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Response to: What does your Workspace look like? Posted December 17th, 2012 in Animation

tablet laptop <3

What does your Workspace look like?

Response to: Mask and mouth graphic symbols Posted December 7th, 2012 in Animation

At 12/7/12 11:43 AM, holepunch1 wrote: Hi i am currently having an issue is CS4 where the I have embedded graphic symbols for different mouths that also include a mask. I can not seem to be able to copy and paste the different mouths on the main timeline because I have to unlock all the mask layers which then shows the green oval that is on different parts of the mouth. When I try to then copy and paste it shows all the mouth parts and a green mask layer.

Any advice would be great thanks!

put the layers(mouth, mask, etc) into ANOTHER graphic. if the layers are unlocked it shows the mask, but can't be moved if they're locked. so imbed them twice

Response to: Action Scene Process? Posted December 3rd, 2012 in Animation

pose-to-pose is the way to go for correct timing and easing

Response to: 60 Frame Collab 5: Posted November 30th, 2012 in Collaboration

At 11/30/12 03:33 PM, zeebrafication wrote: The scripting used when hovering over buttons
I want to apply this to the portraits when a user hovers over a button. Any ideas how to do this?
And does anybody know how to make this scrollable screen like this Any ideas? I wanted to use this idea for countless projects.
Any ideas or help is appreciated :]
@Vaguely wonderful: Im not sure about the structure of this for the credit page.

first time seeing this, i'll try it out and let you know. looks like it would be useful in the future as well

Response to: Importing video to flash Posted November 29th, 2012 in Animation

hey buddy, welcome to NG!

you don't need to import to flash. NG supports MPG-4 now not only SWF. Hope that helps!

Response to: Has this ever happened to you? Posted November 29th, 2012 in Animation

the worst is the line tool. depending on the planets aligning and everything being perfect, the line tool will delete fills. it's a math error

Response to: Some questions about flash Posted November 28th, 2012 in Animation

glad you got it going. what you'll want to do with big projects is make your own MASTER sprite sheet. once you make a symbol in flash you can delete it and it stays in th library for future use (Ctrl+L)

sometimes it's good to set all of this up beforehand so you're not stuck tracking things down and importing them

best of luck!

Response to: Some questions about flash Posted November 28th, 2012 in Animation

SWF: http://www.newgrounds.com/dump/item/34f2f3b9f15affb3a49ca0fd 825799cd
FLA: http://www.newgrounds.com/dump/item/4ab0cb4c5d67ab4a7f66aed2 3faf6be9

seems like you have a grasp on things but you're missing a few basics of flash that you NEED to know before you can continue. i suggest reading the first 2 chapters of Adam Phillips BCA Flash

Response to: A new Flash animation tool! Posted November 27th, 2012 in Animation

i have something similar for southpaws that use tablets. i can post it if anyone is interested. basicly uses the numpad for common shortcuts

Response to: Some questions about flash Posted November 27th, 2012 in Animation

At 11/27/12 01:10 PM, MacDonaldFin wrote:
At 11/27/12 01:06 PM, Max-Vador wrote: haha took you a while to get there mate!
...yep, and this is coming from the guy who has been using flash for four years.

haha i've been using it since 2002 and i still forget where the "Flip Horizontal" button is sometimes xD

Response to: Some questions about flash Posted November 27th, 2012 in Animation

haha took you a while to get there mate!

yes make sure they are all moveclips when you import. even if you aren't placing filters, make sure to convert objects to symbols to save filesize and processor load.

another thing i notice is that you're making flash lite files. is there a specific reason for that? if not just make regular documents or you'll get limited on some things

Response to: Animation Practice!? Posted November 21st, 2012 in Animation

yeah, think of what the wheel size is. if it's diameter is say 17 pixels, it has a circumference of 53pixels~

when you break it down to pixels, for every rotation of the tire, the car should move forward 53 pixels, or else you get the sliding effect that you have here.

Response to: Tips n' Tricks for Sprite Animation Posted November 21st, 2012 in Animation

At 11/21/12 02:53 PM, SoniProductions wrote: Hello!
I've played around wiith Flash a little bit and I think that sprite animation is for me. Can anyone give me some tips/tricks/hints for this anyone, please?
Thanks! :)

http://www.newgrounds.com/bbs/topic/1324589

Response to: 60 Frame Collab 5: Posted November 20th, 2012 in Collaboration

At 11/20/12 04:08 PM, nat29 wrote:
At 11/19/12 04:06 PM, Max-Vador wrote: they're CS6. i can save down to CS5 for someone to convert to CS4 for you.
I'll do that, just PM me.

thanks nat, i'll send you the fla's tomorrow

Response to: 60 Frame Collab 5: Posted November 19th, 2012 in Collaboration

they're CS6. i can save down to CS5 for someone to convert to CS4 for you.

