Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Matt-blethen'

We found 670 matches.


<< < > >>

Viewing 1-30 of 670 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91623

1.

None

Topic: This Will Be My Big Break

Posted: 01/02/08 07:53 PM

Forum: Flash

Gonna have to show us what you can do really, good content goes into good collabs.


2.

None

Topic: Flash website header help

Posted: 01/02/08 07:44 PM

Forum: Flash

I apologize for the double post, it appears I mislead the first flash header link here is the actual link

REAL FLASH HEADER


3.

None

Topic: Flash website header help

Posted: 01/02/08 07:42 PM

Forum: Flash

Currently I run my website using a content management system by the name of php-fusion, it's pretty decent and the admin features I like a lot. But I'm trying to change the image of my site. I want to replace the top header with a fancy flash one that can be found here

Flash Header

You can find the plain current jpg on the site . If you have any direction I would appreciate it completelySCG Cinema dot com


4.

None

Topic: rpg experience formulas

Posted: 06/14/07 12:02 AM

Forum: Flash

I need to incorporate a basic experience generator for my game, I need to make it where the harder opponents give you more, but the weaker ones give you less, but each of the characters has a set of stats, I want to use the total of those stats to determine the output


5.

None

Topic: Anyone here good

Posted: 06/01/07 01:25 AM

Forum: Flash

so, we make a game, and you take the title for yourself and our stuff gets promoted? why do that when we could easily just upload it here, on newgrounds ourselves


6.

None

Topic: Enemy Ai Actionscript Help

Posted: 05/29/07 04:17 AM

Forum: Flash

At 5/29/07 04:00 AM, LeechmasterB wrote: uhm small correction... just for the debuggers sake:

function fancyfunctionname0():Void {
trace("whoohoo fancy function 0 got called");
}
function fancyfunctionname1():Void {
trace("whoohoo fancy function 1 got called");
}
for(var i:number=0; i<2;i++){
this["fancyfunctionname"+i]();
}

Anyhow the principle is the same ^^

Alright lets say I have 6 attacks they are

function punch(){
blah blah
}
function smack(){
blah blah
}
function suck(){
blah blah
}
function rape(){
blah blah
}
function rip(){
blah blah
}
function jump(){
blah blah
}

alright, and I can only have 4 which will be stored in variables lets say

attack1 = "rip()"
attack2 = "jump()"
attack3 = "punch()"
attack4 = "smack()"

how do I get the function "rip()" to execute by doing a code using the attack variables

such as (which this didn't work)

onEnterFrame = function(){
attack1
}

thats what I tried, which didn't work and when I look at it doesn't make sense, but I'd like to call a function using one of the attack variables be able to use variable attack1 to call the function its attached to. If you can understand my problem please help


7.

None

Topic: Enemy Ai Actionscript Help

Posted: 05/29/07 03:19 AM

Forum: Flash

At 5/29/07 12:35 AM, MalTheDestroyer wrote: I haven't a clue what you're trying do by defining a variable as a function. That doesn't even make sense.

If you want to have Flash determine what attacks an enemy can use, put down a function that is called continuously (either an onEnterFrame function or a for loop), then load it up with if statements that, if triggered, will then call the appropriate attack function. Easy as pie.

well you see, you get 4 attacks, but there is a total of 10 possible attacks, and depending on which character you are, depends on the 4 you get, I don't want to write an if statement for each one and then duplicate it over 10 times(10 characters) I want to be able to put strings in the attack variables and them strings set the attacks


8.

None

Topic: Enemy Ai Actionscript Help

Posted: 05/28/07 11:53 PM

Forum: Flash

anyone?


9.

None

Topic: Anyone here good

Posted: 05/28/07 11:20 PM

Forum: Flash

At 5/28/07 10:42 PM, Flash-Rape wrote: At making flash driving games!!! please post if you know how...........

I may have a sponsorship for you!

what kind of driving game? overhead, sidescroll racing, be more specific


10.

None

Topic: MC action script help

Posted: 05/28/07 11:18 PM

Forum: Flash

At 5/28/07 11:17 PM, Matt-blethen wrote: just put this in the first frame of your MC

onMouseDown = function(){

:execute command

}

My bad instead of execute command just put play()


11.

None

Topic: MC action script help

Posted: 05/28/07 11:17 PM

Forum: Flash

just put this in the first frame of your MC

onMouseDown = function(){
execute command
}


12.

