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Author Search Results: 'Skeik-Sprite'

We found 1,332 matches.


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Viewing 1-30 of 1,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92745

1.

None

Topic: Need Artist for Game!

Posted: 08/28/08 05:36 PM

Forum: Flash

At 8/28/08 05:29 PM, zer0gravity1 wrote: Maybe if i get credit. I remember that day. I got sent home early from school, my dad was right across from the river when it happened too. I live in NJ also. Only thing is, i'm kinda wayyy to busy w. my own flash, and school's coming up, and i have to focus in school if i want a wacom.

I remember it also. I was in New Jersey too (lol) and I saw all this smoke on the NY skyline. That was when I was driving to school. I was told not to tell any of the other students as to not cause a panic.


2.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/27/08 08:17 PM

Forum: Flash

At 8/27/08 07:59 PM, NegativeONE wrote: With this ring, I thee cockblock
So my roommate's 360 (on which I was planning to download CC) just red ringed yesterday. Some timing. Guess I'll see you guys in a week or more :P

MINE DID THE SAME THING D:


3.

None

Topic: Inspiration?

Posted: 08/27/08 04:35 PM

Forum: Flash

In terms of games, PrettyMuchBryce inspires me a lot with his music games. Bass invaders seemed like an awesome take on the Music Based game thing to me, as did most of his games.


4.

Questioning

Topic: Syncing events to music

Posted: 08/26/08 12:42 PM

Forum: Flash

I'm making a music based game where I want a lot of things to sync to the music. I'm just having a problem making things happen visually in time with the music. Whats the best way for me to sync things to music in flash?


5.

None

Topic: Can vCam follow player up and down?

Posted: 08/25/08 10:23 AM

Forum: Flash

At 8/25/08 10:18 AM, Asalraalaikum wrote:
At 8/25/08 10:10 AM, andy70707 wrote: Don't use that code, use this:

onClipEvent (enterFrame){
this._x=_root.player._x;
this._y=_root.player._y;
}
Well, it does the trick, but from some reason,
the player always does some bugged little
jumps on the ground.

Help please

I've found that the vCam messes up while loops with the ground for some reason. Maybe it's a depth issue, maybe it's an issue with how vCam moves the stage.

If you truly NEED to follow the player, use elasticity with the camera.


6.

None

Topic: AS Wars: Sumolicious

Posted: 08/21/08 10:17 PM

Forum: Flash

At 8/21/08 05:18 PM, xWELSHxDRAGONx wrote: Lotta smart stuff
Opinions?

A simple solution, to me, would be to make the playing field slowly get smaller, so it would be a rush to who can stay in the center the longest. Also, make the bots kind of fall off the edge as they get closer to the edge. If it would be possible and not too laggy or hard to do, make it so the bots, when they get close to the edge begin to kind of gravitate off the edge, kind of like how in Zelda, Link slowly falls off the edge when he gets too close. (only example I can think of)

This would solve a lot of the issues, I think.


7.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/21/08 10:27 AM

Forum: Flash

I'm making a game that's going to take some time to finish, but I've got most of the classes and stuff done. In a week or two, the only thing left would be to add content to the game. I'm trying to do most of the artwork myself as some sort of training, but I can't draw faces worth crap :/

I was wondering if anyone here who can draw high quality faces for me to use as Icons for the characters in the game as they're speaking. I think the faces are going to be a big part of the emotion of the characters and I really don't want to mess that up with crappy artwork.

The Flash 'Reg' Lounge


8.

None

Topic: As War: Trifecta - Battle Thread

Posted: 08/21/08 09:49 AM

Forum: Flash

At 8/21/08 09:29 AM, Arby wrote: I've only received bots from 2 finalists. This means that the finals will not have modified bots =)

and here's your 1v1 roster (I'm making you wait for the finals, aren't I nice? =P)

I was hoping you would pair me with spam burger XD Both our bots suck the butt.


9.

None

Topic: Decreasing FLA file size.

Posted: 08/21/08 12:18 AM

Forum: Flash

Have you tried save and compact?


10.

None

Topic: Need Coder. Start Asap. $$ = 50/50

Posted: 08/20/08 04:59 PM

Forum: Flash

Can you explain the gameplay a little so we would understand how big of a project it is?


11.

None

Topic: Test Crunchdown (in It's Entirety)

Posted: 08/20/08 12:55 AM

Forum: Flash

Maybe be able to eat people from further away. I liked the whole concept of eating background objects, there was a lot of fun there :P


12.

