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Response to: bigCman's Art Thread Posted April 10th, 2013 in Art

Am liking it a lot more with that background than the water/skyline one!! Nice work!

Response to: Little-Eise's Art Thread Posted April 10th, 2013 in Art

Loving the tree sculpture! I like the way it's extending out from the base platform, very cool & inspiring work in this thread!

Response to: using var from timeline in a class. Posted December 1st, 2012 in Game Development

Probably not good practice but have you tried?

MovieClip(root).variablename

Response to: Imaginary Photoshopped Girlfriends Posted December 1st, 2012 in General

These are truly awesome lol.

Response to: Absinthe's Art Posted December 1st, 2012 in Art

It's great to see your progress throughout this thread and your enthusiasm is inspiring...

gonna go do some sketches myself ;-)

Response to: Ask your FruityLoops questions here Posted December 1st, 2012 in Audio

At 10/15/12 02:00 PM, LiquidOoze wrote:
At 10/15/12 01:51 PM, theamazingjamez wrote: Sometimes, when I use FL, the notes snap exactly into place. Sometimes, they slide around. I've noticed that some of my songs work better with either mode. How do i switch modes?
With this little button here.

TIP:Leave it in Cell or Line mode and use the ALT key to slide notes/clips freely whenever you want to add a little offset or tweak something to perfection etc.

Response to: Tuts? Posted December 1st, 2012 in Programming

http://www.gotoandlearn.com/

Great site with loads of useful tutorials!!

Response to: Luckylime's General Art Thread Posted November 28th, 2012 in Art

Some great sketches, ideas and styles in this thread, keep it up!!

Response to: So, I had an idea... Posted November 27th, 2012 in Art

It's a great start, keep going and you will learn a lot along the way. Good luck and never give up!

Response to: Improvement? Yes or No Posted November 27th, 2012 in Art

Prefer the right one, shading has definitely improved but not so keen on the background. Kind of clashes.

Response to: 60 Free Sound FX for your games Posted March 12th, 2012 in Game Development

At 2 days ago, Attila0413 wrote: Very cool stuff, thank you!

You're welcome, Thanks for checking em out and I hope you find a use for them in your projects!

Response to: 60 Free Sound FX Posted March 9th, 2012 in Audio

At 1 hour ago, LiquidOoze wrote:
At 37 minutes ago, Psionic3D wrote: Thanks, now I don't feel like such a dick ;-)
Never said you were a dick.

I know ;-)

it wasn't intended as a dig at you, just a light-hearted comment on my own stupidity!


Hi guys, I recently recorded a load of sound FX for my own projects and decided to share them with you guys!!

There's all sorts in here for example doors, drawers, clicks, car starting, toilet flushing, scissors cutting, sellotape, printer,drive opening, typing, zips, creaks, locks, metal etc.

Hope some of you find em useful:-
CLICK HERE TO CHECK EM OUT!

60 Free Sound FX for your games

Response to: 60 Free Sound FX Posted March 9th, 2012 in Audio

Thanks, now I don't feel like such a dick ;-)

Response to: 60 Free Sound FX Posted March 9th, 2012 in Audio

I noticed that after I posted, apologies...if a MOD could please move this post to the Flash forum?

60 Free Sound FX Posted March 9th, 2012 in Audio

Hi guys, I recently recorded a load of sound FX for my own projects and decided to share them with you guys!!

ThereâEUTMs all sorts in here for example doors, drawers, clicks, car starting, toilet flushing, scissors cutting, sellotape, printer,drive opening, typing, zips, creaks, locks, metal etc.

Hope some of you find em useful:-

CLICK HERE TO CHECK EM OUT!

60 Free Sound FX

Response to: TextCrawl Posted February 11th, 2012 in Game Development

At 13 hours ago, squidly wrote:
At 11 hours ago, Psionic3D wrote: This is really pretty cool, I liked the witty comments and interesting chracters and the simplicity is refreshing...great potential!!

I felt the text that shows when you bash/guard/parry was displayed too quickly, I know the battle needs to be kinda speedy but maybe just leave it on-screen a fraction longer so I can read it ;-)

Keep up the good work!
I actually temporarily sped up the game in the test build as to preserve my own sanity. Sometimes I wish I wasn't using AS2 so I could just dynamically adjust frame-rate.

Yeah, there are some advantages to using AS3 ;-)

I do like the pace, just needs to pause just a little longer on your own attack description! Anyway, all the best and I hope the game does really well!

Response to: TextCrawl Posted February 10th, 2012 in Game Development

This is really pretty cool, I liked the witty comments and interesting chracters and the simplicity is refreshing...great potential!!

I felt the text that shows when you bash/guard/parry was displayed too quickly, I know the battle needs to be kinda speedy but maybe just leave it on-screen a fraction longer so I can read it ;-)

Keep up the good work!

Response to: Global Variables? [AS3] Posted February 9th, 2012 in Game Development

I use MovieClip(root). to get access to variables declared on the main timeline e.g.

MovieClip(root).score ++;

MovieClip(root).highscore = MovieClip(root).score;

This is apparently very bad practice and a little long-winded but I have made several games now and used this throughout without problems, Although I'm using AS3 I still like to do some things AS2 style ;-)

Response to: Spray Paint Art Posted February 6th, 2012 in Art

Some really cool images in this thread, love your spraycan stuff, the spacescapes are awesome!!

Response to: louis' art thread Posted February 6th, 2012 in Art

Some great work here, lots of styles and you're very enthustiastic, Keep it up!

Response to: Photoshop ME! Posted July 31st, 2008 in General

Watch out...

Photoshop ME!

Response to: technoid Posted July 31st, 2008 in Art

Thats a technoid if ever I saw one!!

Response to: I bought a new computer moniter! Posted July 31st, 2008 in General

Stir fry looks good!!

Response to: Rate Me Concept Posted July 31st, 2008 in Art

Maybe keep them as a silhouette mostly?? and only show details (highlights here and there) when close up or when lightning strikes, guns shoot etc...

Response to: Ninja Posted July 31st, 2008 in Art

Look pretty good, lines are a bit scratchy but that may be your style ;-) Keep it up!!

Response to: linking to your site Posted November 30th, 2007 in Game Development

No idea, just had the same problem myself and that tip helped immensely, Many Thanks!!

Response to: Assassin's Creed : Posted November 30th, 2007 in General

its supposed to be out early next year (Feb?) on PC I think..

its pretty cool, but that spoiler in the first post really spoiled it for me...just kidding the game rocks and the graphics/animation are stunning!! ;)

Response to: Best way to cure a hangover? Posted November 30th, 2007 in General

^Agreed, drinking more booze really helps but is not advised unless you're a proffesional!!

I usually drink a load of water/coffee and eat toast/fry-up and go for a bike ride, nothing gets rid of my hangover quicker than riding up bloody hills then blasting down em ;)

Response to: Mushroomboy5's Thread of Art! Posted September 20th, 2007 in Art

Some very interesting characters you got there and like the others have mentioned an interesting style, great for cartoon/games, also the animated wobbly dude is cool ;)