727 Forum Posts by "SourJovis"
It sure is nice to have some voice actors with a good reputation on your project. That way your hard work will get noticed more often. So yeah, I'm guilty too of asking voice actors with a high reputation first. Usually the popular voice actors only say yes to projects made by people who already have a high reputation, and they have probably worked for before. That's why beginning animators or programmers have to settle for less known voice actors, animators or musicians. This is why I post open auditions as well, so I can get some beginning artists with potential aboard of my unknown projects, and why I myself audition in the same manner for projects organized by others. That way unknown artists help each other out. The one hand washes the other. It helps to have something to show. If you're a voice actor, upload a demo to show your best skills. People look at those demos too. I know I do.
Happy birthday to the both of you!
At 8/26/13 03:14 PM, Step wrote: THIS IS A DEATHMATCH YOU FOOLS. PUT YOUR GAME FACES ON.
Nah. We're more of the backstabbing kind.
Not sure what the problem is. You have something specific in mind but when you try to program it, it turns out different? Try playing it with a midi keyboard and record the notes. That's often easier to get what you have in mind into the computer than trying to program it. Once recorded you can put the notes more on the count, to make the rhythm tighter, or you can leave it as it is to get a more human groove. Anything in between can work too. When you program drums always make sure you make the accents strong. It sounds like the drums is one of the later things you do, but it's easier to start with the drum and the base to get the rhythm and the groove straight. In any case you have to know where your accents are, because every instrument depends on it. So when you program a drum start off with high velocity kicks on the accents. Then softer kicks wherever you want them. Increase in velocity when building towards an accent, or use falling velocity when moving away from. Then place the snares wherever you want them. This is often in the middle or around the middle of a bar, but do whatever you want. Same as for the kicks goes for the snares. The stronger the accent the more velocity. You can have kicks and snares sound simultaneous, or remove the kick when there's a snare. Then add the high hats. Also think about the velocity. Then the other things, like toms and crashes, cowbells etc. You can purposly leave out kicks or other instruments on the accents, to create ghost notes. Keep in mind what midimachine said. Think about what a real drummer would do, and what imperfections he/she would make. In any case don't have a snare, crash and tom at the same time, because that would require 3 hands. Usually the accents are more on the count than the non accent notes. When moving away from an accent the velocity is decreasing and the drums slows down slightly so the notes become more and more behind the count. When moving towards an accent the drums speed up slightly, so start before the count, and then gradually move to on the count. When you program drums you do a lot you don't even consiously think about when playing them.
Reviewed
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An Encounter (8-bit) by GamekrazzyProductionBattle Theme for an Encounter with a Monster
- Score
- 3.93 / 5.00
- Type
- Loop
- Genre
- Video Game
- Popularity
- 71 Views
and
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Digital Freedom by ElitistinenExtreme Action Epic piece? Go here, SOPA
- Score
- 5.00 / 5.00
- Type
- Song
- Genre
- Cinematic
- Popularity
- 18 Views
please review
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Ling Kano's Fighting Show by SourJovisTheme song of Ling Kano's Fighting Show entry NGADM13 round 2
- Score
- 4.43 / 5.00
- Type
- Song
- Genre
- Funk
- Popularity
- 59 Views
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Ling Kano's Fighting Show by SourJovisTheme song of Ling Kano's Fighting Show entry NGADM13 round 2
- Score
- 0 / 5.00
- Type
- Song
- Genre
- Funk
- Popularity
- 1 Views
At 8/23/13 12:37 PM, SoundChris wrote:At 8/23/13 11:46 AM, SourJovis wrote: "Speed" as in crystal meth?"Composing Bad - Final Season". Call me Dr. SoundChris-White. I am always drivin into the desert to compose my mind-expanding compositions within my camper :D
Call me Soundenberg :D
At 8/23/13 09:41 AM, SoundChris wrote: Speed Composing --- in a new genre for me :D Hope to get a good mixing even i have got baby rabbits in my room and cant mix with the boxes ... would scare them :)
"Speed" as in crystal meth?