None

Topic: AS Wars: Trifecta

Posted: 08/18/08 04:13 PM

Forum: Flash

At 8/18/08 02:07 PM, SpamBurger wrote: http://spamtheweb.com/ul/upload/180808/5 0722_spambot.swf
Here are my bots going at it with 2 teams of testbots ^_^

Mine aren't anything special really, I only worked on them for about 30 minutes. They don't actually dodge, they just move around and hope not to get shot :X

Mine kind of move in a trig curve :P I worked on mine for about 2-3 hours. One bot fires, one bot heals the firing bot and one bot reloads it, lol. I doubt I'm going to win any fights, but bots like mine are the ones that make it interesting I guess D:

Like when mogly's bot that fired from the corner owned everyone.


13.

None

Topic: Spore: Expansions And Fuck

Posted: 08/18/08 03:11 PM

Forum: Video Games

At 8/18/08 02:33 PM, Jezuz wrote: If a the movie business released a 90 minute movie, then took out the last 15 minutes and said "Now go pay to see the rest.", many people would be livid about it. Video games, no one gives a shit but people that actually have followed the game.

Movies do that all the time with deleted scenes in DVDs and directors cuts and shiz.


14.

None

Topic: Spore: Expansions And Fuck

Posted: 08/18/08 01:34 PM

Forum: Video Games

At 8/18/08 12:31 PM, BlueFlameSkulls wrote: Remember the Sims? Remember how many expansions that had? Also the creature creator may of been free but they had the nerve to bring out a full version and put a price on that.

I remember the sims, and I remember that you didn't have to buy the expansions and that the expansions didn't add much to the game. If you don't think the expansions are worth it, don't buy them. The game stays the same price.

I don't think you understand. EA has anti piracy software on their games. You've probably never heard of it because they don't even tell you it's being installed. It's potentially dangerous and can be taken of advantage by malicious viruses. This makes it harder on the consumer.

I didn't know about secuROM, but I've installed games containing secuROM on my system and I haven't had any problems apparently

This software has the 3 install limits. PC gamers tend to upgrade their systems every few months. I guarantee the majority will install this game and then see how it does with their current setup. Some will be fine and have no need to upgrade. Others will put in a new graphics card or even get a faster CPU. Because of those little alterations, the software thinks this is a different computer altogether. When you run out of installs you have to call up EA (which isn't free) in the most far away waste land to get a code which can take up to 30 minutes

So EA wastes 30 minutes of your time for you to get a new code after you've upgraded your system about 3 times. It may be an inconvenience but it's only 30 minutes of your time so less people can pirate the game :/

And even though it could be an out of state number, I doubt it's going to cost you that much to call EA support, especially if you have unlimited calling.

I have games which have been around since the 90s. I can install them no problem. I don't want to have to call EA to play a game. What about the possibility that EA removes this service away, hello Frisbee.

You don't HAVE to call EA to play the game, you have 3 installs in the first place. And if EA ever removes the service there will still be dozens of cracks at your disposal to remove it.

I'm paying for a single player game. I don't need to activate it online. When I buy something, the only maintenance I'll give is keeping the disc in the box which is in a safe area. Personally I don't want to use cracks. I can't be bothered with that.

You can go ahead and not use cracks and keep complaining, but if that's the only solution you have you don't have much choice. I'm with you about the whole activating online thing, though.

I don't mind paying a small amount of money for one expansion every one or two years. However I don't want to pay for 5 expansions a year for something that should of been free and on the disc long before.

The spore creature creator is only 10$, coupled with spore that's 60$ for what looks to be an almost infinitely replayable game. Depending on what expansions they decide to come out with, you may not even want them. (like the "hot date" and other sims upgrades) I'm happy that they're giving us the opportunity to get new content, even if we have to pay for it.


15.

None

Topic: Castle Crashers Only For Xbox 360?

Posted: 08/18/08 12:25 PM

Forum: Video Games

At 8/18/08 10:04 AM, Patonki wrote: Actually PC would probably have the best profit. I would think that most of the people in western countries have PCs. (No offence to non-westerners.)

For example putting it on Steam would be a good choice and it would be very hard to get ahold of illegally. Knowing Steam copy protections :)

Pirates?


16.

None

Topic: Spore: Expansions And Fuck

Posted: 08/18/08 12:14 PM

Forum: Video Games

I don't think any of this information is that bad, seeing as how most people are just going to pirate it anyway :/ 3 installs doesn't seem horrible to me, and neither does the fact that there are going to be expansions.

