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Author Search Results: 'PBM'

We found 611 matches.


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Viewing 61-90 of 611 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91521

61.

None

Topic: the orange box collab

Posted: 04/27/08 11:19 AM

Forum: Flash

I will get on this right away. Should have it in about 30 mins. How do you want the files? I will make them mp3 so they are easier to send. I can upload to my website and will PM you the link when its done.
Cool?

At 4/27/08 02:55 AM, chunkycheese12 wrote: thats a cool part jimmick! ANd i love that preloader mechanixnut ^_^. Oh yeah, PBM could record for me then? Heres my script:

*gordon walks in* HONEY IM HOME
crowbar - its really late, what time do you call this? And what about that haircut you were gonna get?
gordon - well, uh ya see, i had to uh...kill some scanners.
crowbar - With what? i thought you used me to kill? YOURE NOT USING THAT PISTOL AGAIN ARE YOU.
gordon - sorry bu-
crowbar - I DONT CARE. WHAT ABOUT THE BABY. IM LEAVING *sobs and walks out*
*gordon cries and commits suicide*

Thats about what i've go, you can do what you want with the script, im not too good at make things funny ¬_¬

62.

None

Topic: the orange box collab

Posted: 04/25/08 10:04 PM

Forum: Flash

Hi guys, my part is almost finished, but I wanted to share one of my heavy models faces with you guys before I change it.
I tried a few different looks and laughed my ass off when I realized this one looked like Ice Cube.
Anyways, me and my brothers parts should be done tomorrow.
DId the one guy that was doing the TF2 parts with the engy, medic and soldier having supper, and the pyro fighting the scout finish his up? Those were tits.
Out.

the orange box collab


63.

None

Topic: the orange box collab

Posted: 04/24/08 08:20 AM

Forum: Flash

At 4/24/08 04:46 AM, chunkycheese12 wrote: ARGH, the voicing is driving me MAD. I think i DO need a voice actor

Let me know what you need man. I got a lil skill in the voice acting dept.


64.

None

Topic: the orange box collab

Posted: 04/23/08 06:13 PM

Forum: Flash

At 4/23/08 02:34 PM, Greensinge wrote: Cool.

Time to get started on my Metal Gear Solid collab entry now anyway :)

You da collab KING boooooy!! Heh.
Sometimes its easier to do collabs since the concept and menu are already put together. Plus its nice to get feedback from your peers. We like instant gratification :)


65.

None

Topic: the orange box collab

Posted: 04/23/08 07:37 AM

Forum: Flash

Oh, and a quick pic from my brothers movie.
The Heavy sees something that makes him happy in his pants!

the orange box collab


66.

None

Topic: the orange box collab

Posted: 04/23/08 07:33 AM

Forum: Flash

So, just to be clear on this, what is the final deadline for getting out parts in? Both mine are close to done, just wanted to get a concrete date set here.
THANKS!!!!


67.

None

Topic: the orange box collab

Posted: 04/21/08 03:29 AM

Forum: Flash

At 4/21/08 03:10 AM, mechanixnut wrote: Are you seriously going to use that account? To be honest I think the use of that account is completly stupid. Just for shits and giggles if it is actually PBM that is doing this post with your PBM account and show me to prove that it is you and not some jackass. The drawings look awesome though. Can't wait to see the finished product. Also I am going to need bios from many people still. I have about 4, not including me 3 I jsut need the picture to put them in.

Yes, its really me. Sorry if that account seems stupid, but its the one Im going to start using for all my new toons which will hopefully do really well. Were building a website around the idea and I think it will be really cool. Id really like to use that Bio and Pic. Its different I know, and some might think Im wierd or whatever but Im ok with that. I will let my flashes speak for themselves.
Thanks for the compliment on it. Its coming along really well and its funny as heck.
I think you will like our contributions to the collab.


68.

