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Author Search Results: 'Paranoia'

We found 8,779 matches.


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Viewing 1-30 of 8,779 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7150293

1.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/25/08 05:38 PM

Forum: Flash

At 7/25/08 05:32 PM, Resolution wrote:
... Anywho, I'm probably off to see The Dark Knight this evening. :D
Lucky, I want to see that film soon, you know it's rated first... of ALL TIME on IMDB currently!

So was Snakes on a Plane at one point...

You can't beat No Country for Old Men. I just loved that film so much :P


2.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/25/08 05:30 PM

Forum: Flash

At 7/25/08 05:27 PM, DarkMana wrote: ... Anywho, I'm probably off to see The Dark Knight this evening. :D

Nobody spoil it for me >.< I'm going to see it on Tuesday, so expect an angry rant then.


3.

None

Topic: I want to loop music!

Posted: 07/25/08 04:57 PM

Forum: Flash

The easiest way is to slap it on the main timeline as an event and set it to 'loop'.

To stop it, you'll have to call SoundMixer.stopAll();, though.


4.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/25/08 02:15 PM

Forum: Flash

I had an alt called Prod... something or other. I was gonna use it to submit my Inglor Day things, but I ended up using my main instead.

Not sure what happened to Prod...


5.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/24/08 08:14 PM

Forum: Flash

At 7/24/08 08:07 PM, Kirk-Cocaine wrote:
At 7/24/08 07:50 PM, Paranoia wrote: It's a pretty impressive amount of effort to go to just to be an asshole, all the same.
It's actually sad that these people have nothing better to do with their lives than try to create some e-drama. These people really need to get outside more.

Hear here.

On the plus side, it's an argument in favour of massive relaxing of underage drinking laws.


6.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/24/08 07:50 PM

Forum: Flash

At 7/24/08 07:17 PM, zrb wrote:
At 7/24/08 07:12 PM, patu1 wrote: like wtf ?
Its a virus.

Yeah, I got one a few days ago too. We've been here before with fake .swf decompilers. I wasn't gullible enough to actually download anything, but come on.

It's a pretty impressive amount of effort to go to just to be an asshole, all the same.


7.

None

Topic: removemovieclip

Posted: 07/24/08 06:43 PM

Forum: Flash

At 7/24/08 05:59 PM, UnknownFury wrote:
At 7/24/08 05:56 PM, zrb wrote:
At 7/24/08 05:51 PM, UnknownFury wrote: har this is funny. If you haven't dynamically created a movieclip you have to give it a depth before you can remove it:
Doesn't already have a depth if its on the stage ?
Well, yes. But you just have to do it ;)

Clips attached before runtime have negative depths by default (otherwise they'd get mixed up with dynamically attached stuff).

You're only supposed to remove dynamically attached objects, but you can trick Flash into thinking that something is dynamically attached by moving it to a positive depth (hence the depth moving).

Why is this thread so long? It's a really simple problem and I've seen like two posts which are actually helpful.


8.

None

Topic: Wierd ass glitch/error in flash??

Posted: 07/24/08 03:49 PM

Forum: Flash

At 7/24/08 03:47 PM, ActionSick wrote:
At 7/24/08 03:36 PM, gankro wrote: you just need to subtract 90 from the mc's angle (only in the equation, not physically).
and how exactly would i do that?

...How would you subtract 90 from a number?

(value - 90)

You shouldn't have to do that, though. You're probably mixing sin and cos somewhere.


9.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/24/08 03:23 PM

Forum: Flash

At 7/24/08 02:31 PM, SpamBurger wrote: We should have a NG Ashkinsripturs Collab 2 (first one here). Who agrees?

ASHKINSKRIPT THREE POINT OH

Seriously though, we should make an effort for it. Not to the extent of actually learning to draw - maybe just something like the massively underrated MGS Funnies collab.


10.

None

Topic: Movie Clips > Symbols ?

Posted: 07/24/08 12:44 PM

Forum: Flash

MovieClips can be screwed around with by script - Graphics have all of their stuff sussed out before runtime.

MovieClips also have their own independant timelines, so they'll keep playing when you stop the main timeline, whereas Graphics have their current frames determined by where you are on their parent's timeline.


11.

None

Topic: Hit tests with the mouse?

Posted: 07/24/08 11:09 AM

Forum: Flash

At 7/24/08 09:50 AM, UnknownFury wrote:
At 7/24/08 09:16 AM, Paranoia wrote:
At 7/24/08 09:04 AM, UnknownFury wrote: while(button.hitTest(_root._xmouse, _root._ymouse, true){
// random location script
}
That'll just crash Flash.
I stuck this into flash:

onClipEvent(enterFrame){
while(this.hitTest(_root._xmouse, _root._ymouse, true)){
this._x = Math.random()*550+0;
this._y = Math.random()*400+0;
}
}

And it didn't crash. Why would it?