Response to: Character Design For New Series Posted November 19th, 2012 in Animation

sounds like salad finger.

try and be more creative with the design. it's very simple

Response to: Some questions about flash Posted November 19th, 2012 in Animation

At 11/19/12 10:07 AM, Softtm17 wrote: Awesome thx for the answers! i'll try and let you know! thanks!

glad i could help. i'm not the biggest fan of sprites but it's great for beginners. helps you get a feel for animation and timing without spending the time drawing

Response to: 2012 Collab Posted November 19th, 2012 in Collaboration

had the same idea already. but already got 3 animators lined up so i probably won't make a topic for it

Response to: 60 Frame Collab 5: Posted November 19th, 2012 in Collaboration

is that the DiNovo keyboard reckless? used to have one but with the track pad. i have a saitek now. Logitech went all laptop keys, and i love the thick clickers personally.

@Zee: it's got it's own hard drive and runs windows 7 64-bit. i'm actually looking to sell it soon and get a newer model but it was well worth the money and works great for animation

Response to: How do you insert play/pause button Posted November 19th, 2012 in Animation

At 11/18/12 11:21 PM, BuckenDJ wrote: I make my vids on pivot and save them as a .miv file, edit them, then transfer them to a .swf so i can upload em on to new grounds. How do you Add a play/pause button to it???

http://www.youtube.com/watch?v=8V2gP93dfxs

Response to: Some questions about flash Posted November 19th, 2012 in Animation

At 11/19/12 08:47 AM, Softtm17 wrote: Anyone?

i wouldn't go under 20 FPS for sprites

for the blur i attached a picture at the bottom.

sprite backgrounds that you find in the sheets are usually tiles, so they line up left to right, up and down etc, so you can put 4 or 5 or 20 in one movieclip stacked end on end and tween the larger background you just made

ask if you need anything else

Some questions about flash

Response to: Might animate but have concerns Posted November 19th, 2012 in Animation

At 11/18/12 01:06 PM, CrimsonValkyrie wrote: I have been thinking about starting posting my animations on here for a while now but I always become indecisive at the last second.
Concern one, I kind of like light hearted guyxguy stuff but I don't show a whole pile lot, not up for doing smut, another thing is my art style isn't as awesome as some of the stuff you find on here...

I think you can call me a person that thinks too much about things 0_o

most we can say is that we don't like it, but you'll find more constructive criticism than anything

post them

Response to: 2 questions Posted November 17th, 2012 in Animation

At 11/16/12 07:40 AM, seznam88 wrote: how to in flash cancel filling and alignment brush and pencil and how to I moved the figure as the pivot
thanks in advance

On the box next to the fill(paint bucket image) select no fill(red box with line through it)
Click the magnet in the tool pane to remove aligning.
Use the bone tool and rig the character

Response to: 60 Frame Collab 5: Posted November 16th, 2012 in Collaboration

At 11/15/12 05:26 PM, zeebrafication wrote: @Riott: Ive been using my wacom for a few years already and i still struggle with the concept of hand eye coordination haha. Just out of curiousity does anybody use a clintiq (drawing straight on screen) for their animations?

aye.

no cintiq but just as good.

Fujitsu T4220 tablet laptop.

pen and digitizer are made by wacom. good quality.

picked mine up for $130 with a bad HDD

usually go for around 3-400 with the better processor and ram like mine.

60 Frame Collab 5:

Response to: Animation Advice? Posted November 16th, 2012 in Animation

At 11/15/12 12:16 PM, BabySteps wrote: http://www.newgrounds.com/dump/item/d05cf6cdd3cdb32e79ef7302 42080b75

ALRIGHTY, what's next?

looks good, pretty chopped up though. you might want to go back and do some inbetween frames.

a good exercise is full body rotation, and faces going from happy to sad to surprised and so on

Response to: Animation Practice!? Posted November 14th, 2012 in Animation

http://filesmelt.com/dl/testtt.swf

i miss making stick figures :[

Response to: Looking for a vid from years past.. Posted November 13th, 2012 in Animation

you're referring to the brackenwood series.

there's a lot out there, you found the newgrounds board, so find the portal!

Response to: 60 Frame Collab 5: Posted November 13th, 2012 in Collaboration

At 11/13/12 05:44 PM, zeebrafication wrote:
At 11/13/12 03:03 PM, Max-Vador wrote: hey zeeb just thought of this while i was working on my other part, make sure people are naming their symbols or you'll have a HELL of a time compiling this in the end
Hey max, its zee for short haha.

no i think it's zeeb...

lol anyhow i named mine but i'll folder them for you anyhow. my second contribution took a bad twist, sorry. didn't see it coming myself. O_o

i'm not gonna public post it but i'll link you to it. kinda ruins the fun of the collab if you can see all the entries before hand :P

Response to: Looking for a collaborator Posted November 13th, 2012 in Animation

At 11/13/12 02:46 PM, fimanimation wrote: anyone else interested?

i'm not good enough? :[[[

Response to: 60 Frame Collab 5: Posted November 13th, 2012 in Collaboration

hey zeeb just thought of this while i was working on my other part, make sure people are naming their symbols or you'll have a HELL of a time compiling this in the end