Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 11/13/12 07:48 AM, Tanadrine-Studios wrote: Less talking, more drawing :)
Seriously though, find something that is highly motivating to you and make something. Always remember to start simple... if you jump too far in detail you may find yourself getting frustrated from incomplete (and sloppy) projects.
i'm mostly an effects artist, fire, water, smoke, etc. but walk cycles and body rotations are a great way to start your understanding of animation such as timing and the bounce and spring elements.
try and do things you're familiar with since you'll have better reference for them.
diilon mentioned it though, most animators animate on the 2's, so 12 fps is perfect. it's when you want to smooth out the transitions that you bump to 24 and animate the inbetweens
At 11/12/12 11:10 AM, MalevolentWill wrote: Hello, i am new in the world of flash video , and i would like some advice on how to create your own stuff, for example i don't know what programs to use , if you have to draw your stuff and then use it on your flash video, and all that stuff about it in general. So could someone of you guys send me a video that says all that stuff, or something like that?
Thanks in addition for your time i would be grateful if you can help me, and sorry for my english :P
you're gonna want the program Flash, which you can get a free trial of at adobe.com
and make sure to check out youtube for thousands of videos to get you going
At 11/10/12 11:59 AM, SirAlex wrote:At 11/9/12 05:30 PM, Amnael-X wrote: I really hope some of you will be able to help me out with this - what should I do to make it playable on every PC?lower the file size.
HAHA that was the worst advice i've ever heard!
when you import PNG's, you want to convert them to movieclips. this help's flash utilize them better. Also check your export settings and make sure it's set for optimization.
it seems to run fine on my end but it's shrunk down and i'm sure you have problems when it's larger.
whatever program you're importing the png's from, go back and change your DPI and optimization settings to save a little weight
var instructions:String; //<--
var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;
var jump:Number = 0;
var color:uint = 0xff0000; // red
var player:MovieClip = new MovieClip();
var coin:MovieClip = new MovieClip();
var coins:Vector.<MovieClip> = new Vector.<MovieClip>();
function init():void {
drawPlayer();
}
function drawPlayer():void {
player.graphics.clear();
player.graphics.beginFill(0x00ff00);
player.graphics.drawRect(0, 0, 100,100);
}
addEventListener(Event.ENTER_FRAME,Loop);
function Loop(e:Event):void {
}
At 11/9/12 03:54 PM, JaronieJabronie wrote: Lip-sync test I did recently
http://www.youtube.com/watch?v=7E0tBUljGMM
that's very good. love the change in attitude by the bird(?)
At 11/9/12 03:55 PM, Thrallec101 wrote: Can you reset a movieclip and all of its functions, i'm making an object pool so i'm reusing the same ship/mc in my game and there are alot of variables on the ships onEnterFrame function so i just want to essentialy reload the movieclip, is this possible? and thanks in advance
removeMovieClip();
_root.attachMovie(mc, newMC, _root.getNextHighestDepth());
var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;
var jump:Number = 0;
var color:uint = 0xff0000; // red
var player:MovieClip = new MovieClip();
var coin:MovieClip = new MovieClip();
function init():void {
}
function drawPlayer():void {
player.graphics.clear();
player.graphics.beginFill(0x00ff00);
player.graphics.drawRect(0, 0, 100,100); // <--
}
addEventListener(Event.ENTER_FRAME,Loop);
function Loop(e:Event):void {
}
var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;
var jump:Number = 0;
var color:uint = 0xff0000; // red
var player:MovieClip = new MovieClip();
var coin:MovieClip = new MovieClip();
addEventListener(Event.ENTER_FRAME,Loop);
function Loop(e:Event):void {
}
At 11/9/12 03:30 PM, 4urentertainment wrote: We're gonna do this old school brah.
No on-stage movieclips. Someone should be able to copy/paste the end result in flash or whatever IDE he wants and play a :game. So that means drawing your graphics!
haha you just turned this into 1000 lines O_o
At 11/9/12 03:22 PM, egg82 wrote: oh, crap, is this in the Flash IDE, then?