None

Topic: Enemy Ai Actionscript Help

Posted: 05/28/07 11:09 PM

Forum: Flash

So, my game in the works requires some basic AI, I need it to cycle through attacks and each attack is stored in a function such as punch is "function punch()" but I need a way to cycle through my attacks if they don't meet the prerequisites for the attack. If I can I'd like to be able to store a few variables like attackOption1 = "punch()" so I can execute a function using another variable, I tried it and failed. I did something similar to this as a test

function hit(){
trace("hit")
}
k = "hit()"
k

but it didn't produce the desired result, and I can't think of a way to make flash execute a line of code that is stored within a variable, if anyone knows a solution, or a better way to cycle through attacks and storing each attack in a function please help, I'd greatly appreciate it


13.

None

Topic: Flash Mmorpg

Posted: 02/20/07 05:19 PM

Forum: Flash

At 2/20/07 05:00 PM, sk8more wrote:
you forgot to open your tag <sarcasm> like that
and this will never be done,just like some kid said he was going to make a 3d game awhile back
guess what...
it never happened

Alright, bad idea, coming to NG that is, everyone has seen this fail to many times to have any kind of support on the subject what so ever. bad planning and no motivation is 99% of the reason no one ever goes through with this, I'm not asking you to make me a game, im asking you to Help. I've got everything that needs to be done, its a big list, a BIG list, which would take me alot more time than I have at the moment to conquer. None of you care about what the game is, or what its going to be, you just want to ensure money, rest assured, money will come, but not at an extraordinary pace, not in the early stages. If anyone is honestly interested in the IDEA then please send me an email at MattBlethen@yahoo.com I'm not posting here anymore.


14.

None

Topic: Flash Mmorpg

Posted: 02/20/07 04:26 PM

Forum: Flash

At 2/20/07 04:56 AM, VictoryGin wrote: I suggest you buy this. I'm going to - it looks like a useful tutorial for creating something along the lines of an MMORPG.

as for that, I'm sure you can find all those resources online somewhere for free, I've made my own rpg engine in flash, Its just not complex enough for me. I have a moderate skill in animation and programming I say moderate to my own standards, I don't know of a scale I can rate myself on. I know I could do this whole thing by myself, Its just more plausible to split duties up into groups, The only real thing standing in my way, is the multiuser clients like electro-server and SUSHI, I don't know which one to use or which is better, then there's the hosting, which I haven't found a decent hosting server that will allow more than 100 connections per hosting plan. I've already gone into extensive research, and trust me, if I had money right now, I'd hand it to whomever will help out, out of my own pocket. I've got the art style, and look of the game. I was originally going to try this in java, but There's no time to learn it right now with my schedule. I think it would be unique to have it flash based anyway, My concerns are speed and lag with that though, again, I don't know which is the best, Im still doing research. As for Icarus, this will happen. How fast its going to happen, I can't tell you. If I have to do this by myself I will, i'm looking to do this right, and no one seems to care about what the game is, or what its about. again, ALL profit is divided evenly


15.

None

Topic: Flash Mmorpg

Posted: 02/20/07 12:57 AM

Forum: Flash

Collecting the MONEY!!!!! MUWAHAHAHAHA

no seriously, I've got the plans, I have all the art and the style on paper, and I have 5 years+ experience with flash. Just not the sufficient skills to program this, I want to make sure it is done right. Im the director, and will help out in anyway I possibly can, Its not like im going to sit back and bark orders. but rest assured, any kind of profit we see, will be divided evenly, to those of us that are on the ground floor of this. btw im on aim if you would rather talk there AIM:MattBlethen any more questions?


16.

None

Topic: Flash Mmorpg

Posted: 02/20/07 12:20 AM

Forum: Flash

Im looking into creating an extensive flash MMORPG, I know this genre of games isn't shined on as of now, but I think It just hasn't been done right. Im not going to get into the specifics of the game, but I do believe if we develop this, it can bring in a large income. However, I cannot ensure anything right now. I've got a list of positions I need to fill

Lead Artist/Animator: Creates General artwork and animations
Lead Programmer:Someone with Extensive actionscript skills. Also atleast a general knowledge of Multiplayer gaming servers and programming, or be willing to learn it.
Story/Theory Developer: This guy will be in charge of the mechanics of the game, as well as the major story lines, there will be others to help create stories n such, the game is very complex in this area and I have a complete plan for nearly all the game, all except the specific stories and occurances.