None

Topic: the orange box collab

Posted: 04/18/08 06:26 AM

Forum: Flash

Good stuff...lol. Nice info.
Working on the spy that will be appearing in my movie. Its just the rough, but it looks decent.
Chggin away.

the orange box collab


69.

None

Topic: the orange box collab

Posted: 04/18/08 03:15 AM

Forum: Flash

Thread seems to be falling down here.
Just a little bump/round table discussion to pick it up.
How do you guys animate your stuff? Do you do frame by frame drawing every frame new, or do you create the symbols and then animate them as you go along? Any special tips or tricks you use?


70.

None

Topic: the orange box collab

Posted: 04/17/08 08:08 PM

Forum: Flash

At 4/17/08 03:33 PM, Greensinge wrote: lol don't worry assasinrabbit, I wasn't crying or anything ;) I was just offended to the max! Just kidding... :P I see your point! She does look like she wants coffee and a good stiff rogering. Yeehaw to the hookers!

Thanks mechanixnut, just wanted to make sure you knew I wasn't slacking off or anything ;)

BTW I love the engineer drawing the dude posted further up, good show! :)

Thanks man, I like your stuff too. i didnt see the whole whore thing in her face, but then again, I spend so much time pimping them, they seem just like real people to me :)


71.

None

Topic: the orange box collab

Posted: 04/17/08 04:11 AM

Forum: Flash

At 4/17/08 03:58 AM, Morningdeath wrote: nice dude. I like the drawing. Also check this out and vote. Had 2 days to make... coca cola ad

and pm me mechanix if u still can't do the static cause i can send u a small fla to help. ty for vcam to. I like.

Thanks Morning. I think Im going to use that style, so hopefully it animates well.

I dug your coca cola ad. Was it for a contest? Anyways, I 5'd it. Nice job.


72.

None

Topic: the orange box collab

Posted: 04/17/08 01:54 AM

Forum: Flash

Sorry its taken me so long to get something shown. Im trying out a bunch of different styles for the engy Im using and I think I like this one best. Of course I will be cleaning it up, adding shading all that good stuff, but Im satisfied with that rough pic. Im going to start on my re-written script tonight and hopefully have some movie footage to show in the next few days.
Everyones stuff is looking great by the way!! Its going to be an awesome collab!
Orange. Box.

the orange box collab


73.

None

Topic: the orange box collab

Posted: 04/16/08 12:21 AM

Forum: Flash

At 4/15/08 08:39 PM, mechanixnut wrote:
At 4/15/08 08:38 PM, Noxx11 wrote:
Well, if you want to you could make something with a guy going
OOGIBLY OOGIBY GOO!
and then another one of him laughing. It's for my part.
No its OOGITY BOOGITY BOO that is how it has to be done

No no no. It has to be: GOOPITY GLOPPITY GLOOP! or at the very least BIPPITY BOPPITY BOOP!
So it has been written, so it shall be done.


74.

None

Topic: the orange box collab

Posted: 03/28/08 12:36 AM

Forum: Flash

At 3/25/08 01:04 AM, flashbound18 wrote: I guess Im probably done.. heres a link:

it isn't much, it is short, but I threw it together and it was fun:

http://spamtheweb.com/ul/upload/250308/3 211_tf2.php

Flashbound,
I noticed not many people have said too much about your part. I just wanted you to know I think its pretty kick ass. I love the look you gave it, very TF2-ish.


75.

None

Topic: the orange box collab

Posted: 03/28/08 12:34 AM

Forum: Flash

At 3/27/08 09:51 AM, assasinrabbit wrote: yaaaaaaay tf2 person amazin, can see teh script? alsoh yaeh u in, I am makin an erecting dispenser joke... so immature yet so much fun

I sent you the script thru PM rabbit. Im working on getting the sounds together right now.


76.

Questioning

Topic: the orange box collab

Posted: 03/27/08 08:33 AM

Forum: Flash

I will do a TF2 one if its still open.
Just let me know. I already have a script wrote out for it.


