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Author Search Results: 'Skribble-Style'

We found 65 matches.


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Viewing 1-30 of 65 matches. 1 | 2 | 3

1.

None

Topic: AS stoping code

Posted: 08/15/07 11:15 PM

Forum: Flash

button.onRelease = function(){
_root.animation.play();
}
animation.onEnterFrame = function(){
if(this._currentframe>=5){
//move x,y
}
}

dont blame me if the syntax is wrong heh. CBF opening flash right now ^__^


2.

None

Topic: What a Christian should do.

Posted: 08/09/07 04:48 AM

Forum: General

At 8/9/07 03:51 AM, freeway8989 wrote:
At 8/9/07 03:34 AM, Skribble-Style wrote: The end does not justify the means.

Saxon Wars
772-804
Christians want land of Saxony, Germany. Christians make war for 30 years so they can have it. They convert all to Christianity.

The Crusades
1095 - 1291
The Pope orders attacks Jerusalem to reclaim some land that was deemed holy. Crusades end up going for 200 years, converting all they can into christians.

The French Wars of Religion
1562-1598
The catholic house of Guise massacres a Calvinist service because of land. Again. Causes more war.

Thirty Years War
1618-1648
Thirty Years War takes place. Catholics and Lutherans don't give a shit.

Monkey killing monkey killing monkey.
Over pieces of the ground.
Silly monkeys give them thumbs.
They make a club.
And beat their brother, down.
How they survive so misguided is a mystery.
Ugh, look, those people who committed those acts are NOT Christians. They are people who diluted the ideals of a faith. And once they did so, they ceased to be Christians. They can whistle to a tune all they want, but they aren't singing the same song as I am (crappy metaphor, I know). The point is, that "end," to which you were referring, is NOT the end we Christians want.

Also, why do you people always act like the bad outweighs the good? I hope you do realize that just because things such as wars produce a longer-lasting impression, that doesn't mean that people like Mother Teresa never existed.

Congratulations. You missed the point.

END.DOESNT.JUSTIFY.MEANS

Meaning that even if Christians essentially are good people and they want to help and all that other BS. They went about it the wrong way. They put the wrong people in charge and they fucked up. I'm not saying I blame Christians for the war, I'm saying Christianity wasn't worth the death. Too much pointless fucking war from a religion that is meant to preach peace and unity. Many others who are NOT Christians found a peaceful resolution, yet the Christians, with all their godly knowledge, couldn't see any other option than to wage war.


3.

None

Topic: What a Christian should do.

Posted: 08/09/07 03:34 AM

Forum: General

At 8/8/07 09:29 PM, KemCab wrote: You know, aside from all the gross inconsistencies and hypocracies, I think the intentions of Christianity are good, and I'm cool with it. If it tells people to be good, and people do it, I think that's good enough.

The end does not justify the means.

Saxon Wars
772-804
Christians want land of Saxony, Germany. Christians make war for 30 years so they can have it. They convert all to Christianity.

The Crusades
1095 - 1291
The Pope orders attacks Jerusalem to reclaim some land that was deemed holy. Crusades end up going for 200 years, converting all they can into christians.

The French Wars of Religion
1562-1598
The catholic house of Guise massacres a Calvinist service because of land. Again. Causes more war.

Thirty Years War
1618-1648
Thirty Years War takes place. Catholics and Lutherans don't give a shit.

Monkey killing monkey killing monkey.
Over pieces of the ground.
Silly monkeys give them thumbs.
They make a club.
And beat their brother, down.
How they survive so misguided is a mystery.


4.

None

Topic: Ammunition AS

Posted: 08/08/07 03:20 AM

Forum: Flash

At 8/8/07 02:37 AM, Moonkey wrote: Try

onRelease = function() {
_root.ammo -= 1;
}

You might want to add an if statement in there to check if there is ammo to shoot...

onRelease = function() {
if(_root.ammo != 0){
_root.ammo -= 1;
}
}


5.

None

Topic: What a Christian should do.

Posted: 08/08/07 03:14 AM

Forum: General

Stop kissing his logical Christian ass like it's made of candy; like speaking calmly and rationally is something to be applauded for. It should be common sense.

If you want to believe in a being that created the universe then sweet, good for you, it's as good as any other explanation that can't be 100% proven. But when people start using that big dude as an excuse to limit rights and freedoms ala slavery/abortion/racism and pretty much discrimination in general, thats when you know you somethings up.

Religion is meant to help you and offer guidance, It's not meant to totally dictate what you can and can't do. Why even commit yourself to any 1 religion at all? Why can't you be happy drawing inspiration and guidance from everything in life that you respect and love? Do you need a towering, godly idol looking down at you and noting your every movement, ready to pass judgment as soon as your life on Earth has ended?

