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Author Search Results: 'ScheissNUssen'

We found 9 matches.


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Viewing 1-9 of 9 matches.

1.

None

Topic: Overlapping Sound Files!

Posted: 02/08/08 04:56 PM

Forum: Flash

I have a game that makes a sound when the character hits the ground.

Is there a way to check to see if the sound file for the thud noise is already playing?
And if they sound file is already playing, to NOT play the sound file again.

I had it set up to a point where it was working, but the dang thing was cutting out my background music as soon as the character hit the ground.

Any help would be greatly appreciated.

Thanks,
Scheisse


2.

None

Topic: Preloader trouble (simple fix?)

Posted: 01/26/08 02:01 PM

Forum: Flash

Anyone?


3.

None

Topic: Preloader trouble (simple fix?)

Posted: 01/24/08 11:21 AM

Forum: Flash

I am new to flash and this is the first time I attempted to make a preloader for a game.
I downloaded Newgrounds FLA for the preloader and it says to cut and paste the preloader movie clip into the first frame of the game.
Preloader FLA picture
What I don't understand is. What exactly is the preloader movieclip?
Is it the entire layer of the preloader FLA? or only a section of it? a compiled swf of the FLA?

Game FLA Picture
And the last thing is, where and how exactly do I paste this into my game?

I know this is pretty noob but none of the walkthroughs show this part.
Any help would be appreciated.

Thanks,
Scheisse


4.

None

Topic: How Sound Files Play One At A Time

Posted: 01/22/08 10:22 AM

Forum: Flash

And without the "!"


5.

None

Topic: How Sound Files Play One At A Time

Posted: 01/22/08 10:18 AM

Forum: Flash

At 1/22/08 10:03 AM, GuyWithHisComp wrote:
At 1/22/08 09:58 AM, ScheissNUssen wrote: That looked like it was going to work but it didn't
My bad, in AS3 you start a sound with play()
so this would be the way in AS2:

if(!thump_sound.position){
thump_sound.start(0,1);
}

No, that actually messed more things up.
I even tried this:

if(!thump_sound.position==0){
thump_sound.start(0,1);
}

Hmm...
idk


6.

None

Topic: How Sound Files Play One At A Time

Posted: 01/22/08 09:58 AM

Forum: Flash

At 1/22/08 09:44 AM, GuyWithHisComp wrote: Totally depends on what code you're using to play the sound but say you use the Sound class.
Then it'd be something like this:

if(soundclip.position==0){
soundclip.play(0,1);
}

That looked like it was going to work but it didn't

All I have been doing is:

var thump_sound:Sound = new Sound();
thump_sound.attachSound("thump");

Then calling it with:

thump_sound.start();

But it overlaps.


7.

None

Topic: How Sound Files Play One At A Time

Posted: 01/22/08 09:38 AM

Forum: Flash

I am working on a game and when a character hits the ground they make a noise.

But my problem is, sometimes they hit the ground a lot in a row and it generates multiple instances of the same sound file at almost the same time.

Does anyone know a way for AS2.0 to check to see if the file is already playing and if it is already playing to NOT make another sound file to play until the first one is finished??

Any help would be greatly appreciated.


8.

None

Topic: Multi Directional Scrolling Bg

Posted: 01/04/08 12:56 PM

Forum: Flash

I have seen tutorials for backgrounds on this site, but there is nothing that would even help me with something like this, if any one can help I would like to hear it


9.

None

Topic: Multi Directional Scrolling Bg

Posted: 01/03/08 11:58 AM

Forum: Flash

Hi, I am new to flash and I would like to know how to make a multi-directional scrolling environment similar to the game in this video Scrolling Background

I would also like to know how to make a side scrolling game such as Super Mario Brothers.
If someone could please point me in the right direction, it would be greatly appreciated.

-Scheisse


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Viewing 1-9 of 9 matches.