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Author Search Results: 'Snubby'

We found 3,120 matches.


<< < > >>

Viewing 61-90 of 3,120 matches. 1 | 2 | 3 | 4 | 5 | 6 | 755104

61.

None

Topic: Top entries from 11/23/2007!

Posted: 11/25/07 12:52 PM

Forum: P-bot's Postings

At 11/24/07 06:31 PM, mechapilot58th wrote: Super Prob Colab was one of the best that i took the time to watch. 'Spiderman in Limbo' part was genius, i loved where spidey hangs himself. good job everyone.

Thanks. Funguy did a great job on all his parts.


62.

None

Topic: The F.l.f Collab(revived)

Posted: 11/24/07 11:04 PM

Forum: Flash

Yo doomshock im in for this. I did show it to you.

p.s
this is woozle not snubby, we share account.


63.

None

Topic: php post data

Posted: 11/24/07 06:49 PM

Forum: Programming

At 11/24/07 05:55 PM, different wrote: I see. That should be fine. :-)

You might want to add the link using javascript too, so that people don't see it in the source code.

eh, this should be fine.

thanks for the help, guys.


64.

None

Topic: php post data

Posted: 11/24/07 05:12 PM

Forum: Programming

Thanks SpamBurger, it works perfectly.

At 11/24/07 01:40 PM, different wrote: Why do you need a text link to submit a form? This is what buttons are for. Links are for navigation, buttons are for action.

I want some secret pages of my website that include like, secret cartoons and shit, just like an easter egg hunt. but i dont want people to be able to just link to them, with the post data they actually have to get there.


65.

None

Topic: php post data

Posted: 11/24/07 01:36 PM

Forum: Programming

how do i specify what data to send though? i tried that and it worked, but it didn't send any data. i tried writing get data in the action of the form, but of course that just did get data


66.

None

Topic: php post data

Posted: 11/24/07 11:53 AM

Forum: Programming

is it possible to send post data through just a text link? I know how to send it using a form, but I want just a regular link to send post data. if this requires more than jsut html, can i do it using php?

any help?


67.

None

Topic: $10 Photoshop Contest

Posted: 11/23/07 07:40 PM

Forum: Art

At 11/23/07 07:37 PM, wadethejuggalo wrote: well i was gonna do it but i dont have paypal

Just do it for fun!


68.

None

Topic: $10 Photoshop Contest

Posted: 11/23/07 07:24 PM

Forum: Art

Challenge: Do something funny/interesting with this picture of a hamster.

The full contest rules are here. But the most important thing is, the file must be ATTACHED in this thread. DO NOT link to an image on a different site. You can post it here on Newgrounds, but for it to be an official entry, it must be in this thread!

Don't be sour that you have to have an account to post your entry, you can register an account with no email verification.

HAVE FUN!

$10 Photoshop Contest


69.

None

Topic: Zoom Timeline

Posted: 11/17/07 10:53 PM

Forum: Flash

im not sure if you can in the version you have, but im pretty sure you can. there should be something clickable near the top-right (or bottom right) corner of your timeline that makes a dropdown of frame sizes.


70.

None

Topic: Highscore testing/help

Posted: 11/17/07 01:35 PM

Forum: Flash

ah ha! "For example, a loadVariables action in Main.swf pointing directly to myData.txt would not retrieve the variable, because the files are in two different domains (yourFlashDomain.com and yourDataDomain.com)."

yeah ill try to figure it out from there. thanks again.


71.

None

Topic: Highscore testing/help

Posted: 11/17/07 01:31 PM

Forum: Flash

At 11/17/07 12:45 PM, Tree-SkyLark-BCE wrote: It provides two methods that allow for access of data across different domains. You may be able to adapt one to your situation. I would imagine something similar to the second method may be possible.

Oh shit! Thanks man, that's perfect. <3

At 11/17/07 12:29 PM, Jindo wrote: Nice game though, challenging, but I've definitely played harder ;).

theres going to be 50 levels, will get harder and harder.


72.