It should crash when you move the mouse over the object :s Flash doesn't update graphics until the next frame (otherwise you'd end up with ridiculously laggy code every time you changed a clip's position mid-code),


12.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/24/08 10:01 AM

Forum: Flash

At 7/24/08 09:54 AM, UnknownFury wrote:
At 7/24/08 09:48 AM, MrMacro wrote:
At 7/24/08 04:29 AM, Thomas wrote: Except for some reason after the redesign my level went up.
Really? My level went down. weird.
It wouldn't have gone down. Everyones levels went up. Before the redesign there were 30 levels now there are 60.

Yeah, even Luis got caught in it :P


13.

None

Topic: Hit tests with the mouse?

Posted: 07/24/08 09:16 AM

Forum: Flash

At 7/24/08 09:04 AM, UnknownFury wrote: while(button.hitTest(_root._xmouse, _root._ymouse, true){
// random location script
}

That'll just crash Flash.

There's no way to do it using the normal hitTest, since it uses an object's graphics, and those aren't updated untill the next frame after script is done excecuting.

You'll need to use a geometric method of collision detection, since properties can be updated during execution. e.g, for a circular button:

do{
  x = Math.random() * blah;
  y = Math.random() * blah;
  dx = x - mouseX;
  dy = y - mouseY;
  rad = width / 2;
}
while(dx * dx + dy * dy < rad * rad);

14.

None

Topic: Hmm... As3 Problem.

Posted: 07/24/08 05:35 AM

Forum: Flash

At 7/24/08 05:29 AM, Deadclever23 wrote:
At 7/24/08 04:21 AM, GustTheASGuy wrote: That's legal in AS3, but the problem is he never defines the 'obese' field.

Come sit in the room more, I'm reading stuff on MVC.
How do you mean obese really is just the inside mc it should be fine shouldn't it?

You might have problems accessing obese normally, since it's not strictly defined. This should only be a problem if you're attaching the clip during runtime.

If you want to access it, try treating it as a dynamic variable and use this:

this.obese.play();

15.

None

Topic: i cant see!!!

Posted: 07/23/08 01:33 PM

Forum: Flash

Please don't respond unless you know what you're talking about >.<

Flash has a maximum to how much it can extend the drawing area. Any more and graphics start to get weird bugs and stuff.

Just have smaller levels. There really isn't any other solution.


16.

None

Topic: Ten tips for developers

Posted: 07/23/08 11:50 AM

Forum: Flash

At 7/23/08 06:12 AM, Toast wrote: Also I noticed you mentioned that sometimes it's good to switch the radio or TV on while doing boring flash work to keep you away from being too bored and stop flash. However you also said that sometimes it's best to keep all distractions away.. and the problem with AS is that most of the time it's very boring but it would still be catastrophic to allow yourself to be distracted.

I never found the scripting side to be that boring :P Maybe if you're doing something that you've done hundreds of times before, but that's what re-usable classes are for.


17.

None

Topic: Detecting angle?

Posted: 07/23/08 05:36 AM

Forum: Flash

If you know how to detect the mouse angle, why can't you just use that for a MC angle?

:s


18.

None

Topic: Ten tips for developers

Posted: 07/23/08 05:34 AM

Forum: Flash

At 7/22/08 08:29 PM, KJDunwoody wrote: Though what I find very helpful while doing boring stuff on flash is listening to your MP3 Player.
It cures the boredom as your listening to music and I'd really recommend it so add that to your list. :3

I only had about six characters left, though :(


19.

None

Topic: Ten tips for developers

Posted: 07/22/08 07:28 PM

Forum: Flash

Hey, I thought I'd put together a few points for people who are either getting started, or continuing with, making stuff with Flash. You know, just for the hell of it.

This is a highly personal and probably unfair set of points, and geared more towards people who are into making games (but it can probably apply to plenty more). If you've got a few points which you don't see, or you massively disagree with anything, feel free to add something on.

One:
Know your limits

Yup, if you've been developing for a while (or had any sort of childhood), you've probably got at least one idea for some great big epic RPG adventure platformer shooter thingy with a huge world and even more things to do in it. The same goes with animations.