I mean, seriously? The game costs 50 dollars by itself, which is about 10 dollars less then normal games. If 10 or 20$ for an extra editor really makes you think a company is heartless, they've already released a free version of the creature creator, and I think it works just fine even with the minimal amount of items in it. They'll probably have free versions of the other editors too, and if they don't, are you really going to be that bent up about a game because you can't design your own damn trees?

3 installs seems like quite enough to me. Why should you be sharing the game with your friends? You bought the experience, and unless you give the game away to someone else the experience should be limited to your computer, or your three computers. If three installs isn't enough I'm sure someone is going to come out with a crack for it so you can share your experience as much as you want to. People pay for games monthly, and they don't get to "share the experience".

I mean, really? Is 10$ enough to call a company "heartless" and say they don't care about their costumers. You should be happy that they're going to keep releasing content for the game, not bitch because there is a possibility that it may cost money. Copy protection is necessary if they wish to make some sort of income on PC.


17.

None

Topic: Braid?

Posted: 08/18/08 09:47 AM

Forum: Video Games

At 8/18/08 09:17 AM, Pocketkup wrote: I have played it at my friends house he is addicted to it! I don't like it you cant die!!! Wheres the fun in that?
Pretty pointless...

So what you're saying is dieing is fun?

:|


18.

None

Topic: Braid?

Posted: 08/18/08 08:12 AM

Forum: Video Games

At 8/18/08 07:32 AM, ArthurGhostly wrote: I agree. The game is not worth it's price. Were it cheaper, I'd say it's a good game. But as it stands it's overpriced.

I doubt price has anything to do with the quality of a game.


19.

None

Topic: Braid?

Posted: 08/18/08 07:26 AM

Forum: Video Games

At 8/16/08 08:02 AM, Lost-Chances wrote: Your opinion past this point will forever be invalid in the eyes of not only me but any person who holds any form of intelligence. The game holds very little (if any) similarities to Donkey Kong and Super Mario Bros. I'm sorry you couldn't solve any of the puzzles which is obvious judging by your sheer stupidity, but insulting the game in the way you have does not lower my opinion of the game and if anything lowers my opinion of Newgrounds BBS and you.

I'm just going to quote this cause I don't feel like saying the same thing :/ People on newgrounds seem to be too damn impatient to play a game past the first 5 minutes, it seems.


20.

None

Topic: Aparently I've forgotten Booleans..

Posted: 08/17/08 02:05 PM

Forum: Flash

At 8/17/08 01:49 PM, dELtaluca wrote: lol, and as i said in my first post, the _root is unnecesary aswell as the ==true since a buttons scope is that of it's container.

You learn something new everyday D:

Maybe it's because I use movie clips in place of buttons, but I never knew that, in all my 2-3 years of actionscripting :(


21.

None

Topic: animator or coder?

Posted: 08/16/08 02:17 PM

Forum: Flash

I think coding is a lot more time consuming then animation, especially if the coder is the one who handles the FLA file.


22.

None

Topic: The Ultra-platformer Tut Collab!!

Posted: 08/15/08 10:50 PM

Forum: Flash

I really don't know how this would work out D: While the basics of making a platformer game are the same all around, people script things differently lot. It seems like it would be confusing to have different people explaining all the different parts of how to put a platformer together.

I dunno, I just think it would be a lot less confusing for just one or two people put it together instead of a full blown collab.


23.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/15/08 10:43 PM

Forum: Flash

Inspiration

As I programmer I get inspiration from from books, games like Braid on XBLA and Cave Story and sometimes movies. Maybe not so much inspiration for programming as much as game design. I really feel like I haven't done much to move on in actually learning how to program since I got into AS.

But things that inspire me are like the atmosphere and story of games like Braid and Cave Story, how they make you feel for the characters and the story progression. It may be hypocritical, but flash games don't inspire me much, especially the short ones built around a single game mechanic. (And I've done that quite a few times :( )

While Braid brought innovation to the table it also brought a lot of emotion and reward. Cave Story, in my eyes, almost perfected it's gameplay type while not doing much anything new, but the atmosphere it created with the music and the story combined is what inspired me. I really want to stop making little flash games like I've made and start making flash games that aren't just time wasters, something that can immerse you rather then just be fun.


24.

