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Response to: audio producers/writers wanted Posted August 28th, 2014 in Audio

Lashing out at people expecting to be remunerated for using their time, experience and gear to make your dream come true sure will get others to want to do it for free. Good strategy.

Response to: Seeking Talented Game Musician! Posted August 22nd, 2014 in Audio

As long as there are composers stupid enough to believe "exposure" will get them more work than a decent demo, this kind of proposal will keep coming.

Response to: starting as games music composer? Posted August 19th, 2014 in Audio

Making music for games is my main job and Cavern Kings is the one I'm working on recently. Two tips:

1) Make sure people know you're available for this job and capable of it: having a SoundCloud account filled with music that shows what you can do (preferably in a game context, because most people will not even consider hiring you for chiptune or metal if they don't hear those on your profiles but find an easy reference on someone else's) is essential. Talking about the kinds of music you can do is good for searches, but if anyone picks you, it will be because of the demos so it's important to put a lot of effort in those.
2) Meet developers: with forums and internet communities, it's easier than ever to meet people with similar interests to yours. Game jams are also a great way to connect. Provided the experiences are good, when they need music, they'll think of someone they know and trust before trying their luck with someone new.

Good luck!

Response to: Audio Advertisements! Posted August 2nd, 2014 in Audio

https://soundcloud.com/ryunocore/cavern-kings-main-theme

I did music for a game called Cavern Kings, which has a Kickstarter campaign going on right now as well as a free demo available!

Response to: I need Video Game Songs Posted July 31st, 2014 in Audio

At 7/30/14 10:36 PM, PotatoMasha wrote: I will PAY you with percentages of what the game makes.
I will judge your music and give you your percentages based on how great your song was and how much your song fits into the game. (2% - 5%)

While there are people here who would accept a deal like that from developers they never worked with before/don't know on a personal level, I have to warn you the second line I quoted looks really bad from a musician's perspective. It implies you'd put in a song you're less than satisfied with in your game just because it got submitted, and then decide its value despite the fact you're using it the same as other songs you put in the game.

Consider that anyone who made a track you're going to use put in time and effort to make it, and if they're all going to be featured in your game, it makes no sense to give different percentages for the same service based on subjective values. You're not paying upfront, so you're not looking for contractors, but partners taking the risk they won't see any money from this. Also, if you imply you'd put in songs that you don't think fit the game to a T or that you don't see as fantastic, that says a lot about the quality control in this project.

In short, you might want to consider changing that policy and avoiding a bad reputation.

Response to: Inexistent Posted July 24th, 2014 in Audio

As far as I know the unscouted list is only visible for scouted members.

Response to: Collaborating with pirates Posted July 5th, 2014 in Audio

No, but there is a chance the versions of the plugins he has won't be the same as yours, so he'd probably better bounce everything down to audio. Even if he had viruses or anything of the sorts on his computers, it wouldn't make a difference because FL projects don't contain plugins.

Now, if you have a moral issue with this, you should talk to him.

Response to: Do you hate pop music? Posted July 3rd, 2014 in Audio

Hell no, I'm a Gaga fan through and through.

Response to: Looking for music for my game... Posted June 24th, 2014 in Audio

I'm sure you can find someone interested here, but first we need to know what kind of game, what kind of music you have in mind, if you intend to pay for the musician's services and if you're going to make any money out of the game.

Response to: That one sound that goes over 0 db Posted June 18th, 2014 in Audio

SInce it's so drastic, you probably should identify the sound and limit it.

Response to: Anyone else use Caustic? Posted June 18th, 2014 in Audio

I use it on my tablet, very convenient for sketching tracks late at night and having a pocket sf2 player capable of modular synthesis is a dream come true.

Response to: Tyme Kingdom Neeeds Vas And Music Posted June 9th, 2014 in Audio

There is a reason why most projects need a PR person.

Response to: Audio Advertisements! Posted June 6th, 2014 in Audio

https://soundcloud.com/ryunocore/sets/arkburst-ost
Did soundtrack for an Arkanoid game.

Response to: Queations about synthesis Posted June 3rd, 2014 in Audio

At 6/2/14 05:18 PM, Sawish wrote: 3. Can synthesis make every sound that I want?

Hypothetically, yes: Fourier claimed (basically) all sounds in the world are made out of sine waves. In practice, not necessarily: each synthesizer has its own set of capabilities and limitations, as well as the sound designer's.

Response to: Skill vs presets. What do you use? Posted June 3rd, 2014 in Audio

At 6/2/14 04:04 PM, Breed wrote:
I think neither of you guys read any of the thread.

I don't think you read my post, because my complaint was about the title of the thread being needlessly inflammatory. Which it is.

