The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsAt 6/12/06 02:55 AM, Havacoman wrote: Cursor Vrs. Cursor
There are two cursors and two monitors. One cursor is blue; the other red. They draw some STICKpeople and go into an allout war.
I don't get it...you want two players to draw stick figures and then go into war...with what???
Rookie
Re2deemer
1,5 years of practice (and nothing submitted...I hate myself)
i really could use some help at this...
no, because i'm a n00b at AS
At 6/4/06 10:04 AM, Re2deemer wrote: Nooo....!
http://bay01.imageba..w=4588_Onslaught.swf
a simple example
my bad....WASD to move
Nooo....!
http://bay01.imageba..w=4588_Onslaught.swf
a simple example
how to make the weapons....did drawing help?
At 6/4/06 05:59 AM, -Gust- wrote:
Doing what? Giving hints?
onClipEvent (enterFrame) {
if(Key.isDown(Key.RIGHT)) {
this._x=_x-10;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.LEFT)) {
this._x=_x+10;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.UP)) {
this._y=_y-10;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.DOWN)) {
this._y=_y+10;
}
}
Did you mean a code like this? if you did, then you gave a wrong hint. read the question carefully, especcially the part about my MC
At 6/4/06 05:47 AM, RyanPridgeon wrote:
Make everything inside a movieclip, then put this AS on it
onClipEvent(enterFrame){
this._x=-player._x+Stage.width/2;
this._y=-player._y+Stage.height/2;
}
that will make it follow an mc with the instance name 'player'
nahh...didn't work...
I have this game, where the background is about 2500x2500. The player can rotate itself 360 and then move the way the MC is facing. How can I make the background follow it?
aww....in my case the MC rotates and then moves the way the MC is facing. I want the backgroung to follow it though. what would be the code?
onClipEvent (enterFrame) {
if (Key.isDown(87)) {
speed += 5;
}
if (Key.isDown(83)) {
speed -= 5;
}
if (Math.abs(speed)>20) {
speed *= .7;
}
if (Key.isDown(65)) {
_rotation -= 15;
}
if (Key.isDown(68)) {
_rotation += 15;
}
speed *= .60;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1
;
if (!_root.land.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.8;
}
}
This code has been retrieved from a tutorial here in Newgrounds. In some reason the code does not work. The MC does rotate, but it doesn't move fovard or backward.
PS. I replaced the arrow keys with WASD buttons, but the problem existed before the replacement.
*sigh*....this is so annoying
In some goddam reason my Flash crashes, whem I try to writhe something in the Sehnsucht font. What the hell????
At 5/30/06 10:54 PM, Meebs wrote:At 5/30/06 04:08 PM, Darkfire_Blaze wrote: Great idea Mogly!I second that!
If you DO make this, please let me be in it. Please please please please please. :)
Me too!!!Me too!!!
U need to convert the image to .gif and then cut the background with.....for example Photoshop or maybe even Paint
>_<
Ya know, I'm a n00b at AS....I didn't understand a damn thing you said except the part about his theorem
ummm...but how do I use that code? After taking a look at that I was still clueless how does this code make the rings to attach to the line and the line attach to cursor and the point
At 5/30/06 03:13 PM, Skaijo wrote:Q#1: You'll need AS if you want it to follow your mouse.
Like....doh....I could really use the code
well....you need to make two animations with each vehicle, then before these two you should put a frame with two buttons: Warthog and Ghost. These would take the person to the according animation and after the animation they should take the person automatically to the animation which should be after the runover. Ya gonna need some AS code, but don't even think about begging me...I don't have a clue.
Question nr 1.
Hope the picture helps to understand. I'm not much of AS so....I got 5 rings attached to a line by their pivots. The line's two ends are attached to cursor and the red point. The line should move and change its length according to the posistion of the cursor. I now want the 5 rings to move on top of each other or move away from each other as the line changes its length. How to do that?
Q nr 2
My sounds keep going out of sync. How to prevent that.
Last but not the least, Q nr 3
I got a 1 sec sound loop and I wasnt it to keep looping for about 10 seconds. Do I need 10 keyframes, or is there a different way???
At 5/30/06 07:56 AM, shmelo wrote:
Then we could form a union there and send the thief tons of angry mail.
Yay!!! lets do it now!!!
likeee........ummm....what the hell????
At 5/30/06 02:16 AM, -Mogly- wrote:At 5/30/06 12:58 AM, aremis wrote: this pic is cool!YAH thats well cool! what about this one?? BTW I ADDED THE GUN BULLETS LOL (and redd stuff(blood))
KK
That guy is odd....and a serious n00b
At 5/29/06 11:47 AM, Bwave wrote: Isnt that the thing they plugged into cartman's head?
Or the thing that makes it so you cant watch TV-MA shows.
Kyle's mom put it to Catmans head because he called her a big fat bitch. So Catman no longer could swear
interesting...my pop-up blovker blocks pop-ups but not flash games and videos:P