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Author Search Results: 'PhantomGames'

We found 14 matches.


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Viewing 1-14 of 14 matches.

1.

None

Topic: Top entries from 07/20/2003!

Posted: 07/21/03 06:03 PM

Forum: P-bot's Postings

It's nice to know that my games are starting to become recognized. Hopefully NG will put me back on the front page and they won't boot me off because its too popular.


2.

None

Topic: FlashMX/Cookie Integration

Posted: 07/01/03 01:03 PM

Forum: Programming

How do you make it so that Flash can record a string to the user's hardrive through cookies, then access them later? I'm doing this for Drag Racer and I'm having some problems, I've got it so that the string is prepared for printing, but it never saves to my harddrive's cookies. I know there is a way to do it, since I've read many tutorials using it, yet they never work. Can anyone post the code to do this?


3.

None

Topic: Drag Racer Car Show

Posted: 06/08/03 02:08 PM

Forum: Clubs & Crews

Post Your Ride Here from drag racer! :
http://www.newgrounds.com/portal/view.php?id=102115

Here's my ride (Nissan Silvia S15):

VQHSBEF22>1'VQHSBEF21>1'VQHSBEF:>1'VQHSBEF9>1'VQHSBEF8>1'VQHSBEF7>1'VQHSBEF
6>1'VQHSBEF5>1'VQHSBEF4>1'VQHSBEF3>1'VQHSBEF2>1'VQHSBEF1>1'efdbmovn>36'gsbn
fbohmf>1'fyibvtu>NVGGMFS&6G3'OPT>2'qbjouovn>2'sjefifjhiu>&3E21'xiffmtj{f>23
'xjoujou>261'ofpodpmtcc>&3E326'ofpodpmthc>&3E326'ofpodpmtsc>&3E326'dbmdpmtc
c>&3E239'dbmdpmthc>&3E239'dbmdpmtsc>&3E239'tqpdpmtcc>1'tqpdpmthc>1'tqpdpmts
c>1'ltdpmtcc>&3E239'ltdpmthc>&3E239'ltdpmtsc>&3E239'sjndpmtcc>&3E67'sjndpmt
hc>&3E67'sjndpmtsc>&3E67'gsbnfdpmtcc>&3E286'gsbnfdpmthc>&3E286'gsbnfdpmtsc>
&3E286'mjhiu>TJMWJB&6GMJHIU&6G2'clju>TJMWJB&6GCLJU&6G3'tlju>TJMWJB&6GTLJU&6
G2'glju>TJMWJB&6GGLJU&6G2'xjoh>CMBOL'xiffmt>XIFFM&6G22'dbsxpsui>37111'dbsXU
>2351'dbsGS>2'dbsDM>2'dbsUR>386'dbsIQ>295'dbsobnf>TJMWJB'qmbzobnf>bebn'qmbz
dbti>334261'


4.

None

Topic: using a joypad in flash

Posted: 06/08/03 01:59 PM

Forum: Flash

actually currently there is a way to use a joystick. FlashStudio Pro (http://multidmedia.com) allows flash projectors to interact with the joystick.

Also in my new game drag racer, i simulate a joystick with the gearshifter. by clicking the mouse on the gearshifter you can move as if it was an actual shifter. its cool and easy to do.


5.

Questioning

Topic: Top entries from 06/07/2003!

Posted: 06/08/03 10:08 AM

Forum: P-bot's Postings

I was just wondering whether or not drag racer made the top 10... If that doesnt make it... I have no clue what is good enough to make it.


6.

None

Topic: Help with RPG

Posted: 03/08/03 12:30 AM

Forum: Programming

I am Interested, check your email for details.


7.

None

Topic: Math Question (geometry)

Posted: 03/08/03 12:21 AM

Forum: Programming

all of you are just overcomplicating things.

to find the angle between two points is the arctan of the dirfference between the y values over the difference between the x values. simple as that. In flash it would be:

angle = Math.atan2(y1-y2,x1-x2);

the result is in RADIANS so in order to convert it into degrees use:

angle = angle * 180/Math.PI;

badda boom badda bing done.


8.