At 8/22/13 08:15 PM, midimachine wrote: pop filter won't stop background noise, only stop plosive sounds (i.e. p, b, d etc.) from messing with your recording and going POP
for removing background noise/room reverb you can use a bunch of household items to insulate the sound in your room, there's a handy video on ricepirate's youtube and ng profiles that shows you exaaaamples and explains what i mean better than i ever could
^This is the truth^
Pop filters have nothing to do with getting rid of background noise. You don't need a pop filter for recording guitar either, only for vocals (or outside when there's wind or the microphone is moving, but then you normally use foam which has the same purpose). If you place your microphone correct and/or use right singing/speaking techniques you may not even need a pop filter.
Rice Pirate's video is great. It shows the importance of getting rid of room reverb. His methods for preventing it aren't optimal I think. Using isolation on the walls only works in a very small room, it's not doable in most cases. Better to put your microphone in an isolation casing/booth. You can build this by yourself with wooden/plastic panels and foam. This seals of the microphone so reverb won't reach it, but only the sound you want to record. You should also put isolation behind you, on or before the wall, because that one can still give reverb. Make sure no reverb can come from the floor and ceiling.
Make sure you don't have any other background noises, like your computer, clocks, wind, traffic, neighbours, etc.
After recording you should clean up the recording with software.
Step 1 there's a tool in most audio software, were you can select a part without audio that only has background noise, and remove this noise throughout the recording (even in the parts with actual audio).
Step 2 use a noise gate. Noise gates mute audio when it gets below a certain threshold. This can mess up your audio pretty bad, because if background noise is loud you have to set the threshold high and you will get rid of soft sounds (or tails of sound) that you actually want. After you actually prevented background noise and already removed most of it in step 1, you can set the threshold low, and this is actually the perfect tool. Just make sure the attack and releases aren't instant and have nice round fade curves.
Step 3 remove noises you don't want manually. After step 1 all the constant noise is removed. After 2 the soft noise is removed. This still leaves some louder irregularities. Like breathing or other things. Drop the volume to complete silence whenever there isn't sound you want to record. Erase every noise you don't want. (though you might want to leave some functional noises in for the sake of liveliness. Flaws can be beautiful too). Once again don't drop to mute instantly. Use pleasant organic curves.
Step 4 prevention is always better than cure, but if there are any clicks or noises in the recorded parts remove them. Step 1 to 3 can only get rid of clicks or loud noises in between sounds you want, but there are some advanced tools to fix messed up sounds as well.
After cleaning up it's time for processing. How to go about this is a mixing choice but I'll give you some tips. They're in the order I would usually apply them.
Volume curves: This messes up the dynamics in your sound so don't over use it. In vocals however it's important that the soft parts are still understandable, so decrease the volume of loud parts and/or increase that of soft parts. Not too much though. Making parts that are supposed to be softer as loud or louder than loud parts will sound unnatural. Once again use rounded curves to transit from louder to softer and vice versa.
Equalizing: Use a high pass and low pass filter to get rid of unnecessary frequencies. Also frequencies you don't need can still drown out/muddy up other sounds, so better get rid of them. A high pass filter filter lets high frequencies through and filters out low frequencies. Generally cut of frequencies below the root frequency, unless you want that rumble (like in a base drum or a base or whatever you choose). If you want a little bit of rumble, set the curve to more gradual, and perhaps the volume to less low. If you absolutely don't want rumble, set the curve to more instant. In many equalizers this automatically causes a rise in the root frequency, which sets it apart from the rumble and overtones and can give a pleasant sound. Low pass filters do the opposite of high pass filters. They filter frequencies above a threshold, and let the ones below pass. I use this one less often, and if I do it's usually more gradual. Just as the high pass, you can set the curve to more instant which may (depending on the type of equalizer) give you a peak just before the dip, that you can use to increase the most characteristic overtones. Sometimes high or low pass filters have a double function where you can increase the volume instead of decrease, which allows you to do the exact opposite of what their name entails (the high pass filter increases low frequencies below the threshold, the low pass filter increases the high). You can use normal equalizers to increase important frequencies, or decrease ones that clash with the root frequency or are simply in the way of other instruments. For vocals I would use a high pass filter to remove some of that rumble, but set the curve gradual to keep a human sound. Increase the root frequencies to get beautiful tones. Increase the higher frequencies where the consonants are to make it easier to understand, or decrease to make it sound more beautiful (it's a trade-off). Increase the individual consonants with narrow sharp peaks (a different peak for the Ts than the Ses, and a lower broader one for the consonants with voice) make a narrow gap below the consonants to set them apart from the other frequencies. You may want to make a broad subtle dip in the frequencies above the root and below the consonants.
