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Author Search Results: 'Sebby64'

We found 80 matches.


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Viewing 1-30 of 80 matches. 1 | 2 | 3

1.

None

Topic: Streaming music!

Posted: 08/28/09 04:44 PM

Forum: Flash

Hey, do you know any good sites besides newgrounds. I don't want to bloat my audio account with the 10 or so 1 minute songs that will be in my new game.


2.

Happy

Topic: District 9

Posted: 08/15/09 01:12 PM

Forum: General

Yes, VERY WRONG


3.

Happy

Topic: It's a Boy!

Posted: 03/28/09 06:27 PM

Forum: NG News

Name him Philip Fulp

I like the sound of that


4.

None

Topic: Convert 3 to 3.0 (integer -> float)

Posted: 12/17/08 05:00 PM

Forum: Flash

At 12/17/08 04:58 PM, Cojones893 wrote: Flash drops off unnecessary decimals.
trace(3.0); will trace 3.

Is there a reason you need the .0 at the end?

I need the .0 because when the timer runs it looks kinda weird going from 2.1 , 2.2, ..., 2.9, 3 and not 3.0


5.

None

Topic: Convert 3 to 3.0 (integer -> float)

Posted: 12/17/08 04:54 PM

Forum: Flash

Hey, if I have an integer, how can I put the .0 at the end.

Like changing 3 to 3.0.

This is a timer, so it has to work for all non-negative integers.


6.

None

Topic: Why aren't the sponsors responding?

Posted: 12/01/08 03:23 PM

Forum: Flash

At 12/1/08 03:23 AM, Chainsawasaurus wrote: I don't know why you havent gotten a response the game looks great to me. I had one issue though when I got to level 12 my little box guys would fall down like gravity. I don't really know how to explain it better than that, it would only let me move left and right and when I switched levels it would do the same thing. Also I think a replay level key would be nice instead of switching back to the last level and then forward.

And if you don't mind where do you get your textures? they are really nice

Hmmm, I have never experienced this problem nor heard of it before. Also, if you press b or n it restarts the level.

I used CG Textures. The texture below plus a wooden one for the crates were all that I used.

Why aren't the sponsors responding?


7.

None

Topic: Why aren't the sponsors responding?

Posted: 12/01/08 03:10 PM

Forum: Flash

At 12/1/08 01:46 AM, zedd56 wrote: Sorry for the double, you might wanna take out the play more games option from your menu unless you're gonna link it to something else.

It will probably have the sponsor logo and link to the sponsor site.


8.

Happy

Topic: Why aren't the sponsors responding?

Posted: 11/30/08 10:56 PM

Forum: Flash

I just submitted it to Flash Game License, so lets see how that goes. Thanks everyone for the help and positive feedback!


9.

None

Topic: Why aren't the sponsors responding?

Posted: 11/30/08 09:20 PM

Forum: Flash

Thanks. I just sent out "reminder" emails to some of the sites. If that doesn't work, I'll just make a new email account on gmail or something.


10.

None

Topic: Why aren't the sponsors responding?

Posted: 11/30/08 09:15 PM

Forum: Flash

Yeah they were fine:
TITLE: Use logic and speed to navigate between two separate rooms on the same screen
BODY: Hello, we have recently finished a Flash Game called "Two Rooms". The premise is original - there are two rooms side-by-side. In order to get to the finish line of each level, one must switch between their players on both sides (one is active while the other remains inactive). As you move along through the 30 levels, there are interactive objects like crates, switches, keys, stop keys, pieces that make you small, pieces that make you move in reverse, etc. Together, they form elaborate levels that require a combination of puzzle-solving skills and speed. Inevitably, what happens in one room of each level will often affect what happens in the other. Good luck, and we thank you in advance for considering our game for sponsorship.

Link: http://lilleydesign.com/tworooms.html

- Sean and Ian Lilley.


11.

None

Topic: Why aren't the sponsors responding?

Posted: 11/30/08 08:07 PM

Forum: Flash

Sorry for the double post, but I also must add that its a whole lot better than my first two games


12.

None

Topic: Why aren't the sponsors responding?

Posted: 11/30/08 08:04 PM

Forum: Flash

I think its great, having spent months of work on it. Also, I've told about 20 people in my school about it, and they have all loved it. Many of them even beat the whole game on their own, which I feel is a good sign.


13.

None

Topic: Why aren't the sponsors responding?

Posted: 11/30/08 07:52 PM

Forum: Flash

I'm asking them to sponsor my game


14.

Crying

Topic: Why aren't the sponsors responding?

Posted: 11/30/08 07:50 PM

Forum: Flash

Hey everyone, I contacted ArmorGames, CrazyMonkeyGames, 2D Play, HallPass, and ArcadeTown on November 19th about my game. Today is November 30th, 11 days have passed, and I have not yet been contacted by ANY of the sponsors. What is going on???


15.

Happy

Topic: Treasure Hunt 2008!

Posted: 10/19/08 08:06 PM

Forum: NG News


16.

