Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'SThammy'

We found 45 matches.


<< < > >>

Viewing 1-30 of 45 matches. 1 | 2

1.

None

Topic: Photoshop a Hamster

Posted: 10/05/08 11:34 PM

Forum: General

hamster and friends

Photoshop a Hamster


2.

None

Topic: Making bounding box smaller?

Posted: 07/05/08 12:30 AM

Forum: Flash

At 7/4/08 10:54 PM, zrb wrote: Sure take the easy and lazy way of doing this.
You win, happy >:P

what would be the harder way to do it, can you give me an example?


3.

None

Topic: Making bounding box smaller?

Posted: 07/04/08 10:06 PM

Forum: Flash

At 7/4/08 09:36 PM, zrb wrote: Oh well yeah, use shapeflags to determine each four sides. The tutorial tells you how in the Advanced Hit Tests section.

I dont really get how making the hittest check for the shape of the object help me since the object im using is already a rectangle


4.

None

Topic: Making bounding box smaller?

Posted: 07/04/08 09:33 PM

Forum: Flash

oppses D:

anyways i mean like making the blue box smaller so that hittest will only check a smaller area


5.

Elated

Topic: Making bounding box smaller?

Posted: 07/04/08 08:55 PM

Forum: Flash

for hittest. how do I do it?

Thank you
javascript:MakeSmileySelection(15);
Elated


6.

None

Topic: x y of a movieclip in a movieclip

Posted: 07/04/08 01:44 PM

Forum: Flash

At 7/4/08 01:31 PM, zrb wrote:
At 7/4/08 12:43 PM, SThammy wrote: if (tar_test.hitTest(xx , yy))
{
var obj = "bullethole" + tar_test.bholenum;
tar_test.attachMovie( "mc_bullethole",obj, tar_test.bholenum + 1);
obj._x = xx;
obj._y = yy;

tar_test.bholenum += 1;
Obviously its undefined if you didn't define the xx and yy variables.
Here's what you should be doing:

i did define them before

var yy = sco_scope._x //+( ((far-100)/100)(23.4));
var xx = sco_scope._y;

also I tested it with constant numbers too

xDDDDD


7.

None

Topic: x y of a movieclip in a movieclip

Posted: 07/04/08 12:43 PM

Forum: Flash

if (tar_test.hitTest(xx , yy))
{
var obj = "bullethole" + tar_test.bholenum;
tar_test.attachMovie( "mc_bullethole",obj, tar_test.bholenum + 1);
obj._x = xx;
obj._y = yy;

tar_test.bholenum += 1;
}

thats what i have right now, however The x and y of the bullet hole won't move. When i trace it, the obj shows, but obj._x is undefined

thanks guysing :D

dit yew no dat i lies to do the danse?


8.

None

Topic: Having code for Movieclips

Posted: 07/04/08 01:15 AM

Forum: Flash

At 7/4/08 01:00 AM, CaptinChu wrote: When you create an empty movie clip, you can set a variable to it, then attach a movieclip to that variable. That variable can be put in an array and you can say

myMC.onEnterFrame or onLoad or whatever!

I highly suggest you look at movieclip duplication for some more information, but this is a start.

hey, can you get on aim, cuz i dont really understand what you are saying


9.

None

Topic: Having code for Movieclips

Posted: 07/04/08 12:51 AM

Forum: Flash

Hey, can someone tell me how to make it so like I can code for Movieclips and each time i attach them on to the stage, it activates that code?

I need it like a onload and a onenterframe of the movieclip


10.

None

Topic: Code in frames of MovieClips

Posted: 07/03/08 11:33 PM

Forum: Flash

At 7/3/08 10:51 PM, dark101 wrote: well, first, its not onLoad.
it <onClipEvent (load) {>
but I think you can if you're using as3
but for the function thing, you don't need an onclip evet handler you can just put something like
<function buildMap(map) {>

no I dont mean the movieclip in scene one

I mean inside the movieclip's frame's action
im using attachmovie to load them


11.

None

Topic: Code in frames of MovieClips

Posted: 07/03/08 10:33 PM

Forum: Flash

hey, im still a little bit new to actions script, but how do I do functions in the frames of movieclips.
right now i have

onLoad = function()
{

in the first frame of my Movieclip but i traced it and it did not execute
I am using attachMovie to put it on the stage.

must I use the frames of scene 1? D:


12.

None

Topic: Slowly moving _root._x

Posted: 07/03/08 03:08 PM

Forum: Flash

so, anyone have any idea how to do this?


13.

None

Topic: Slowly moving _root._x

Posted: 07/02/08 08:16 PM

Forum: Flash

At 7/2/08 07:15 PM, CaiWengi wrote:
At 7/2/08 07:11 PM, SThammy wrote: where the _root._x is relative to the _xmouse.
Ahh yes my code didnt include _xmouse at all.

Wait a sec.....

yeah, I mean like the way its done in tactical assasin 2


14.

None

Topic: Slowly moving _root._x

Posted: 07/02/08 07:11 PM

Forum: Flash

ok to zrb, no the code in itself is flawed. Im looking for a way to rewrite it, not just change values

to second guy
No, that wont work because im making it tactical assassin two. where the _root._x is relative to the _xmouse.


15.

