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Author Search Results: 'Paranoia'

We found 9,115 matches.


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Viewing 61-90 of 9,115 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7155304

61.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/19/08 06:46 PM

Forum: Flash

At 9/18/08 03:58 PM, Paranoia wrote: The MGS collab

What was all that about? :P

This is what all that was about!

I've just been out for a bit celebrating my best friend going to uni tomorrow :( Someone cheer me up.


62.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/19/08 12:57 PM

Forum: Flash

At 9/19/08 12:54 PM, tommattox wrote:
At 9/19/08 12:35 PM, Paranoia wrote: Any other UK regs been baffled by this ad?

I can't find any relation to the UK subsidiary of Wal-Mart
What I'm trying to say is what the heck :)

I think they just failed to Google the name first :/

If it was me I'd be terrified of accidentally giving my site a name that was racist in Canadian slang or something. Didn't BoM end up doing something like that?


63.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/19/08 12:35 PM

Forum: Flash

Any other UK regs been baffled by this ad?

I can't find any relation to the UK subsidiary of Wal-Mart

The Flash 'Reg' Lounge


64.

None

Topic: What exactly is a parameter?

Posted: 09/19/08 12:25 PM

Forum: Flash

If you want a quick summary, parameters are basically the bits of information you feed into a function or component:

Math.pow(2, 3); // parameters are two and three, indicating the number and the power to put it to


65.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/19/08 07:38 AM

Forum: Flash

At 9/18/08 04:15 PM, Kirk-Cocaine wrote: Today it decided that myFunction = function(){ was no longer acceptable, and started adding semi-colons to the ends of lines. It was worked all this week and all last week so I had to spend like 5 mins changing everything to function myFunction (){ Granted it may be a better way to work, but why did it start being a bitch about it out of no where?

It's not necessarily a better way to work - they're two completely different ways of declaring functions. Declaring them as variables means they're dynamic, so you can overwrite it whenever you need to without throwing up a compile error:

var myFunction:Function = function():void{};

myFunction = function():void{
blah;
};

Obviously it's not quite as idiot-proof and clean as declaring methods the old fashioned way, but it's a perfectly valid way of managing stuff, especially if you're passing the function as a parameter or something.


66.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/18/08 03:58 PM

Forum: Flash

The MGS collab

What was all that about? :P


67.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/18/08 03:28 PM

Forum: Flash

At 9/18/08 02:51 PM, Kirk-Cocaine wrote: Quirks

I always put loads of traces in my code, to ensure everything's working. But I never trace anything sensible, so my output box normally looks like this

Meh, my trace box usually just consists of 'teh lolz' and 'blah'.

The only thing is, really annoying problems tha I've been stuck on for ages usually just turn my trace box into a great big pile of expletives...

trace("OH FOR FUCKS SAKE");
trace("WORK YOU MOTHERFUCKING PIECE OF SHIT");
trace("CUNTMELONS!");

I have anger management issues with technology which don't seem to crop up at any other point in life :/


68.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/18/08 01:30 PM

Forum: Flash

At 9/18/08 12:49 PM, Luis wrote:
At 9/18/08 12:33 PM, citricsquid wrote:
At 9/18/08 11:31 AM, Luis wrote:
IM SORRY TO ALL ENGLISH USERS READING THIS. I FUCKING GET TACO/BEANER JOKES ENDLESSLY I FEEL YOUR PAIN
Espicially because you're mexican!

Lame as fuck.
back to flash-related matters....

I always label my folders alphabetically, like A_GUIStuff, B_Backgrounds, C_Effects, e.t.c, and imported stuff starts at the end of the alphabet, like Z_Bitmaps, Y_Music, X,_SoundEffects...

It's a bit weird, but it keeps everything in order.


69.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/18/08 07:08 AM

Forum: Flash

At 9/18/08 06:22 AM, Toast wrote: would it make me sound more manly if i said i drink beer every time i wanna do something in flash?

Nah, it'd make you sound more like an alcoholic.


70.

None

Topic: Actionscript - adding date

Posted: 09/17/08 02:28 PM

Forum: Flash

Yeah, you can pass the UTC time for the current date into the constructo of the new date object, and specify a number of milliseconds to offset it by:

var currentDate:Date = new Date();
var milliSecs:Number = 1000 * 60 * 60 * 24 * 7; // number of milliseconds in a week
var nextWeeksDate:Date = new Date(currentDate.getTime() + milliSecs);


71.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/17/08 02:20 PM

Forum: Flash

At 9/17/08 01:23 PM, ArthurGhostly wrote: But what does the 'be there' thing entail?
Are you just going to get an exclusive viewing of a press conference or something?
Because I can't imagine the guys from Adobe being particularly entertaining public speakers.

I'd imagine them being pretty good at it. Big companies with lots of money can afford decent speakers.