None

Topic: AS Wars: Trifecta

Posted: 08/14/08 07:29 PM

Forum: Flash

At 8/14/08 04:00 PM, henke37 wrote: I want as3, seriously, as 2 is sloooooow.
Not to mention how much cleaner the code would be.

I think you'd get more competitors with AS2 at the moment.

Also, while it is obvious that you aren't allowed to tamper with the other teams' data, how much is it ok to read?

I'm pretty sure as long as you can find the MC name, you can take any data you want :P I, stupidly, made a bot like a year back that would just copy the movements of another bot.

Further, I think that it sucks to not have randomness. I think that you should provide some randomness that is always the same instead.

I believe that we had denvish make a random function in the last ASwar and I thought it messed a few things up a bit. Like we had 2 different outcomes for a battle.

I don't know if it was denvish's code or not though.

Also, I think that you should provide a central taunt system in the next war, so that we get some uniform taunts. This also would allow bots to try to read other's taunts. Further, about the match making, I think that there should be a minimal period of vs oponent tweaking so that you can tweak the AI after watching how the oponents acts. You know, more than one round for each match up, with some time to tweak the AI and panic fix bugs and what not.

It would take a bit of the fun out of it if we could tweak, IMO. Even though I'm probably the worst AI coder ever. This is a competition, and what you do first should be what you end with. It wouldn't be as much of a competition if people could just go back and do whatever they needed to do to beat the people they were fighting against. And then what about the people who make their bots days in advance because they won't be here for the actual war? They would be at a major disadvantage because they wouldn't have that tweaking time.


25.

None

Topic: AS Wars: Trifecta

Posted: 08/13/08 12:10 PM

Forum: Flash

I'm making a bot this time, and as every time, it's going to be suck ass :P


26.

None

Topic: Official Petition To Stop Hentai

Posted: 08/11/08 11:47 PM

Forum: Flash

At 8/11/08 11:35 PM, ActionSick wrote: Well its bullshit that it takes no effort to make...

everyone can go copy images from other websites...

the main reason im mad is because, slideshows are prohibited, but galleries are not?

whats the difference

Everyone can do it, no one gets recognition for it.

So just ignore them and do your own stuff.


27.

None

Topic: Official Petition To Stop Hentai

Posted: 08/11/08 11:33 PM

Forum: Flash

I really don't see why we should even worry about it. Do you see hentai galleries winning daily awards, or do you see hentai galleries being showcased on the front page? Are they taking away your hits, and are they taking you prizes?

Unless you go to the portal and seek out these hentai galleries, you shouldn't even have a problem with them at all. It's not that big of a deal to me.


28.

None

Topic: Braid (xbla Game)

Posted: 08/09/08 03:39 PM

Forum: Video Games

At 8/9/08 02:41 PM, BananaBreadMuffin wrote:
At 8/9/08 09:57 AM, Skeik-Sprite wrote: It's obvious that you can't even judge the game
So people who find something so mind-numbingly boring that they don't want to continue aren't allowed to have an opinion? They're not allowed to have a reason as to WHY they don't want to continue?

If you find it boring then don't play it, but then don't go and judge the game as if you know everything about it. Just saying that the game is a rip off of Mario brothers shows how little you know of the game you recommend other people not to play.

Besides, I say that you can't judge it because you say the game is bad because the game isn't as fast as you want it to be. You gave no other reason then that and the price for not liking it, other then calling it a rip off of completely different games. If you can't even sit down for more then 3 minutes to find out what a game is about, then you shouldn't judge the game, nor try to turn other people against the game.


29.

None

Topic: Braid (xbla Game)

Posted: 08/09/08 09:57 AM

Forum: Video Games

This game was one of the best I've ever played, it annoys me that people will hate a game because it's just 15 dollars.

It's not a super mario rip off, and it's story is completely original, along with everything else in the game. The time element becomes much bigger later in the game. The game is worth the extra 400 points for the experience.

It's obvious that you can't even judge the game based on what you played if you don't even get how time is integrated into the game, or didn't play far enough to get to that part :/ If you don't like games that make you think, say that instead of putting a game down because you're too impatient to even play it.


30.

None

Topic: Oot In 2d

Posted: 07/28/08 11:38 PM

Forum: Flash

I don't know what everyone is getting angry about, but there's a few things you could do to make this small engine a lot better.

Put in diagonal movement, align your sprites better, and use while loops to create collisions with walls.


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Viewing 1-30 of 1,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92745