Chorus: this effect can give a recording a fuller more intense sound. A subtle chorus on vocals may not be recognizable as an effect yet give the vocals a warmer more intense sound.
Compression: This decreases the volume of loud sounds. For vocals you want a subtle compression but with a fast attack and release. This allows you to make the overall volume louder and makes the vocals more powerful and easier to understand. For most instruments you'll want to have a slower attack, so the attack of the sound itself stays louder and characteristic to the instrument. Important to keep the dynamics in your song. You may want to be bald with the other settings of the compressor (or not).
Reverb: Every sound in the world has a bit of reverb. After preventing room reverb and doing all of those things to your sound, you may actually want to put back some reverb to make it sound more natural. By adding reverb at the very and (before the mastering) it will almost seem as if you didn't do any processing to your audio, and the natural sound is just that clean and intense. Reverb in most software sounds much more beautiful than your ordinary room reverb. You can use many types of reverb, so select the one that sounds most beautiful and makes most sense.
After this comes the mastering. I'm almost out of characters, so I can't explain, but you may want to look into that as well. It's basically every basic effect you use for mixing, but on the entire track and generally more subtle, just to give the final touches to your audio.
At 8/22/13 05:17 PM, Bspendlove wrote: Queerfrom1960.....
He is the same guy that voted 0's and is a complete idiot. The worst troll I have ever met.
He is doing the same as before, abusing and being a prick... Someone sort the kid out.
If someone could find out where he lives. Anyway, I went all super saiyan... I mean deity whistle on his ass, that's all I can do for now.
At 8/21/13 11:16 PM, BlazingDragon wrote: So, I had a group of musicians lined up to record the piece I wrote, but some schedule conflicts means that I won't be able to record anything at all. Now I will need to write a completely new piece by Saturday night. x_x
That sucks. Maybe you should never rely on other musicians to make a deadline for a competition, even when you think you can. I often try to make a finished product that doesn't take me too long, and I can submit whenever I run out of time, but I can add to if I have more time. Like make a short mock-up. If you finish this mock-up early you can ask others to play the instruments live, expand on it, change things, or start making a new song entirely if you feel what you've started wasn't that great anyway. You can always go back to earlier versions when things don't work out. That way you can spend all the time on a song that you have, but always have something ready to submit. These deadlines are a hassle. It's difficult utilizing the time you have to its fullest and have some backup plans. Good luck anyway.
At 8/20/13 06:37 AM, Step wrote: age of Unspecified! Wish him happy birthday,
Happy unspecified birthday!
...So Purgy is a he? Is it official?
Yes, the maximum number channels/voices on the snes is 8. This is for all of the sounds combined, so usually only 6 or 7 are attributed to music, and 1 or 2 to sound fx.
https://en.wikipedia.org/wiki/SPC700
At 8/16/13 01:20 PM, DivoFST wrote: I dont really care if it sounds good or not, its beautiful *.*It really is a sexy beast, isn't it.
But seriously xD When you test drive the thing post it :D
Yeah. Though I still think it should've been blue, and shaped more like the monster of Loch Ness. Bit of a disappointment.
Looks good. Good luck with it. Looking forward to hearing the results.
I vote "yes". I'm not into speedpaint videos myself. I prefer to see just the finished artwork, instead of the road towards it. But the average speedpaint video is still better than the average Newgrounds movie, because half of the videos here is either from beginners who don't know how to make good videos yet, or from people who purposely make bad videos (spam videos). Even though I don't like the later two categories either, I'm still fine with the videos being here. Everyone has to learn, and posting your first videos here is a great way to get feedback. Apparently there's a marked for spam videos because they always get accepted. There even are entire groups devoted to these kind of videos. I think there's a market for speedpaint videos as well. This is a creative community with lots of artists and speedpaint videos are a useful way to learn how artwork can be made. I do think they should be categorized into a group (just like there's a spam category), so it reaches the right audience. Another thing I want to point out if it's not too off topic; there seems to be a bias against life action as well. Most are actually not that great, but even the ones that are get through with low ratings. Except when they're made by someone who's already well established on NG. Like Oney with his movie Super Slumber Party. Some people mention in the reviews they think life action isn't allowed on Newgrounds, even though it clearly is. Perhaps a category life action as well, or at least a bit more clarity that it's not against the rules.
