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Response to: Show Ng Your Voice! :O Posted September 19th, 2004 in General

Thanks for all the kind comments, yarr. :-P Hear me in a flash coming soon near you, yarr!

Response to: Show Ng Your Voice! :O Posted September 18th, 2004 in General

Pirate, yarr.

Response to: Show Ng Your Voice! :O Posted September 17th, 2004 in General

Well, there's my samplers I occasionally flash out at people here looking forvoice actors. *points down to sig* A couple are in my natural voice, but mostly not.

And I have yet to determine exactly what the point of this thread is. Whut? O.o

Response to: Audacity voice problem Posted September 13th, 2004 in Game Development

There really should be no reason why wavs from Audacity should be different to any other wav.... I mean, it's a wav. Unless you're saving a different format format as wav by mistake (ogg, mp3, whatever) it should all be ostensibly the same. Do you have the same format for all the wavs you're using? KHz, stereo/mono and bit?

Response to: Australia = Bad?! Posted September 12th, 2004 in General

At 9/10/04 12:05 PM, loup_garou wrote: So I was wondering how other countires and flash authors from other countries veiw the australian accent with regards to voice acting, and whether it has any potential as being something that could catch on. your thoughts?

Funny you should say this. I've lived in Australia for almost half my lifetime and I've never picked up an Australian accent. In fact, I have a broadly American one (although some of my American friends insist I have an English accent, which I find rather odd).

In any case, I don't really think having an Australian accent is necessarily a weakness. I do think that for most people watching flash on Newgrounds however, an American accent would be considered the "norm" with all other accents increasingly "unnorm" and riddled with stereotypical assumptions. If you're going to have an Australian accent in a flash, it'd have to be as exagerrated as possible and stringing together as much Australian slang as a sentence can possibly hold.

Some break the rule however: like The Decline ofVideogaming series, in which the characters are quite obviously English, but aren't having afternoon tea with scones and a pot of Earl Grey. Well, except in the outtakes at the end. But you know what I mean: They're ostensibly meant to be normal teens.... with admittedly an unhealthy obsession with video games but that's normal for teens in general I think.

And then there's foreign language flashes which is a whole different kettle of fish all together.

Response to: Australia-Voice Of Madness? Posted September 10th, 2004 in Game Development

Funny you should say this. I've lived in Australia for almost half my lifetime and I've never picked up an Australian accent. In fact, I have a broadly American one (although some of my American friends insist I have an English accent, which I find rather odd).

In any case, I don't really think having an Australian accent is necessarily a weakness. I do think that for most people watching flash on Newgrounds however, an American accent would be considered the "norm" with all other accents increasingly "unnorm" and riddled with stereotypical assumptions. If you're going to have an Australian accent in a flash, it'd have to be as exagerrated as possible and stringing together as much Australian slang as a sentence can possibly hold.

Some break the rule however: like The Decline ofVideogaming series, in which the characters are quite obviously English, but aren't having afternoon tea with scones and a pot of Earl Grey. Well, except in the outtakes at the end. But you know what I mean: They're ostensibly meant to be normal teens.... with admittedly an unhealthy obsession with video games but that's normal for teens in general I think.

And then there's foreign language flashes which is a whole different kettle of fish all together.

Response to: Find A Voice Actor Thread Posted September 5th, 2004 in Game Development

*points down* Samplers, they doth lie below. If they doest likest my voice.... est.... Then email me. Link in profile. *points*

Response to: Voice actors for a manga needed! Posted August 21st, 2004 in Game Development

At 8/19/04 06:16 AM, JanusChan wrote: well because hes a very good voice actor and you seem to do the type of voices he does.. maybe inspired by him if you were a fan or something.. so i just wondered

Well, I *am* trying to see if I can't turn this voice acting amateur stuff into some professional work.... Which explains the presence of my stereotypical anime-style heroes/villains stuff in my second sampler. I'm glad they sound vaguely like someone from the actual business though. Good for me! XD

And Gazimbo: I've been waiting to see you on AIM but I never have. O.o Can we communicate via email instead? Mine's in my profile.

Response to: Voice actors for a manga needed! Posted August 18th, 2004 in Game Development

At 8/18/04 11:20 AM, JanusChan wrote: i forgot to ask.. are you a fan of paul dobson or something?

Sorry, no.... In fact, I'd never heard of him until you mentioned him and looked up his filmography. :-) Why do you ask, though?

Thanks for the kind words!

Response to: Voice actors for a manga needed! Posted August 18th, 2004 in Game Development

Hmmmmm.... I tried emailing you, but I guess that didn't work. Anyway, here are some samplers from me:

Commercial Demo:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_commsampler.mp3

Random Sampler:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_randomsampler.mp3

Hope to be of use! If you want specific lines or whatnot, email me with the details! My contact details are in my profile.