Now, I'm not saying that you should give up your dreams or anything, but you should at least be prepared to prune them somewhat. If there's one thing worse than your motivation giving up slap bang in the middle of an epic project, it's Flash giving up. Not to mention that you'll probably be making stuff to a much higher quality if you know that you've not got a marathon ahead of you. Try to keep your ideas from getting too big for you to manage.

Two:
Don't be a quitter!

Some people will tell you that you should give up ideas that you're not sure about, but you should be careful with that attitude. Believe it or not - getting stuff finished is a habit that you need to get into. Even if the project isn't shaping up to be quite as epic as you'd first imagined, or the image inside your head is starting to get dragged down by the cold, unforgiving reality outside, you're still going to benefit from getting it done. If nothing else, you'll learn a few new things about development, and you'll find yourself far more able to complete future projects.

Obviously there's a point at which this stops working. If you've suddenly lost every trace of passion you had for your project, and you don't even care about seeing the finished product any more, or if the amount of time you'd have to invest to get it done is so massive that it's simply not worth it, don't feel too bad about investing your effort into something shiny and new. Just don't make a habit of it.

Three:
Distract yourself during grunt work

At some point or other, you'll come to do something which doesn't really require your full attention. Drawing the in-betweeny bits in FBF, making generic scenery or surfaces, and shading would be a few examples.

In cases like this, having something on TV or the radio can really keep your motivation up. Don't make it so invasive that you end up ballsing whatever you're doing up, but try to keep your mind from getting bored with anything.

The best candidates that I've found for this are:

- Old episodes of 'So Who's Line is it Anyway?'
- BBC News 24
- Documentaries on various uninteresting subjects
- Old sitcom DVDs (especially with commentaries)

Four:
Focus yourself during intensive work

A lot of development requires your full attention, so mute the TV, turn off any loud music and focus!

Generally, this is the more in-depth coding, or drawing animation which requires a certain level of thought (especially in the planning stage). Keep yourself on the ball when you're doing anything like this.

Five:
Don't be afraid to learn new things

Yup, you're a developer. There are also a lot of people better than you. You can save yourself a lot of trial and error if you take the advice and learn from the mistakes of people who've gone before you. Luis, for example, has a fair number of tutorials on his YouTube channel.

Now, there's a fine line between inspiration and imitation. Try to see as many different ways of doing something as you can, and at the same time develop your own style. That is something I can't help you much more with.

Six:
Harness your own ego

You may or may not have come up to a point somewhere in your development where you end up thinking along the lines of: "Wow! This is the best thing anyone's ever made! This is going to change the Flash scene forever!"

Such an attitude isn't necessarily a bad thing. It'll motivate you to get your project finished, carry you though hard times, and force you to focus yourself to live up to your own expectations.

Just try to abandon it when you actually finish your project - chances are the rest of the world won't agree, and it's easy to get depressed if your Flash doesn't perform as well as you'd like it to. If you can transfer your enthusiasm to a new project, go for it!

Seven:
God is in the details

While the overall look and feel of a project is what'll carry it most of the way, sometimes it's those tiny additions which will really carry it to the next level. Maybe you can add a few small animals running about, or some low-level shading. Maybe you'll just ensure that your game engine is responsive and bug-free up to the level of borderline OCD. One way or another, tiny, noticeable things can make all the difference when you're trying to stand out against every other submission out there.

Eight:
Do all the little extra bits first

Sounds, preloaders, menus, easter-eggs - you may think that you can put them off untill the rest of the project is complete, but it's a good idea to get them done while your creative energy has all of its momentum.

Generally, the closer you get to finishing a project, the more you'll want to just see it out there, and so the more likely you'll be to cut corners and perhaps not include everything that you could. So, if there are any minor sound effects, bonuses or introductions that you've not finished, try to get them done before you can start to think about releasing your project.

Nine:
Step away from the computer

Once you've finished a project, the only thing on your mind will be getting it out there as soon as possible. Screw testing, or extra features - you want people to see your work ASAP!

This is a good time to get your mind as far away from Flash as you can. Getting really, really drunk seems to be a pretty good way. Just keeping your internet switched off can work wonders as well. Once you know you're not going to upload anything if you don't watch yourself, think about showing it to a few friends or beta testers. Never, ever fall into the trap of thinking you've completely finished a project just because you can play it all the way through once or twice - chances are you've missed at least thirty seperate bugs or graphical glitches.

Ten:
Don't get distracted

Especially when you've got a permanent internet connection, it's easy to drift away from Flash. Checking your e-mails or site traffic, browsing forums or playing online games, not to mention that all-time favourite, are a few ways of procrastinating.