Don't think so.


6.

None

Topic: Infinite re-spawn actionscript?

Posted: 08/08/07 02:33 AM

Forum: Flash

Bored at work, here you are sir...

http://files-upload.com/421967/draganddr op.fla.html


7.

None

Topic: 4X5 Graphire On Widescreen display

Posted: 08/08/07 01:29 AM

Forum: Flash

I use my wacom graphire 4x5 on my 16:9 TV and it automatically compensates for the longer width.

Shouldn't be any problem ;D


8.

None

Topic: In Desperate need of Actionscripter

Posted: 07/23/07 01:21 AM

Forum: Flash

Sorry buddy but I dont think any sane actionscripter would touch this project with a 10 foot clown pole.

It really is horribly basic and lame.


9.

None

Topic: Video Editing

Posted: 03/01/07 06:50 PM

Forum: Flash

Import your video as normal and then in the layers panel at the top, create a NEW layer and then draw on that. Just make sure the new layer is ABOVE the video's layer. Also, locking the videos layer will prevent you from accidently selecting the video while you are editing your drawings.


10.

None

Topic: Advavnaced input text help

Posted: 03/01/07 06:56 AM

Forum: Flash

textboxInstance.restrict = "a-z 0-9 A-Z";

You can restrict individual letters as well just by adding a space and typing the letter. Type restrict into the flash AS2 help and click search. It has all the details there.


11.

None

Topic: movie shows while preloading

Posted: 02/28/07 09:27 AM

Forum: Flash

Umm, try something along these lines.

_root.playBtn.onRelease = function() {
if (bytesLoaded == bytesTotal) {
//play the movie
}
};

that way if the amount loaded doesnt equal the total amount, it wont play!

Hope that helped a bit :D


12.

None

Topic: flash problem

Posted: 02/28/07 09:17 AM

Forum: Flash

You missed the point of my post dude. First of all, you said "Art is art. Animation is art".... what does that have to do with anything I said? I didnt say anything about sprites not being art. I just said that ripped sprites are not YOUR art. They are stolen. Thats it. You can beautify it any way you want. The fact is that you are taking somebody elses ANIMATIONS and using them to create some kind of loose sub-animation.

I also said nothing about stick movies; once again you've missed the point. Im talking about CONTENT OWNERSHIP. I can tell you that if somebody took my sprites and used them to make another movie/game, I would not be happy at all. Just because people think it's funny/entertaining, doesnt make it right. And it never will be.

If every single sprite movie was redone in the authors own style, it doesnt even have to be smooth. It would look and feel 8000 times better than a sprite movie. Dont get me wrong, the authors of GOOD sprite movies have some awesome production values; but it gets me down seeing talent wasted on sprite movies when they could be working on there own BETTER art.

"Some people might prefer their own means of expression."

If I went into Adam Phillips' FLA file for Bitey and stole his animations and used them in a movie/game of my own. Would everyone be all "Nah its cool hey. He's just expressing himself!"

No. Fucking. Way.

It's the same thing. Taking somebody elses work and using it for your own means. Not adapting it, not learning from it, just TAKING it. Call me crazy but that just seems wrong, pointless, unproductive to your own illustration and animating experience and pretty much you are spitting in the face of the person who made them.


13.

None

Topic: flash problem

Posted: 02/28/07 02:36 AM

Forum: Flash

Dude, sprites are NOT the best for action based flash movies. There is no emotion; no anger, no fear, no realistic emotion at all. How can you even compare? I've seen about 50 action based flash movies/games that piss all over every sprite movie I've seen. Pretty much you are using someone elses hard work and re-ordering it in a way that suits you. You arent putting in any effort on the animation side apart from moving the sprites around. It's like using someone elses sprites to make a game of your own and saying "nah its cool though cos I cant animate". It just doesnt work like that dude.

You'll get a lot more respect and feel a lot more accomplished if you animate your own stuff. The characters will be yours! Their personalities are yours! Everything about your cartoon would be yours. Not someone elses work that you thrown together. You may not be good now, but everybody was shit once; and you sure as hell wont get better by animating sprites. Practice, practice and then practice some more; thats the only way to become a great flasher. I hope you dont take my harsh tone as me trying to be a dick, cos I dont want it to sound like that. But anywho. I dont know. whooosshh


14.

None

Topic: flash problem

Posted: 02/27/07 08:45 PM

Forum: Flash

draw your own shit?


15.

None

Topic: some help plse

Posted: 02/27/07 05:42 PM

Forum: Flash

Also, there should be plenty of video converters that do wmv to avi. Just hit up download.com and search for "wmv to avi" and should come up with at least one free program to do it.


16.

