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Author Search Results: 'Rammer'

We found 4,313 matches.


<< < > >>

Viewing 151-180 of 4,313 matches. 1 | 24 | 5 | 6 | 7 | 876144

151.

None

Topic: Music Ending and Going <- Button...

Posted: 06/07/08 03:34 PM

Forum: Flash

At 6/7/08 03:15 PM, zrb wrote:
Does anyone know?
On the button you would put this:

on (press) {
_root.songName.stop();
_root.gotoAndStop(frameNumber);
}

yeah, if the song is streaming inside a movieclip, that'd work.

but if not:

on(release) { //because who wants to just CLICK on a button, amirite?
stopAllSounds();
_root.gotoAndStop(frame number);
}


152.

None

Topic: test my Davidzx platformer

Posted: 06/07/08 03:29 PM

Forum: Flash

At 6/7/08 03:20 PM, Davidzx wrote: Anyways a few questions before you respond:

-What do you think about it?

it's not that great. there's not a whole lot to do in this demo. but as far as stability goes, it's fairly solid. i really don't like the collision detection on the left side, though, and i don't like the ability to fly when i hold up. the jetpack should come out sooner.

-what score might I get once I submit the full version?

your demo is extremely limited, so i don't know what the full version will look or play like. based on this, i'd say 2.6 to 3.1

-what do you think I should add?

a random sex cutscene. :D

-what do you think I should improve?

the graphics. lawdy lawdy, they ain't good. i've seen a lot worse, but that doesn't make this any better. you said the newer version has better graphics, so i don't really know what else to say.

-any comments you would like to add?

take your horse lettuce and shove it up your arse. it should give you a tingling sensation, followed by the ability to


153.

None

Topic: NG Preloaders not working.

Posted: 06/07/08 03:20 PM

Forum: Flash

Cypo, i'm not exactly sure what your problem is. you sent me a file without the newgrounds preloader, and i don't see why it would lag.


154.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/07/08 12:14 AM

Forum: Flash

At 6/6/08 10:14 PM, Mr-Chainsaw wrote:
At 6/6/08 08:47 PM, ReNaeNae wrote: He clearly has three balls! :P
LAWL BAWLS

ff.COOLNESS--

man, i've wanted to try bawls for the longest time, now. aren't they pretty expensive? what does bawls taste like, anyway?

I CRAVE BAWLS


155.

None

Topic: NG Preloaders not working.

Posted: 06/06/08 11:29 PM

Forum: Flash

At 6/6/08 11:02 PM, Cypo wrote:
At 6/6/08 10:01 PM, Rammer wrote: upload the .fla somewhere, maybe someone else will see a problem that you didn't see.
Alright, it's up here....
http://www.sheezyart.com/view/1796822/

that's the .swf. i meant the source file.


156.

None

Topic: LoadVars Whats wrong?

Posted: 06/06/08 11:03 PM

Forum: Flash

At 6/6/08 11:01 PM, LostVoices wrote: almost works thanks

Hello is coming up undefined but the word World shows up

that's odd. substitute the question mark for an ampersand in the php file, then.


157.

None

Topic: sonic shorts collab

Posted: 06/06/08 11:00 PM

Forum: Flash

At 6/6/08 10:53 PM, suicidalnene wrote: Told you

what are you, 9? being right doesn't mean you can be all snotty about it.


158.

None

Topic: hittests

Posted: 06/06/08 10:58 PM

Forum: Flash

At 6/6/08 10:52 PM, dark101 wrote: I need some more help with a flash. ok. I have a hitTest on my player, that makes it play a certain frame when the two objects touch, but how can I make it go back to the original frame it started on? i don't know how to do an un hittest. i've already tried

onClipEvent (enterframe) {
if (this.hitTest(_root.player = false)) {

it didn't work

onClipEvent(enterFrame) {
if(this.hitTest(_root.player) == false) {
//do shit
}
}


159.

None

Topic: Hit Test Help!

