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Author Search Results: 'Slyck'

We found 33 matches.


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Viewing 1-30 of 33 matches. 1 | 2

1.

Elated

Topic: Wide Layout

Posted: 05/27/09 07:02 PM

Forum: NG News

I love this new layout....so superior to the old one!


2.

Thinking

Topic: gotoAndStop

Posted: 07/27/06 03:55 PM

Forum: Flash

yea that makes sense....exactly what i was looking for


3.

Questioning

Topic: gotoAndStop

Posted: 07/27/06 03:27 PM

Forum: Flash

I know that you can use gotoAndStop to get to different scenes, such as gotoAndStop("intro", 5), where 'intro' is the name of the scene and '5' is the frame number...but what about if you want to call this function from inside a movieclip - is it possible?

if you use this command inside, say, onClipEvent(enterframe), the gotoandstop will apply to the movieclip itself and not the main timeline. If you use _root.gotoAndStop, this applies to only the scene that you are in, and will not move the movie into the desired scene. Any ideas?


4.

None

Topic: AOTS Showcase

Posted: 03/30/06 11:40 AM

Forum: NG News

At 3/29/06 07:27 PM, TomFulp wrote: For anyone who just saw my AOTS appearance and wants to check out the featured submissions, here they are!

Fancy Pants Adventure

Murloc RPG

Metal Gear Awesome

And to MGA - sorry I made the comment about "not needing the best graphics", because the graphics still rock. Stamper scolded me for that one. :)

How Often does Tom do these 'round-ups' on Attack of the Show? Anyone know?


5.

None

Topic: some sound stuff

Posted: 03/22/06 07:14 PM

Forum: Flash

anybody know any good programs to compress wavs and mp3's? I know you can change the properties of sounds in Flash itself, but any other good programs out there?


6.

Questioning

Topic: How do you set up "donate" link?

Posted: 01/14/06 04:01 PM

Forum: Where is / How to?

How do you make it so that you can set up the "donate" link that appears below your name (next to "profile," "wishlist," and "site")? Do you have to set up a webpage link first? Or is there some other way?


7.

Questioning

Topic: flip a movieclip with actionscript

Posted: 01/10/06 07:05 PM

Forum: Flash

Perhaps I just haven't found it yet, but is there a way to flip a movieclip horizontally or vertically with actionscript? I know you can scale it or rotate it with AS, but can you flip it?


8.

None

Topic: Layering

Posted: 12/17/05 01:45 PM

Forum: Flash

its overhead


9.

None

Topic: Layering

Posted: 12/17/05 01:22 PM

Forum: Flash

what? he should be behind the tree at some points, and in front of it at others, depending on where he is.


10.

Questioning

Topic: Layering

Posted: 12/17/05 01:12 PM

Forum: Flash

Say I have a game with the character (controlled by the user) walking around, then I have another object that sits still, like a tree. So, of course, when the character is higher on the y-axis than the tree, he should appear in front of it, and when he is lower on the y-axis he should appear behind the tree. Any suggestions for what the easiest way to do this is?


11.

Questioning

Topic: Sound

Posted: 10/12/05 08:24 PM

Forum: Flash

I noticed that if you put a sound in your library and click 'export for actionscript' in the properties panel, but leave 'export in first frame' unchecked, Flash doesn't load the sound AT ALL. WTF? How can I load sounds that I use for actionscript w/o exporting them on the first frame?


12.

Shouting

Topic: Sound

Posted: 10/12/05 08:17 PM

Forum: Flash

Yea I hate it when that happens....Try changing it to a streaming sound, since they actually follow the timeline, whereas event sounds keep playing regardless of what is happening on the timeline.


13.

Questioning

Topic: Sound

Posted: 10/12/05 07:01 PM

Forum: Flash

I'm using actionscript to access all my sounds, and for the properties in each one I have the linkage set to 'export for actionscript.' Before, I had all of them set to 'export on first frame,' and they worked. I unchecked this option for all the sounds, and now they don't play. I even establish them in the beginning of my movie, with code like:

mysound = new Sound();
mysound.attachSound("thesound");

Then I play it with the "start" command. Is there some extra thing I need to do with my preloader or some extra command I need to add for the sounds to play using actionscript if I don't check 'load on first frame' in 'linkage?' Also, I do have a working preloader.


14.

Shouting

Topic: RPG - choose a hero...

Posted: 10/09/05 03:27 PM

Forum: Flash

Just make the movieclip in the middle with the characters have a different character in each frame. Make the buttons on the left and right sides of the character have code that goes something like this:

//Button for scrolling right

on (release){

if (_root.characterselect._currentFrame < maxframes){
_root.characterselect.nextFrame();
}

}

//Button for scrolling left

on (release){

if (_root.characterselect._currentFrame > 1){
_root.characterselect.prevFrame();}

}

maxframes would be the number of frames in your movieclip of characters


15.

Questioning

Topic: Updates for Flash MX

Posted: 10/09/05 03:04 PM

Forum: Flash

I'm using Flash MX version 6.0 on Windows ME and the highest version of Flash that I can export my movies in is Flash 6. Does anyone know where I can get upgrades or if there is another way to export my movies using Flash 8? I went to the Macromedia website, and the earliest version they have updates for is Flash MX 2004. I even tried to download the updater for that, and it doesn't support the Windows ME operating system.


16.

