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Author Search Results: 'Rustygames'

We found 6,371 matches.


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Viewing 31-60 of 6,371 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7110213

31.

None

Topic: Comment On My Engine Please?

Posted: 08/23/08 06:34 PM

Forum: Flash

Thats actually very good, well done


32.

None

Topic: Pivot Collab 3

Posted: 08/23/08 06:32 PM

Forum: Flash

Can't you see it isn't flash?


33.

None

Topic: Pivot Collab 3

Posted: 08/23/08 06:23 PM

Forum: Flash

Fine, I'll put it another way, this is the flash forum, it is for Flash related topics.

Pivot export gifs, just because you stick the end result in a flash doesnt make it flash. If I made a live action film which I intended to stick into flash afterwards, I wouldnt be allowed to post here.


34.

None

Topic: NG api

Posted: 08/23/08 06:12 PM

Forum: Flash

What NG API? The ad API? There is tutorials and it should be as simple and copy + paste.


35.

None

Topic: Code this for me

Posted: 08/23/08 06:11 PM

Forum: Flash

At 8/23/08 04:49 AM, GustTheASGuy wrote: That's, uh, original. What's the deal with AS1 on Smartfox? I'd find a way to use a physics engine to ensure better stability with multiple players.

Consider handling this part on one of the Flash clients, it acting as the server.

And if they quit? It's gotta be done on the server :)

At 8/23/08 04:54 AM, Mirak wrote:
At 8/20/08 03:46 PM, Rustygames wrote: No seriously, I want it done
No. Pay me, i demand it.

My philosophy is: if I'm going to pay someone to do it, may as well do it myself. Unless of course I can't do it myself...

Anyway never mind, I'll do it next month :P


36.

None

Topic: AS Wars game collab

Posted: 08/23/08 06:09 PM

Forum: Flash

You have to have a penis of at least 3.0 inches to start a collab...

flacid

37.

None

Topic: Trig help

Posted: 08/23/08 08:43 AM

Forum: Flash

At 8/23/08 07:53 AM, 51lver wrote: right...i am trying to make a top down driving game(i know it has been done a lot but i wanted to give it a go) and i'm working on the AI at the moment.
what i need to do is make the car rotate towards the next gate. The gates coordinates are stored in the variables:
gx (the gates x coordinate)
gy (the gates y coordinate)
and i have the speed an every thing working..
i also have it so the vehicle will travel along it's current _rotation with :

_x += Math.sin(_rotation*Math.PI/180)*speed;
_y += Math.cos(_rotation*Math.PI/180)*-speed;

i can also work out the _rotation it needs to be to go towards the next gate with:

xd = gx-_x;
yd = gy-_y;
angle = Math.atan2(yd, xd);
_rotation = int((angle*360/(2*Math.PI))+90);

but i what i have failed to do is work out how it can rotate towards the current one not just suddenly switching to it. so if the gate is close to the left it will turn left instead of turning an almost complete circle right.
i hope this makes sense..

and please can you help me?

thanks

Ha ha I had the exact same problem when I was making my driving game. I can't even remember how I fixed it...

Decompile mine and take a look if you like, though it will be extremely old and messy!


38.

None

Topic: Code this for me

Posted: 08/22/08 07:20 PM

Forum: Flash

At 8/21/08 10:40 AM, K-Guare wrote: Rusty, as many games as you've made for RustyArcade,
why the hell are you using AS1?

Oh sorry, it's not actually in flash, it's a server side extension for Smartfox. Basically it just means I can only use AS1 and no graphical display.

Ahhh it's all coming together now right ;)


39.

None

Topic: Code this for me

Posted: 08/22/08 07:18 PM

Forum: Flash

This has completely backfired. I actually wanted help and I thought I'd post it in a humorous way and now everyone has taken it as a joke. Honestly can someone take a look and do it?


40.

None

Topic: How's the Newgrounds Flash Ads now?

Posted: 08/20/08 03:48 PM

Forum: Flash

Mochi are awesome in my opinion. They have decent support and high rates, what else could you ask for?

The only downside to Mochi is their website, it doesn't do them justice, but then again, it's still better then any other flash ad system!


41.

None

Topic: Code this for me

Posted: 08/20/08 03:46 PM

Forum: Flash

No seriously, I want it done


42.