Now, procrastination can be harnessed to positive effect. Getting away from your computer for breaks every now and then is really recommended for your physical and mental health, and if your desire to avoid working can be turned to cleaning up somewhere, or getting a bit of fresh air, then so much the better.

The real killers are the distractions that come at you from your computer screen. Games, websites, pages, more websites, more games... Before you know it, you've spent five hours watching all the Webisodes of 'Have I Got News For You?', and it's past midnight.

Procrastination is a bugger to kill. Try writing out - yup, actually write it out - a schedule to stick to, allowing a fair bit of time for breaks an relaxation. Lock up your USB dongle until you trust yourself with the internet again. And whatever you do, don't spend the best part of an hour writing out a pointless list of ten points.

kthx

- Eddy


20.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/22/08 06:27 PM

Forum: Flash

At 7/22/08 06:21 PM, jmtb02 wrote: Adobe CS3.3
If they are selling a version CS 3.3 software, why don't they upgrade the software before they ship it to you on the DVD?

Businesses are weird.

I've still yet to understand why Flash is so much more expensive in the UK than the US, bearing in mind that it's a piece of software, and all spellings and such are still completely Americanised (not that a find and replace operation should cost that much...)


21.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/22/08 05:11 PM

Forum: Flash

At 7/22/08 05:01 PM, adman1993 wrote: What happens if they mess up and they go orange?

Wait, what?


22.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/22/08 02:56 PM

Forum: Flash

My old school's in the news again!

It's a bit of an improvement on the last time, when the Sixth Form head shagged a pupil.


23.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/22/08 06:43 AM

Forum: Flash

At 7/21/08 10:24 PM, El-Presidente wrote:
At 7/21/08 10:21 PM, zrb wrote: Username filters ? Nah of course not, this is Newgrounds.
Are you kidding me?
But yeah, you're clearly right, since Faggot and N*gger aren't there either, and racist shitholes definitely would have called those already.

Yeah, I'm surprised that ERROR - No user "n*ggerfaggot" exists in our system. :P You'd think that with all the angry 14 year olds here, someone would have called it.


24.

None

Topic: Happy Birthday Bomtoons

Posted: 07/22/08 06:29 AM

Forum: Flash

Happy Birthday, you crazy Mormon!


25.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/21/08 04:03 PM

Forum: Flash

TDK doesn't come to our cinema untill Thursday :(


26.

None

Topic: So, I made a Radar... =D

Posted: 07/21/08 04:02 PM

Forum: Flash

At 7/21/08 03:43 PM, DawnOfDusk wrote:
At 7/21/08 03:37 PM, Paranoia wrote: It's still a little dodgy. The dots seem to show up way before the radar line passes through their middles. Other than that it's a real good idea.
thx, thats actually because of flash's hitTest system, and since I don't know shit for trig. I can't really find away around it... yet.

The trig side of it's pretty easy. Just check whether the angle between the radar centre and the dot (Math.atan2(...)) is in between the angle of the radar this frame and last frame, and turn the dot on if it is.


27.

None

Topic: So, I made a Radar... =D

Posted: 07/21/08 03:37 PM

Forum: Flash

It's still a little dodgy. The dots seem to show up way before the radar line passes through their middles. Other than that it's a real good idea.


28.

None

Topic: What's better?

Posted: 07/21/08 07:45 AM

Forum: Flash

There's not a whole load of point asking here. You'll just get into a pointless argument between two equally ill-informed groups of people.

If you want to know what's better, just try the free trial. It's there for a reason.


29.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/21/08 05:04 AM

Forum: Flash

At 7/21/08 02:57 AM, Blaze wrote: Flash contest

Hai guys. Does any of you remember (or has ever seen) my Heroes of the lost valley animation? if not, then do. :P In my opinion has to be the best i've ever made. Animation-wise...

I'm being harsh here because I love the theme and music :P

The animation was decent, but for a lot of it you could have made it less... tweeny. Mainly with the elf/imp guys. Also, you could speed things up just a little, for the sake of those of us with ADD. Either that, or draw more stuff for people to look at.


30.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/20/08 04:26 PM

Forum: Flash

At 7/20/08 03:16 PM, Kirk-Cocaine wrote: RE: MGO

At 7/20/08 03:10 PM, Paranoia wrote: Speaking of consoles, how many of you assholes wanna go play some MGS Online at some point? I've not been on it in a while :P
Yeah, we need to get a European game (and possibly set up a clan) some time soon. Have you been on there since the updates came out?

I've just been caught between Flash work and a ridiculous addiction to FFII for the last week or so. My PS3 isn't even plugged in right now :s


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Viewing 1-30 of 8,779 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7150293