None

Topic: Highscore testing/help

Posted: 11/17/07 12:24 PM

Forum: Flash

At 11/17/07 12:14 PM, Tree-SkyLark-BCE wrote: What version of ActionScript are you using? Also, what method are you using? If you are using AS3, there are security issues with which you will have to deal.

AS 2.0, and I'm using loadVariablesNum. I'm not going to post my code cuz thats a security risk for me, but I know I'm using the function right since it works on my site.

maybe this is why you dont see any in-flash highscore boards on newgrounds? :\


73.

None

Topic: Highscore testing/help

Posted: 11/17/07 11:59 AM

Forum: Flash

At 11/17/07 11:56 AM, sickstick wrote: Took about a second and I have a low connection.

the first link? cuz ive been trying all day and i cant get anything..

i think the problem might be that the made it so it has to be in the same folder, cuz otherwise i could send post data to any random website and screw shit up.


74.

None

Topic: Highscore testing/help

Posted: 11/17/07 11:47 AM

Forum: Flash

http://www.snubbyland.com/highscores/The _Worlds_Hardest_Game.swf

That is a link to when it works, but thats only cuz its on my website.


75.

None

Topic: Highscore testing/help

Posted: 11/17/07 11:38 AM

Forum: Flash

I'm trying to program a highscore board for my new game, but for some reason it only works when I test it locally or in the same folder as my game on the internet, even though I'm using an absolute URL. My highscore send/receive php pages are on my website, and when I load/send variables from the from the flash I use http://www.snubbyland.com/......, so it should work right? but it doesn't.

the game

please try hitting the "Leader Board" button the main menu, and if it actually works just post how long it took to connect. but i don't think it will work :(

any help?


76.

None

Topic: How to do a "True" hitTest?

Posted: 11/13/07 07:58 PM

Forum: Flash

You can use a shapeFlag hitTest. It tests the movieclip's registration point is touching what you're testing it with.

For example, if (_root.ground.hitTest (_root.player._x, _root.player._y, true)){ /**/ }

That will see if the players registration point is inside the ground. You can then register the player at his feet and it would work as a slope.

Some people use getBounds in combination with this, but imo that is kinda lame when you can just check player._x + player._width / 2 or player._y + player._height / 2, etc.


77.

None

Topic: Sidescroller Engine

Posted: 11/13/07 07:54 PM

Forum: Flash

At 11/13/07 07:47 PM, tha-daywalka wrote: To be honest, I'd rather not depend on anybody on the project, but I'll take it under consideration. I'll show some stuff when I've got more to show for it. Thanks guys. If anybody's got linx, post 'em.

--B

So you want somebody to do all of the programming for you and not give them any credit? You make it sound nice but just plugging a code you find in a tut or open source thing isn't an acceptable thing to do. You need to coauthor a programmer because you aren't good enough to do this on your own.


78.

None

Topic: AS Practice

Posted: 11/07/07 10:05 PM

Forum: Flash

At 11/7/07 11:56 AM, GuyWithHisComp wrote: Lol,

var speed:Number = 0;
this.onEnterFrame = function():Void {
speed += (Key.isDown(Key.RIGHT)-Key.isDown(Key.LE FT))*15;
prop_mc._rotation += speed;
};

That would be cooler.

why useless variable?

this.onEnterFrame = function():Void {
	prop_mc._rotation += (Key.isDown(Key.RIGHT)-Key.isDown(Key.LEFT))*15;
};

79.

None

Topic: Super Disability Collab

Posted: 11/07/07 07:38 PM

Forum: Flash

Yo send me a copy of that


80.

None

Topic: php file size after upload

Posted: 10/27/07 10:07 PM

Forum: Programming

I took a look at that and for some reason I thought it was for txt files only. Thanks a lot, mate.


81.

None

Topic: php file size after upload

Posted: 10/27/07 08:37 PM

Forum: Programming

I want to display the file size of images/flash on the media view pages of my website (in PHP). Is there a function like getimagesize () that I can use to read the filesize of shit? I know I could just record the filesize @ upload using the $_FILE [name] [size], but unfortunately since I have 150+ records that'd be a little hard to implement now.

any help?


82.

