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Author Search Results: 'Paranoia'

We found 9,119 matches.


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Viewing 151-180 of 9,119 matches. 1 | 24 | 5 | 6 | 7 | 8156304

151.

None

Topic: E4 Grand Master Flash Competition

Posted: 08/25/08 12:05 PM

Forum: Flash

I wish I'd seen this earlier :/ I might whip something up in the next couple of weeks. If nothing else it's always good to get a chance to practice some new art and coding.

semi-bump for anyone else who wishes they'd seen it before

152.

None

Topic: About Your Flash License

Posted: 08/25/08 12:00 PM

Forum: Flash

At 8/25/08 11:57 AM, Wolfears2 wrote:
At 8/25/08 11:55 AM, NG-Unit wrote: Actually, other people bumped it before his post. You might wanna look at that before you start accusing.
Look back, he was the first one to bump. Maybe you should look back before accusing people of accusing people of bumping.

Pointless bumps and posts get deleted quite a lot. Everyone be careful about throwing accusations about. Not everyone has the patience to check the date on the second-to-last post in a thread before saying something.


153.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/08 11:35 AM

Forum: Flash

At 8/25/08 11:31 AM, NG-Unit wrote: Mods Disappearing

Yeah, what happened to them? Jmtb was one of my favoritest mods.

Also, anyone notice Kayn is oddly inactive in the lounge and only posts about once a month here? It makes me sad :(

He's been busy in Edinburgh.


154.

None

Topic: Can vCam follow player up and down?

Posted: 08/25/08 10:45 AM

Forum: Flash

Avoid using the vCam for games entirely. It's meant for animators. For inexperienced developers it just leads to buggy code, inefficiency and stops your learning dead in its tracks.

Scrolling methods aren't hard to code. You just need to find the distance (x and y) between the screen's center and the point you want locked on to, and move all scrolling objects by that amount.


155.

None

Topic: Need flash programmer

Posted: 08/25/08 10:41 AM

Forum: Flash

Again - just some advice - your chance of finding a (good) developer will increase exponentially depending on how much of your previous work you show, and how much you can demonstrate your ability to put in yourself. This forum's as good as any for getting great coders and artists, but you need to be able to provide information and examples straight away.


156.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/08 10:36 AM

Forum: Flash

At 8/25/08 09:36 AM, Depredation wrote: Mods

Where have all the mods gone? I mean blackmarketcraig, jmtb02, etc have all dissapeared. I think it's time some new ones were instated, hint hint ;).

Don't got and pull another Lord-Sonx :/

I've not seen BMK for what seems like a year. I'd kinda forgotten about him, but now that you mention it it seems kinda weird how he's just vanished. Maybe he's hanging about the art forum. Anyway NegOne seems to be back to fill his place.

jimbot's been conspicuously posting less too. Maybe work's getting to him. I guess Luis is just a NG kid for life, though :)


157.

None

Topic: Typewriter effect.

Posted: 08/25/08 09:50 AM

Forum: Flash

I think I've got a class for it somewhere...

It's pretty easy to code with string methods, anyway. I'm pretty sure someone's got code for it.


158.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/08 08:55 AM

Forum: Flash

At 8/25/08 08:25 AM, dELtaluca wrote: FUCK YEH, 5 days of drinking smoking and watching bands (well 3 of those 5 days :P ) and Rage... my what a show!

Damn, I should have gone. I completely forgot to get a ticket :/


159.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/08 07:36 AM

Forum: Flash

While the lounge was locked

I object to this topic :/ I'm sure everyone here has a substantial life outside of this thread (or forum).

Radio!

I've discovered the awesomeness of radio while you're working! I'm addicted to BBC's comedy schedule right now. It's great - drawing and animating takes up the visual part of your senses, and the awesomeness of Armando Iannucci takes up the audio part.

Everyone here needs to try to get into radio. I had no idea how much of it was filled with the great comedians you see on TV and thing 'man - this guy needs his own show!'


160.

