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Response to: Too abstract, too crappy? Posted March 13th, 2010 in Animation

At 3/13/10 09:07 PM, M-Shack wrote: It's not abstract, it's just rough drawings. If you think it looks too wobbly, don't use scratchy lines. Make confident lines instead of multiple passes and close the edges. That should help. Proportions and timing are done well.

thank you.
I meant wobbly in it's movements, but im sure that if i do what you said it would help too.
thanks : )

Response to: Frames Per Sec Posted March 13th, 2010 in Animation

At 3/13/10 09:11 PM, M-Shack wrote: I'm pretty sure it's not possible. You might be able to make something play faster or slower, but not chagne the frame rate. You just have to try to plan for that stuff ahead of time and make sure your animating at the proper frame rate. What you should do if you want to speed or slow something, is go to it and add or remove some frames. I don't mean double up the frames, i mean actually draw in a few more frames when you want somethign to go slow. Doubling up tends to make things look choppy.

ok thanks very much
this actually helps. it will both slow down the animation, and make it smoother.
a win win.
thanks

does anyone know how to figure out what frame rate works best with certain animations?

Response to: Morph Posted March 13th, 2010 in Animation

At 3/13/10 09:06 AM, Lorkas wrote: It seems alright, maybe a little rough for sketch though.

Were you using a tablet?

yeah : )
i found out if i dont do it super rough than a start to obsess about how it looks and no work gets done.

so super sloppy is actaully a good thing for me.

Response to: Frames Per Sec Posted March 13th, 2010 in Animation

At 3/13/10 12:59 PM, robin1232 wrote:
Trying asking the Programming Forum maybe.
NOOO! not the programming forum, its spammed with AS topics enough already.
actionscripting goes in the flash forum.

ok ok
no worries : )

Response to: kidthefast animation Posted March 13th, 2010 in Animation

you need to give us more than that to earn people's help.

Response to: Knowledge Pool Posted March 13th, 2010 in Animation

i would like to thank you guys for these tips.
this really helped.

Response to: Morph Posted March 13th, 2010 in Animation

At 3/12/10 02:38 PM, Magical-Arts wrote: Think the wings should keep flapping for one or two more times, makes it feel a bit smoother so that it ain't a bird on one frame and on the next is a dead object.

i totally agree : )
that was the next step.
actually the next next step.
very thoughtful critique thanks.

Response to: Too abstract, too crappy? Posted March 13th, 2010 in Animation

At 3/12/10 09:47 PM, El-Presidente wrote: Keep your shit to one thread man. And second poster, calm down and stop spamming your crappy posts.

ah..... that should have occured to me... i just got too excited.
but thanks for the compliment

Response to: Frames Per Sec Posted March 13th, 2010 in Animation

ah.... wondered it for years : )
not very reassuring.
but thanks for your suggestion
I've asked this before and they said it was impossible...but idk

ok.
thanks anyways : )
that should be a function for flash though.
oh well

Too abstract, too crappy? Posted March 12th, 2010 in Animation

hi.
ive been working on this for..... 2 days. on and off anyways.
tell me what you think
i think the bird is too wobbly.

****It is also very rough towards the end... i was trying a morph technique.*****

Response to: Frames Per Sec Posted March 12th, 2010 in Animation

At 3/12/10 05:26 PM, Hero101 wrote: I've wondered this too over the years.

If it's possible it would only be possible through ActionScript.

Trying asking the Programming Forum maybe.

But if I had to guess, I'd say no :-/

ah.... wondered it for years : )
not very reassuring.
but thanks for your suggestion

Frames Per Sec Posted March 12th, 2010 in Animation

can you set certain frames with a specific frame rate without changing the whole project?
I know the "doubles" trick. but that doesn't always work.
I use Flash MX 2004 if that helps

-Joe

Response to: Morph Posted March 11th, 2010 in Animation

At 3/11/10 09:01 PM, SlightlyToasted wrote: It's pretty good for a start.. Obviously very rough, but still. I wouldn't say it's that imaginative though.. and without the details anyway just pretty easy to replicate..

