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Author Search Results: 'OneSexyPaperBag'

We found 56 matches.


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Viewing 1-30 of 56 matches. 1 | 2

1.

None

Topic: Can flash access the system clock?

Posted: 06/11/08 02:51 AM

Forum: Flash

Is there a way in flash to tell what time it is? I want to make a game where time can pass in-game, even when you aren't playing.

Any suggestions on how to do this?


2.

None

Topic: Need beta testers

Posted: 06/08/08 09:51 PM

Forum: Flash

That's actually a power up, it should say "Polarity Reversed" in the lower left-hand corner.

Did it wear off after a few seconds or did it continue for the rest of the game?


3.

None

Topic: Need beta testers

Posted: 06/08/08 09:16 PM

Forum: Flash

Hey everyone. Just about finished with this game and I was hoping a few of you could play it and tell me what you think before I release it officially.

Please let me know if you encounter any bugs too.

The game is a throwback to the original missile command. Defend your base from missiles by using giant, indestructable, magnetic cubes. Click anywhere on screen to create a repulsive force that can be used to drive the cubes into the missiles. You can also pause with SPACE.

TRY IT HERE


4.

None

Topic: Line Style Problems

Posted: 06/08/08 01:09 AM

Forum: Flash

Can someone tell me what I'm doing wrong with this? It's supposed to show a thin red line but instead it shows up black.

movie.lineStyle(1, FF0000, 100)


5.

None

Topic: Someone help please.

Posted: 05/27/08 08:17 PM

Forum: Flash

Please tell me why this isn't working. I'm sure it's something simple. I think I'm going insane.

trace(_root.obj3._x)
_root.obj3.onEnterFrame = function(){
trace("Test")
}

It returns obj3's _x variable, plus I can actually see obj3 on the screen, I know it exists. For some reason however I can't edit obj3.onEnterFrame.

PS: I'm using AS2 if that makes a difference.


6.

None

Topic: Flash Ads - Try them!

Posted: 05/23/08 05:23 PM

Forum: Flash

Hey, just a quick question about the approval process. Do you actually have to upload the game on new grounds for it to be approved to show ads?

I know it's not a huge issue but it's kind of a bummer that we have to miss out on the thousand or so hits that might come in before it gets approved.


7.

None

Topic: Text input box and numbers

Posted: 04/03/08 02:04 PM

Forum: Flash

Thanks moonkey. I knew it had to be something simple like that. Unfortunately now I have a new problem. I used the Number() function but it didn't work (it works on normal string variables, but not ones from input boxes). So I used trace() to figure out what it was doing with my variable. When I typed in 200 in the box instead of giving me a number it gave me some crazy variable with all the html formatting:

<TEXTFORMAT LEADING="2"><P ALIGN="RIGHT"><FONT FACE="Sevenet 7_27pt_st" SIZE="27" COLOR="#212570" LETTERSPACING="0" KERNING="0">200</FONT></P></TEXTFORMAT>

Anyone have any ideas?


8.

None

Topic: Text input box and numbers

Posted: 04/03/08 01:22 PM

Forum: Flash

I'm making a jeopardy styled game and I need to know how to make an input box where the player can type in the amount of money they're willing to wager. Right now they can type in a number but it gets interperated as a string instead and doesn't work with any math functions. Any advice on how I can change this?

Thanks in advance.

PS: I'm using AS2


9.

None

Topic: FlashVars not working.

Posted: 08/13/07 09:46 PM

Forum: Flash

Is there anything like that, that could create an array? (I'm using tilebased levels)


10.

None

Topic: FlashVars not working.

Posted: 08/13/07 08:59 PM

Forum: Flash

How can I set a variable in Flash via html if it has to be a number or an array? I tried FlashVars but all it seems to do is text variables.


11.

None

Topic: Load Control

Posted: 08/13/07 06:18 AM

Forum: Flash

Is it possible to prevent a flash from loading? I'm designing a customizable flash game for myspace pages/blogs/etc. I want to put a button or something on it so that it won't load unless someone wants to use it (also because I'm putting ads on the preloader :P).


12.

None

Topic: Artist Needed

Posted: 08/12/07 04:12 AM

Forum: Flash

The original artist was just too lazy, he wasn't getting any work done. The two characters that are actually drawn (the player and the angels) took him more than a month to do.

I'll be honest, I don't really know how much this game will make. I was just accepted to mochi ads so I'm afraid I couldn't tell you. It'll probably be around 40% of whatever it makes.

The bystanders, the cops, the objects all need new art. I also need a background and possibly a second type of angel that would show up if you stayed in the game long enough.


13.

None

Topic: Artist Needed

Posted: 08/12/07 03:32 AM

Forum: Flash

I need an artist for my latest game.

Public Masturbator
http://denvish.net/ulf/110807/16926_Ange lsv4.php

I'd still say it's in early alpha; but as you can see a lot of the coding is already done. All I need is an artist. I'd prefer if your style was similar to that of the original artist (otherwise you'd have to redraw his characters as well).

I plan on releasing the game with mochi ads so I can promise you part of the profits as well as your name in the game.

If you're interested, PM me.


14.

None

Topic: Copying Arrays

Posted: 08/10/07 03:11 AM

Forum: Flash

origArray= new Array(1,2,3)
newArray=origArray
origArray.shift()
trace(newArray)

Output: 2,3

How can I make newArray=origArray without it being affected by things done to origArray?


15.

None

Topic: Competition!

Posted: 08/09/07 08:42 PM

Forum: Flash


16.

None

Topic: Absolute Position

Posted: 08/04/07 05:09 PM

Forum: Flash

Someone mentioned to me once that there was a command for finding the _x and _y of an object inside another Movie Clip in relation to _root.

