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Response to: Animation freeze Posted September 23rd, 2013 in Animation

At 9/23/13 03:42 AM, WhattheXbox wrote: So I'm trying to make a flash animation, but i have no clue how to make it load because I want to prevent audio off-timing and lag when it freezes at the beginning and plays normally. so if anyone can help, that would be great.

you mean a preloader
http://www.newgrounds.com/downloads/preloaders/

Response to: Animation Practice!? Posted September 21st, 2013 in Animation

http://www.youtube.com/watch?v=gLeJpG1mDCI&feature=youtu.be

finally screencapped myself animating

Response to: My new video! Posted September 18th, 2013 in Animation

At 9/17/13 11:14 PM, RayLee12 wrote: Here's the link:

http://www.youtube.com/watch?v=E3p92CfQ4u4

Make sure to comment and subscribe, too!

i'll be having nightmares because of this thank you

Response to: Why Flash? Posted September 17th, 2013 in Animation

stop talking about how much you've improved then posting pictures. its best to leave it to our imaginations. if my kid brought that picture home i wouldn't put it on the fridge.

Response to: Why Flash? Posted September 16th, 2013 in Animation

At 9/16/13 03:31 PM, kmau wrote:
At 9/16/13 03:12 PM, Max-Vador wrote: more-so that what he says isn't true. like he's constantly tried to say flash has no rigging. It does, it's not great, but it absolutely does have rigging. He's not founding any points in reality.
Oh that was meant to be a general example, not referring to his statements specifically.

for sure. but it's not him bashing the program that bothers me. it's his ignorance

Response to: Check out my Animation Reel Posted September 16th, 2013 in Animation

EASING!
ANTICIPATION!
REACTION!
TIMING!

your art looks good. like you're appealing to a child friendly job. but your animation is really lacking. all movements are jerky from one movement to the next. You've got the basics down but you're missing the building blocks of animation.

It shows promise but you have to brush up on fundamentals. Animation is a lot more than just straightforward movement.

Response to: Why Flash? Posted September 16th, 2013 in Animation

At 9/16/13 02:45 PM, kmau wrote:
At 9/16/13 05:47 AM, Grub517 wrote:
Because if you go on an aggressive crusade against something people will become proportionally defensive, no matter how good your points are. I know that it wasn't your intention to come across like this but this is how many people here perceive you apparently.

more-so that what he says isn't true. like he's constantly tried to say flash has no rigging. It does, it's not great, but it absolutely does have rigging. He's not founding any points in reality.

Response to: Why Flash? Posted September 16th, 2013 in Animation

At 9/16/13 05:55 AM, Grub517 wrote: Just wait and see what I come up with. I think you'll be very surprised. Although I think I might only put it on Youtube. As I see it, the Newgrounds community doesn't deserve it. Assumptions are only assumptions. They won't change how it actually is.

you make me smile

Response to: Animation Practice!? Posted September 12th, 2013 in Animation

very nice effects bane. a bit too jumpy/few frames throughout. the fire was well done though.
and great great great coloring on the water. very nice

Response to: CG car dual Posted September 11th, 2013 in Animation

very nice models. some of the animation looks a bit stiff and the camera moves WAY too much for my liking.

Response to: Animation Practice!? Posted September 10th, 2013 in Animation

At 9/9/13 06:04 PM, HCTA wrote: Morphing Practoce just for fun. Tried to mimic the actual animation.

pretty solid. looks like it could use a few extra frames in spots to ease in and out of the morph

Response to: Why Flash? Posted September 10th, 2013 in Animation

well let me cut that list down.

- awful for drawing- user error
- awful for roughs- user error
- awful for rigged characters- user error
- awful for big scenes (borders restrict)- borders are user-set
- there's no camera - true though remedied with actionscript
- there's no multiplane- what do you think layers are?
- easily crashes- user error. i've crashed maybe 3 times in the last few years. and auto-recovery has saved my ass
- it's not even an animation program- subjective
- bad gradients- false again
- no textures- false
- no bones- false
- no colour pallet -(incredibly false)
- no dope sheet -(false- guide layer)
- no 3D view (not necessary in 2d environment)
- no perspective - doesn't make sense
- no morhping! -false(free-transform while holding ctrl)
- low on effects -false
- less variable tools -objective
- less custom set up -false
- no rotate view -true(wow you're 1 for 20)
- no set pivot points -false(have you ever opened this program before?)
etc.

i've come to the conclusion you've never used flash.

Response to: Animation Practice!? Posted September 9th, 2013 in Animation

fire has been updated with a 4th filler symbol. i'm trying to add a new symbol every day now but this effect is being back-burnered

http://www.newgrounds.com/dump/item/1b2f79249a33ea03d8051c0f19624551

Response to: Jaggy frame by frame problems Posted September 9th, 2013 in Animation

unwanted boiling.

only redraw the parts you need to to keep from having unwanted movement. this is probably also coming from using a high smoothing setting. i never crank the smoothing over 20% because it gets wonky. maybe post an example and i can help you out more

Response to: Why Flash? Posted September 9th, 2013 in Animation

At 9/8/13 10:57 PM, KhanhCPham wrote: Hi Max-Vador

*waves* havent seen you in awhile

hey buddy. been kinda out of the scene lately.

anyhow yeah i thought this was how it was starting but the guy got very false-hating on a program he can't use. It just smacked of ignorance so i wasn't gonna sit around and listen to it.

also @Grub when you want to illustrate a point that you've made improvements, show something with improvements. an outline of keyframes shows nothing. again i agree that other programs handle things a lot better than flash, but you hadn't even scraped the surface of the program and you think it's useless.

