3,804 Forum Posts by "Sam"
This was just the opening, there is more, but thats the game, and id like to show people the game once ive completly finished it.
Any got any suggestions on what could be improved, or what you liked/hated about it?
Yes, I still do have quite a bit to work on, thaks though!
Ive just starting making a flash (been at it about 12 days?) And id liek to show you the opening. Btw this isnt all I have done. Tell me what you think, thanks. (im a big fan of using the alpha tool!)
At 10/13/05 03:35 PM, smalljohn wrote:
work it out urslef noob!
Shut up smalljohn! Though i am not to sure on your problem, have you checked tutorials around teh net, maybe flashkit etc?
I have this inventory system on a game. The problem is, what ever you pick up in the first frame, disapears on the second frame, any help? Ive tried a few things but none seem to work.
Thanks,
Sam
btw they were only for the left and right walls, did you change the code, where it said INSTANCE NAME to the walls instance name?
Hmm yeah, I guess that would be alot easier ^^;;
Still, im not that good at flash. xD
At 10/8/05 12:28 PM, Matchubox wrote: that didnt exactly help because i only want to make it so the player cant go through a wall and i couldnt see that in the link...thanx anyway and if you could post some AS that would help i would be grateful.
Here ya go =D
...
onClipEvent (enterFrame) { if (this.hitTest(_root.INSTANCE NAME HERE)) { _x = _x+5; } }
Put this on the one that moves. Change the instance name to w/e you called the wall. That code was to stop them walking off the screen while walking left, to stop them walking off the screen while walking right use this code...
onClipEvent (enterFrame) { if (this.hitTest(_root.INSTANCE NAME HERE)) { _x = _x-5; } }
Tell me if you need any more help on this!
Thanks,
Sam
Sorry about d-post
*Yeah, Im pretty sure its stopAllSounds(); ive used it before
Yeah, im pretty sure its isn't it stopAllSounds(); ive used it before..
getemout I think, if not look on inet
This happened to me when I first made a dress-up game (yes their noobish I know) heres my solution...
1) Upload the images you want into the libary.
2) Right click on the images in the libary.
3) Click on edit with Microsoft Photo Editor (most people have this)
4) The programme usually has a transparent tool. Just search around for it
5) Use the transparent tool on the colour you want transparent.
6) Done! Tell me if there are any problems with this,
Thanks
- Sam
At 10/4/05 02:18 AM, BobRicci wrote: CallMeRye, you havnt even made a profile, you have 2 posts, you have 20 XP and your signup date is: 09/30/2005...
i don't think you do animate very well even judgeing on how you did that speech there about parodies and what not...
Someone may be new to NG (like me!) but that doesnt really mean their bad animators. Many people animate so good, but people may ignore them 'cause they only have "2 posts and 20 XP".
hehe! Cool xD That black guy is scary o.o
yeeehaaaa johnny shouted. Johnny then went thee old castle where..
As the man walked away, johnny found a gun and..
As johnny got up, he found that his troll was missing, he uspected it was the man in black...
Can -Toast- post a AS: thread with an alt although he is banned?
make new layers
Paste the API code, press Control + Enter and take a screenshot =P
Im having trouble with an inventory system, hes what im trying to achieve-
-An inventory at the bottom of the screen
-Once you click on a certain symbol it goes to the inventory
-Dragging items from the inventory onto a NPC, a MC plays
-Dragging items from the inventory onto things that dont interact with it, it goes back to the inventory.
Can anyone help?
Thanks,
Sam