77.

None

Topic: Making static...

Posted: 03/09/08 05:23 PM

Forum: Flash

Thanks man, I appreciate the help bro.


78.

None

Topic: Making static...

Posted: 03/08/08 04:22 AM

Forum: Flash

I want to do something similar to beggining of this:
http://www.newgrounds.com/portal/view/42 8718
I need to know if there are any tutorials on how to make the static on a tv screen effect.
Thanks


79.

None

Topic: Is this worth finishing?

Posted: 02/16/08 12:28 PM

Forum: Flash

Hellz yeah man! Thats looking sweet man. FInish this!


80.

None

Topic: Flash player not working...

Posted: 02/14/08 01:16 AM

Forum: Where is / How to?

Yes, 3 times. I even uninstalled it and re-installed it. It just seems to be happening on NG only. Unsure why this is happening.


81.

None

Topic: Flash player not working...

Posted: 02/14/08 12:54 AM

Forum: Where is / How to?

and it seems to only be on NG??
I get the error "You don't appear to have Flash installed. Click here to get it (it's free)." whenever I click on any movie or game on this site, but yet I can access movies and games from other sites.
Anyone seen this happen before and have a fix?
Thanks!


82.

None

Topic: any animator/artist willing to help

Posted: 02/13/08 12:57 AM

Forum: Flash

pbm_mc@hotmail.com
Im on everyday. all day.


83.

None

Topic: any animator/artist willing to help

Posted: 02/13/08 12:51 AM

Forum: Flash

DId you forget about me?? :(
You never talk to me on MSN anymore.
I can do that is you need me to.
Hit me up.


84.

None

Topic: Flash Character

Posted: 02/12/08 09:05 AM

Forum: Flash

He should work at a sno-cone shack. He pees in the sno-cones. He has a friend who is a midget named Wrigley who collects empty toilet paper rolls and cigarette butts. They both live in a 1 bedroom apartment. The midget sleeps in the bathroom sink. Buddy has a mortal combat fetish and dresses up like Raiden at bedtime. He pees the bed and shocks himself. They both love salsa and peanut butter sandwiches and they have a landlord that lives under them named Ruthy. She is part iguana and has her own live webcam show where she eats crickets and ants and shows her boobs.
Now you have a sitcom!


85.

None

Topic: New Background

Posted: 02/10/08 10:44 PM

Forum: Flash

Looks good Lost.
You shoud add some effects to the laser blast. Maybe make it pulsate different colors or give it an electricity bolt sparking around it.
Love the background tho, very nice.


86.

None

Topic: how to place enemy on stage

Posted: 01/28/08 07:00 PM

Forum: Flash

Guy is 100% correct and explained it alot better than me. :(


87.

None

Topic: how to place enemy on stage

Posted: 01/28/08 06:59 PM

Forum: Flash

At 1/28/08 06:05 PM, thedo12 wrote: anyways so I have this code that puts a enemy on the stage but its not working anyone have a ide ahow to fix it?

onEnterFrame = function (){
function place_enemy() {
enemy_placed = attachMovie("enemy","enemy",_root.getNex tHighestDepth(), {_x:50, _y:0});
enemy_placed.yspeed = 10;
}
}

if you have your own code thats lot better then thats fine as well.

Be sure you have your enemy as a movie clip and you have the linkage set to the name enemy.
Also, you dont need to use this line:
function place_enemy() {
Unless you are going to call that at a later time. It seems you are setting the function up, but not ever calling it.
Hope that helps.


88.

None

Topic: Enemy Turrets

Posted: 01/28/08 02:55 AM

Forum: Flash

At 1/28/08 01:37 AM, ViolentAJ wrote: I am making some enemy turrets now. I got the rotation bit down but I cannot make them fire. I want to make them fire once the timer equals a certain value. I tried the tutorial at flashninjaclan, but it didn't work out. Is there any way to attach a movie to the turret and make it go in the direction that the turret was facing?

