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Author Search Results: 'Shadowii2'

We found 729 matches.


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Viewing 1-30 of 729 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91725

1.

None

Topic: Career in flash ?

Posted: 11/03/09 10:59 AM

Forum: Flash

As I kid I really admired the work people do to make their 2D animations, and always wanted to do some myself aswell. With little to no artistic talent at all, I then began practising Flash when a local friend of mine gave me his copy of Flash 5. Since then I have been using Flash every day to some extent. This year I also picked up programming in Flash and making a game with it right now, and I'm thinking my future career may require expierence in Flash. The pay may not be all that good for Flash developers in Finland, but I would still love my job.

But if not Flash, I'm hoping to get in to the video game designing career.

2.

None

Topic: Oppose Downloadable Games!

Posted: 11/03/09 10:07 AM

Forum: Video Games

The collector's value for games will drop down and you cannot sell the games you don't play anymore.

Those are the biggest points that tick me off with the downloadable stuff. I like collecting those boxes, instruction booklets and stuff like that. But as long the prices are decent enough, I wouldn't worry about it too much.

JUST DROP DOWN THOSE DAMN BIG PRICES FOR GAMES IN DEMANDS ON XBOX 360. Seriously.

3.

None

Topic: Really new to action script.

Posted: 11/03/09 09:57 AM

Forum: Flash

The only problem I see with your code is that you are using the same depth (200) for each attachMovie script.
Depth should ALWAYS be different for each attachMovie script.

Easiest way to fix the depth issue is to replace every but one "200" in your code. Like giving the rest the values of "201", "202" etc.
Or then again, you can use the following code to define the debth:

_root.getNextHighestDepth()

You may not need the "_root." part, but you can always try.
Hope that helps.


4.

None

Topic: Instance name not working? (AS2)

Posted: 10/29/09 04:15 PM

Forum: Flash

Hmm, dunno how that ended up there. Didn't notice that "mistake" till now, but that's due to the fact it worked before I started to imply the attachMovie for creating the enemies in the code.

I now removed that "this" from that spefic part, but it's still not responding.

Is there a possibility that the attachMovie slightly alters the instance name for each one it creates?


5.

None

Topic: Instance name not working? (AS2)

Posted: 10/29/09 03:47 PM

Forum: Flash

Yo.

I'm making a RPG with ActionScript 2.0 in the style of "Tales of"-games when it comes down to battles. Currently I have been working on the engine during battles, and I'm having a slight problem.

In the beginning of each battle a random number of enemy object variables are pushed to the "EnemiesToBeAdded" Array, and always when the length of EnemiesToBeAdded is more than 0, it does the following function that adds an instance of an enemy movie clip to the root:

function EnemyAdder() {
for (var i = 0; i < EnemiesToBeAdded.length; i++)
{
//Variable used for the attachMovie in this function
var AddAnEnemy:MovieClip = _root.createEmptyMovieClip(EnemiesToBeAd ded[0].addCommand, _root.getNextHighestDepth());

//Enemy's _x and _y are defined inside the Enemy object
AddAnEnemy._x = EnemiesToBeAdded[0].location_x
AddAnEnemy._y = EnemiesToBeAdded[0].location_y

//Attaches the enemy to the stage. addCommand is a string variable inside the enemy object, that defines //which library object is to be called from the library. The enemy thingie is created to the maintimeline btw.
AddAnEnemy.attachMovie(EnemiesToBeAdded[
0].addCommand, "Enemy", _root.getNextHighestDepth())

//Pushes the added enemy to the EnemiesOnScreenArray, that then later is used in another function to
//check if one of the enemies is dead, and then empties it from the dead ones.
EnemiesOnScreen.push(EnemiesToBeAdded[0]
)

//Deletes the recently added enemy from EnemiesToBeAdded Array
EnemiesToBeAdded.splice(i, 1)
}
}

Okay, that works just fine. An instance of the enemy movieclip is created to the stage in there where I want it to go. But the problem comes in when my character is for example trying to attack. I'm using the following code to determine is the character hitting the enemy during its attacking frame, if yes, it executes an attack function etc.

onClipEvent(enterFrame) {
if (this.hitTest(this._root.Enemy)) {
_root.Attackblahblahblahblah
}
}

...But it appears, nothing happens! I have used "_name" to check the created enemy instance's name on the stage by adding a button symbol inside the enemy movieclip and giving it the following code:

on(press) {trace (this._parent._name)}

...but it gives out "Enemy" (without quotes) like how it should. So I have no idea why the collision check ain't working.

This problem just came up today, as before this day I was making the game by having the enemy already added on the stage, rather than created through "attachMovie".

Does anyone have a clue what's the cause of this?