Response to: Find A Voice Actor Thread Posted July 12th, 2004 in Game Development

Well, I think of it this way: If these samplers show that I'm capable of doing multiple reads, pitches, tones and speeds (not to mention rudimentary editting and audio cleanup), I think it's safe to say I'll be able to do emotions like "happiness", "anger", "sadness", "euphoria" and "crippling existential angst". XD

I have to say my though, my "crippling existential angst" is pretty darned spiffy. I should show it off more often. XD

Response to: Find A Voice Actor Thread Posted July 12th, 2004 in Game Development

I may as well let my samplers speak for themselves.

Commercial Demo:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_commsampler.mp3

Random Sampler:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_randomsampler.mp3

Me contact information's in me profile. More voice actors available in this thread over here too:

http://www.newgrounds.com/bbs/topic.php?id=112413

Response to: Male Voice Actor, at your service. Posted June 27th, 2004 in Game Development

With this post I once again bring this thread of conversation.... TO LIFE ONCE MORE! I LAUGH MANIACALLY!

Anyway. Voice Acting. Contact us. Or me, in particular. Since I like to toot me own trumpet. Me profile has email and AIM. Samplers follow:

Commercial Demo:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_commsampler.mp3

Random Sampler:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_randomsampler.mp3

And if that doesn't do it fer ya, there's always Tamtu and Tom up there to help you up. Roight!

Response to: NG Wanted and Employment Ads Center Posted June 7th, 2004 in Clubs & Crews

I just want to note that I'm contactable by email! It's in my profile. I'd rather not put it out for all the spambots to harvest though, so I guess AIM would be better. My AIM screenname is "Omahdon", prosaically enough.

Response to: NG Wanted and Employment Ads Center Posted June 1st, 2004 in Clubs & Crews

I'll toss my hat into the ring as a voice actor, as well (even though this list seems to be inundated with them, what the heck). I can do dialogue editting, as well and maybe some sound editting: Examples of me doing voice acting and a wee bit of sound editting work can be downloaded here:

Commercial Demo:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_commsampler.mp3

Random Voices Sampler:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_randomsampler.mp3

As for dialogue edits.... I don't really have many examples of that, but me write English grammar good! So me know what writing when me write. For.

Response to: Male Voice Actor, at your service. Posted May 25th, 2004 in Game Development

I'm beginning to suspect that I really don't have to do this every couple of weeks but, eh. For the benefit of people who don't use the "topic search" button to find help on voice acting for flash, this necropost is for you! Huzzah!

And btw, it might make things easier on people needing VAing help if they contact us by email since not all of us check the Newgrounds forums 24/7. It's in the profile, donchaknow. Thanks!

Response to: Male Voice Actor, at your service. Posted May 9th, 2004 in Game Development

I realise it's terribly bad manners to ressurect a post like this, but I can't really be buggered to make a new post every time to advertise our m4d l33t VA ski11z. Anyway, if people seriously want voice actors: look up, download our samplers and get in contact. Yuh-uh.

Response to: Need a voice?...or several? Posted May 3rd, 2004 in Game Development

Aha! Nice to see another AVA making his way unto Newgrounds. ;-)

Response to: Male Voice Actor, at your service. Posted April 26th, 2004 in Game Development

Necropost, necropost, oh it's so fun to do necropsot: But at the same time it's so eviiiiiiiiiiiiiiiiiiil.....

I do singing too. Horrifically, but I do sing if you want a singer. Doobie doobie doo doo doo....

Response to: Male Voice Actor, at your service. Posted April 9th, 2004 in Game Development

*whistles nonchalantly. looks around at all the voice acting related posts. nonchalantly necro-posts. wanders off*

Response to: Sound recording Posted March 11th, 2004 in Game Development

Try amplifying the sound after you've recorded it. Not sure how it works in Adobe Audition, but there should be something that should allow you to amplify the recording. Either that or try and up the sensitivity of the microphone (if you haven't already done so). There should be something that allows you to have a 20dB boost so the sounds are louder. Failing that, if the sounds you're recording are coming from a game or program, try ripping the sound out direct by finding any number of game audio ripping programs out there. Hope one of these is of some help.

Response to: Microphone suggestions? Posted March 7th, 2004 in Game Development

I use a Labtec microphone myself and it's quite brilliant. And if you have a USB port, try a USB based mic, they usually have better sound quality than regular mics which rely on the standard of your soundcard. If you have a really spiffy soundcard though, the audio port version works just as well.

Response to: Male Voice Actor, at your service. Posted February 29th, 2004 in Game Development

Well.... Leaping onto Tamtu and Julianas bandwagon (and because this thread is here anyway) here are a couple of samplers:

Commercial Demo:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_commsampler.mp3

Random Voices Sampler:
http://homepages.ihug.com.au/~omahdon/AVA/zip/edwyn_randomsampler.mp3

I'll errr.... Go with Tamtus disclaimer thing about refusing and stuff. Yeah. Whatever. My email and AIM is in my profile, so.... give me a ring!