Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 1/9/13 03:09 PM, Croire wrote: Is there a size limitation when submitting something in video format? I know in the typical .swf format the limitation is something lik 850 x something, but when you submit using the .mp4 or.mov format is there a size limitation? I'm wondering if I can upload a short film in full HD
you need explicit permissions from Fulp to upload video. at that point you can ask about size restrictions
check your import settings for vegas. if it imports to the vegas timeline then you have to stretch the timeline manually in vegas to encompass the entire animation
it was pretty...bad...
Haha sorry buddy, it just wasn't very appealing to look at or listen to.
also for future reference post like this should go into the "animation 'regs' thread" to cut down on forum spam
never meaning to discourage though! keep working on it and you'll get better! try not to animate randomly for the sake of random, but try it with a purpose!
At 1/9/13 11:43 AM, Vlaireice32989 wrote:At 1/9/13 11:40 AM, BrainworkInProgress wrote: first thing id suggest is you place the swf in the NG dump and link it here so we can get a clear image of what's exactly happening.Sorry about that.. Ok, here it is Iris! Not Irish!
it doesn't look choppy to me. sometimes slow zooms get a bit wonky in flash. what i'd suggest is finishing out the scene then see if you still have problems. and always remember to test drive your film in high and low qualities. sometimes chop and other issues are caused by a busy scene and swf's are purely processor driven
At 1/8/13 07:38 PM, Zhonn wrote: Awesomeness! I've been looking forward to getting to join in on one of these for a long time but they always start when I am super busy... Or I am too late to the party... I will most definitely be submitting to this. :)
hurry hurry Zhonn. new deadline is Jan. 31st!
looks like a good start. some of your animation is a bit shaky but your art seems pretty good.
good luck with your movie and i hope you find plenty of people to help you out!
Welcome to NewGrounds!
You seem to have a great grasp on your style and animation. a big thing i notice though is your pacing.
i remember way back when, they used to give flack to the animators on the Simpsons for using extended poses and long non-moving expressions to fill time gaps in their show.
i feel that your first episode could have been half the length and be just as good if not better. a lot of the scenes just drag on too long.
i like your style and character designs, but i would only say to clean up your lines a bit. some frames are very smooth and some quite shaky. and i noticed some unnecessary re-drawing on some parts, like a shirt redrawn when only the head or mouth moves. this causes unnecessary movement in the scene.
I really like what you're doing though, keep up the good work and i'll be keeping an eye out for more
here's a few bottom lines since i don't know your EXACT problem.
always double check your publish settings in the file menu. there are more options in there that cause headaches than anywhere else.
also try exporting as MOV. flash doesn't export anything as anything well, but it does MOV better than the rest.
my 2 are already done. i don't think i'll be making a 3rd part.
doorway looks fine to me. i think he's confused on it opening outward rather than inward
At 1/8/13 01:19 PM, OgillaGorilla wrote: Alrighty Thank you very much. Keep my name in mind. If I do not see it maybe send me a message when your done Thanks Max-Vador.
To anyone else so I can get started soon if anyone could point me in any direction to get me started like AsAp I would appreciate it.
"Thanks"
i'll hit you with a friend request and let you know when it drops.
and check out youtube, lot of good tutorials out there
no problem.
after i establish some ground rules/basic in tutorial fashion, i'm going to go about one that will be very helpful for you, character design with animation in mind.
you don't want to go drawing a masterpiece of a character over and over and over, that's where you lose details and continuity. i'm going to show how to design and draw characters with having them animated in mind for the end result.
stick around and keep an eye open!
using the black arrow (keyboard shortcut "V") select the lines you want to "Shake"
you'll want to convert them to a movieclip (F8)
double click the movieclip to enter it's edit in place mode
now you have 2 options here
F7(blank keyframe) and redraw the line
or
F6(insert keyframe) and modify the line slightly
after exiting and the line you made the movieclip will have a "shake" to it
you're in luck Luis, Terkoiz himself covered this very topic
https://www.youtube.com/watch?v=r1Cw6zoyF-0
to achieve the effect you want to animate the person moving n 3d space first, and you won't notice that it's 3d. but when moving the background to a new perspective you get that feeling.
Good Luck and Happy Animating!