None

Topic: Code this for me

Posted: 08/20/08 10:41 AM

Forum: Flash

Hi,

I need you to fix this code, I want to make it so you cannot simply hold jump to climb up the walls. I want the high walls to be walls and jumping against them just jumps vertically and doesnt get you stuck / climb. Here is my source so far:

// Map polygon
var points:Array = new Array({x:1232, y:572}, {x:1232, y:44}, {x:1042, y:44}, {x:1042, y:416}, {x:842, y:416}, {x:842, y:331}, {x:766, y:331}, {x:766, y:412}, {x:545, y:406}, {x:463, y:334}, {x:309, y:334}, {x:227, y:404}, {x:41, y:404}, {x:41, y:9}, {x:-159, y:9}, {x:-159, y:572});
// Store sin and cos values
var ang_num:Number = 10;
var sin_a:Array = new Array(ang_num);
var cos_a:Array = new Array(ang_num);
for (var i:Number = 0; i<ang_num; i++) {
	var ang:Number = Math.PI*2/ang_num*i;
	sin_a[i] = Math.sin(ang);
	cos_a[i] = Math.cos(ang);
}

// Collision detection
function isInside(points:Array, x:Number, y:Number):Boolean {
	var angle:Number = 0;
	var pl:Number = points.length;
	for (var i:Number = 0; i<pl; i++) {
		var j:Number;
		if (i == pl-1) {
			j = 0;
		} else {
			j = i+1;

		}
		var a:Object = points[i];
		var b:Object = points[j];
		var x1:Number = a.x-x;
		var y1:Number = a.y-y;
		var x2:Number = b.x-x;
		var y2:Number = b.y-y;

		var t1:Number = Math.atan2(y1, x1);
		var t2:Number = Math.atan2(y2, x2);
		var dt:Number = t2-t1;
		while (dt>Math.PI) {
			dt -= Math.PI*2;
		}
		while (dt<(-Math.PI)) {
			dt += Math.PI*2;
		}

		angle += dt;
	}
	if (angle<0) {
		angle = -angle;
	}
	return angle>Math.PI*0.5;
}

// Normal algorithm
function normal(points:Array, x:Number, y:Number):Object {
	var nx:Number = 0;
	var ny:Number = 0;
	for (var i:Number = 0; i<ang_num; i++) {
		var ax:Number = sin_a[i];
		var ay:Number = cos_a[i];
		if (isInside(points, x-ax*4, y-ay*4)) {
			nx += ax;
			ny += ay;
		}
		if (isInside(points, x-ax*8, y-ay*8)) {
			nx += ax;
			ny += ay;
		}
	}
	if (nx == 0 && ny == 0) {
		return {err:true};
	}
	var nl:Number = 1/Math.sqrt(nx*nx+ny*ny);
	nx *= nl;
	ny *= nl;
	return {err:false, x:nx, y:ny};
}

// Draw map
_root.lineStyle(1,0x00ff00,100);
_root.beginFill(0x00ff00,50);
_root.moveTo(points[0].x,points[0].y);
for (var i:Number = 1; i<points.length; i++) {
	_root.lineTo(points[i].x,points[i].y);
}
_root.lineTo(points[0].x,points[0].y);
_root.endFill();

// To displace (not binary style)
function displace() {
	var n:Object = normal(points, x, y);
	if (!n.err) {
		nx = n.x*0.2;
		ny = n.y*0.2;
		while (isInside(points, x += nx, y += ny)) {
			grav = 0;
			jumping = false;
		}
	}
}

// Movement
var x:Number = 400;
var y:Number = 150;
var grav:Number = 0;
var jumping:Boolean = false;
onEnterFrame = function () {
	if (Key.isDown(Key.UP) && !jumping) {
		jumping = true;
		grav = -10;
	}
	grav++;
	y += grav;
	speed = Key.isDown(Key.RIGHT)*7;
	speed -= Key.isDown(Key.LEFT)*7;
	x += speed;
	if (isInside(points, x, y)) {
		displace();
	}
	t_mc._x = x;
	t_mc._y = y;
};

Don't forget to place a movieClip called t_mc on stage.

Also note this must be in AS1.

Don't recode this, just add some lines (comment the lines you added so I can see).

As a reward you get nothing. No credit, no moneys and I can sell your code and do whatever I please with it.

Kthnxbai


43.

None

Topic: Zombie Flash Collab

Posted: 08/20/08 07:20 AM

Forum: Flash

You must have an IQ of 3.0 or above to start a collab


44.

None

Topic: Loading a user file in the Browser?

Posted: 08/20/08 04:31 AM

Forum: Flash

unfortunatly you'll have to upload it to the intrawebz first.


45.

None

Topic: AS: Variables

Posted: 08/19/08 11:46 AM

Forum: Flash

No Toast, No


46.

None

Topic: Imaginary hitTest

Posted: 08/19/08 11:25 AM

Forum: Flash

Yes delta, the shapes are convex, but equally could be concave. Thanks for the lead, I think I'll stick to simple shapes though for now XD


47.

None

Topic: Imaginary hitTest

Posted: 08/19/08 11:07 AM

Forum: Flash

bump?