Response to: Why Flash? Posted September 8th, 2013 in Animation

At 9/7/13 04:36 AM, Grub517 wrote:
there's a fine line between a program's limitations, and your own
Is there? From what I've learnt flash can't do what I can. Flash should not be used for animation, and it should not be encouraged.

from the look of you animations you've hit the limits of the program. i'll now take your words as knowledge and profit from them

also, no

Response to: Need to hire an animator? Posted September 7th, 2013 in Animation

good luck pimp. i wouldn't even imagine wasting money on a cintiq, but if it's what you want then go for it

Response to: Why Flash? Posted September 7th, 2013 in Animation

At 9/6/13 09:44 PM, Grub517 wrote:
i use so much shit but most animation is done in flash.
You'd be a fool to use Flash for most animation! You've got Toon Boom! You should know that flash is unacceptably awful

there's a fine line between a program's limitations, and your own

Response to: Flash pressure problem!!! Posted September 7th, 2013 in Animation

At 9/6/13 09:54 PM, Grub517 wrote:
he'd have the same problem since they all detect wacom drivers. uninstall every wacom/penabled/tablet driver you have then start over
That's not my point.

also not his question. your point is invalid

Response to: Why Flash? Posted September 6th, 2013 in Animation

when we work on our main film, it's such a mix i can't even describe all the programs we use. sample

sketchup for evnvironment layout
photoshop for bg paintings
flash for /most/ animation
after effects for post-processing
3dsmax for 3d elements
swift for 3d renders
toon boom for any rigged elements
swivel
flash again for any scripted/actionscripted elements
after effects again for compiling

i use so much shit but most animation is done in flash.

Response to: Why Flash? Posted September 6th, 2013 in Animation

At 9/6/13 06:08 AM, Grub517 wrote: In all seriousness, why do you choose to use Flash for animation?

I've only known about flash for just over a year, and I'm well aware that it's not ideal for good animating. You can't even draw decent roughs without having each stroke turn into it's own object (or is there another way?). Why don't you use real animation software?
I don't understand stand why people choose to use it. It has a lot of flaws. I'd like to know why...

been using it for 12 years. back then it was the only thing on the market. now it's my old standard.

Response to: Flash pressure problem!!! Posted September 6th, 2013 in Animation

At 9/6/13 05:44 AM, Grub517 wrote:
At 8/21/13 08:50 AM, mrdadulence wrote: I have a problem!

In Adobe Illustrator pen pressure works fine, but in Flash, the tab doesen`t appear at all!

Please help!
Sure! Do yourself a favour and don't use Flash. Use a REAL animation program.

he'd have the same problem since they all detect wacom drivers. uninstall every wacom/penabled/tablet driver you have then start over

Response to: Input/Critique Posted September 5th, 2013 in Animation

really like the character and timing. only thing bugging me is the frame-rate. feels...weird. But great job!

Response to: Pixel art animation.. Posted September 3rd, 2013 in Animation

At 9/3/13 03:19 PM, iNeoBlitz wrote:
At 9/2/13 08:59 AM, 123mine123 wrote: How to you make pixel art on flash? (I don't want to draw on Paint/Photoshop)
I've heard there is like a pixel plugin/addon but can't find something for CS6.
Help please? :C
Was there not a Flash extenstion/plug-in called pixel tools?

Check this: http://anipedia.thebackalleys.com/index.php/Flash_extensions#Pixel_Tools_v2.0

thats it bby! couldn't remember that site to save my life. thanks for finding/linking/sharing
+1

Response to: Pixel art animation.. Posted September 3rd, 2013 in Animation

was an old pixel plugin way back. Not sure if it's CS6 compatible or even where to find it. well, technically it was still vector, but it would make squares like pixels.

Response to: Animation Practice!? Posted August 30th, 2013 in Animation

this thread needs to stay front page

Been working on re-usable assets. here's some generic fire from 3 movieclips

http://www.newgrounds.com/dump/item/0e2720f43bacec6e633b8c40bf142f42

Response to: So this happened... Posted August 27th, 2013 in Animation

me and a buddy use google drive with sync folders to prevent this from happening. everytime a file is updated in the sync folder (i.e. saved) a copy of that save is sent to the google drive host and any linked folders. so now i have a local file, he has a local file, and there is a cloud stored file as well.

Response to: Animation critique needed. Posted April 1st, 2013 in Animation

At 3/31/13 10:28 PM, Comicdud wrote: I've been trying to develop my animation skills but have little success in getting a good critique. I continue to work on my own stuff but I would appreciate some feedback from you guys. The link is to a mash up of animated bits I've done over the months.
Comicdud demo

looks like a good place to start. you would benefit from having more frames of mouth shapes as some of your extremes move too much(closed to "O" for example) and since most of what you've shown is dialogue you want to make those parts as smooth as possible

Response to: 60 Frame Collab 5: Posted March 13th, 2013 in Collaboration

At 3/12/13 09:14 AM, MetalBooster wrote: When I install flash cs5,it says some 64-32 bit error

what's the exact error?