This is my code in the turret:


shot = 0;
timer =0;

this.onEnterFrame = function() {
playerx = (_root.player._x-this._x) * -1;
playery = (_root.player._y-this._y);
angle = Math.atan(playery/playerx)/(Math.PI/180)

;

if (playerx<0) {
angle += 180;
}
if (playerx>=0 && playery<0) {
angle += 360;
}
this._rotation = (angle*-1)+90;

//Firing
if(timer == 30){

}
timer++;
if(timer == 31){
timer = 1;
}
}

The odd thing Im seeing is theres no code where it should start firing.
When it says:

//Firing
if(timer == 30){
firing code should go here
}

But then it turns right around and says:

timer++;
if(timer == 31){
timer = 1;
}

This is very odd because the timer++ makes the timer variable go up by 1 every time the frame loops.
Once it reaches 30, it would start firing if the code was in there to do so.
But then the next if statement says that if the timer is equal to 31, to take the timer variable back down to 1, then it starts adding 1 again every frame loop starting over the whole process.
So in theory, the code that fires the weapon will only be active for one frame, which will probably only fire once, if even that.
So what needs to be changed first is the code in the first if statement to start firing once it reaches 30. Then you need to figure out how long you want it to fire and change the variable number on the second if statement accordingly.
Hope that helps some.


89.

None

Topic: More Duplication Problems

Posted: 01/27/08 10:38 PM

Forum: Flash

At 1/27/08 04:10 PM, NG-Unit wrote: Sorry for being such a noob, but this is my first time working with dupes, and I can't seem to get stuff right even if its obvious. So if you guys could help me on 3 things, it would be awesome, thanks!

1.) How to make them come in with a random vertical axis between 0 and 400, and make it start -400 for horizonal...I tried to do it like this:

_x= -400
_y= random (400)

but it didn't work

2.) how to get rid of the things. see my fla for what happens. But after you die, it goes to the next frame, but there are still objects on the screen, I tried

things+i.removeMovieClip

but it didn't work

3.) make it so that the things can get in, but once they are in, if they hit the edge (this on a border, btw) they bounce off of it...(look at the night of the ninja's to see what I mean, when the ninjas hit the border they bounce off)

thanks, here is an fla!

I know the sample is extremely simple, but you get whats happening with it, so it all works

don't tell me that the sample is bad artwork, cuz I just quick whipped that up so you can see the problem...

Im a noob too so dont feel bad man :)

Well, heres a few things I know. Heres the problem with removing your movieclips you duplicated:
removeMovieClip()
This method does not remove a movie clip assigned to a negative depth value. Movie clips created in the authoring tool are assigned negative depth values by default. To remove a movie clip that is assigned to a negative depth value, first use the MovieClip.swapDepths() method to move the movie clip to a positive depth value.
So that will fix your problem with that.

Looking at your .fla I noticed this:

function onEnterFrame() {
_root.things._x = 1000;

and in your things movie clip you have this:

onClipEvent (load) {
_x= 0
_y= random (Stage.height)

It seems as if your trying to set your movie clip to different places.

I also noticed your if command seemed odd as if it was using really old code (flash 5 version).
Same with your random function which has been replaced with math random.
I am pretty new at this as well, so I cant tell you right off hand what code to use to fix this, but hopefully I helped a little bit.
Good luck with this.


90.

None

Topic: Sink through ground issue

Posted: 01/27/08 10:07 PM

Forum: Flash

There doesnt seem to be anything in the code stopping gravity from pulling down.
Once it goes to a certain x location of the platform, it needs to tell the gravity variable to turn itself off.
So Id use an if statement saying if the _x of the box movie clip is at 480 (if were using a 500x500 screen for instance) to turn gravity to 0. That should stop the downward pull.


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Viewing 61-90 of 611 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91521