6.

Sad

Topic: Ben Spurgin, 1977-2009

Posted: 10/23/09 08:59 PM

Forum: NG News

I remember that series. I really loved it back then. Thanks to this post, I just relived those nostalgic moments in a blink of an eye.

Rest in peace, Ben, rest in peace...


7.

None

Topic: Top entries from 10/19/2009!

Posted: 10/20/09 12:50 PM

Forum: P-bot's Postings

^
You didn't seem to rack up high enough score to get in to the dailies or runner-ups, and you don't seem to be qualified enough to be counted as a "popular artist". I don't even know the qualifications, actually.


8.

None

Topic: Top entries from 10/16/2009!

Posted: 10/17/09 05:05 AM

Forum: P-bot's Postings

Lol, the real third place submission got blammed.


9.

None

Topic: Top entries from 10/09/2009!

Posted: 10/10/09 03:04 AM

Forum: P-bot's Postings

At 10/10/09 12:54 AM, NationalAlliance wrote: A new SMBZ AND a new Meet N Fuck?? This is an amazing day for Newgrounds.

Agreed. Newgrounds can't handle the epicness of this very day.

Actually it can, and I'm off to watch better stuff.

10.

None

Topic: Most anitcipated games for NDS?

Posted: 08/20/09 10:36 AM

Forum: Video Games

At 8/16/09 02:23 AM, Hellian00 wrote: What DS games are you waiting for?

I'm waiting for these:

Golden Sun [3] (and have been for ten years)

Don't you mean six years? Golden Sun: The Lost Age was released in 2003.

But anyway, it's the game I'm waiting for the most at the moment.


11.

None

Topic: Megaman X9?

Posted: 08/20/09 10:19 AM

Forum: Video Games

http://megamanx9.com

You might be interested.


12.

Angry

Topic: Best of June 2009

Posted: 07/14/09 03:37 PM

Forum: NG News

How can Retarded Animal Babies lose to some goddamn hentai?
I can't believe it. Gongratz to the winners thou'.


13.

None

Topic: Top entries from 07/11/2009!

Posted: 07/13/09 02:00 AM

Forum: P-bot's Postings

At 7/13/09 01:06 AM, CrazedKiller-X wrote: Thats stupid, daily 5th's rating is higher than daily 4th's, how does that work?

It's messed up sometimes. There have been countless times when lower scored submission with more views have been able to get higher awards than ones with higher score, but less views.


14.

None

Topic: Top entries from 06/26/2009!

Posted: 06/28/09 05:56 AM

Forum: P-bot's Postings

At 6/28/09 01:28 AM, karthon wrote: I suck.

You only had a bad timing when submitting. No biggie.


15.

Elated

Topic: Top entries from 06/10/2009!

Posted: 06/12/09 09:00 AM

Forum: P-bot's Postings

Haha, what a swell day. Really high scoring submissions and all of them could have won 1st place if they would have been submitted at different times (if something else wouldn't have topped 'em).

Also Illwillpress didn't get an award! Yay!

16.

None

Topic: Golden Sun Ds!!!

Posted: 06/06/09 06:58 PM

Forum: Video Games

At 6/6/09 05:52 PM, VenomKing666 wrote: 2D games can look good, just look at Muramasa on the Wii.

Exactly. Detailed 2D beats any lousy 3D at any given moment.
Even on today's standards Golden Sun's 2D graphics are outstanding.

The real thing I'm worried about is that I hope it won't affect the length of the game, as 3D surely takes up more space from the given amount of memory than 2D. Except if they find a nifty way to avoid this from happening, like how they used quite the same graphics for most psynergies and djinnis in the last two. Like Wish psynergy and Spritz djinni looked the same when you looked at their animations.


17.

None

Topic: Tetris's birthday is today.

Posted: 06/06/09 02:26 PM

Forum: Video Games

Tetris' theme is definetely one of my favorite video game songs of all time.
So addicting and fun to listen to.


18.

None

Topic: Golden Sun Ds!!!

Posted: 06/06/09 12:51 PM

Forum: Video Games

At 6/6/09 10:47 AM, VenomKing666 wrote: I think it's awesome but there is one thing that pisses me off, it's in 3D, and since it's on the DS it's lousy 3D, couldn't they just make it in beautiful 2D instead of this shitty 3D ?

I have to agree with this, but I think the 3D could offer more interesting aspects to the cutscenes. Maybe make them cinematic or so? But with beautiful 2D sprites they could do so effin' epic job, taking in to attention how epic the sprites in the previous games were with such limited hardware.

But I'll forgive them as long as the gameplay is fun and battles do not get slower like in quite most of the "from 2D to 3D" RPG adaptions.