I guess we're leaving out public and private as well... This is going to be an interesting game xD
we're assuming flash so if you want to refer to movieclips or fields it's permissable
At 11/9/12 03:15 PM, egg82 wrote:
I win :D
while that's negating, i don't mind since he was just code trolling lol
next post can just omit those lines
At 11/9/12 02:59 PM, MSGhero wrote: Can you explain the if/else thing? Does "if (thing == stuff)" count as a line?
like in normal syntax after formatting where it would put if or else on it's own line
//some stuff
}else{
//other stuff
that won't count as a line since you aren't actually writing a line, but what you wrote in your example WOULD be a line since you're writing "if" and the contingency
At 11/9/12 02:25 PM, 4urentertainment wrote: This is crazy. Absolutely insane!
But fine
it'll be fun when we start to see where it's going
var slide:Boolean = false;
var gravity:Number = 0;
var death:Boolean = false;
gonna be weird working some of the weirder variables i'm sure we'll get
As a community, let's write a script, doesn't matter what it does, but we can only write one line at a time.
Rules
1. No import classes(Let's assume this will run for anyone)
2. AS 3.0
3. Don't negate any prior posts(re-declaring variables or booleans)
4. Lines of brackets, if, and else statements will not count as your line
5. Quote the code above you when adding your code to it.
6. Don't double post to put in 2 lines.
7. You can refer to a movieclips, input fields, etc and we will just add this in the ending compile
8. Have Fun!
var slide:Boolean = false;
At 11/9/12 01:45 AM, Minchken wrote: How can I find towns for paper mario ttyd for a flash series?
I am making a flash series for The thousand year door, I need maps, like towns and locations, where can I find them? Twilight town and everything
i'm guessing you mean sprites. well i dont think you will because paper mario isn't exactly a "Sprite" based game, it actually uses 3d models and animations, but in a flat fashion. and you might be better served in the animation forum
i'm down to give it another go. don't like the dancing and how many "gagnam" submissions there will inevitably be lol
At 11/8/12 07:41 PM, th1rt3en wrote: I wouldn't bother with the bone tool for character animation. Keep it for simpler characters that are designed to have rigid joints.
I've only needed it for a robotic character that's just a ball on the end of a bunch of ball-and-socket joints. it works well for that, but even then I only use it for select shots. It's much better to keep limbs separate, even it is more tedious to animate for tweening.
you can get pretty organic with the bounce and spring features, but it's so tedious to go back through each movement that it doesn't become worth it.
you can also make some nice cloth effects with the bone tool, i just don't recommend for character rigging
At 11/8/12 02:44 PM, LuisFregoso wrote: oh ok, well thanks both for your opinions :)
http://www.swfcabin.com/open/1352401507
that was my first, and so far LAST attempt at rigging a full character
it's rigging, something all the other animation programs had except flash. so they added it, and most people don't like it.
for a basic BASIC way to use it you can look here
https://www.youtube.com/watch?v=-9n_1q9JFsQ
i've only used it once, and it was to easily animate a 60 link chain. works well but you gotta do a lot of post editing to get it t look right in the end
good luck!
At 11/6/12 04:33 PM, VaguelyWonderful wrote: Can we create 2 parts?
A good one for the main animation
and a slightly worse one for the Ãf¢EUoeextraÃf¢EU section
i'm guessing so. i'm making 2 or 3 and the 4th collab had people make multiple parts
but it would be better if you made 2 AWESOME parts and put them in though :D
i'm learning AS 3.0 right now. there's a lot more you can do with it, but it doesn't hold your hand as much as AS 1 or 2.0
but of course there is no reason to invest your time learning a dead language
i wouldn't even bother trying to help this kid anymore
At 11/6/12 11:09 AM, mandog wrote: Use Adobe Flash, With a PC and a Tablet and off you go
that's pretty narrow focused.
At 11/6/12 11:02 AM, ScrumTurd wrote:if(BA[j].alpha < 0)Hold on, shouldn't this be if(BA[j].alpha == 0)
yes, if it's checking that the object isn't visible(in terms of alpha) then equality is better than <
but his fade isn't really a fade, since alpha is 0-1, and off the bat it drops it by 1(100%)
if he wants a fade it should be -= 0.1 or whatever increment, if he just wants it to disappear then he can skip the alpha all together and set a function of just destroying the movieclip
i'll step all the blurs down to medium quality, there's no significant distinction between med and high in a matter of 2 frames and it'll save some CPU load.
that part is done, i'm working on another one, this one features animals :]
i'd like to join in if possible. what kind of length are you looking for?
At 11/6/12 06:08 AM, Sandremss128 wrote: How are people going to load your flash without internet? :/
:---(it's not going to be online, just so you don't think I'm being silly)