So Andrew Stanton came to lecture my animation class yesterday, for those of you who don't know him by name, he is responsible for Toy Story 1 & 2, A Bug's Life, Finding Nemo, WALL - E, Monster's INC etc.
Epic guy.
In short it was extremely inspiring and I thought I would share some lecture notes since a portion of us here are animators interested in telling good stories. Hope it helps in some way ;3
FORWARD:
- Storytelling is joke telling
- Attempting to build the telling of that story - (circumstances) towards a satisfying conclusion - (punch-line).
WHEN ANDREW WATCHES A FILM, HERE'S WHAT HE WANTS TO SEE:
- Make me invest in a character
- Infect me with their want - GIVE ME THE HINT OF A PROBLEM
- Promise me a potential fulfillment
- Move me with every action towards it.
-Satisfy me with a worthy punch line
PIXAR PRINCIPLES:
- No politics
- No creative execs
- Director Driven Studio
- Only In-house original Ideas // Stanton mentioned that PIXAR had to turn down more outsourced talent than he could coun't because of this value. Big talented individuals were ignored because of this dedication to artistic integrity.
- We live in Fairyland
PIXAR FILM PHILOSOPHIES:
- Opposite direction from disney // Infact, when PIXAR was comissioned by Disney to do Toy Story - they were adamant about what they did not want to do (be like disney). Stanton believed in doing something else with animation and breaking conventions set by Disney's golden age films. So the thing to take form this is that you can start a story not necessarily knowing what you WANT to say.... but what you DONT WANT to say.
- no songs
- no i want moment
- no happy village
- no love story
- no villain
- Not for kids
- Film goers first; Film makers second
- No formulas
- If formula appears - stop doing it.
- Animation is a medium, not a genre
-Dare to be stupid; go out of your comfort zone. Endeavor to be as dumb as you were on the first movie.
- Be wrong as fast as you can (SO THAT YOU CAN BE GOOD SOONER)
- just make a good movie
- For Stanton, film is his attempt to pass on the magic he has felt from watching other films. It is an attempt to share feelings he once felt as a viewer.
SCREEN WRITING IS:
- not writing
- an intermediary form, not end product but a transitionary middle step.
- cinematic dictation
- It is the best way to describe whats going on visually in your head
- "write what you know" "know what you write"
- We know Stanton breaks this rule, he mentioned he's prone to heavy researching.
- Have an opinion about what you want to see on screen.
THE MEDIUM AND THE MESSAGE
- The art centered piece must by nature be interpretive, not realistic
- Just say NO to flash backs -> unless they provided much needed context
- Only tell what's vital, and tell it linearly
- Based on when you need to know that information
- music
-a guide for tone.
- a character
- 2+2, never give the audience 4.
- Just 2+2. The audience can conclude that the answer is 4 themselves.
STORY PHYSICS:
- Like your main character
- does not mean they have to have redeeming qualities, just empathize
- put us in their shoes
- life is conditional, a scenario may bring out the worst in people
- woody is selfish disguised as selflessness
- opposing goals, unity of opposites
- looking for conflict between two people, pushing for gold
- writing is rewriting
-storeeboarding
-the sooner you accept that the sooner it wont frustrate you
- Abandon crap
- Kill in hopes to make something better live
- Be ruthless about what's good,
- failure is a big part of success
- Record and get rid of alot of crap before you actually get to something special
- Spend time rewriting plot to figure out who the characters are.....
- After the characters are known, then it's easy to rewrite the plot
- initially, plot is a means to define character.
- Bugs life was the hardest story to put together
- Key image or key moment to remember what the point of the movie is
- in toy story, woody off the bed woody on the bed
- toy story 2, ventalation shaft
- monster's inc, monster's hand holding a little girl's hand
-overcoming fears of being a parent
- Nemo soul surviving fish egg in the sand
- Bugs life was hard to write, had no image
- Wrong guy as main character
- casting
Monster's Inc.
- know your world
- fantasy = rules
- Inner not outer conflicts
- cant always do everything in a movie, can you structure it in a way such that no one asks questions?
-----out of student Q and A-------
ANDREW'S EMERGENCE STORY:
- Tried to get into Cal arts
- rejected the first year
- got to cal arts
- not one of the most talented
- couldnt stand out but held his own
- realized that the students who were the most talented didn't work the hardest
- "the only thing I could take control of was how hard I worked"
- could be fun to work with
- "film making community is small, animation community is even smaller"
- After school,
- couldnt get jobs
- met john lassader at a festival
- never lost hope
- Eventually opportunity arises with Lassader
- Worked at pixar
- hired most of his colleagues at cal arts
- Moral: "WHAT YOU CAN CONTROL IS YOUR PERSEVERANCE"
FILM / BOOK SUGGESTIONS:
- Huge david lean fan
- Ryans Daughter
- holds an audience's attention even with the simplest beats - knowing what not to tell, what to tell, and when to tell it
- Specimen of effective use of audience participation
- Spoonriver Anthology