If only they could afford fair pricing outside of the states :/

At 9/17/08 09:48 AM, KaynSlamdyke wrote:
At 9/17/08 09:17 AM, patu1 wrote: Flaming new'bs is stupid..
My first post is probobly unreadble...
Start as you mean to go on I guess...

:)


72.

None

Topic: Flash Ideas

Posted: 09/17/08 08:49 AM

Forum: Flash

You should follow your own ideas. You're not going to get very far if you have to ask for them :/ Just wait for one to come to you - try watching some other Flash or films or something.

Also, preloaders.


73.

None

Topic: k Im a noobie when it come to flash

Posted: 09/16/08 05:59 PM

Forum: Flash

There's a link right above this topic.


74.

None

Topic: bitmap or vector?

Posted: 09/16/08 05:56 PM

Forum: Flash

At 9/16/08 05:52 PM, liaaaam wrote:
At 9/16/08 05:48 PM, Paranoia wrote: From personal experience, you need to be careful when caching vectors at bitmaps since a lot of stuff can cause Flash to draw them as vectors. You'll end up with more lag if you're drawing stuff as a vector, to a bitmap, and then displaying the bitmap, every frame.
Yeah, everything except moving them (_x and _y alterations) will make the flash redraw the vector, then cache as bitmap, I think.

Even that seems to make stuff go slower than as vectors occasionally, especially with bigger stuff, and I'm not sure why :/ Yeah, exporting it in an external program is probably the safest way of managing it.


75.

None

Topic: Is AS2 Physics engine possible???

Posted: 09/16/08 05:53 PM

Forum: Flash

At 9/16/08 05:47 PM, Toast wrote: no you can't. AS2 is only for buttons and gotoAndStop()'s.

Drawing attention to the obvious sarcasm here, incase anyone missed it :/

You can make pretty much any basic engine in AS2 that you can in AS3, just slower and less efficiently. Most of the stuff you need AS3 for is more complicated shizzle like computing sound spectra and advanced bitmap tomfoolery.


76.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/16/08 05:50 PM

Forum: Flash

At 9/16/08 04:54 PM, liaaaam wrote: It was amazing, 9/10. Seth Rogen is now one of my favourite film guys. It was full of cliches, but done wrong, like they wanted to spoof but without making it a spoof movie. Absolutely brilliant.

I like the little stuff, like where he jumps on that guy near the end, doesn't completely miss but ends up catching him with his leg. It's stuff like that which makes it look like reality instead of spoof or cliche :P

It also has the best fight scene ever when they go to see that Red guy :)


77.

None

Topic: bitmap or vector?

Posted: 09/16/08 05:48 PM

Forum: Flash

At 9/16/08 05:32 PM, liaaaam wrote: Yeah, always use bitmaps as backgrounds. With vectors it literally redraws it every frame, whereas bitmaps aren't.

From personal experience, you need to be careful when caching vectors at bitmaps since a lot of stuff can cause Flash to draw them as vectors. You'll end up with more lag if you're drawing stuff as a vector, to a bitmap, and then displaying the bitmap, every frame.


78.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/16/08 04:26 PM

Forum: Flash

At 9/16/08 09:16 AM, liaaaam wrote:
At 9/16/08 08:47 AM, Paranoia wrote: What the hell is that in reference to?
We kinda let slip the main character dies, but that does NOT ruin the movie. At all.

It does a little... Still, it's not the kid of film where anyone really wins. It's too nihilistic for that. Everyone loses.

Off to see Pineapple Express today, whoop.

Me too! Just saw it a couple of hours ago. Awesome film. It's hard to describe, since most of the humour comes from the way the characters interact, but it's a brilliantly funny film.


79.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/16/08 08:47 AM

Forum: Flash

At 9/16/08 08:19 AM, patu1 wrote: no country for old men
you fuckers can't you simply put "spoiler" before you ruin the movie ????

What the hell is that in reference to?

Best film ever, btw.


80.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/15/08 09:50 AM

Forum: Flash

At 9/15/08 09:10 AM, CybexALT wrote:
At 9/15/08 07:38 AM, xTOXICxEMPIRE wrote: But yeah, I know what you mean about potential. I always have absolutely epic game ideas in my head, make a menu, do all the storyboarding, plan it out etc, get to the coding and I either can't find any decent tutorials or can't be fucked.
Sounds like you're doing backwards to be honest. You shouldn't come up with an amazing game idea, and then learn how to script it, otherwise you'll get no where. You should read tutorials first. Read all of them, even if they wont help in a game you've planned. Then once you know how to actionscript, you will know what games you will be able to make, and so won't have the problem of coming up with an amazing idea and then find out you can't do it half way through. So basically learn actionscript, then make a game rather than trying to do it at the same time.

Nah, that's the backwards way of doing it.