None

Topic: some help plse

Posted: 02/27/07 05:40 PM

Forum: Flash

This should work dude, ive explained it as easy as I can for you.

var sVol:Number = 50; // sound volume
var levelEnd:Boolean = true; // if the level has ended
onEnterFrame = function () {
_root.soundObj.setVolume(sVol); // set the sound objects volume to sVol
if (levelEnd == true) {
sVol--; // if the level ends, sVol subtracts 1 from the volume every frame
}
if (sVol == 0) {
_root.soundObj.stop(); // if the volume reaches 0 then it stops the sound from playing
}
};

Good luck man


17.

None

Topic: Walking and standing in directions.

Posted: 02/27/07 05:40 PM

Forum: Flash

if(Key.isDown(Key.RIGHT)){
_root.hero._x += 5;
_root.hero._xscale = 100;
}if(Key.isDown(Key.LEFT)){
_root.hero._x -= 5;
_root.hero._xscale = -100;
}

xscale sets the width of your mc, setting it to 100 means setting its xscale at 100%, making it the actual sized image, setting it to -100 flips the image over.

Hope that helped.


18.

None

Topic: Running problem (Actionscript)

Posted: 02/27/07 11:02 AM

Forum: Flash

Hey dude. You have a few conflicting lines there, you want bob to go to frame 3 when you press right, but before that you say "if jumping is true then bob, go to frame 2 dammit, otherwise go to frame 1". So because you are constantly telling it to go to frame 1 and 3, it just screws up; so try this.

//
//__________________bob VARIABLES__________________
var bobStatus:String = "standing";
var xSpeed:Number = 5;
//
onEnterFrame = function () {
//_______________bob CONTROLS___________________
if (_root.bob.kick._currentframe == 18 || _root.bob.kick._currentframe == 1) {
_root.bobStatus = "standing";
}
if (Key.isDown(Key.SPACE)) {
_root.bobStatus = "jumping";
}
if (Key.isDown(Key.RIGHT)) {
_root.bobStatus = "walking";
_root.bob._x += _root.xSpeed;
_root.bob.gotoAndStop(3);
}
if (Key.isDown(Key.LEFT)) {
_root.bobStatus = "walking";
_root.bob._x -= _root.xSpeed;
_root.bob.gotoAndStop(3);
}
if (_root.bobStatus == "walking" && !Key.isDown(Key.LEFT) || _root.bobStatus == "walking" && !Key.isDown(Key.RIGHT)) {
_root.bobStatus = "standing";
_root.bob.gotoAndStop(1);
}
//
//______________GRAVITY______________________
___
if (_root.bobStatus == "jumping") {
_root.bob.gotoAndStop(2);
}
if (_root.bob.hitTest(_root.ground)) {
// if your bob is touching the ground
_root.bobStatus = "standing";
_root.bob.gotoAndStop(1);
}
};

Also fixed a few things like, _currentFrame should be _currentframe, using labels to mark segments of code is a MUST, man. Otherwise you lose sight of where stuff is later on when you have a thousand lines of code.

I also altered the numbers you were using for bob's _x increments. Instead of minusing a negative number to go right, just plus a positive one. Also, if you make a speed variable instead of using an exact number, it means you can alter his speed by altering the speed variable. Its as easy as _root.speed = 10, and voila bob is running.

Also, just a word of advice, I find that using onLoad on the main timeline only causes problems, the code works the same if you just remove it and its brackets like I did above.

Hope that helped.


19.

None

Topic: Voice wav files off timing

Posted: 08/09/06 08:28 PM

Forum: Flash

Yo, Ive encountered this before, you need to change your audio output settings, they are outputting at too low a quality; its a little bug that flash has.

File>Publish Settings>Flash

Change 'Audio Stream' and 'Audio Event' to have these settings

MP3
48kpbs
Normal

And you should be right. If it still doesnt work, just go up in quality until it does.


20.

None

Topic: Xombie: Dead On Arrival

Posted: 02/27/05 05:48 AM

Forum: Network News

At 2/27/05 12:57 AM, Lycurgus1985 wrote: Yeah, maybe you should try going to his site and looking at the Cerberus FAQ. He admits he used the Steele model. Not to mention, that screenshot you used is the only time Steele and Cerberus really look alike. Big whoop.

Not to mention, you guys add on the comments about the storyline and dialogue like it's an attempt to hurt his ego. He could give a shit. Not to mention, it's a fantasy horror series. Obviously there has to be some suspension of disbelief. :p

Funny too that the only people who complain about the storyline and dialogue are the people who make note of the Creberus/Steele deal.

I know about that link, dude. So he admitted it....and that makes it alright? If I go murder someone but say, "oh haha yeh I murdered them ^ . ^ and thats the only time ive ever done it" does that make it okay? No.