None

Topic: why does fps lower when exported?!

Posted: 08/24/08 07:24 PM

Forum: Flash

Don't listen to anyone in this thread >.<

Set your main background sound to Stream. That way, Flash will automatically drop frames to keep the sound synched up.


161.

None

Topic: No ad impressions?

Posted: 08/24/08 04:17 PM

Forum: Flash

NGs side of the stats seems to go offline from time to time. They'll probably show up in your daily earnings tomorrow.


162.

None

Topic: Need flash programmer

Posted: 08/24/08 12:36 PM

Forum: Flash

At 8/24/08 12:18 PM, Musician wrote:
At 8/24/08 11:26 AM, Paranoia wrote: You need to post examples of your work if you want people to seriously consider working with you.
I don't see why anyone would care if he's going to pay.

Because people aren't all just concerned about making a great big chunk of money you shallow bastard, and also if he's not demonstrating great drawing or animating skills then it calls into question how much (if anything) he's going to be able to pay.


163.

None

Topic: As 2 Help, Save Highscore On Comp.

Posted: 08/24/08 11:31 AM

Forum: Flash

At 8/23/08 11:19 PM, UberCream wrote:
At 8/23/08 04:04 PM, Paranoia wrote:
At 8/22/08 02:58 PM, UberCream wrote: I tried using the save/load feature page on AS Main, but I can't get it to work.
Then you're doing it wrong :/
Please try actually helping.......

That's the best you can hope for given that all you've said is 'it doesn't work'. We're not psychic.


164.

None

Topic: Need flash programmer

Posted: 08/24/08 11:26 AM

Forum: Flash

You need to post examples of your work if you want people to seriously consider working with you. Also, if you're advertising pay then you should give a rough idea of how much.


165.

None

Topic: EventListeners problem

Posted: 08/24/08 05:42 AM

Forum: Flash

Just use a variable to check whether the mouse is down:

import flash.events.Event;
import flash.events.MouseEvent;

var mouseDown:Boolean = false;
var speed:Number = 0;

stage.addEventListener(MouseEvent.MOUSE_DOWN, mD);
stage.addEventListener(MouseEvent.MOUSE_UP, mU);
addEventListener(Event.ENTER_FRAME, oEF);

function mD(e:MouseEvent):void{
mouseDown = true;
};
function mUf(e:MouseEvent):void{
mouseDown = false;
};
function oEF(e:Event):void{
if(mouseDown){
speed += .2;
}
else{
speed -= .2;
};
};


166.

None

Topic: Pivot Collab 3

Posted: 08/24/08 05:38 AM

Forum: Flash

As much as I hate to agree with Rusty, a Flash forum isn't really the place to organise a collab which is constructed from .gifs. Most people here will be using Flash for their animation, since it's vastly superior to whatever your pivotty thing is.

Why can't you make this collab in Flash, anyway?


167.

None

Topic: What should be the collab rules

Posted: 08/23/08 06:48 PM

Forum: Flash

At 8/23/08 06:31 PM, Toast wrote: the theme is about having buttsecks with the regs in luis's garage, while inglor is watching. i think it could excel from the other collabs because it deeply touches the emotions of the viewers as inglor watches the regs being raped.

Dude, that has to be done! It has to happen!


168.

None

Topic: multiple key press issues

Posted: 08/23/08 04:22 PM

Forum: Flash

II think it's more of a problem with Windows than with Flash. There's not much you can do other than avoid combinations of more than two keys (excluding CTRL and ALT, possibly).


169.

None

Topic: Declaring a function inside mc

Posted: 08/23/08 04:20 PM

Forum: Flash

Easy enough:

button.ham = function():void{
blah;
};
button.onPress = function():void{
this.ham();
};

Or you could just define the function on the button's parent:

function ham():void{
blah;
};
button.onPress = function():void{
ham();
};


170.

None

Topic: Declaring a function inside mc

Posted: 08/23/08 04:05 PM

Forum: Flash

Wait what?