At 8/15/13 12:51 AM, johnfn wrote: With a clear mind I tend to have writers block because I'm constantly stressing over how what I'm writing isn't good enough and will never be good enough. A little alcohol/caffeine helps me get through those fears by making me more laid back/excited over what I'm doing (respectively).
Yeah, the beginning is always difficult. The moments when it doesn't really sound like anything, and you have to mold it a lot before it starts to sound like something. It's a threshold you have to pass. A lot of musicians I know start a project and quit it as soon as they think it doesn't sound like anything. I usually stick with what I start until it sounds acceptable, because nothing sounds good in the beginning. I get why alcohol helps you become less critical, and allows you to pass the first stages. Caffeine doesn't do the same for me, but if it helps you why not. During the final stages you will probably want to be more sober, to polish up the song and make it sound the best you can.
At 8/14/13 09:48 PM, johnfn wrote:At 8/14/13 08:55 PM, BrokenDeck wrote:This is true. And if you're underage, caffeine works the same way.At 8/14/13 08:54 PM, JacobCadmus wrote: curse you, writer's block.A little bit of alcohol sometimes inspires me down paths I don't normally consider. Just don't drink TOO much.
Also if you're not of drinking age yet, disregard this advice :P
You know if you continuously drink caffeine and neglect sleep you start to hallucinate. I don't actually see how this helps you compose though. I think I can get more done with a clear mind.
At 8/12/13 03:18 PM, Troisnyx wrote: Which makes me wonder whether I should go solo, or collaborate with someone next year...........
Difficult to decide. Collabs often take more time than solo compositions and the amount of time you can spend on each track is short. If you collab make sure it's with someone you can rely on. You can always decide to collab along the way, but it will probably have to be with someone who isn't already in the contest by her/himself. I asked Frootza to play the guitars for my entry but he didn't have enough time in the end, so I submitted it with sampled guitars. I also wanted someone else to sing, but I finished writing the lyrics quite late, and I had to mix everything, so I didn't have enough time to look and wait for other people. Maybe I'll change these things later on. In any case plan things broadly and make sure you have a backup plan for when others don't have enough time.
If I had someone to collab with who could compose, play instruments, sing, record, mix and master I'd be unstopable too.
At 8/10/13 07:54 PM, JacobCadmus wrote: WHAT IS THIS?! my two favorites PeterSatera and skyood are out (despite the fact that skyood was my opponent)... I am sad. I shall now avenge the both of you!
Why? If skyood was your opponent that means it's your fault he lost right? To avenge him you should eliminate yourself.
Anyone care for a ranking list?. Totally defeats the point of the contest but whatever.
At 8/10/13 11:01 AM, Troisnyx wrote: 1) Nitpicking, in which case, if it's something not intended for the overall feel of the piece, we take it like a champ and move on. If it is intended for the overall feel of the piece, feel free to make those tiny adjustments.
You have to decide for yourself which comments are most important. But when you feel something doesn't matter for the overall feel of your song, it may make a world of difference to the commenter. For example some people don't mind if the vocals are slightly out of tune, while others feel like their heads are about to burst. So you can't always say if someone else is nitpicking or not, only whether you feel the comment is relevant or not.
Yes a notifications for every new fan, and who it is, and a button to automatically follow that person back. Also a notification for when someone unfollows you, a button to unfollow that person in return, 0 vote all of his/her songs and leave auto generated negative comments.
A song that everyone likes doesn't exist. No matter how good your music, there will always be someone who doesn't like it. If you like your own music, there probably are others that like it as well. Just not everyone.
When someone tells you they don't like a song for this and that reason, or they like the song but not everything about it, they probably speak the truth. (Unless they’re trolling) That doesn't mean though you have to do anything with what they say. Perhaps they will never like your song no matter what you do.