I believe that we'll need some extra hands to help with things like animation and programming, but I don't think I can afford to open the position right now. Any profit that this game makes is divided evenly between the working members of the project. But I need to know that whoever volunteers is going to be dependable, and be able to follow a basic checklist(which will never be overbearing, I realize that everyone has a social life or outside activities, I work 6 hours mostly everyday so I know what its like) we'll have to establish a reliable source of communication. Anyone that is interested in fulfilling one of the positions please email me at mattblethen@yahoo.com


17.

None

Topic: The ball collab

Posted: 10/19/06 10:38 PM

Forum: Flash

I don't know if this has finished yet or not, but I'll whip up a lil something and post, then you decide if you want me in


18.

None

Topic: Game help with destructable terrain

Posted: 09/13/06 09:16 PM

Forum: Flash

At 9/13/06 09:06 PM, LesPaulPlayer wrote:
At 9/13/06 09:00 PM, Matt_blethen wrote: if (_root.gd.hitTest(_x+25, _y-25, true) && !_root.mask.hitTest(_x+25, _y-25, true)) {
add a gd. after every !_root.

I hate it when people copy other peoples code with out figuring it out. It shows that you are stupid

well sorry to insult you, but if it were _root.gd.mask wouldn't that mean that the mask movieclip would have to be inside gd, which in mine it isn't, and I understand pyro's code fine, I added all the "&& !_root.mask.hitTest" myself, hoping it would co-operate, which it apparently isn't


19.

None

Topic: Game help with destructable terrain

Posted: 09/13/06 09:03 PM

Forum: Flash

At 9/13/06 09:00 PM, LesPaulPlayer wrote: masking makes somthing invisible, its still there

I didn't do it like that, I made the background, put it behind a mask, created a movieclip outside of the stage named mask, then inside that I added a code to create a circle at the mouse point everytime I pressed left mouse key


20.

None

Topic: Game help with destructable terrain

Posted: 09/13/06 09:00 PM

Forum: Flash

// Made by pyro111 April 7, 2006
onClipEvent (load) {
fall = true;
jump = 0;
jumping = false;
spd = 0;
grav = 0;
slow = .7;
}
onClipEvent (keyUp) {
this.playerB.playerC.gotoAndStop(1);
}
onClipEvent (enterFrame) {
_x += spd;
if (Key.isDown(Key.SPACE) && grav == 0) {
jumping = true;
_y -= jump;
grav = 0;
fall = false;
} else {
jumping = false;
fall = true;
}
// closes the else
if (jumping == true) {
jump--;
}
if (!Key.isDown(Key.RIGHT) && !Key.isDown(Key.LEFT)) {
spd *= slow;
}
if (spd<.5 && spd>0) {
spd = 0;
}
if (spd>-.5 && spd<0) {
spd = 0;
}
if (Key.isDown(Key.RIGHT) && spd<5) {
spd++;
this.gotoAndStop(2);
}
if (Key.isDown(Key.LEFT) && spd>-5) {
spd--;
this.gotoAndStop(2);
}
if (fall == true) {
_y += grav;
grav++;
jumping = false;
}
if (grav>20) {
grav = 20;
}
//HITTEST BEGIN
if (_root.gd.hitTest(_x+25, _y-25, true) && !_root.mask.hitTest(_x+25, _y-25, true)) {
// if the ground hits the right of this
spd *= -1;
// spd is multipled by 1
jumping = false;
// makes jumping false
fall = true;
// makes fall true
jump = -10;
// makes jump -10
}
//closes the if
if (_root.gd.hitTest(_x-25, _y-25, true) && !_root.mask.hitTest(_x-25, _y-25, true)) {
// this the ground hits the left of this
spd *= -1;
// spd is multiplied by -1
jumping = false;
// makes jumping false
fall = true;
// makes falling true
jump = -10;
// makes jump -10
}
//closes the if
if (_root.gd.hitTest(_x, _y-50, true) && !_root.mask.hitTest(_x, _y-50, true)) {
// if the ground hits the top
jumping = false;
fall = true;
jump = -10;
// same as before withought changing the spd
}
//closes the if
if (_root.gd.hitTest(this._x, this._y, true) && !_root.mask.hitTest(this._x, this._y, true)) {
// if the ground hits the bottem
falling = false;
// makes falling false
grav = 0;
// makes grav 0
jump = 10;
// makes jump 10
} else {
// otherwise
falling = true;
// falling is true
}
//closes the else
while (_root.gd.hitTest(_x, _y, true) && !_root.mask.hitTest(_x, _y, true)) {
// while it is touching the ground
_y--;
// this y is subtraceted by 1 (making it go up)
}
// closes the while
}
// closes the enter frame
there's the code I used to make the guy walk on the terrain and the appropriate hitTest, I added the "&& _root.mask.hitTest" with no success. if you can find my problem please share, btw, the terrain is a movieclip with an instance of gd


21.