Can you clarify what you mean? Also, AS2 or AS3?


171.

None

Topic: As 2 Help, Save Highscore On Comp.

Posted: 08/23/08 04:04 PM

Forum: Flash

At 8/22/08 02:58 PM, UberCream wrote: I tried using the save/load feature page on AS Main, but I can't get it to work.

Then you're doing it wrong :/


172.

None

Topic: AS3 Help with collision detection

Posted: 08/23/08 04:03 PM

Forum: Flash

Just do whatever Gust says :/


173.

None

Topic: AS3 Help with collision detection

Posted: 08/23/08 02:40 PM

Forum: Flash

At 8/23/08 02:34 PM, ImageWizard wrote: No, you declared a global variable and then you changed it's value in a function.

No, he declared a variable of the object the function was in and then assigned a value to it in a function.

If he'd declared the value inside the function:

function f():void{
var foo:Number = 5;
};

The variable wouldn't exist outside of the function being called. Since he declared it outside, though, the variable can be accessed anywhere on or via the object he's coding for.


174.

None

Topic: Coder required: multiplayer game

Posted: 08/23/08 02:37 PM

Forum: Flash

As much as I'd hate to trip you up, you should still post some animation samples for anyone here who doesn't recognise you :)


175.

None

Topic: Timesplitters!

Posted: 08/23/08 01:25 PM

Forum: Flash

At 8/23/08 01:13 PM, NegativeONE wrote: Still, the idea of the evil race existing outside of space and time attempting to destroy the world by altering crucial moment's in history is fairly unique to the game, and would probably not be able to slip under the 'Inspired by' Umbrella.

Hehe, I'm pretty sure that's the concept behind the Caverns of Time in WoW - at any rate, I don't think that copyright laws apply to general plot themes (Asylum springs to mind).

It's something to discuss with sponsors, at any rate.


176.

None

Topic: so i maed a flashgame rit?

Posted: 08/23/08 01:07 PM

Forum: Flash

Duid, that gaim was liek the bestesteset thing EVER! U shud get it sponsered by Metal Gear Solids!


177.

None

Topic: I have a platform engine that...

Posted: 08/23/08 12:59 PM

Forum: Flash

I've got an engine for it two :) It's not refined for actual use, but it's still a sexily elegant way of doing it. Let's see if I can dig it up...


178.

None

Topic: Can't do both...?

Posted: 08/23/08 12:56 PM

Forum: Flash

At 8/23/08 12:55 PM, Paranoia wrote: guy.x -= Math.floor(dx / smoothing);

Should be a + there and everywhere below it :/


179.

None

Topic: Can't do both...?

Posted: 08/23/08 12:55 PM

Forum: Flash

At 8/23/08 12:49 PM, Foshizz wrote: I have one more question. How can I use a v-cam for a game? Is that even possible? Lol.

It's possible, but it's a really bad idea. Just code your own scrolling method.

All you need to do is find the distance between the character and the screen center, and move everything to by that amount (or a fraction of it):

function updateScroll():void{
trace("This is JUST a self-explanatory example - work out a better way of doing it!");
var dx:Number = 275 - guy.x;
var dy:Number = 200 - guy.y;
var smoothing:Number = 8;

guy.x -= Math.floor(dx / smoothing);
guy.y -= Math.floor(dy / smoothing);
terrain.x -= Math.floor(dx / smoothing);
terrain.y -= Math.floor(dy / smoothing);
}


180.

None

Topic: Timesplitters!

Posted: 08/23/08 12:50 PM

Forum: Flash

At 8/23/08 12:48 PM, NegativeONE wrote: I've always thought about making some kind of Timeplitters tribute - probably a rail shooter - but not being able to get it sponsored is kind of a downer.

I dunno - you could always strip out all copyrighted references and shizzle and have "Inspired by Timesplitters" underneath the title.


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Viewing 151-180 of 9,119 matches. 1 | 24 | 5 | 6 | 7 | 8156304