Always make sure you like your own songs. If you make a song just so others like it, but you don't like it yourself, probably nobody else will like it either. I think. When someone tells you to change something, just think about it and see if you agree. If you think it's a good idea and it will improve your song apply it. If not, leave it. They may have given you bad advice. Even if they gave you good advice, but you don't understand it or if it's beyond your capabilities, you'd better leave it alone, or you end up messing up your song.
Criticism is a tricky thing. Often it does more harm than good, so be careful.
At 8/9/13 07:42 PM, Calamaistr wrote: be nice for my submition cause im tipsy at m cause im birhtday
Congratulations!
At 8/9/13 06:18 PM, InvisibleObserver wrote: I don't think any of us could find an NG 'exclusive artist', even if it means showing their music to their pet lizard or mom.
I always let my fishes hear my new songs... They hate them.
At 8/9/13 03:08 PM, sandordude wrote: Hey sorohanro! Listen, I respect everything you just wrote.. and I think the same. But it doesn't change my mind. I'm not even trying to be offensive. Maybe it just sounds so offensive because I consider my introvert behaviour a problem.. that's why I generalized it. It's true that introverted people are often the more talented ones.. but you can be extroverted and talented at the same time. I think being introverted is more likely a lack of social experience that you should work on. Or do I confuse introverted behaviour with shyness? Could be :/ Don't get me wrong. I respect everyone and I'm more one of those guys who try to see the positive aspects in someone. I consider being introverted a problem because it makes your social life much harder.. so I think you should work on it - get new experiences, talk a lot etc. like a muscle that needs to be trained - or intelligence. I see everything as something you can train and get better in. But you can't focus on everything. Introverted people just focus much more on other things.. they get their attention by 'showing-off' with their talent because they often think that they can't impress others by being a cool person. I mean, you can work on everything.. just find a balance and don't be too introverted. Anyways, I'm not going to discuss anymore.. you people seem not to understand that I'm not trying to be offensive AT ALL. I'm not a troll neither, but this thread is a failure. Keep on with your awesome music, I still love it. Peace!
So you see yourself as an introverted person. Thanks for clearing that up. You sounded like you looked down on introverted people because they're less than you and assumed everyone on NG was introverted for some reason. Luckily that's not the case. Sorry for assuming you didn't think you were introverted. If you say you didn't mean to offend people, no one will take offence in what you said (I hope).
At any rate I don't think you should see introverted as a negativity. Not in yourself either. According to most personality tests I'm not very introverted myself (about 25% introverted and 75% extra-), but I sure appreciate friends who are more introverted than I am. They're usually better listeners, and they come up with good solutions to my problems because they actually think about what I say. I have friends as well that are more extraverted than I am. In which case I am the listener more often. They're really fun to hang out with as well. I do get annoyed with them sometimes, because I don't get to talk as much as I want, but I suppose that's my fault. Two extraverted people don't always get along well when they both want to have a say. I've actually met people that are both good talkers and good listeners at once, as well as people that are neither, so maybe this whole intro- extraverted thing is just bullshit.
If you feel being introverted is a problem because you want a better social life, you're probably not as introverted as you think. Someone who wants to go out a lot but can't because his/her friends don't want to, is more extraverted than someone who gets dragged to clubs every night and all she/he wants to do is go home and play video games. If you were truly introverted you wouldn't have the desire for a better social life in the first place. What you mean is you like to overcome your shyness and be more skilled in interacting with people. You can learn to overcome your shyness by hanging out with others. Getting people skills is nothing like training muscles though. You've got to be open for it, think about it, and learn from your mistakes and success. I don't think it changes anything about being intro- or extraverted though. That's who you are and what you will always be, all you can do is acquire knowledge, and apply it best as you can, which you call skills. Of course I might be completely wrong. What do I know?
At 8/9/13 02:22 PM, InvisibleObserver wrote:At 8/9/13 12:46 PM, bassfiddlejones wrote: I have finished my judgement.Soon your judgement will be judged.
With little to no consequence.
So you are the one who watches the watchmen.
At 8/9/13 12:46 PM, bassfiddlejones wrote: I have finished my judgement.
I'm innocent!!!