Response to: Skill vs presets. What do you use? Posted June 2nd, 2014 in Audio

I'm a sound designer and I honestly think the thread title/OP is not only misinformed, but needlessly inflammatory. A composer is someone who composes music. Whether they do their own sound design or not doesn't have anything to do with their skill, and anyone who thinks otherwise has to be doing so by standards that are unrelated to the point in question.

Knowing how to make your own sounds is a useful tool, but it's very silly to pretend it's a necessary part of creating music. You don't tell anyone to build their own piano.

Response to: Rad Metalcore Mix? Posted June 1st, 2014 in Audio

At 5/31/14 05:49 PM, hoorayjay wrote: Hey! So I've working on demo's for my band and I have pretty good sound so far, I was wondering what you do to increase the heavy and make rad sounding heavy stuff? I know a lot of you are Electronic producers but it'd grand to hear from the instrument community of NG :3

https://soundcloud.com/ryunocore/ars-finita
I work with metal too and can give you some tips, but you'll have to be specific on what you want. There is almost no information on your post.

Response to: Music Wanted for Video Game Posted May 26th, 2014 in Audio

At 5/25/14 11:17 PM, Jurgen wrote: Yeah...pretty sure this guy's just trolling and literatly everyone fell for it.

About that, I got "serious" propositions like that from people around here. There was even someone who wanted free music for a TV pilot.

Response to: splitting the spoils Posted May 24th, 2014 in Collaboration

At 5/23/14 07:38 PM, flashbound wrote: A core question of collaboration, objectively posed to you, total strangers:

There’s two people building a wall. They agree on how they will split their pay before constructing the wall. Builder 1 is better at laying bricks than Builder 2, but both work just as hard and the same hours. By the end of the project, Builder 1 had laid 20 bricks and Builder 2 had laid 5 bricks. How should they have agreed to split their pay?

The optimal way to pay them fairly is by task, and not by hour; this requires an active stance on quality control. However, if it was previously agreed that both would be paid based on time, it's best to honor that deal instead of trying to change terms after work is done.

Response to: Audio Skype Lounge *add Skype Name* Posted May 24th, 2014 in Audio

ryunocore

Response to: question about BPM Posted May 24th, 2014 in Audio

BPM plays a big part on defining genres, so it's good practice to have it defined before you start actually working on your track. Not the only way to do things, but it makes songwriting very practical.

Response to: Are you posting unused tracks? Posted May 24th, 2014 in Audio

I work as a composer.

As long as you didn't agree to give exclusive rights to the developer of the game that didn't work out, you can post the song and use it on other projects. Not only that, some people don't mind licensing premade tracks instead of having one tailored to their tastes, but they also expect to pay less than they would for a custom song too.

Response to: Bastion Soundtrack using Logic Pro Posted May 23rd, 2014 in Audio

Using loops is a-okay. However, it will be seen as lazy by some people if the loop is identified, and that's a risk you take if you didn't modify that loop enough to make it "yours".

At the end of the day, the end result is more important than the process: as long as you're not getting sued over stuff, it's all in the game.

Response to: What are your rates for projects? Posted May 19th, 2014 in Audio

At 5/19/14 10:16 AM, SantaOMG wrote: Can you tell me why nobody likes talking about their rates publicly? Is it because then people will try to beat your price?

A client who picks me based on pricing as opposed to how my work sounds has a bigger chance of giving me trouble than one who knows what they're getting into before messaging me to ask.

I simply don't have to deal with the former if my rates aren't readily available to the public.

Response to: Audio Advertisements! Posted May 19th, 2014 in Audio

https://soundcloud.com/ryunocore/lead-the-way-wip
glitch hop/lounge

Response to: What are your rates for projects? Posted May 19th, 2014 in Audio

As many here, I avoid giving exact values in public. It's not always possible, but avoidable.

I charge per minute regarding music and a fixed rate per SFX regarding single sounds. No future percentages.

Response to: Another twat taking our stuff Posted May 19th, 2014 in Audio

There's a license on a product. If you don't follow a license, you're breaking it. If you break it, lawyers may come knocking, and it doesn't matter if you're a hardened felon or the priest because no one is judging your life until now, just what you did wrong now. And there's no doubt, regardless of your motivation, that you did wrong.

It's pretty straight-forward to me.

Response to: Music Wanted for Video Game Posted May 19th, 2014 in Audio

Situations like these are the reason why I wrote this post.

http://www.newgrounds.com/bbs/topic/1366525

The very least you can offer is a percentage on ad revenue for someone about to put hours of work into your project.

Response to: All You Need To Make Beats! Posted May 18th, 2014 in Audio

The keyboard is a convenience.