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Response to: Animation Advice? Posted November 13th, 2012 in Animation

At 11/13/12 07:48 AM, Tanadrine-Studios wrote: Less talking, more drawing :)

Seriously though, find something that is highly motivating to you and make something. Always remember to start simple... if you jump too far in detail you may find yourself getting frustrated from incomplete (and sloppy) projects.

i'm mostly an effects artist, fire, water, smoke, etc. but walk cycles and body rotations are a great way to start your understanding of animation such as timing and the bounce and spring elements.

try and do things you're familiar with since you'll have better reference for them.

Response to: How do people make smooth animation Posted November 12th, 2012 in Animation

diilon mentioned it though, most animators animate on the 2's, so 12 fps is perfect. it's when you want to smooth out the transitions that you bump to 24 and animate the inbetweens

Response to: I am new here, some help plz :) Posted November 12th, 2012 in Animation

At 11/12/12 11:10 AM, MalevolentWill wrote: Hello, i am new in the world of flash video , and i would like some advice on how to create your own stuff, for example i don't know what programs to use , if you have to draw your stuff and then use it on your flash video, and all that stuff about it in general. So could someone of you guys send me a video that says all that stuff, or something like that?

Thanks in addition for your time i would be grateful if you can help me, and sorry for my english :P

you're gonna want the program Flash, which you can get a free trial of at adobe.com

and make sure to check out youtube for thousands of videos to get you going

Response to: Flash freezing Posted November 10th, 2012 in Animation

At 11/10/12 11:59 AM, SirAlex wrote:
At 11/9/12 05:30 PM, Amnael-X wrote: I really hope some of you will be able to help me out with this - what should I do to make it playable on every PC?
lower the file size.

HAHA that was the worst advice i've ever heard!

when you import PNG's, you want to convert them to movieclips. this help's flash utilize them better. Also check your export settings and make sure it's set for optimization.

it seems to run fine on my end but it's shrunk down and i'm sure you have problems when it's larger.
whatever program you're importing the png's from, go back and change your DPI and optimization settings to save a little weight

Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

var instructions:String; //<--
var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;
var jump:Number = 0;
var color:uint = 0xff0000; // red
var player:MovieClip = new MovieClip();
var coin:MovieClip = new MovieClip();
var coins:Vector.<MovieClip> = new Vector.<MovieClip>();

function init():void {
	drawPlayer();
}

function drawPlayer():void {
	player.graphics.clear();
	player.graphics.beginFill(0x00ff00);
	player.graphics.drawRect(0, 0, 100,100);
}

addEventListener(Event.ENTER_FRAME,Loop);

function Loop(e:Event):void {
	
}
Response to: Animation Practice!? Posted November 9th, 2012 in Animation

At 11/9/12 03:54 PM, JaronieJabronie wrote: Lip-sync test I did recently

http://www.youtube.com/watch?v=7E0tBUljGMM

that's very good. love the change in attitude by the bird(?)

Response to: [as2] reset movieclip? Posted November 9th, 2012 in Game Development

At 11/9/12 03:55 PM, Thrallec101 wrote: Can you reset a movieclip and all of its functions, i'm making an object pool so i'm reusing the same ship/mc in my game and there are alot of variables on the ships onEnterFrame function so i just want to essentialy reload the movieclip, is this possible? and thanks in advance
removeMovieClip();
_root.attachMovie(mc, newMC, _root.getNextHighestDepth());
Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;
var jump:Number = 0;
var color:uint = 0xff0000; // red

var player:MovieClip = new MovieClip();
var coin:MovieClip = new MovieClip();

function init():void {

}

function drawPlayer():void {
player.graphics.clear();
player.graphics.beginFill(0x00ff00);
player.graphics.drawRect(0, 0, 100,100); // <--
}

addEventListener(Event.ENTER_FRAME,Loop);

function Loop(e:Event):void {

}

Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;
var jump:Number = 0;
var color:uint = 0xff0000; // red
 
var player:MovieClip = new MovieClip();
var coin:MovieClip = new MovieClip(); 

addEventListener(Event.ENTER_FRAME,Loop);
 
function Loop(e:Event):void {
 
 }
Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

At 11/9/12 03:30 PM, 4urentertainment wrote: We're gonna do this old school brah.

No on-stage movieclips. Someone should be able to copy/paste the end result in flash or whatever IDE he wants and play a :game. So that means drawing your graphics!

haha you just turned this into 1000 lines O_o

Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

At 11/9/12 03:22 PM, egg82 wrote: oh, crap, is this in the Flash IDE, then?
I guess we're leaving out public and private as well... This is going to be an interesting game xD

we're assuming flash so if you want to refer to movieclips or fields it's permissable

Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

At 11/9/12 03:15 PM, egg82 wrote:
I win :D

while that's negating, i don't mind since he was just code trolling lol

next post can just omit those lines

Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

At 11/9/12 02:59 PM, MSGhero wrote: Can you explain the if/else thing? Does "if (thing == stuff)" count as a line?

like in normal syntax after formatting where it would put if or else on it's own line

//some stuff 
}else{ 
//other stuff

that won't count as a line since you aren't actually writing a line, but what you wrote in your example WOULD be a line since you're writing "if" and the contingency

Response to: One Line At A Time Game! Join In! Posted November 9th, 2012 in Game Development

At 11/9/12 02:25 PM, 4urentertainment wrote: This is crazy. Absolutely insane!

