At 7/13/09 01:57 PM, arthurpark wrote:
How would checkpoints help? You only get one life.
lol yeah.....my response to friends who play it for the first time and ask if there is checkpoints has always been "Yeah there's lots of checkpoints....but you only have one life."
And since we're analyzing Lastman reviews in here and i cant reply to reviews (javascript is broken for "reply" link and review voting for me)...
Hard games need to be games where you CAN overcome any challenge the first time, it is just very difficult. With this game, that is not the case.
Oh shit he's read something by Richard Rouse....i'm in for it now!
What you basically do with this game is "change the rules as you go". Which is, simply put, breaking one of the fundamental rules of game design. All enemies and pieces of the environment need to be 100% consistent in their behaviors, no matter how much you want to change it to make it hard. In the very first part of the game, for example, one hedgehog enemy, when it reaches the end of a platform, turns around. While the other falls to the ground beneath it. This is a sign of a poorly designed game...
And he just called SMB a poorly designed game.....guess he forgot that enemies did that in SMB too....or he's never played it.
...as you felt that, in order to make the game more challenging, this one hedgehog would have to fall to the ground. The player, therefore expecting a hedgehog to NOT fall due to the behavior of the one and only previous hedgehog enemy, does not stand a chance in preventing an inevitable death the first time through.
My criticism is entirely meant to be constructive. If you want to make a challenging game, use something like the original Ninja Gaiden (2004 Xbox action game) as a model.
This is where my jaw dropped the first time reading it and then i raged a bit and felt trolled.
I'm going to repeat those word for dramatic effect...
the original Ninja Gaiden (2004 Xbox action game)
...and then i lawl'd because he used Ninja Gaiden as an example of a fair game. I've never played the xbox version but it must be really weaksauce.
That game is immensely hard, but with EVERY challenge, there is a way to overcome it, and a skilled player stands a chance of overcoming every challenge the first time. Making a game difficult in this way is hard, yes, but it is the only way to make a challenging game actually rewarding. You claim to have looked at the classic hardcore platformers as examples, but while your game is hard, the kind of challenge it offers is a completely different one. The only way a player will win is by playing your game over and over and over again, and every player who does that will win. In a sense, that makes this game not even hard, simply demanding.
Hey hands up people who've played this game over 200 times.....you've all won right? Lastman is simply demanding not hard.
You deserve a 5, because what you set out to do was good. However, your philosophy on game design needs work.
Fuck, i'll go read some more Richard Rouse.