None

Topic: Need Help Deciding

Posted: 10/24/07 07:13 PM

Forum: Flash

I'd definitely buy it from adobe.com.


83.

None

Topic: best flash preloader

Posted: 10/24/07 05:01 PM

Forum: Flash

Tell you what my man, you can check out this tutorial, and you can make your own funky preloader.


84.

None

Topic: WTF action script...

Posted: 10/15/07 08:01 AM

Forum: Flash

The exact same happens to me. For me though, it only happens when I'm working on large files, so what I usually do is write the scrips in a different file then try to paste them in and save before it freezes.

It's annoying and slows you down, but whatever. I think it's the computer's fault.


85.

None

Topic: Better or Worse?

Posted: 10/14/07 03:04 PM

Forum: Flash

At 10/14/07 03:02 PM, 23450 wrote: I watched them all and could barely tell the difference....what exactly are you tweening instead of FBF'ing? I noticed the mouth and arms are FBF in both...

In Construction Workers or Duck Luck 10 I FBF the body, head, etc. In Duck Luck 8 or School Fool (and like 15 others) I have a character model that I tween the head, body, etc. of. I usually fbf the arms still though. But the FBF ones have much more FBF animation, and no character model (character redrawn every time).


86.

None

Topic: Attack and points

Posted: 10/14/07 03:02 PM

Forum: Flash

At 10/14/07 02:52 PM, zooominsh wrote: i understand thanks, but it is with levels, but how to make it like swords and sandals , when you put points in strenght you get better attack.

Simple. Have a two-dimensional array of the mins and maxes of the attacks. The first element is the min, second is the max.

var playerWeapons:Array = new Array
(
[0, 30], // fist
[10, 50], // sword
[100, 500] // gun
);

Then, call them like this.

var playerWeapon:Number = 1; // sword
_root.enemyHealth -= Math.floor (Math.random () * playerWeapons [playerWeapon] [1] + (playerWeapons [playerWeapon] [0] + 1));

So the attack power of a sword would be 10-50, gun 100-500, fist 1-30, etc. have fun!


87.

None

Topic: Better or Worse?

Posted: 10/14/07 02:46 PM

Forum: Flash

At 10/14/07 02:40 PM, oxidase wrote: i'm sorry, i cant figure out how to watch the other ones, but i watched the Duck Luck 10 one, and it looks preety good, and the lottery thing is funny! lol

You click it and then you click VIEW, and if that doesn't work for some reason they are in my profile.


88.

None

Topic: Attack and points

Posted: 10/14/07 02:31 PM

Forum: Flash

Have variables on the main timeline that keeps track of that.

The first variable keeps track of the players level. The second variable is a random number between x and (x + 30). For every level you increase, you minimum and maximum attack values are raised by five.

Level One: 1-30
Level Two: 5-35
Level Three: 10-40
Level Four: 15-45

So once your player's level increases, his attack increases. Make sure those variables are on the main timeline (_root) though!

// AS 2.0
var playerLevel:Number = 1;
var playerAttack:Number = Math.floor (Math.random () * 30 + ((playerLevel - 1) * 5 + 1));

89.

None

Topic: Better or Worse?

Posted: 10/14/07 02:21 PM

Forum: Flash

I'm FBF'ing my characters now instead of tweening them. Just, what do you think looks better (from a general audience point of view)?

FBF -- Duck Luck 10 Clip or Construction Workers

Tweening -- School Fool or Duck Luck 8

Any feedback is appreciated :)


90.

None

Topic: Flash

Posted: 10/13/07 12:24 AM

Forum: Flash

At 10/12/07 10:21 PM, 7IsUnlucky wrote:
At 10/12/07 10:05 PM, PossiblePancakes wrote: What you have to understand is that some people aren't as computer savvy as you. If they need to ask, that is what we are here for. You were once a newb too, so try and be a little more understanding. Besides, it just gives us an easy chance to look helpful. =)
I was never a n00b in this account.

You still are poncho. Best submission score is like a 3.3, and that's a madness day thing.


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Viewing 61-90 of 3,120 matches. 1 | 2 | 3 | 4 | 5 | 6 | 755104