Shouting

Topic: Restarting an Interval

Posted: 08/03/08 09:35 PM

Forum: Flash

I've never been good with intervals, so I could use some help with something I'm trying to do. When any of the arrow keys is pressed, I want an interval to start (1 sec). When the one second goes by, I want a variable named smoke_effect to become true. Every time I click a different key, I want the smoke_effect variable to become false but the same interval to restart and one second later make the smoke_effect variable true again.


17.

Sad

Topic: Has anyone else experienced this?

Posted: 07/22/08 04:29 PM

Forum: Audio

Sometimes when I work intensely on a song for about 1 or 2 hours and make a lot of progress on it, I leave my computer feeling like my song is near perfect as it is. Yet when I return, lets say, an hour later to hear it again, all the new additions I made sound extremely jumbled and confusing. This happens especially with sequences with more than five instruments or when a melody contains mostly 1/8th and 1/16th notes. I don't know why this happens, and unfortunately, I often lose the optimism I initially had with my song. Though after playing the song over and over, it does start to sound normal again. But yeah, its a strange phenomenon. Does this happen to anyone else?


18.

Questioning

Topic: Is actionscript easy or hard??

Posted: 04/28/08 08:33 PM

Forum: Programming

What I mean to say, and I couldn't fit it in the title, is whether actionscript is considered an easy or difficult language compared to other languages like C++, JavaScript or any other language, or is this question totally irrelevant because actionscript is so different?


19.

Questioning

Topic: Distance from object in MC to mouse

Posted: 02/09/08 01:40 PM

Forum: Flash

What I can do is find the x-distance and y-distance between the mouse and a moveiclip called "box", but in the situation of my game, I need to find the x-distance and y-distance between the mouse and a movieclip inside "box". Does anyone know how to do this properly???


20.

None

Topic: Rotating a Rectangle Problem!

Posted: 02/09/08 12:22 AM

Forum: Flash

whoops, under wrong account. That post right before this is just me in the wrong account


21.

Questioning

Topic: Rotating a Rectangle Problem!

Posted: 02/08/08 11:06 PM

Forum: Flash

In a game I'm working on, when someone drags the corner of an object, it rotates. This object can also transform to have different heights and lengths by dragging the sides of the object. So this means you can rotate any sort of rectangular shape, including a square. Now when I rotate it as a square, there is perfectly uniform motion. However, when I am rotating a rectangle, especially a thin rectangle, the movement is screwed up, with no uniform motion but instead jerks, and then periods of slow rotation. I'm trying to figure out why the rotation works for the square, but not for the rectangle shapes. If you have any idea what I'm talking about, can you please give me some advice, and a reason/ solution to the problem. Thanks!

HERE IS THE EXAMPLE FILE!!!


22.

Happy

Topic: Draw The Person Above You

Posted: 01/11/08 11:57 PM

Forum: Art

Alien crying

Draw The Person Above You


23.

Shouting

Topic: My song is nowhere to be found!!!

Posted: 01/01/08 05:20 PM

Forum: Audio

I submitted a new song called Sebby64 - Beware of the Bass about 5 hours ago. It is already off the audio submissions list. When I search for it in the audio search bar I can't find it. Also, it has a 4.52 as of now, but it is not on the industrial charts! The only way I can find my song is by typing sebby64.newgrounds.com in the html bar. It is there of course, but everywhere else I can't find it.

Has anyone else had this problem? How can I fix it?


24.

Questioning

Topic: Making 3 symbols have the same name

Posted: 12/09/07 10:54 PM

Forum: Flash

I have 3 distinct objects (ball1, 2, and 3) that should have the same actionscript properties but I don't want to repeat a line of code for each separate ball. So, for example, I don't want to say:

if (ball1 >= 550) {
gotoAndPlay (43);
}

if (ball2 >= 550) {
gotoAndPlay (43);
}

if (ball3 >= 550) {
gotoAndPlay (43);
}

What do i do to make one name only that applies to all 3 three balls?


25.

Happy

Topic: Awesome games that went unnoticed.

Posted: 11/26/07 06:44 PM

Forum: General

Grim Fandango was a great adventure game and got great reviews, but I've never met anyone who has played it besides me.


26.

Resigned

Topic: Move on Object on top of another?

Posted: 09/03/07 09:02 PM

Forum: Flash

Using action script, how can I make one object cover another.

Let me explain better:

You have two objects on one layer. Object 1 is below Object 2 . But if I press a key, Object 1 goes above Object 2. How can I do this with action script?


27.

None

Topic: hitTest - if u hit a wall, you stop

Posted: 08/21/07 08:02 PM

Forum: Flash

Its not really stealing if I give credit and its in the as:main to begin with...


28.