48.

None

Topic: Imaginary hitTest

Posted: 08/19/08 10:14 AM

Forum: Flash

Hi,

I have a problem and wanted to chuck it on here to see how you horrible lot would solve it :)

I know I'll get a bunch of people who don't understand posting hitTest(x,y,1) so I'll try and explain as best I can...

I want to do an imaginary hitTest on an imaginary shape. This shape is complex, and therefore a circle or bounding box hitTest wont do. I need to some how create this imaginary shape, then I need to hitTest against it.

The restraint I have is that there is no display. You cannot create a movieClip, or any other graphic for that matter. Imagine you're just allowed to use Math, Array, String, Number, but no graphical elements whatsoever.

Questions below, I know they'll be some :P


49.

None

Topic: bubble popping code help

Posted: 08/19/08 09:50 AM

Forum: Flash

I bought a car for $2400 with my last games paycheck :)
And a 46" TV for $1500

Combined they are much much better then a laptop ;)


50.

None

Topic: game! enemy spawn?

Posted: 08/19/08 09:49 AM

Forum: Flash

At 8/19/08 09:40 AM, Dark-Ninja9 wrote: @BAM:

i did read it, most unhelpful. just as bad as the others

You're not going to get anywhere if you won't help yourself. F1 is every programmers first (and usually last) point of reference.


51.

None

Topic: game! enemy spawn?

Posted: 08/19/08 06:34 AM

Forum: Flash

argh don't encourage him, and worst of all, don't teach him bad habbits


52.

None

Topic: bubble popping code help

Posted: 08/19/08 06:33 AM

Forum: Flash

Question: Do you really own a Mustang or are you just saying you like nice cars. Because we all like nice cars but I wouldn't name myself after a Stang unless I owned one (which I almost did and will next year!)


53.

None

Topic: Need Programer!!! Plzzz

Posted: 08/19/08 06:09 AM

Forum: Flash

post samples here.

Your drawings are bad?


54.

None

Topic: game! enemy spawn?

Posted: 08/19/08 06:09 AM

Forum: Flash

Press F1 in flash and look up the "attachMovie" function. You'll see more then enough info there :)


55.

None

Topic: How's the Newgrounds Flash Ads now?

Posted: 08/19/08 06:08 AM

Forum: Flash

At 8/18/08 02:33 PM, KyleDaFox wrote: Wow! My ecpm on mochi ads is 1.06 dollars, woot. Go view Kick Ups 2 a lot please, lol.

Btw it's against the rules to just keep refreshing / clicking on your own game


56.

None

Topic: bubble popping code help

Posted: 08/19/08 05:50 AM

Forum: Flash

At 8/19/08 01:47 AM, DashDingo wrote: Also, $4000 for a gaming laptop? No one else was baffled by this?

laptop.spec = desktop / 2
laptop.cost = desktop * 2


57.

None

Topic: Flash Ideas

Posted: 08/19/08 05:49 AM

Forum: Flash

At 8/19/08 05:08 AM, Ridges2 wrote: i need help with some flash could any one please help me with some ideas on flash movies
-it can't take to long
-it has to be easy

Go home


58.

None

Topic: Aser Wanted For Online Ctf

Posted: 08/19/08 05:48 AM

Forum: Flash

I'll supply the server but I want 90% of your 10%


59.

None

Topic: How's the Newgrounds Flash Ads now?

Posted: 08/18/08 11:51 AM

Forum: Flash

At 8/18/08 11:28 AM, J1mp wrote:
At 8/18/08 10:26 AM, SpamBurger wrote: My game has gotten 3.5 million views, and only $390 so far :\
I have an average eCPM of like $0.08
Wow thats shocking man. I guess its not so bad if youre getting thousands from sponsorship, but it still takes the piss.

If you think about it, mainstream TV shows get what, 13 million views per episode( in the UK anyway)? You can be damn sure that advertisers on TV pay more than whatever a flash game with that amount of views would make. I dont think people quite realize how many people actually do see these games. Think how many games on newgrounds have millions of views, and thats only one site.

A million views for a flash game isnt a huge target at all if the game is widely distributed, Hopefully advertisers will see the potential there and we start to see more advertisers wanting to use flash games. i think thats the main problem, not enough advertisers.

The difference between flash and prime time TV is that prime time TV isn't primarily shown to a bunch of 12 year olds with no expendable income. A small portion of "good" traffic plays flash games and therefore you get a small portion of cash from the ads.

The good thing about flash though is anyone can do it :D


60.

None

Topic: Paying for a quick Job

Posted: 08/18/08 11:49 AM

Forum: Flash

Paying for a quick job... You're disgusting

Or maybe I am?

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Viewing 31-60 of 6,371 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7110213