None

Topic: Sample Code

Posted: 01/07/03 08:01 PM

Forum: Programming

Game Programming is VERY mathematical if you haven't fugured that out yet. Check this out, this is the movement program for my enemies in "Space Gunner":

hp = 2;
spd = 17;
pow = 5;
typ = 4;
life = true;

//get random x y values
var j = random(4) + 1;
switch (j) {
case 1 :
//left edge
x = 0;
y = random(601);
break;
case 2 :
//right edge
x = 800;
y = random(601);
break;
case 3 :
//top edge
y = 0;
x = random(801);
break;
case 4 :
//bottom edge
y = 600;
x = random(801);
break;
default :
x = 0;
y = 0;
break;
}

this._x = x;
this._y = y;
//find the angle from point to (400,300)
r = Math.atan2(x-400,y-300);
a = (180/Math.PI)*r + 90;
this._rotation = a;
//find the x y increment
xi = -Math.sin(r);
yi = -Math.cos(r);

count = 0;
function special () {
//agility
count += 1;
agility = Math.sin(count/2) * spd;
ar = Math.atan2(x-400, y-300) + (Math.PI/2);
axi = -Math.sin(ar);
ayi = -Math.cos(ar);
x += agility * axi;
y += agility * ayi;
}

function incr() {
// find the angle from point to (400,300)
r = Math.atan2(x-400, y-300);
a = (180/Math.PI)*r;
this._rotation = -a + 180;
// find the x y increment
xi = -Math.sin(r);
yi = -Math.cos(r);

if (hp<=0) {
this.gotoandplay("exp");
}

d = Math.sqrt((y-300) * (y-300)+(x-400) * (x-400)) - (this._height/2);
if (d <= 50) {
//if (this.hitTest(_root.boundary)) {
_root.hp -= pow;
this.gotoandplay("exp")
}

x += (xi*(spd*10))/18;
y += (yi*(spd*10))/18;

special();

this._x = x;
this._y = y;
}


9.

None

Topic: Which is better?

Posted: 01/07/03 05:30 PM

Forum: Programming

C++ for sure.
its the industry standard, java is for begins and assembly isn't worth it. C++ is what you need to know in order to make today's 3D games.


10.

None

Topic: school

Posted: 01/06/03 03:50 PM

Forum: Flash

Im pissed about going back to school, and yes i have friends... During christmas vacation you can hang out with them alot more then during school, and away from school you can smoke up and drink!

Oh yeah, Weed is now legal in Canada! I'm going to get baked right now! It's great to be canadian.


11.

None

Topic: Can someone plz explain?

Posted: 01/06/03 03:44 PM

Forum: Flash

Frame by Frame is an animation style that is very hard and very time consuming. Is basic terms, its drawing a picture, keyframing it, creating another keyframe and redrawing the picture. Wallace and Gromit are done frame by frame for an example. However, this is very hard to do as the redrawn picture should be exactly alike to the frame before with minor movements, or else the result is very fast or choppy. I wouldn't suggest doing it, but sometimes flash's shape tweens are a bitch and they force you to frame by frame.


12.

None

Topic: Saving Flash Variables to Hardrive!

Posted: 01/06/03 03:34 PM

Forum: Flash

I bought flash studio a while ago, but just recently started working with it. If you make games, BUY THIS NOW! (multidmedia.com) it allows you to save/load to the harddrive and alot more. Including making executables and screen savers. I've tried looking for cracks and warez, but nothing comes up. However, you cannot upload these files to websites and embed them.


13.

None

Topic: Perl

Posted: 01/06/03 03:27 PM

Forum: Programming

i bought CGI/Perl Quickstart guide and its really good. Otherwise check out google, their are tons of good sites on the web with example code and tutorials.


14.

None

Topic: How do i make a preloader?

Posted: 01/06/03 03:24 PM

Forum: Programming

first frame Action Script:

bloaded = getBytesLoaded();
total = getBytesTotal();

second frame Action Script:

bloaded = getBytesLoaded();
percent = int((bloaded/total)*100);

third frame Action Script:

if (bloaded < total) {
gotoAndPlay(2)
}

>> This is your basic preloader. Make a text box on the second frame with var percent and it will output the percent of loaded. You can also use the percent value to make a loadbar, or be lazy and just put "loading..." in the second and thrid frame.


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Viewing 1-14 of 14 matches.