Posted: 06/06/08 10:50 PM

Forum: Flash

At 6/6/08 10:38 PM, Christicle wrote: Ahh thank you so muchhhh!

And if you ever need a favor, I will rear your future children.

we'll have to wait a bit, unless you're into statutory rape ;)


160.

None

Topic: Just Wondering...

Posted: 06/06/08 10:49 PM

Forum: Flash

as long as you don't make money off it.


161.

None

Topic: LoadVars Whats wrong?

Posted: 06/06/08 10:48 PM

Forum: Flash

variables in flash don't have a dollar sign behind them.

now, i don't QUITE remember how to do this, but maybe it'll work:

in your php file, you have to echo them back as if they were html POST/GET variables

<?php
$name1 = "Hello";
$name2 = "World";
echo "?name1=".$name1."&name2=" . $name2;
?>

then in your flash file, you would use the sendAndLoad() method, since it doesn't open up a window.

var sendIt:LoadVars = new LoadVars();
var receiveIt:LoadVars = new LoadVars();
sendIt.sendAndLoad("your php file", receiveIt, "POST");
receiveIt.onLoad = function() {
trace(receiveIt.name1 + "\n" + receiveIt.name2);
};

that ought to work.


162.

None

Topic: sonic shorts collab

Posted: 06/06/08 10:37 PM

Forum: Flash

At 6/6/08 10:35 PM, suicidalnene wrote: Sorry, BA is not 3.5

i thought it had to be 3.0+

either way, not qualified.


163.

None

Topic: Would You Play this?!

Posted: 06/06/08 10:32 PM

Forum: Flash

if it makes you feel any better, take a look at this strapping young man asking a similar question. i was but 12 years old, and not very accustomed to criticism.


164.

None

Topic: Hit Test Help!

Posted: 06/06/08 10:28 PM

Forum: Flash

*sigh*, i know i'd forget one little thing.

onClipEvent(enterFrame) {
if (this.hitTest(_root.brit)) {
_root.brit.swapDepths(-_root.brit.getDepth());
_root.brit.removeMovieClip();
}
}

i forgot the _root in the swapDepths() method.


165.

None

Topic: Hit Test Help!

Posted: 06/06/08 10:26 PM

Forum: Flash

because the 'punch' movieclip is located within a 'punching' movieclip, which is in your 'hero' movieclip, you have to reference it hierarchically.

brit

onClipEvent(enterFrame) {
if (this.hitTest(_root.hero.punching.punch)) {
this.swapDepths(-this.getDepth());
this.removeMovieClip();
}
}

remember to give them proper instance names.

regarding the removal of movieclips, it only works on movieclips that have a depth over 0. since movieclips that are placed on the stage manually have a very low, negative depth, you can't remove them until you swap their depth like so:

onClipEvent(enterFrame) {
if (this.hitTest(_root.brit)) {
_root.brit.swapDepths(-brit.getDepth());
_root.brit.removeMovieClip();
}
}

that should work, although i haven't tried it out myself.


166.

None

Topic: Possible to actionscript lip-syncin

Posted: 06/06/08 10:20 PM

Forum: Flash

At 6/6/08 10:13 PM, helxliankid wrote: Theoretically, is it possible to make a code where you type in the words and Flash lip syncs a movieclip to it? For example set it if "o" comes up, gotoAndStop("o_mouth") or something like that? Do you think that would be possible? If so, that would be a huge time saver.

you could do that, but unless you code your lip sync engine to take context into account, you're probably gonna have to type it in phonemes, like "oh" as opposed to "oo." the letter 'y' would be a good example, because it has three different sounds to it - "yuh," (yo-yo), "ee," and "ih" (both are in the word 'syzygy')


167.

None

Topic: Pause???

Posted: 06/06/08 10:18 PM

Forum: Flash

At 6/6/08 10:12 PM, Healthy wrote: oh boy im noob :(
someone did it in 3 lines :(

you wasted your 666th post, then :P lawl


168.

