Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 Viewsdid mike end up getting AS 3.0 incorporated? my version was still 2.0 only
hey reckless, this looks great! the only thing that's bothering me is your cloud design. the blur seems out of place with the cleanliness of the rest of the shots.
At 1/25/13 10:11 PM, KhanhCPham wrote: A very good thread. I always thought about the pricing but I never research on that. I currently dont have much of a portfolio but when I want commission, I can look at this thread.
Krinkels runs a good graphic art commision scale. you can find it on his deviantart @Krinkels909
he basicly slides the price from sketch to lineart to colored/finished piece. it's a little different for animation but it's a good concept if you're willing to go flat-rate
At 1/25/13 08:17 PM, WiLiAm98 wrote: Do you guys have any suggestions for things I could try to practice?
ropes. i hate ropes
At 1/25/13 05:25 PM, MacDonaldFin wrote:At 1/25/13 01:44 PM, Max-Vador wrote: looks pretty cool. keep it up!At 1/25/13 02:40 PM, robbe wrote: And by the way, @MacDonaldFin: looking good, the revolving effect is 'simple', but good :)Cheers for the feedback guys!
SO, here's my full submission! Lemmie know what you guys think.
looks great! only critique is that the flakes don't spin with the camera
At 1/25/13 04:20 PM, SquareWhale wrote: I know this might blow you all away, but uhh...
http://www.newgrounds.com/dump/item/25eb3f210f39edad34178b93 70805be7
I know, you're impressed. Those are the best blobs you've ever seen.
haha.
that's a good practice. you might want to work on your timing a bit more. but i like that you gave it a feel of transferring force and mass on the bounce
glad you like some of my ideas. i took a class in programming way back when in college and the teacher said one thing that i've always found true to this day, if you don't like doing it, you simply won't. whether the money is good or not, your heart has to be in it. so take some crap jobs for crap pay at first. it's what happens. eventually you can make it your vocation or avocation, but as long as you have fun is all that matters
At 1/25/13 03:05 PM, zebrra3 wrote: Hey! Sometimes it would be helpful to rotate my frame 90Ã'° while I'm drawing. The thing is, I'm more comfortable drawing things vertically than horizontally. By rotating the image I could do steadier lines vertically that would turn out horizontally in the finished frame/project.
Hopefully you understood the question. Is there a solution for this?
Thank you!
use a tablet, or rotate the picture manually. i'm the same way and i just spin my tablet
At 1/25/13 01:25 PM, MacDonaldFin wrote: Here's my second part so far. Bear in mind there's still a little segment at the end I've yet to put in and I'm gonna add a wee bit more detail on the revolving floor.
looks pretty cool. keep it up!
At 1/25/13 01:09 PM, SprinkKnoT wrote: Is it legal to use a band's audio for a video as long as they are given credit for the music?
and as long as you don't make money from the video
it's....it's....well
well it's not your song, it's not your animations, it's not an new and original thought. it's nothing. it's noise and colors.
i'm never one to be rude for the shear sake of it, but this just isn't something i would go out of my way to see.
hey zee, good to see you getting paid work.
i have 2 guidelines for pricing when it comes to animating. the obvious is length. 1-2 minutes is pretty long, so what you'll want to do is look at your difficulty. the sample video is basic shapes and tweens, so figure you can do about 10 seconds of animation per hour. so you're looking at a combined 10-12 hours for animation time. this alone would put you over $100 estimating you want more than $10/hour.
the next thing you're looking at is timeframe. they want the quote from you ASAP, but what is the window of time they want the animation done? will you have to work in your personal time or on a set weekday schedule.
say you do it all in one day per request, and you request $10/hour. you're looking at $80 for the first 8 hours, then you call it free-lance overtime, and charge $60 for the remaining 4. standard time and a half.
you're also going to be working on sound and post-production so you'll have to add up the time for that as well. whether you use the same pay scale or not for that is up to you.
i'm sure you want more than $10/hour, but you also have to realize that as freelance, $10/hour is closer to $13/hour with tax. make your bid wisely because they think of this as well and don't like a greedy off-site worker.
as for the logo i always do flat fees for things like that. well a flat fee with a limit.
say $50 for 5 seconds. $75 for 10 seconds. $100 for 20 seconds. and so on.
you want the brunt of the charge up front. so you can also say you work for $2/second with a 10 second minimum or the like. this will make it more flexible for both parties to add more content.
ready for the bad part?
re-do's
ugh
>:[
the worst thing. you're being payed per hour for your first draft. every revision, color change, mind numbingly tedious alteration becomes pro-bono.
you can put a limit to this prior to taking the job. tell them you will only do 2 drafts. anything they forget to tell you before second draft is finished is SoL on their part.
you can charge for 16 hours and end up putting in 40+ in revising and re-writing because the client isn't clear or doesn't know what they want from the beginning.
best advice i can say is to give them a taste free. make 1-2 seconds of the animation and show them a few things, skill, adaptability, and give them a chance to tell you what they really want.
good luck with this zee, it's an unsatisfying, non gratifying way to work. but if it's what you love, it's what you do.