But it's a good start.

thanks for your comment
but, what do you mean it's not very imaginative? have you seen it alot?
i would like to pretend that i am imaginative. But, if im not than im not : )

Response to: Check This Out! Posted March 11th, 2010 in Animation

this is really good.
it's good that you decided to redo it if it didn't work.
good luck

Response to: Morph Posted March 11th, 2010 in Animation

At 3/11/10 08:16 PM, Spac3case916 wrote: this is a bird to missile morph.
it is just a WIP

tell me what you think.
thank you
-Joe

wow
im so sorry.
that was dumb
here's the link:

http://www.newgrounds.com/dump/item/ffb2 a649a53f65fb8698efedf802af7c

Morph Posted March 11th, 2010 in Animation

this is a bird to missile morph.
it is just a WIP

tell me what you think.
thank you
-Joe

Response to: audio for flash Posted March 11th, 2010 in Animation

At 3/11/10 03:47 AM, V-K wrote: Set the audio to stream?

really.... is that it?

audio for flash Posted March 11th, 2010 in Animation

i have had the constant problem with the songs that go with my flash.
the problem is this:

when the movie ends the song continues to loop, so when the viewr presses play again the music overlaps with the other one.
a 10 sec. flash showing this example is here

I just need to know how to properly make a flash where the audio does not loop
-Joe

Response to: New Animator!!! Posted March 9th, 2010 in Animation

At 3/9/10 12:43 AM, Duchednier wrote:
At 3/8/10 07:29 PM, Spac3case916 wrote: all the luck to you.
Pff, he doesn't need LUCK! He's KeiKuzco! THE CREATOR OF DARKGEM!!!!

ok ok : )
i look forward to it.
sprites aren't usually my thing.
but it sounds interesting.

Response to: New Animator!!! Posted March 8th, 2010 in Animation

all the luck to you.

Response to: flight yo! Posted March 8th, 2010 in Animation

At 3/8/10 07:03 PM, Alec-D wrote: 4 frames never looks good. INBTWEEN IT YO.

lol
actually this is including the inbetween.....
ugh.
not good enough huh?

flight yo! Posted March 8th, 2010 in Animation

here

is a link to a flight template I hope to be using in an upcoming project.
tell me what you think.

it's a "traditional 4 key frames" I believe.
but i added some variation with the wings rising up, so it looked more organic

Response to: Explosions in the sky Posted March 7th, 2010 in Animation

At 3/7/10 09:48 PM, PaperBagMask wrote: I thought this was about the band ]:

sorry that was to get you to click on it : (
sneaky snake

Response to: Explosions in the sky Posted March 7th, 2010 in Animation

At 3/7/10 06:34 PM, Madnath75 wrote: This is a pretty good explosion guide

thank you for the link

Explosions in the sky Posted March 7th, 2010 in Animation

Ive been trying to animate good explosions.
my latest attempt is her

but, lately ive been usingpart 2: synu vs horrid
as a reference.

do any of you have any tips for explosions?
thanks

Response to: Rate my animation practice Posted March 6th, 2010 in Animation

i agree there should be a ripping sound FX
it was very smooth
and great use of "ease in" "ease out"

Response to: Tell me what you think! Posted March 6th, 2010 in Animation

it looks good so far.
the use of light is good.
and the lines are clean and clear.

apologies Posted March 5th, 2010 in Art

apologies are easy but.....
Im sorry that I was a dick in my past threads. I do not apologize for standing up for my art, but I wish that I had done it in a more appropriate and constructive way. And when i lost the argument I wish I would have conceded and accepted my lose.

This is a great cite and I would hate not to be a part of it. Thank you for not banning me, etc.
Once again, I'm sorry.

-Joe

Response to: Octopus Posted March 5th, 2010 in Art

At 3/5/10 12:26 AM, Captain-Ben wrote:
At 3/4/10 11:58 PM, Spac3case916 wrote: If you think you know what should and should not be in the portal, than fine.
We don't think, we KNOW what's allowed/not allowed in the portal. It's our job. The problem wasn't that it's on notebook paper, it's that you were too lazy to crop out all the extra scanner space and make your piece nicer to look at.

Pieces that are especially poorly photographed or not cropped properly are always booted to your userpage. Nae was just being nice and giving you the chance to do it yourself instead of one of us doing it for you. You just chose to be a dick about it and make it a big deal.

thanks for the name calling.
I can see Newgrounds is in great hands with people like you shoving your big egos into every nook and cranny.

Response to: Octopus Posted March 5th, 2010 in Art


I disagree, a sketch is a quick piece of art usually done in that of 15 minutes. Just because he drew it on shit paper doesn't mean he should be unscouted, there was a legit amount of time spent on this. What if line paper was part of the compisition, or the message this octopus is sending? (Stay in school, perhaps?)

You should get better paper though dude, it would compliment your excellant artwork. ;D

thanks you for the compliment and backing up my points. Unfortunately i have been unscouted.... oh well.