The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsAt 1/28/10 07:51 AM, Dannyboi93 wrote:
And Futuristic combat sims? (Like X3: Reunion)
Well, you could try Freespace 2. It's old as hell (1988, I think) but still quite fun to play.
At 1/31/10 11:52 AM, InnerChild548 wrote:
1. All artist submit under a Creative Commons license:
No, they do not. CC license is on by default, but the artist can choose to edit it or remove it altogether.
Meaning it's totally fine if change the art as you give credit to the original artist or not claim it as your own.
I think not. As a matter of fact, the OP's picture actually violated the CC license that the origirnal artist had chosen. In his license is this point -
Not modifiable: If you alter, transform, or build upon this image, you may not distribute the resulting creation.
At 1/30/10 05:39 PM, Kinsei01 wrote: as for how far we have gotten along.......um.....yeah....I'd rather not talk about that >.>.......
.....
Nownow, we're slowly but steadily rolling along. Remember, unlike most other teams we are halfway through planning the level out already. I'd call that progress
Yoink. While I'm at it...I loooked at your Creater Mother, Kurofelis, and one thing bugs me. It's got a weak spot below the belly, where most likely the majority of weapons will not be able to fire to.
At 1/30/10 09:21 PM, ashman112 wrote: i can have them all done in a few days if it will help?
Yes plz. It doesn't even have to be coloured, just a sketch will be fine. I'd hate design all the buildings to fill another 5000px long background with.
Altrian's lineart has sadly been relatively ignored in comparison to others. There, I fixed it.
A strange psychedelic creature in a strange psychedelic land guarding a strange psychedelic glowing apple.
A bit bigger view is here
At 1/29/10 05:58 PM, ReNaeNae wrote:
^^ quoted from page 107... your card FINALLY ARRIVED!!!! lol
Just thought I'd let you know!!! ;)
I'm keeping them both, btw! lol
Hmmm..so it took it a month and two weeks to make it from the EU to America. Which inevitably begs the question - what the hell was it doing there so long?
At 1/29/10 07:31 PM, M-Vero wrote: There are 2 problems, one, no one is voting, if no one votes, I will pick them.
Well....Mr. team leader, how about you assemble them together :D That would make the voting much more comfortable.
Side note that I didn't respond to before - Samurai was intended as a heavy enemy. It would take some redesigning to make it a proper boss.
2, I have yet to receive any size specs, so I have no idea what to do in terms of enemy/player/boss size
Additional concepts are aaaaalways nice
I ain't seeing you guys do any bosses/enemies >:(
Been sketching out the layout for the level myself. Here's the sketch for the first third of the level - click me. As always, any thoughts on what should go where and what should look what are welcome. Note that the purple objects are meant to be in the foreground layer.
I'm somewhat clueless as to how long the level as a whole should be...
goddamnit, the perspective was a bitch.....
Errr, is this forum for only animation WIP's or can game WIP's be here too?
A cruel joke indeed....
So...I guess that all art collabs go to their own forum now? I wonder where that leaves the many projects we have running here at the moment....
Also, I couldn't help but notice that none of the new sub-forums have a special set of rules yet.
I'm going to have to think what to do with my Freeware Art Program Review thread now...it's mostly writing afterall...
A job well one, I hope your mentor likes it. Personally I still feel that the hi-tech subway areas were way too sharp contrast and looked bland, but oh well, there's always the street level.
Out of curiosity, why did the map not play well? I'm guessing that the vehicles didn't really have any movement room in your vCTF (lol), but what else?
At 1/24/10 02:13 PM, austinzombie wrote: hey, what do you guys listen to while you art? Or anything at all?
Pretty much anything. In all honesty, while drawing/painting I find that I rarely notice what the music is like. A song could loop a dozen times before I could notice.
Some say that they listen to music that would set them in corresponding mood, but I tend to start with the necessary motivation/inspiration already existing. So you could say that I lsiten to music for the sake of listening to something
Mind posting them here? Not everyone is in the mood of following links.
Also, ti will save you from the onslaught of Art Forum rules posts.
In case you don't get it, read #2
At 1/24/10 09:32 AM, wallrus wrote: Thanks I just submitted one art, is it normal that I can't find it from art forum search, check it out from my userpage, please.
Art forum and art portal are two separate things and they do not share a search function.
At 1/24/10 08:37 AM, wallrus wrote: Hey guys, could somebody tell me that what's the best (free) program to create some art.
