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Author Search Results: 'Snubby'

We found 3,123 matches.


<< < > >>

Viewing 91-120 of 3,123 matches. 1 | 2 | 3 | 4 | 5 | 6 | 756105

91.

None

Topic: Attack and points

Posted: 10/14/07 02:31 PM

Forum: Flash

Have variables on the main timeline that keeps track of that.

The first variable keeps track of the players level. The second variable is a random number between x and (x + 30). For every level you increase, you minimum and maximum attack values are raised by five.

Level One: 1-30
Level Two: 5-35
Level Three: 10-40
Level Four: 15-45

So once your player's level increases, his attack increases. Make sure those variables are on the main timeline (_root) though!

// AS 2.0
var playerLevel:Number = 1;
var playerAttack:Number = Math.floor (Math.random () * 30 + ((playerLevel - 1) * 5 + 1));

92.

None

Topic: Better or Worse?

Posted: 10/14/07 02:21 PM

Forum: Flash

I'm FBF'ing my characters now instead of tweening them. Just, what do you think looks better (from a general audience point of view)?

FBF -- Duck Luck 10 Clip or Construction Workers

Tweening -- School Fool or Duck Luck 8

Any feedback is appreciated :)


93.

None

Topic: Flash

Posted: 10/13/07 12:24 AM

Forum: Flash

At 10/12/07 10:21 PM, 7IsUnlucky wrote:
At 10/12/07 10:05 PM, PossiblePancakes wrote: What you have to understand is that some people aren't as computer savvy as you. If they need to ask, that is what we are here for. You were once a newb too, so try and be a little more understanding. Besides, it just gives us an easy chance to look helpful. =)
I was never a n00b in this account.

You still are poncho. Best submission score is like a 3.3, and that's a madness day thing.


94.

None

Topic: Super Disability Collab

Posted: 10/11/07 02:30 PM

Forum: Flash

my comic cover

Super Disability Collab


95.

None

Topic: Php Ip Ban Help

Posted: 10/10/07 06:21 PM

Forum: Programming

I do block the name. Anyway, thanks guys. Since my site is small I'm just going to ban him manually.


96.

None

Topic: Php Ip Ban Help

Posted: 10/10/07 08:13 AM

Forum: Programming

On my forums, when I ban somebody it disallows their IP to register a new account or log into a current one. But it appears that the IP's have been changing. If I was to register an account right now, the IP associated with my new account would be different from the one I registered like a month ago (on the same computer). So I've got dick faces registering after like 2 days even though I've IP banned them, and posting again.

Help? To get the IP I've been using $_SERVER ['REMOTE_ADDR']


97.

None

Topic: How to make a quality Button

Posted: 10/09/07 06:02 PM

Forum: Flash

At 10/9/07 05:03 PM, Slyfox14 wrote: Sadly only the buttons change quality

That's impossible. Look closer.


98.

None

Topic: Game Distribution?

Posted: 10/04/07 08:16 AM

Forum: Flash

Usually sites just steal the games without asking. Google "Hurry Bird" and you'll see about 50 sites with my (crappy) game on it... yet I only submitted to maybe 4.


99.

None

Topic: I am Looking for Serious Animators

Posted: 10/04/07 08:12 AM

Forum: Flash

At 10/3/07 10:21 PM, coreymaddox wrote: 3. Possibly

So you expect people to devote hundreds of hours of work to your project with no incentive? That's the dumbest thing I've ever heard. You're not a studio in Georgia your some kid who lives in Georgia, and you aren't Identity Productions because you haven't even produced anything. You are a lazy, stupid nobody.


100.

None

Topic: Host Open Beta

Posted: 10/01/07 04:54 PM

Forum: Flash

Worked awesome for me. Very impressive.


101.

None

Topic: Top entries from 09/29/2007!

Posted: 09/30/07 09:55 AM

Forum: P-bot's Postings

6th place :(


102.

None

Topic: The "Psycho Collab"

Posted: 09/29/07 01:02 PM

Forum: Flash

At 9/28/07 09:29 AM, Vincoid wrote: Ok, my comp is really broken now so I can't keep this collab going unfortunatly. I just lost 2 years of animation material because of this and it could take up to a few weeks before I can animate again so I think it's best if you just submit your parts to the portal.

That sucks. Oh well. You can always download your stuff from newgrounds, if you don't know how I can do it for you.


103.

None

Topic: project for school

Posted: 09/25/07 10:25 PM

Forum: Flash

Why would somebody draw the founding fathers for you so that you can take all the credit? The thing you produce wouldn't even be worthy of NG because nobody is interested in the founding fathers. It's just a big waste of time, and you'd be much better off being honest and doing the work yourself. It will give you practice.


104.

None

Topic: New Game!!!

Posted: 09/25/07 08:10 PM

Forum: Flash

Oh, you stole the script for a chat system. Good job, things are going great. Hopefully you can find all the other scripts you need to steal, otherwise you might have to put some effort.


105.

None

Topic: Making A Game, Need Advice...

Posted: 09/25/07 08:06 PM

Forum: Flash

You can't just steal a script and then ask simple AS questions. The graphics are shit, and the script is stolen. Write your own engine, then maybe you'll get some help.


106.

None

Topic: Super Tank Game Testing

Posted: 09/25/07 07:38 AM

Forum: Flash

Thanks guys. These suggestions are really helping. I'll fix the moving after death bug, modify the second boss difficulty and make it so you know what to do after the cutscene in level 2.