You're not going to learn how to code properly by just reading a load of random tutorials. You'll put yourself to sleep.

Get a clear idea of what you want, then scour the interweb and work out the best possible way of doing it. Dive in right at the deep end and try to make something you want to make. Chances are the finished product will look nowhere near as good as it did inside your head, but don't underestimate the value of all of that practice. You'll have learned valuable lessons that you can carry on to your next project.

Also, be prepared to rescript your first engine from scratch several times. You won't have any decent ideas for structuring it before you've actually tried to code before, so you'll probably end up having to redo it several times as you learn more and more stuff, with each iteration looking exponentially tidier and more efficient than the one before it.


81.

None

Topic: AS2 Coding help

Posted: 09/15/08 08:55 AM

Forum: Flash

At 9/14/08 06:16 AM, colintso wrote: if ((score == 10000)&&(level = 1)) {

That seems awfully precise :/ Are you sure you don't need a greater than or equal to comparison?

if((score >= 10000) && level >= 1))


82.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/14/08 08:15 AM

Forum: Flash

At 9/14/08 07:36 AM, Scuzzfest wrote: On the other hand I also for the lulz saw disaster movie out of boredom. I went in trying to be against the majority. 'I'm going to watch disaster movie and I'm sure as hell going to try and enjoy it' But sometimes the majority can be right. IT IS LITERALLY THE WORST MOVIE I HAVE EVER SEEN! It doesn't parody, It literally takes jokes form other films and uses them in their film. And it was in production when most of the films where only anounced as trailers, God just go and watch it to say "I SAT THROUGH DISASTER MOVIE AND LIVED!"

By definition, a parody is just something that mimics and slightly alters something else. It doesn't necessarily have to say anything satirical. It's just that almost nobody is lazy enough to parody something without a humorous purpose and expect anyone to find value in it :/


83.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/13/08 05:42 PM

Forum: Flash

At 9/13/08 05:37 PM, Coaly wrote:
At 9/13/08 04:15 PM, patu1 wrote: inglor
i heard that he'ss got a job and a family now, so he doesn't have time to come here =[
Inglor has had a job... and a family... for a long time now...............

So does Denvish, and he still...

...wait...


84.

None

Topic: help

Posted: 09/13/08 06:14 AM

Forum: Flash

You can look through a few points o the line of sight to see if any of them intersect with the wall. It's not perfect, but so long as your wall's thick enough and you add some kind of distance limiter to reduce lag it should work well enough.


85.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/13/08 06:11 AM

Forum: Flash

At 9/12/08 09:18 PM, Kirk-Cocaine wrote: New Look Facebook...

...sucks.

Is it supposed to look like someone's vomited on a page, or is mine just bugged?

Seriously. I tried it in IE but it looks exactly the same. Why the hell are status updates in big, shouty letters? As if the concept wasn't egoistical enough to begin with...


86.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/12/08 11:40 AM

Forum: Flash

What the hell? You guys post way too much. There've been like six pages overnight.

Hue test thingy

Horribly hungover me gets a 7.

The Flash 'Reg' Lounge


87.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/12/08 11:40 AM

Forum: Flash

What the hell? You guys post way too much. There've been like six pages overnight.

Hue test thingy

Horribly hungover me gets a 7.

The Flash 'Reg' Lounge


88.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/11/08 01:32 PM

Forum: Flash

At 9/11/08 01:15 PM, BoMToons wrote: Collab Splits
It's hard to be fair when coders don't understand what goes into good art, and artists don't understand what goes into good code...and neither can be judged strictly by hours because often, the better you are in both fields, the less time it takes to make something awesome.

I'd go with the 'a game's worth of coding' = 'a game's worth of drawing' rule myself. When I'm multitasking, I usually spend a fair bit more time drawing than coding, but the coding is pretty intensive, full-concentration work, whereas drawing and animating (especially fbf 'tweening and shading) can be handled alongside some TV or a radio show, so I'd say it more or less evens out. Also, I'm a slow drawer to begin with.


89.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/11/08 12:50 PM

Forum: Flash

At 9/11/08 12:46 PM, liaaaam wrote:
At 9/11/08 12:44 PM, Paranoia wrote: I don't even get how it's possible :/ Surely the anti-double post system is designed to stop this exact kind of glitch...
HOW ARE YOU HACKING THE SYSTEM YOU BASTARD

The only thing I can guess is that Firefox is managing to send two or three posts all at once before the system has a chance to register my last post :/

In theory someone could get something to post hundreds of times in one batch. Before they got their account deleted.


90.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/11/08 12:44 PM

Forum: Flash

At 9/11/08 10:46 AM, Toast wrote: Paranoia
Again with the identical double posts so u can get to 10k faster? Seriously, I thought you've matured.

I don't even get how it's possible :/ Surely the anti-double post system is designed to stop this exact kind of glitch...


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