Im not saying that James is a bad animator, far from it. He is quite a good animator. I just find it patronizing that he only "admitted" tracing AFTER he was found out.

Its not an attempt to hurt his ego. I find the story realy boring and the dialogue seems laboured and repedetive. Durge constantly talks about having no feelings and blah blah blah.

Im merely stating my opinion, you dont have to lash out at me for doing so.


21.

None

Topic: Xombie: Dead On Arrival

Posted: 02/27/05 12:30 AM

Forum: Network News

Im sorry, I lost respect for you after the balto incident.....

[img]http://img215.exs.cx/img215/576/jamesfarrgotpwned4yn.jpg[/img]

No matter what you say, theres no doubt that was traced. Apart from that, the story of xombie is quite ridiculous and the dialogue is far from decent.

But you may just surprise us....


22.

None

Topic: Actionscript codes here!

Posted: 01/30/05 08:11 AM

Forum: Flash

At 1/30/05 05:21 AM, Lucky_design wrote: hey one question. what code can be used to detect if no key is pressed. Like if you're pressing left on your keyboard to move a character and sudenly you release it. Thanks :)

if(!Key.isDown(Key.LEFT)){
//do something
}

if you have an exlaimation mark before a condition, it means; if the condition ISNT happening.


23.

None

Topic: Actionscript codes here!

Posted: 12/30/04 09:15 AM

Forum: Flash

tellTarget (movie) {
be_awesome;
}

i must agree, that is one of the most awesome things ive ever seen.


24.

None

Topic: Please help my friend's band!

Posted: 12/30/04 08:11 AM

Forum: General

eep, keep voting guys! They need your help!

hitler didnt vote for sunbomb.....you dont want to be like hitler, do you?


25.

None

Topic: Actionscript codes here!

Posted: 08/15/04 08:07 AM

Forum: Flash

GunSplaSh -

on (release) {
gotoAndPlay("Scene 1",1)
}

death_recon -

onClipEvent (load) {
speed = 5;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this._x+=speed;
this.gotoAndStop(9);

} else if (Key.isDown(Key.LEFT)) {
this._x-=speed;
this.gotoAndStop(9);
}
}

stevemyster -

the reason that ur enemy wont be removed is because removeMovieClip only removes movieclips that have been put on the stage with attachMovieclip(); and duplicateMovieclip();

If u use them and then try thr removeMovieclip code then it should work


26.

None

Topic: Actionscript codes here!

Posted: 08/12/04 11:37 PM

Forum: Flash

At 8/12/04 09:21 PM, Hyper_Metal_Sonic wrote: no ppl...>-<

when i meant , is that i want the
code fer the game, where u press "space" bar to jump, and
the arrow keys to...yah..uh know

btw... do all u ppl memorize these codes..o_O

no we dont memorize the codes, we learn actionscript and we are able to create our own code and not copy and paste.


27.

None

Topic: Actionscript codes here!

Posted: 08/07/04 05:38 AM

Forum: Flash

At 8/7/04 03:02 AM, schorhr wrote: Actually, I would just use multiple Movieclips inside a movieclips and jump to another frame inside. see pic:

If your trying to say that u have one Main MC and all of that MC's moves inside it, thats wot i meant, but i didnt explain it to well.

as for the life code man, like pplz said post an FLA or the code ur using and we can help u better, coz there are different ways to do things.


28.

None

Topic: Actionscript codes here!

Posted: 08/07/04 03:01 AM

Forum: Flash

u dont replace the MC's u just tell them to go to a different frame. Like wot i put in my last post


29.

None

Topic: Game help

Posted: 08/07/04 12:44 AM

Forum: Flash

scenes are a games worst enemy.


30.

None

Topic: Actionscript codes here!

Posted: 08/07/04 12:26 AM

Forum: Flash

At 8/6/04 10:04 PM, Stevemyster wrote: ok, i know wat an instance name is and i did change it to man. it does follow him around but it doesnt gotoAndPlay frame 2. i dont know y.

just making sure: on the mc i want to go the next frame (enemy), i am supposed to put stop(); on the first keyframe right? cuz if it doesnt have the stop thing itll flash frame 1 and 2 all fast and crap.

-stevemyster

OH so u want the enemy MC to go to his second frame. ok ok ok i get ya now.

onClipEvent (load) {
velocity = 5;
}
onClipEvent (enterFrame) {
if (_root.man._x>this._x) {
this._x += velocity;
} else {
if (_root.man._x<this._x) {
this._x -= velocity;
}
if (this.hitTest(_root.man)) {
this .gotoAndPlay(2);
}
}
}

see at the bottom of the code i used "this" , "this" is used to refer to the selected MC. that should work dude.


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Viewing 1-30 of 65 matches. 1 | 2 | 3