107.

None

Topic: Super Tank Game Testing

Posted: 09/24/07 08:44 PM

Forum: Flash

Thanks boys. I think I'll make boss 2 run 8 times instead of ten.

As for the bridge bug, ive tried it and I'm not seeing what you're saying. Seems fine to me.

// wow this is cool.

108.

None

Topic: Clear pics

Posted: 09/24/07 08:37 PM

Forum: Flash

right click on it in the library and hit properties. Then select Lossless/Png as oppposed to photo/jpeg. It will look 100%.


109.

None

Topic: Super Tank Game Testing

Posted: 09/24/07 08:24 PM

Forum: Flash

At 9/24/07 08:15 PM, Hylian-Mafia wrote: In the Second level it's hard to tell when you can play the game after that short intro cutscene.

I think I have a solution for that :) Thanks mate.

At 9/24/07 08:16 PM, Kart-Man wrote: I can't beat the second boss (the drill one) without exploding before it. That's rather unforgiving, as there's only a fraction of a second that you can jump forward over the drill tank without getting hit.

That's something I can fix... just make it when the boss hits you it'll do 15-20 damage isntead of 25.

Other than that, the difficulty's alright. You might want to give even more emphasis on the button in the first boss (to signify to people that that's its weak spot).

Might add an arrow or something pointing to it.


110.

None

Topic: Super Tank Game Testing

Posted: 09/24/07 08:13 PM

Forum: Flash

At 9/24/07 08:07 PM, KartuneHustla wrote: How do you attack the boss. It kind of just jumps into the boss fight without any warning or experience with attacking. Also, its hard to dodge his attack when you can barely move around while he's jumping.

Which boss are you reffering to? The first one? Step on the button when it flashes. Takes 3 times to kill him.

This is waht I'm concerned about... people can't figure out how to beat level one :(


111.

None

Topic: Super Tank Game Testing

Posted: 09/24/07 08:02 PM

Forum: Flash

SUPER TANK (LEVELS 1-2)

Hey NG! JunkyCow (artist), and me (Snubby, programmer) are making a game called SUPER TANK! Here we have levels one and two, and we would like your feedback on the following issues...

- Is the first boss too hard?
- Would you quit playing before you reached the second level?
- Can you beat the second level (including boss) without dying?
- Notice any bugs?

Things to Note:
- Please read instructions first!
- The intro is temporatily out because i dont want to watch it every time i test the game.
- Some fonts are broken, they will be fixed
- the purple arrow won't be used in the final thing, just in testing (click it to skip level).
- This has been in slow production, but we're giong for a level a week, now

Thanks.

Super Tank Game Testing


112.

None

Topic: The "Psycho Collab"

Posted: 09/22/07 05:45 PM

Forum: Flash

Oh yeah I understand that. My animation was incredibly simple, that's one reason why it was so quick to make. But it was still a large amount of work to do within 2 days. It's just kind of disappointing that you would make a collab and then not have anything to show for your part after a whole month, simplistic animation or not. I remember you saying on page one that it was going to be submitted near the end of September.

Anyway, I'm not going to bother you about it anymore. Just do it your own way.


113.

None

Topic: The "Psycho Collab"

Posted: 09/20/07 07:09 PM

Forum: Flash

That's fine, I can wait. But for the record... it's been a whole month and I haven't seen a frame of animation from you...


114.

None

Topic: Flash Artist Wanted For Website.

Posted: 09/20/07 06:32 AM

Forum: Flash

So you've got the designer, but you still need a programmer?

I can program PHP/MySQL, an example would be this. I can do it for you if the pay is reasonable. Email me at snubbyland@gmail.com and tell me exactly what you need and about how much you're willing to pay, and we can take it from there.


115.

None

Topic: The "Psycho Collab"

Posted: 09/19/07 07:35 PM

Forum: Flash

Hey V, is it okay if I submit School Fool right now as a single? It would still be in the collab, it's just that its 2 minutes long and the collab probably wont be done for months, so i dont see why not. if thats not fine then thats fine, if not then ill submit it.


116.

None

Topic: Super Disability Collab

Posted: 09/19/07 07:29 PM

Forum: Flash

Collosus looks really good, great job. Can not wait till this is out... it's been months since I finished my part...


117.

None

Topic: The "Psycho Collab"

Posted: 09/18/07 07:21 PM

Forum: Flash

Well, hopefully the menu is going to move a lot faster than that. Also, the 2nd screen is kind of useless, once you press the button on the first one all the second one can do is bring you to the third one.


118.

None

Topic: Huge Plan! Rock Band Flash Ver.

Posted: 09/18/07 07:17 PM

Forum: Flash

At 9/18/07 01:19 PM, DtotheG wrote: Constructive Criticism is more than welcome. REMEMBER THIS IS JUST THE HUD. I can't draw BGs or people very well.

It was a great idea making yourself the character designer then.


119.

None

Topic: Wtf Next?

Posted: 09/18/07 07:13 PM

Forum: Flash

You shouldn't start animating without the majority of the script done.


120.

None

Topic: Making Audio

Posted: 09/17/07 07:42 PM

Forum: Audio

Hey, i want to start learning to make my own music, can you guys give me some info on good programs for it and information on them. Thanks!

- Woozle


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Viewing 91-120 of 3,123 matches. 1 | 2 | 3 | 4 | 5 | 6 | 756105