None

Topic: Beta Testers Wanted For Zombie Game

Posted: 06/06/08 10:03 PM

Forum: Flash

At 6/6/08 09:55 PM, adreniline7 wrote: That's funny because it's not out yet, unless you are referring to the generic top down zombie game, where as this game differs greatly since its a mass city you are free to roam along with go inside buildings, the whole map is about 5000x5000 if not more. It also has selective missions and multiplayer, so don't associate it as the same as the others.

well heck, that's a bit more interesting then your normal generic zombie shooter. are you talking online multiplayer? that'd be awesome if it were.


169.

None

Topic: NG Preloaders not working.

Posted: 06/06/08 10:01 PM

Forum: Flash

upload the .fla somewhere, maybe someone else will see a problem that you didn't see.


170.

None

Topic: Pause???

Posted: 06/06/08 09:59 PM

Forum: Flash

At 6/6/08 09:56 PM, I-smel wrote: if(!_root.PAUSED){
do stuff
}

On EVERYTHING. It might seem like some work, but pausing a game is pretty valuable when you need it.

or one could use the code i just posted. it loops through EVERYTHING on the stage and makes it stop.


171.

None

Topic: Beta Testers Wanted For Zombie Game

Posted: 06/06/08 09:54 PM

Forum: Flash

i'm a pretty brutally honest person. i'll beta test! your game looks pretty nifty, if not a bit derivative of other top-down zombie shooters.


172.

None

Topic: Pause???

Posted: 06/06/08 09:52 PM

Forum: Flash

At 6/6/08 09:11 PM, sherbert2 wrote: Is there a way to pause every movieclip on stage?
for(i in _root) {
this[i].stop();
}

173.

None

Topic: Would You Play this?!

Posted: 06/06/08 09:48 PM

Forum: Flash

At 6/6/08 09:41 PM, dadancinman wrote: Its not THAT bad, is it?

you asked if people would play it, and you got your answer.

no, we will not play it.

yes, it is that bad.

it's not that hard to understand. go make something original, now.


174.

None

Topic: Would You Play this?!

Posted: 06/06/08 09:36 PM

Forum: Flash

At 6/6/08 09:33 PM, dadancinman wrote:
At 6/6/08 09:32 PM, Rammer wrote: no, because it's a stupid copy of the impossible quizzes.

come up with your own idea.
the most part of the questions arent copied off impossible quiz, only like 1...or 2.

it's not the questions. it's the actual concept of the game - a quiz with stupid, random questions and equally stupid, random answers that you have to guess at, only without any creativity or artistic merit.


175.

None

Topic: Do you get this?

Posted: 06/06/08 09:34 PM

Forum: Flash

it's a pretty simple concept. i don't think i've seen it done before, either, so it's also a pretty original one. (:

but i'm sure you'll get a load of morons complaining about how they don't know how to play if you submit this with no instructions.


176.

None

Topic: Would You Play this?!

Posted: 06/06/08 09:32 PM

Forum: Flash

no, because it's a stupid copy of the impossible quizzes.

come up with your own idea.


177.

None

Topic: Oh no! lag!!!

Posted: 06/06/08 09:30 PM

Forum: Flash

getting a better computer resolves lag for the most part.


178.

None

Topic: if statement confused...

Posted: 06/06/08 09:29 PM

Forum: Flash

another adam2510 thread?

bloody hell.


179.

None

Topic: My sidescroller

Posted: 06/06/08 09:27 PM

Forum: Flash

At 6/6/08 09:22 PM, SpamBurger wrote: I added a grunt sound when you attack an enemy. However, it really doesn't seem to "fit" well. Can anyone recommend better "hurt" sounds?

i was thinking more of an impact sound, rather than a verbal cue.

although it'd be pretty kickass if you recorded yourself saying stuff like "BAM," "POW," and "GER-SHMACK"


180.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/06/08 08:27 PM

Forum: Flash

i think jmtb02's just compensating for his quantity of penises.

i bet he only has 2.

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<< < > >>

Viewing 151-180 of 4,313 matches. 1 | 24 | 5 | 6 | 7 | 876144