19.

None

Topic: New Zelda for wii confirmed.

Posted: 06/06/09 12:47 PM

Forum: Video Games

About that mysterious girl looking character being the living form of Master Sword...

Hmm... I wonder...

Epic picture by Tom Preston

New Zelda for wii confirmed.


20.

None

Topic: Nintendo Ds Vs Psp

Posted: 06/06/09 10:20 AM

Forum: Video Games

I have both and they both have their ups and downs.

I mostly prefer DS because it's easier to carry around, but PSP does have some nifty features and some good games aswell. The real problem with PSP is that when playing from a disc the system can be quite noisy plus the fact the loading times are really long when compared to DS games. But DS lacks as good graphical capabilites, but it does have more ways to play a game just because it has a touch screen.

Also with PSP it's annoying that the battery runs out more easily, because it afterall is disc based and spinning that disc requires a lot more power than just reading data from a cartridge.

I mostly prefer Nintendo DS. It has literally won the markets and has more good games than PSP, while PSP is still quite good handheld console.


21.

None

Topic: Golden Sun Ds!!!

Posted: 06/06/09 10:05 AM

Forum: Video Games

I was so happy that I had to do a drawing, which I posted today. (See below, or full image here)

I have waited for a new instalment in to the Golden Sun saga for so long, that I almost literally shat and creamed my pants at the same time. It was seriously surprising when they suddenly popped the trailer in to the screen when I was watching Nintendo's conference through Gamespot's E3 Live Stream.

This is seriously must-buy for me.

Golden Sun Ds!!!


22.

None

Topic: Wide Layout Update 3

Posted: 06/06/09 08:18 AM

Forum: NG News

Umm... What's this?

Wide Layout Update 3


23.

None

Topic: Wide Layout

Posted: 05/27/09 02:01 PM

Forum: NG News

Wow, now the layout is definetely looking better and "You also might enjoy" is maybe little distracting, but it's a lot more tempting now, than when it was previously almost un-noticable.


24.

None

Topic: Wide Layout

Posted: 05/27/09 01:42 PM

Forum: NG News

I watched some of my oldschool favorite submissions on Newgrounds and it's working great!

My only complaint is that the header looks pretty ugly and some other parts of the submission pages look odd, too.

Also, Tom, is it possible that you could make it, that you can select between either showing everything automatically in Wide Layout or in the previous Layout? Like for example go to your "my account" page, and change viewing settings there? As that would help a lot on my slower computer and for some other people, I bet.


25.

None

Topic: SF Collab, Power of Three Teams

Posted: 05/23/09 02:23 AM

Forum: NG News

At 5/22/09 09:22 PM, cool901 wrote: Ok people, if someone is asking me to send him an fla file that I made of a small test platform engine to show him some of my skill in programming and to see what he has to do to his animation to match with the way I set it up.

Don't send him the FLA, publish the FLA in to a SWF and then show that to him. If he isn't expierenced enough, there's nothing he can do with it.


26.

None

Topic: Power of Three, Plushies

Posted: 05/22/09 07:01 PM

Forum: NG News

Damn, those plushies look sexy. Too bad I just had to spend all my money on to frikkin' school books and what not.

I noticed the sudden errors, I thought it was my internet connection messing up again. Gotta look forward to that widescreen!

...Also I need to find myself a team. Anyone looking for an artist?


27.

None

Topic: SF Collab, Power of Three Teams

Posted: 05/22/09 05:57 PM

Forum: NG News

I'm quite late on deciding joining up on this, but I may be interested working as an artist.


28.

None

Topic: Top entries from 05/16/2009!

Posted: 05/17/09 06:55 AM

Forum: P-bot's Postings

...Pokémon Master...

...Again?

I have watched some of those and they are just really mediocore flash animations.
None of the jokes have made me smile. Not even a little bit.


29.

Blushing

Topic: Street Fighter Collab / Art Contest

Posted: 05/17/09 05:19 AM

Forum: NG News

At 5/16/09 09:31 PM, El-Cid wrote: May 22nd release? For my b-day? Plllleeeeeeaaaassssseeeeee?

You heard THE El-Cid! DO IT ON 22ND!
Oh well, I will surely upload my shorts soon if the collab ain't coming out soon.
But if Johny and Stamper at least give a word about it, then I can wait longer.


30.

None

Topic: Power of Three - Summer Event

Posted: 05/14/09 03:08 PM

Forum: NG News

God damn. This is an epic idea. But the only game I'm working on takes far longer to make than the given time PLUS it doesn't really fit the "Power of Three" theme... Sadly.

Oh well, good luck to those who decide to whip out something!


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<< < > >>

Viewing 1-30 of 729 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91725