But fine

it'll be fun when we start to see where it's going

var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;

gonna be weird working some of the weirder variables i'm sure we'll get


As a community, let's write a script, doesn't matter what it does, but we can only write one line at a time.

Rules

1. No import classes(Let's assume this will run for anyone)
2. AS 3.0
3. Don't negate any prior posts(re-declaring variables or booleans)
4. Lines of brackets, if, and else statements will not count as your line
5. Quote the code above you when adding your code to it.
6. Don't double post to put in 2 lines.
7. You can refer to a movieclips, input fields, etc and we will just add this in the ending compile
8. Have Fun!

var slide:Boolean = false;
Response to: paper mario Posted November 9th, 2012 in Game Development

At 11/9/12 01:45 AM, Minchken wrote: How can I find towns for paper mario ttyd for a flash series?

I am making a flash series for The thousand year door, I need maps, like towns and locations, where can I find them? Twilight town and everything

i'm guessing you mean sprites. well i dont think you will because paper mario isn't exactly a "Sprite" based game, it actually uses 3d models and animations, but in a flat fashion. and you might be better served in the animation forum

Response to: The Bone Tool Challenge Posted November 9th, 2012 in Animation

i'm down to give it another go. don't like the dancing and how many "gagnam" submissions there will inevitably be lol

Response to: Flash Cs6 And Bone Tool Question Posted November 9th, 2012 in Animation

At 11/8/12 07:41 PM, th1rt3en wrote: I wouldn't bother with the bone tool for character animation. Keep it for simpler characters that are designed to have rigid joints.

I've only needed it for a robotic character that's just a ball on the end of a bunch of ball-and-socket joints. it works well for that, but even then I only use it for select shots. It's much better to keep limbs separate, even it is more tedious to animate for tweening.

you can get pretty organic with the bounce and spring features, but it's so tedious to go back through each movement that it doesn't become worth it.
you can also make some nice cloth effects with the bone tool, i just don't recommend for character rigging

Response to: Flash Cs6 And Bone Tool Question Posted November 8th, 2012 in Animation

At 11/8/12 02:44 PM, LuisFregoso wrote: oh ok, well thanks both for your opinions :)

http://www.swfcabin.com/open/1352401507

that was my first, and so far LAST attempt at rigging a full character

Response to: Flash Cs6 And Bone Tool Question Posted November 8th, 2012 in Animation

it's rigging, something all the other animation programs had except flash. so they added it, and most people don't like it.

for a basic BASIC way to use it you can look here

https://www.youtube.com/watch?v=-9n_1q9JFsQ

i've only used it once, and it was to easily animate a 60 link chain. works well but you gotta do a lot of post editing to get it t look right in the end

good luck!

Response to: 60 Frame Collab 5: Posted November 6th, 2012 in Collaboration

At 11/6/12 04:33 PM, VaguelyWonderful wrote: Can we create 2 parts?
A good one for the main animation
and a slightly worse one for the Ãf¢EUoeextraÃf¢EU section

i'm guessing so. i'm making 2 or 3 and the 4th collab had people make multiple parts

but it would be better if you made 2 AWESOME parts and put them in though :D

Response to: Would learning As 2 be worth it? Posted November 6th, 2012 in Game Development

i'm learning AS 3.0 right now. there's a lot more you can do with it, but it doesn't hold your hand as much as AS 1 or 2.0

but of course there is no reason to invest your time learning a dead language

Response to: Writer looking for annimator Posted November 6th, 2012 in Collaboration

PM'ed you

Response to: Need As3 Countdown Timer Code Help Posted November 6th, 2012 in Game Development

i wouldn't even bother trying to help this kid anymore

Response to: experience newbie Posted November 6th, 2012 in Animation

At 11/6/12 11:09 AM, mandog wrote: Use Adobe Flash, With a PC and a Tablet and off you go

that's pretty narrow focused.

Response to: How to removeChild object in array Posted November 6th, 2012 in Game Development

At 11/6/12 11:02 AM, ScrumTurd wrote:
if(BA[j].alpha < 0)
Hold on, shouldn't this be if(BA[j].alpha == 0)

yes, if it's checking that the object isn't visible(in terms of alpha) then equality is better than <

but his fade isn't really a fade, since alpha is 0-1, and off the bat it drops it by 1(100%)

if he wants a fade it should be -= 0.1 or whatever increment, if he just wants it to disappear then he can skip the alpha all together and set a function of just destroying the movieclip

Response to: 60 Frame Collab 5: Posted November 6th, 2012 in Collaboration

i'll step all the blurs down to medium quality, there's no significant distinction between med and high in a matter of 2 frames and it'll save some CPU load.

that part is done, i'm working on another one, this one features animals :]

Response to: Just a Monday Collaboration Posted November 6th, 2012 in Collaboration

i'd like to join in if possible. what kind of length are you looking for?

Response to: Music Winners, Collab, Go Vote Posted November 6th, 2012 in NG News

magic man

Response to: As3 Test If Connected To Internet Posted November 6th, 2012 in Game Development

At 11/6/12 06:08 AM, Sandremss128 wrote: How are people going to load your flash without internet? :/

:---(it's not going to be online, just so you don't think I'm being silly)