Shouting

Topic: colliding with walls

Posted: 10/09/05 03:00 PM

Forum: Flash

If the apple is moving upward and you want it to stop when it hits a wall that's above it, you could just do something like this:

onClipEvent(enterFrame){
if(this.hitTest(_root.apple)){
_root.apple._y = root.apple._y -= yspeed;
}
}

yspeed is the rate that the apple is moving upward. When the apple hits the wall, it will automatically stay where it is, and you'll still be able to move it back down.


17.

Questioning

Topic: Different Browsers Loading Movies

Posted: 10/07/05 01:48 PM

Forum: Flash

I have this weird dilemma where if I load my movie on Mozilla Firefox, the preloader shows up just fine, but if I load the movie in Internet Explorer, the preloader does not show up, but instead, it just shows a white screen while the movie is loading and then appears after the movie is 100% loaded. Has this happened to anyone else? Any suggestions?


18.

Questioning

Topic: Export Movie Vs. Publish

Posted: 10/06/05 12:28 AM

Forum: Flash

Is there any difference between your swf file if you go to File > Export Movie than if you go to File > Publish?


19.

Questioning

Topic: Using Sounds for Actionscrpt/Export

Posted: 10/05/05 01:04 AM

Forum: Flash

In one flash project i used a lot of sounds, and for almost all of them I set them to 'export for actionscript' in the 'linkage' tab and to 'load on the first frame of the movie'. The problem with this however, is that my preloader won't show up until the sounds are loaded. The preloader is on the first frame of the movie, but It just shows a white screen for more than 50% of the time that the movie is loading. After the sounds load, then the preloader shows up. Does anyone have any suggestions? If I don't load the sounds on the first frame, do they just load as they are played?


20.

Shouting

Topic: Is Streaming an Option

Posted: 09/14/05 04:13 PM

Forum: Flash

no I mean't that it doesn't even load the preloader...it just has a white screen. It only works if I test the movie in FLash MX and select the Show Streaming option.


21.

Questioning

Topic: Is Streaming an Option

Posted: 09/14/05 04:04 PM

Forum: Flash

I figured out that it wasn't my preloader that was messed up, but that my movie wasn't streaming and was instead not playing at all until it was fully loaded. Is there some way to tell Flash whether or not to stream a movie?


22.

Questioning

Topic: Preloader problem

Posted: 09/14/05 03:04 PM

Forum: Flash

I've made a few preloaders to test them out, but I have this problem where the flash movie won't even show up at all until the entire movie loads. I tried just using the first frame of the timeline for the preloader, as well as the first few and having the timeline loop back to frame 1 if all the bytes aren't loaded. Either way, the movie loads with a blank white screen, then in shows up after it is loaded. I even made it byte counter, and it just shows up and says that 100% has been loaded. Does anyone know anything about why this is happening?


23.

Shouting

Topic: Changing Scenes in Flash Player

Posted: 08/14/05 02:08 AM

Forum: Flash

yea I'll try using the scene label. As for the _root.gotoAndPlay/Stop(), I did try that and got the same results. Weirdness.


24.

Questioning

Topic: Changing Scenes in Flash Player

Posted: 08/13/05 11:55 PM

Forum: Flash

For some odd reason with Flash MX, when I use the gotoAndPlay() command to go to a new scene, the command gets ignored by the Flash Player after i export the movie. For instance if I put gotoAndPlay("Scene 2",1), it goes to the scene if I test the movie while in flash mx, but when I export it, the command doesn't work. Does anyone have any idea why this is happening?


25.

None

Topic: Kinda need help

Posted: 08/13/05 11:30 PM

Forum: Flash

you could use the stopAllSounds() command to stop the music that was playing at first, then after that put in your other sound.


26.

Happy

Topic: Establishing Variables Only Once

Posted: 08/13/05 03:37 PM

Forum: Flash

ooh thanks. I thought of that but didn't think it would work.


27.

Questioning

Topic: Establishing Variables Only Once

Posted: 08/13/05 03:25 PM

Forum: Flash

Is there a way in actionscript to have a variable only be defined the first time it is given a value? Let's say, for instance, I have a movieclip and I use the onClipEvent(load) command, and inside that function I have _root.health = 100. If i go to another frame that does not have that movieclip in it, then go back to the frame with the clip in it later, _root.health will get set back to 100 again because the clip gets reloaded. Is there a way to make it so that _root.health would only get set to 100 once?

I know that I could put _root.health = 100 in another frame that only gets bypassed once, but I was wondering if there was a special command that allows u to only set a variable once.


28.

Shouting

Topic: Rotation

Posted: 08/07/05 03:31 PM

Forum: Flash

oh yes...didnt even think of it that way...


29.

None

Topic: Rotation

Posted: 08/07/05 03:16 PM

Forum: Flash

yea i tried that. it works for manual rotation, but in the game when you use the _rotation, it always rotates around the original point.


30.

Questioning

Topic: Rotation

Posted: 08/07/05 03:09 PM

Forum: Flash

Got a small problem. When you create a movie clip, flash gives u 9 choices for a registration point (a point for where all scaling, rotation, etc. takes place). I know that while editing the movieclip, u can move the point with the Transform option, and change the pivot point for the rotation. But, when I use the _rotation actionscript command in my game, it ALWAYS rotates around the original registration point. Is there a way to manually change where the _rotation command will rotate the movie clip without using one of the 9 preset positions? Also, can you change the registration point after you've already created the movieclip?


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