Resigned

Topic: hitTest - if u hit a wall, you stop

Posted: 08/21/07 07:46 PM

Forum: Flash

My person can walk and hit a rectangular wall realistically, but when I make the wall circular or odd-shaped, the character hits the empty space of the symbol. Here's an example file: http://i219.photobucket.com/albums/cc37/
sebby_man/Testfilecollisions.swf

The code on the character is:

onClipEvent(enterFrame){
function move(xmove,ymove){
_x+=xmove;
_y+=ymove;
if(hitTest(_root.wall)){

if(xmove>0){
_x-=getBounds(_root).xMax-_root.wall.get Bounds(_root).xMin+0.1;
}
if(xmove<0){
_x-=getBounds(_root).xMin-_root.wall.get Bounds(_root).xMax-0.1;
}
if(ymove>0){
_y-=getBounds(_root).yMax-_root.wall.get Bounds(_root).yMin+0.1;
}
if(ymove<0){
_y-=getBounds(_root).yMin-_root.wall.get Bounds(_root).yMax-0.1;
}
};

if(hitTest(_root.circle)){
if(xmove>0){
_x-=getBounds(_root).xMax-_root.circle.g etBounds(_root).xMin+0.1;
}
if(xmove<0){
_x-=getBounds(_root).xMin-_root.circle.g etBounds(_root).xMax-0.1;
}
if(ymove>0){
_y-=getBounds(_root).yMax-_root.circle.g etBounds(_root).yMin+0.1;
}
if(ymove<0){
_y-=getBounds(_root).yMin-_root.circle.g etBounds(_root).yMax-0.1;
}
}

}
if(Key.isDown(Key.LEFT)){
move(-5,0);
}
if(Key.isDown(Key.RIGHT)){
move(5,0);
}
if(Key.isDown(Key.UP)){
move(0,-5);
}
if(Key.isDown(Key.DOWN)){
move(0,5);
}

}

Note, this code is based off of Tela_Ferrum in his Collisions - Move to Contact post.

But I need this code to register when pixels are touching and not only when the rectangles around the movieclips are touching.

So how can I format my code so that the collision detection is more accurate, enough to allow the character to touch the circle or odd-shape itself and not just the empty space?


29.

Resigned

Topic: Convert Code From Mc To Frame?

Posted: 08/21/07 05:20 PM

Forum: Flash

This code is from this tutorial by TelaFerrum. It is a move to contact code, and if you scroll down the page of that link you can see an example file.

onClipEvent(enterFrame){
function move(xmove,ymove){
_x+=xmove;
_y+=ymove;
//See comment 1 for above code
if(hitTest(_root.wall)){
if(xmove>0){
_x-=getBounds(_root).xMax-_root.wall.get Bounds(_root).xMin+0.1;
}
if(xmove<0){
_x-=getBounds(_root).xMin-_root.wall.get Bounds(_root).xMax-0.1;
}
if(ymove>0){
_y-=getBounds(_root).yMax-_root.wall.get Bounds(_root).yMin+0.1;
}
if(ymove<0){
_y-=getBounds(_root).yMin-_root.wall.get Bounds(_root).yMax-0.1;
}
}
//See comment 2 for code in between the last comment and this
}
if(Key.isDown(Key.LEFT)){
move(-5,0);
}
if(Key.isDown(Key.RIGHT)){
move(5,0);
}
if(Key.isDown(Key.UP)){
move(0,-5);
}
if(Key.isDown(Key.DOWN)){
move(0,5);
}
//See comment 3 for code in between the last comment and this
}

I've been learning to write actionscript in the frame, not the MC or Button, so I tried to change the code so that it would work in the frame actions:

_root.onEnterFrame = function () {
move (guy2);
}

function move (guy2) (xmove,ymove){
_x+=xmove;
_y+=ymove;
//See comment 1 for above code
if(hitTest(_root.wall)){
if(xmove>0){
_x-=getBounds(_root).xMax-_root.wall.get Bounds(_root).xMin+0.1;
}
if(xmove<0){
_x-=getBounds(_root).xMin-_root.wall.get Bounds(_root).xMax-0.1;
}
if(ymove>0){
_y-=getBounds(_root).yMax-_root.wall.get Bounds(_root).yMin+0.1;
}
if(ymove<0){
_y-=getBounds(_root).yMin-_root.wall.get Bounds(_root).yMax-0.1;
}
}
//See comment 2 for code in between the last comment and this
}
if(Key.isDown(Key.LEFT)){
move(-5,0);
}
if(Key.isDown(Key.RIGHT)){
move(5,0);
}
if(Key.isDown(Key.UP)){
move(0,-5);
}
if(Key.isDown(Key.DOWN)){
move(0,5);
}
//See comment 3 for code in between the last comment and this
}

The part in bold is what I changed from the original script. I think my problem is that I have two parentheses in a row: function move (guy2) (xmove,ymove). I'm not sure how I can write the code so that things will work.


30.

Expressionless

Topic: Does checkBoundaries exist?

Posted: 08/01/07 03:13 PM

Forum: Flash

I'm using a book to learn how to give boundaries to an object. The problem is, the line of code includes checkBoundaries which does not show up as blue in the actions panel and is not on Macromedia's actionscript dictionary. Is there a different name for checkBoundaries?

If anyone is interested, here is the code of the script:

ball.dx = 5;
ball.dy = 5

ball.onEnterFrame = function() {
ball.move();
ball.checkBoundaries();
}

ball.move = function (){
ball._x += ball.dx;
ball._y += ball.dy;
}

ball.checkBoundaries = function(){

}


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Viewing 1-30 of 80 matches. 1 | 2 | 3