I downloaded Gimp 2 but to be honest I have no idea how it works.
So I would be glad if you give me some advice.
Saying "I want to create art" I quite bloody vague. Is it abstract art you are looking for? Try Apophysis or maybe http://al.chemy.org/. Want to create paintings/drawings? GIMP or MyPaint are your best shots. Is 3D your cup of tea? Blender 3D is the most powerful one there is.
I think that you have to set the Shader setting to the highest to see that effect.
At 1/20/10 09:47 PM, FatKidWitAJetPak wrote: Hey is this thread dead or something?
Dunno about others, I'm currently spending my time sketching up the base plan of the level.
At 1/16/10 10:53 PM, M-Vero wrote:
From what I can gather we need 8 concepts for enemies, 2 to 3 parts to the level, and 2 or 3 bosses.
WE have plenty of concepts to choose from, so how do you guys wanna go about it, vote, have me pick, what?
While we seem to have enough concepts for the enemies to have filter out the dirt, we have very few concepts for the bosses nor minibosses.
So yeah, you guys can go figure out some big, unique, cool and glorious bosses.
At 1/19/10 04:26 PM, big-jonny-13 wrote: The guys who made the flash portal game made a map-pack for the actual portal that's the flash game converted into a 3D version for the actual game.
Even more fun facts - the version of Portal released on Xbox had this map pack included with it!
See for yourself
At 1/16/10 08:10 PM, Kinsei01 wrote: So yes, lets go with the Idea of "WASTELAND -> FACILITY -> CITY."
Any other thoughts? I'd hate to be the only one to blame when it turns out to be boring :3
At 1/16/10 10:53 PM, M-Vero wrote: Well, IMO, Deemer, you are the most painterly of the people we still have in our group, you wanna do a/the background(s)
Hmm, I was more like leaning towards enemy graphics, but I can handle the backgrounds too. But I'm guessing we'll need more than one person on that one though, because there will most likely be the most of those.
......I'm doing it wrong.
On a side note, I didn't realize how slow the absence of COW's has made me. Just barely got this done and there's still so much that I'd like to fix...
Lewe
There is a legend amongst African cultures that the world is kept in balance by the clash of three spirits - Lewe, Son and Lug (life, sun and air respectively). The spirit of life, Lewe, is told to revive and strengthen all living creatures around it.
The farmers take these legends as truth and often do sacrifices to Lewe, hoping to please it enough for it to come around and make their fields bloom with crops.
Of course, they have never wondered why Lewe seems to wander around the mediterranean or the equator so much. Damn capitalists.
Okay fellas. Christmas and New Years's is over (unless you're some strange Russian or Chinese) so it's time to get this show on the road again.
The Portal/Newgrounds team has been the bottom feeder in the project so far and I don't want to be the one to take that title from them.
So far backgrounds should get the highest priority. doing anything else would be largely just flailing around as we have little to no clue about what are their dimensions and other limitations.
I created a reference document for the exact specifications to the graphics. We have all we need to create a good background. Let's get to it.
Taking FatKid's four-step plan of Idea, Draft, Job assigning and Finalizing, we are still yet to get a solid idea down. So this needs to be a first step.
My proposal has been and still is making the level progress WASTELAND -> FACILITY -> CITY.
This is input time, guys. What do you want the level layout to be like?
I'm going to bombard people with PM's, nudges and Viagra commercials until I get some answers here.
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Also, I attached the example background from the reference documents
I like my Audiosurf. Take that, pre-generated music gamers!
At 1/16/10 06:48 AM, J-qb wrote:
You might want to give alchemy a try too...
I second that, it's one fun bugger for coming up with strange ideas. Simply put, it's like looking at clouds and looking for images from them.
Pixels?
Looks like a promising astart so far. I do hope tha don't plan to make it a night scene ebcause then you'd have to redo the windows.
Half Life 2: Episode 2 ending felt like somebody whacked you in the stomach with a crowbar.
128 USD
Guess I'm not as much of a spender as you guys. Half of the list is made of mods
Also, it thinks that Orange box + Left 4 Dead is Valve complete pack....
At 1/14/10 11:53 AM, J-qb wrote: and you havent even seen Jagundodo`s submission
Oh shi...entering just seemed like a whole lot more pointless.
At 1/14/10 12:09 PM, havegum wrote: So like you vote on the concept? not on the actual drawing?
History has shown that it goes the other way.