Elated

Topic: Slowly moving _root._x

Posted: 07/02/08 06:42 PM

Forum: Flash

The code i ahve right now is

_root._x = -_root._x
_root._x += _xmouse
_root._x = -_root._x

but instead of it instantly going to the mouse, I want to to be something like
_root._x += ( _xmouse - _root._x)/2

sort of like it actually moving to the mouse x over a short period of time instead of instantly jumping to the position

I have tried many times and failed

help :Djavascript:MakeSmileySelection(15);
Elated


16.

None

Topic: _root._x problems need understandin

Posted: 07/02/08 03:10 PM

Forum: Flash

Wow I got it by changing the _root._x to - its self before and after that code.
does this take alot of processing power?


17.

None

Topic: _root._x problems need understandin

Posted: 07/02/08 11:28 AM

Forum: Flash

At 7/2/08 03:08 AM, zrb wrote:
Dam I wish i can edit my posts, sorry for all the posts, but What I mean is like not have the screen move constantly, like say if the mouse is 200 pixels x. then the _root._x will be 200 and if mouse is 300, root will be 300
Oh then its this:

onEnterFrame = function () {
_root._x += _root._xmouse-(Stage.width/2);
};

Thanks, but is there any way to have it be go in the opposite direction? like -_xmouse? The problem is it keeps going back and forth from the - to the positive because the _xmouse moves along with the _root._x


18.

None

Topic: _root._x problems need understandin

Posted: 07/02/08 01:24 AM

Forum: Flash

Dam I wish i can edit my posts, sorry for all the posts, but What I mean is like not have the screen move constantly, like say if the mouse is 200 pixels x. then the _root._x will be 200 and if mouse is 300, root will be 300

thanks guys


19.

None

Topic: _root._x problems need understandin

Posted: 07/02/08 01:17 AM

Forum: Flash

At 7/1/08 11:41 PM, CaptinChu wrote: When you check for the mouse normally, without a moving stage, _root._x=0, and _root._y=0. So, it's _root._mouseX-_root._x; (I'm just using x for brevity purposes.) Since the entire stage is moving, the screen will appear to go in the opposite direction.

sorry, that didn't work, the _rootx x still went crazy


20.

None

Topic: _root._x problems need understandin

Posted: 07/02/08 01:11 AM

Forum: Flash

oh wow, I i guess i didnt think hard enough. Anyways thanks :D


21.

None

Topic: _root._x problems need understandin

Posted: 07/01/08 09:35 PM

Forum: Flash

Im trying to make the screen move depending where the mouse x and y is. However i ran intos ome problems that I later realized was because the mouse x changed along with the _root._x. Also, when the x is added the screen would go the other way. Is there any way to check the _xmouse in relation to the screen, not the stage?. Why is _root._x reversed? any particular reason?


22.

None

Topic: Moving screen without vcam

Posted: 06/30/08 09:12 PM

Forum: Flash

ah wait it doesnt work so great, oh well ill just keep trying


23.

None

Topic: Moving screen without vcam

Posted: 06/30/08 09:06 PM

Forum: Flash

thanks, it was a little buggy at first but i did += and it works great


24.

None

Topic: Moving screen without vcam

Posted: 06/30/08 08:57 PM

Forum: Flash

Is there something simple like a x and y value I can change to move the screen?
thanks


25.

None

Topic: So anyone wanna be a mentor?

Posted: 04/02/08 09:50 PM

Forum: Flash

thx for all the replys I added u all


26.

None

Topic: So anyone wanna be a mentor?

Posted: 04/02/08 09:09 PM

Forum: Flash

hey thx for replying, any help is much appreciated just remember, posting emails put u at risk of viagra ads bombing ur spam box so what i do sometimes is put like
hazelorca + hotmail
or frickenhamster + gmail

which is my real email BTW


27.

Elated

Topic: So anyone wanna be a mentor?

Posted: 04/02/08 08:55 PM

Forum: Flash

So basically I want to share the newground dream of making flash games and posting them with the hope itll make front page. Too bad I dont know actionscript. The only programming I know alot of is GML( Game Maker Langauge). Im learning others but thats the only one I know alot of. I have done some of the tutorials, but its just like Im done and I don't feel I learned much.

Is there anyone out there that can take the time to correct my coding mistakes and explain bits of code to me. Also teach me theory of stuff I want to know

If you interested I can give you my aim msn( yahoo compatible) gtalk or steam.
I dont want to post my emails here because this is how bots get their spamlist.

Thanks everyone


28.

None

Topic: kids bop...WTF

Posted: 01/18/07 02:05 AM

Forum: General

sry forthe doubble post but even of we dont like it, it hurts artists =[


29.

None

Topic: kids bop...WTF

Posted: 01/18/07 02:03 AM

Forum: General

At 1/7/07 11:29 PM, Bigfoot3290 wrote: I think they should venture into the deathmetal genre.

that seriously is funny, but the thing that pisses my off htte most is that the real artists that made the song dont get nothing... they just need to put them in the vredits =[[[
Billie joe would never let them screw up when september ends
i wish there was sumthing we could do, the whole thing is wrong


30.

None

Topic: Best of November

Posted: 12/08/06 05:34 PM

Forum: NG News

At 12/8/06 02:59 AM, Komix wrote: second place... for the best game in the world.

anyway thanks I suppose

hes right... tri achnid is sooo much better


All times are Eastern Daylight Time (GMT -4) | Current Time: 07:19 PM

<< < > >>

Viewing 1-30 of 45 matches. 1 | 2