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I once found a broken broom-handle at school. I took it home and kept it in my room for a few years. I think my younger brother might have stolen it...
At 11/10/08 11:22 PM, VenomKing666 wrote:
It's all marketting.
What he said. Using words like "Mega", "Hyper", "Ultra" and such generally makes people want to buy the product.
But hey, in most Final Fantasies, a Mega-Potion will heal YOUR ENTIRE PARTY for TWICE THE AMOUNT of a regular potion. Order within ten minutes and we'll throw in a free Phoenix Down!
Offer not available in the UK, Australia or New Zeeland.
Of all the games, none beat Metal Slug. I remember back in the olden days of yore, when I'd spend tons of coins in the arcade on that game. Then I got it for Playstation. Super sweet...
The piece of paper is the single greatest invention in the history of mankind. It is a toy like the stick cannot be a toy, but at the same time, it is so much more than a toy.
you can make a blowpipe out of it :)
Today, I folded a piece of paper into a beak-kind of thing and snapped my friend with it. It was so fun! PAPER FTW!!!
At 11/4/08 01:43 PM, DroopyA wrote:
I really don't want to spend 3 weeks of my life dying over and over and over again in the same game simply because I don't know where to go next. I'm fine with this if it's an average length game of about 10 hours, but anything longer then that and I'll completly lose interest in this entire idea.
I mean, the tutorial of this game pissed me off. Every time you messed up you had to re-watch your friend make the jump. It was boring, and time consuming. If the entire game has this flaw, I wont even want 10 hours of play....
Well, there is a difference between "actual gameplay" and "repeated gameplay", or however I should phrase it. If the whole game takes, like, 10 hours to complete and 3 of those hours were spent going through the same hard area over and over through trial and error, i would not consider it a good game.
It seems like a great game, although I fear it will be very short and linear. Might be worth a playthrough, at least.
Anyone else think it was a really stupid idea to call the main theme of the game "Still Alive"? It kinda gives you the wrong associations... *hint hint*
I was playing Valkyria Chronicles yesterday, and saw a scene where a soldier who had been wounded in combat was crying out to his mother as he lay dying. For some reason, that moved me in a way few things have done lately, and yes; I did shed a few tears.
I think I would have found Dead Space scarier if I hadn't played all the Silent Hill games before. Once you've been through those, not much will scare you anymore. Sad, really.
A good thing too because we don't want developers to waste time tacking on pointless multiplayer features instead of improving the overall gaming experience, right? RIGHT?!
Quoted for truth. These days it seems as if a game that doesn't have online play is hated on by everone, and that really makes me sad. If a game is realy great on it's own, why should it have pointless online play?
I can understand it if it's in a game like Resistance 2 or Halo, online works for those games. But Dead Space is a survival horror game, so what's the point in having multiplayer? That's not gonna be scary, it's just gonna be dull and boring. I'm certainly going to get this game once it comes out here in Europe (We always have to wait...) and hope it's as good as it looks.