At 1/7/13 10:56 PM, th1rt3en wrote: The anchor point on both keyframes of the tween needs to be in the same spot, otherwise it'll snap like that. You can reset the anchor point by double clicking on it. Otherwise, set up the anchor point before making the new keyframe for the tween.
i totally just noticed that's what's wrong, good post!
the anchor point(white dot in free transform mode on a symbol) always has to be in the same point.
an even better practice than this is to change the "orientation" or position of the drawing inside the movieclip/graphic/etc
hey that was adding up to a nice animation/story!
sorry i didn't post yesterday but i just saw this thread today.
I'm planning to make a few weekly/monthly tutorials geared towards animation and beginners to intermediate users like yourself. i was in your same boat, i used the line tool for say 5 years then the brush tool when i still only had a mouse haha. one of the first tutorials will go over the basic styles, classic tween, shape tween, Frame by frame, frame by tween, character rigging, and even some motion guides and 3D.
for now i can tell you that if you're looking to be a FbF brush animator, you're gonna be using the F7 key a lot. Blank keyframe. you will be redrawing every frame over, no symbols
Put your key frames down. Then go back and hallways between those frames reposition each segment. Then go back and cut those Tweens in half again by repositioning. You'll get it right eventually. Also take care to add bounce and exaggeration to your movements
At 1/7/13 02:30 PM, SirJuicyLemon wrote: Oh it's cool to see many of you guys have Bamboo tablets. But sometimes i may think that the settings of pressure and all those things aren't so well in my tablet... Like, i draw lines that sometimes appear more thick (draw with pressure), mostly on curves and i was wondering if that was normal to happen. Please tell me your secrets :0
the lowest pressure depth of any tablet is 512 levels. flash work in about 30 levels. you'll never see a difference. try adjusting your settings for the tablet itself to "firm"
At 1/7/13 02:03 AM, Sandremss128 wrote: Start with a classic game like snake or tetris.
the first thing i did when learning AS2.0 was a physics engine. it helps you with actionscript's math and hit-test functions which become the most used in a game's programming
not toon boom, sorry. i usually sync all sounds and music in post processing(I.E. After effects)
you can always email the makers of toon boom and they'll do their best to help you out
color affects mood. desaturated colors make for a more dreary feel to a scene. while bright and "absolute" colors have a happier mood to them. go with what your scene calls for
At 1/5/13 05:51 PM, jjjkuk wrote: I figured out how to have two buttons in one scene with the stop command on a blank keyframe and yadda yadda.
With this down, do I need to know about scene switching if it'll come in handy for specific things?
sorry wrote that backwards.
gotoAndPlay(1, "Scene 2");
where 1 is the first frame of scene 2. you have to make a new button called scene2Button or what have you and have the same function of a click listener.
then again if this is the only AS you have in the movie is the buttons then i'd switch to AS 2.0 and just use AS on the buttons themselves and it'll be much easier on you
on(release){
gotoAndPlay(1, "Scene 2");
}
stop();
scn_1btn.addEventListener(MouseEvent.CLICK, playScn1);
function playScn1(e:MouseEvent) {
gotoAndPlay("Scene 2, 1");
}
At 1/5/13 01:39 AM, Novymation wrote: Hey guys! Im an amateur in animation and a huge problem im having at the moment is a lack of line quality in adobe flash. No matter how carefully I try to draw my chracters or outlines, they end up shaky and unappealing. Im currently using a wacom bamboo create and I have been considering switching to an intuos 4 because I hear it can improve line quality. Does anybody have any tips or tricks (on using flash or just general advice for drawing on a tablet) regarding line straightness or smoothness? Any advice would be greatly appreciated.
(I use adobe flash cs6 pro and usually use a smoothing setting of 0 or 15 at most with pressure sensitivity turned on)
Push your smoothing to 35-40 and draw faster. The more time you spend on any particular line will cause more shake. If you're doing backgrounds or non animated parts, I recommend the line or pen tool. Perfect lines that are much easier to edit. Hope this helps
At 1/4/13 04:26 PM, sweet21 wrote: A mouse in inferior. A tablet is specially designed just for drawing and has the advantage of pressure sensitivity. You can also draw more precisely and add finer details.
disagree'd
i drew this with a mouse
go ahead and send me the larger image file, or if you have the original, (PSD?) then send that.
i'd love to have a go at this. not looking to get payed, just want to make something cool for you guys. i'll do a quick sample then send it your way
important revival for great justice. the pages fell back to the stone age O_o
http://www.newgrounds.com/dump/item/1355d9415592002481281388 c87ed4c7
plays slow but all my animation is meant to be converted out of swf form
Necro-Bump per Me and NaeNae
sometimes sorry is the hardest word to say