At 1/25/13 11:07 AM, Mohabot wrote: I updated it
https://www.youtube.com/watch?v=56tC2-kU6uc
that video is...upsetting.
At 1/23/13 02:23 PM, DropTrou wrote:At 1/23/13 01:48 PM, Max-Vador wrote: can't say.Do you know how I can acquire said beta? Or is it a super secret, guarded by a stone golem and cyber raptors?
you'll have to wait for it's release. i'm beta-testing and don't have permission to pass it out
great reachout!
i'll pitch to our other animators about sending you an application.
At 1/22/13 07:16 PM, DropTrou wrote: Hey, I'm looking for a recommendation for an SWF to video converter. I really just wanna see what other people use, theres so many of them out there. Im willing to pay for the program too.
i'm using a swivel beta. it'll be released soon. top notch
At 1/22/13 02:20 PM, houzatosis wrote:At 1/22/13 11:40 AM, Max-Vador wrote: i'm installing CS5 right now so i can convert zee. if anyone else needs to convert send me the fla'sjust pm'ed my .fla!
i got it. i'll convert then send them back to you. just realized my office computer had the CS5 suite just not installed so i can handle any conversions
At 1/22/13 01:11 PM, Vassilisk wrote:wrong section. you want to post this in the collaboration forum and you'll garner much more interestWell, Im in need of animators and programmers, so i thought this was the section :P
Well, nope.
i'm installing CS5 right now so i can convert zee. if anyone else needs to convert send me the fla's
At 1/22/13 07:07 AM, KhanhCPham wrote: I actually use flash cs5 but you can try resetting your workspace. Sometimes you might from resize your tool panel. Try pointing at the bottom edge of the tool panel and click + hold + drag downward to see if it pops out.
or your tablet isn't being recognized. check the drivers and update as necessary
At 1/21/13 08:43 PM, Vassilisk wrote: This is my first time doing something here other than reviewing games. I actually know less than nothing on what's needed to make a collab, and all I have is a really good idea, a new theory about dreams, with not much to do with inception, but works on the same subject. If anyone is up to help, knows a lot about programming, and wants to do something really cool... well, you know!
wrong section. you want to post this in the collaboration forum and you'll garner much more interest
At 1/18/13 11:22 AM, Kuhki wrote: Oops.
Thanks for telling me. Well the thirst one I wanted to show is just the same, just no egg. And Can't realy add more frames :P it's good as it is.
that entire post does not bode well with me. and you can start the animation one frame earlier, or cut the animation one frame sooner to get the extra frame in.
on point. it's boiling, and i hate it.
At 1/17/13 04:31 PM, EKublai wrote: I find, along with many other animation specialties, that I do not know what rough layout or final layout is. Just trying to figure out the various positions an animation job might entail besides simply "animator".
layout is a lot like a screenplay. arranging camera and character movements
At 1/16/13 03:21 AM, SafePlagiarism wrote: a buncha stuff
if your filesize is an issue(i.e. exporting as swf) then you make the background at 300 DPI, and export as 90 DPI for the flash version, saving the 300 for a mp4 or avi export.
At 1/17/13 12:17 PM, WiLiAm98 wrote:At 1/17/13 11:57 AM, Max-Vador wrote: you always want to put constants(non-shape changing elements) on their own layer.I know, feet are my weakness though :( I can't seem to ever draw feet or shoes well on a character
also noticed you only put toenails on 2 or 3 of the frames. focus on consistency and you'll get a better product
its a challenge because they are always shortened from perspective. practice makes perfect. i use a lot of 3D models with poser to get correct perspective on things like arms and feet. just find a good reference to practice with
you always want to put constants(non-shape changing elements) on their own layer.
also noticed you only put toenails on 2 or 3 of the frames. focus on consistency and you'll get a better product
At 1/17/13 09:24 AM, WiLiAm98 wrote: This is my first attempt at a walking cycle and also shading, I tried to make my animation like this.
http://24.media.tumblr.com/tumblr_ln8qp2wpLb1qlr3xko1_500.gi f
And figured out that with shading and proper movement of the feet that walking cycles are pretty easy. I'm really happy with how this animation turned out :)
next time when you rotoscope try and use a different shading style. when it's copied like that it throws off the eyes