Up until now I've just been using

actual_x = _parent._x+_x

to find absolute position. This gets really annoying after a few levels of MCs though. If someone knows the command I'm talking about I'd be grateful.


17.

None

Topic: Instance

Posted: 08/04/07 03:59 PM

Forum: Flash

Is there any way to get the instance of a movieclip in AS?

All I found was instanceof, but that just refers to data types.


18.

None

Topic: AS Text Editting

Posted: 07/30/07 03:51 PM

Forum: Flash

How do I edit text variables?

I'm making a timer right now. However, when it counts down it goes like this: 61.4 sec - 61.3 - 61.2 -61.1 - 61

I want it to say 61.0. And when it gets even lower I want it to say things like 05.1 sec

How would I do this?

Also, I know I saw something about editing text a long time ago (like changing all characters to lowercase or splitting text variables into an array of individual characters). If someone could point me towards a tutorial like this I'd be very grateful.


19.

None

Topic: Volume Control

Posted: 07/12/07 11:10 PM

Forum: Flash

I need to know how to control the volume of a song attached to a movie clip with AS. Normally I'd just do sound all with code but it has to be streaming for my current project.


20.

None

Topic: Rhythm Game

Posted: 06/23/07 05:20 AM

Forum: Flash

Hey everyone. I'm working on a rhythm game and I was wondering if I could get some pointers. My problem is setting the beats to the music.

Right now I have my own system set up where flash plays a song and I tap out the beats with the space bar, flash records each key press in an array then prints out their respective times once the song finishes. After that I paste the array into the game and that way the system determines when the player is supposed to press the button. I add in arrow directions to the beats later.

This works, but it's not as accurate as I'd like. It relies too much on my own interpretation of the beat and relies on my reflexes being sharp (hard to do something like this when you're tired).

Anyone have any tips or tricks they'd use for making a game like this?

Btw, if anyone knows how to show waveforms or make an occilator in flash I'd be grateful.


21.

None

Topic: Beta Test my First Game

Posted: 06/20/07 06:13 AM

Forum: Flash

I made this game on a real simple concept, just climb as high as you can. Any bugs/suggestions would be appreciated.

http://denvish.net/ulf/200607/11509_Avalanche b.php


22.

None

Topic: Drawing with AS

Posted: 06/14/07 04:20 AM

Forum: Flash

Could someone point me towards a tutorial for drawing lines/shapes using just AS ?

(If this is even possible)


23.

None

Topic: Game RunningSlow

Posted: 04/24/07 12:44 AM

Forum: Flash

Hey everyone. I have a quick question.

My game runs fine when I run it in flash player. The problem is when I try running it in IE or Firefox it starts to lag. Why would this happen? And is there any way to fix it (aside from a heavy overhaul of my game)?


24.

None

Topic: my first sponsored game!

Posted: 04/23/07 11:43 AM

Forum: Flash

It's pretty fun. The spike balls do way too much damage though.


25.

None

Topic: Is this possible?

Posted: 04/23/07 11:36 AM

Forum: Flash

Ok, I'm making a game in which for the main character all his animations are contained within a single MC. So that when I want him to run I just say gotoAndStop(x) to show the run animation. Fairly standard.

Now, here's the deal. I want to be able to let the user choose between two or more characters and switch between them in-game. These characters will all do the same thing (aka. run, jump, shoot, etc). And all their animations will be matched up (eg. both their run animations are on frame 2).

Now, if I made an instance of character 1 with all his code, would I be able to swap out his MC for the MC of character 2 while he technically remains the same instance (aka. same variables and code)? Or am I going to have to manually transfer all his data to a new instance.

Also, while I'm here. Does anyone know the command to find the absolute x and y of an MC (in the case of MCs inside MCs) in relation to 0,0 in _root?


26.

None

Topic: Clearing the Screen

Posted: 04/22/07 11:53 PM

Forum: Flash

I'm making a game and I want to be able to reset it when the player gets a game over.

The problem is when I go to the next frame(an empty one), every MC that has a positive depth value stays on the screen regardless.

How do I get rid of these MCs?

Please help.


27.

None

Topic: Dynamic Text and Attatched Movies

Posted: 04/22/07 04:42 PM

Forum: Flash

Still not working.

The weird thing is that with what I used, maybe one in every twenty or so would show the point value.


28.

None

Topic: Dynamic Text and Attatched Movies

Posted: 04/22/07 03:42 PM

Forum: Flash

Ok, I'm trying to make a system so everytime an enemy dies in my game point values float out of them. I figured I could do this by attaching a movie with a dynamic tet box inside it. Then just
_root.attachMovie("point","point"+_global.dub , _global.dub)
_root["point"+_global.dub]._x=_parent._x
_root["point"+_global.dub]._y=_parent._y
_root["point"+_global.dub].points=100

The movie appears and shows up in the right place and everything. The only problem is it won't display the point value.

Please help.


29.

None

Topic: Alternative to on(Press)

Posted: 04/21/07 02:47 PM

Forum: Flash

Is there some other way tell when the user has clicked/released the mouse?

I know that Key.isDown(1) works but someone told me it only works on Windows.


30.

None

Topic: Drag And Drop

Posted: 04/21/07 03:08 AM

Forum: Flash

At 4/21/07 03:06 AM, Stap1eGun wrote: Couldn't you do something like this for the cursor...

onClipEvent(enterFrame){
this._y = _root._xmouse;
this._y = _root._ymouse
}

There's lag, the point of this game is to shake the character, so it looks funny. I tried that for the character, he didn't move though.


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Viewing 1-30 of 56 matches. 1 | 2