None

Topic: Game help with destructable terrain

Posted: 09/13/06 08:58 PM

Forum: Flash

At 9/13/06 08:41 PM, Disarray_yarrasiD wrote: I assume you are using masking.

basically you need something like the following condition (if your mask is a single movieclip, with little clips inside)

if(_root.ground.hitTest(this._x,this._y,tr
ue)) &&! _root.mask.hitTest(this._x,this._y,true)))
{
fall()
}

didn't work


22.

None

Topic: Game help with destructable terrain

Posted: 09/13/06 08:34 PM

Forum: Flash

http://img218.images..image=terrainou2.swf

there is what I have so far, as you can see, you click and the land dissapears, which is great, but you'll also notice that the ball doesn't fall into the hole. LEFT and RIGHT and Space control the man. if Anyone knows what I've done wrong, please reply, I created a masked layer of the background, so when I press the mouse, a circle is created within an MC on the masked layer, called "Mask". If anyone can help me develope a sufficient hitTest, I'd be very happy


23.

None

Topic: Need help with game AS

Posted: 09/12/06 10:20 PM

Forum: Flash

I Love You, do you have an MSN or AIM by chance, so I can talk to you whenever I need your expertise?


24.

None

Topic: Need help with game AS

Posted: 09/12/06 09:38 PM

Forum: Flash

I need some more specific direction as to actually creating the line, after that, I can do the rest


25.

None

Topic: Need help with game AS

Posted: 09/12/06 09:21 PM

Forum: Flash

At 9/12/06 04:27 PM, Matt_blethen wrote: well, I'm wanting a method to drag and stretch a line very similiar to bowman
http://www.armorgame..om/games/bowman.html


How you click drag the line out setting the strength and the angle, if someone could give me a basic code to do so I would be very grateful

right well, this brings me back to my first point, if anyone is stlil following, I need to create a line, and drag it out and rotate it according to mouse position, if any could help with that aspect of this, I've been playing around in API and it seems to just make alot of lines at once instead of drag just one, so Im wondering if I could just make it in the library and pull it out of there using linkage, anyone have a solution please speak up, Use the game in the first post for a reference


26.

None

Topic: Need help with game AS

Posted: 09/12/06 08:42 PM

Forum: Flash

At 9/12/06 06:01 PM, Blaze wrote:
At 9/12/06 05:16 PM, Jesus wrote: (key 1 is the left mouse click)
The thing about that, is that it DOESNT WORK on mac's.
at least 8ive been told.
You can always use onMouseMove=function(){}

well... our good friend just showed up a great way to do so by using variable booleans incase you wanted to use it. Thank you guys alot


27.

None

Topic: Need help with game AS

Posted: 09/12/06 05:19 PM

Forum: Flash

wow, I did not know that, Thank you good savior of ours


28.

None

Topic: Need help with game AS

Posted: 09/12/06 04:51 PM

Forum: Flash

well thats actually pretty cool, but not exactly what Im looking for, the main problem i'm having is when I use a onMouseDown = function(){ statement, It only applies for one press, not the whole duration I have the left mouse button pressed, so I want to be able to have actions performed for the whole time the mouse is pressed.


29.

None

Topic: Need help with game AS

Posted: 09/12/06 04:27 PM

Forum: Flash

well, I'm wanting a method to drag and stretch a line very similiar to bowman
http://www.armorgame..om/games/bowman.html

How you click drag the line out setting the strength and the angle, if someone could give me a basic code to do so I would be very grateful


30.

None

Topic: game help, Sample inside

Posted: 09/07/06 07:00 AM

Forum: Flash

http://img217.images..rojectilegameyg8.swf

there's what I have so far, I kept the rocket on the outside of the cannon so you could see. rotate it to 90 degree's, I want to know how to make it stay at the tip constantly, and remember to set the "5" text box to any number you want spacebar is fire and Return key is reset, Left and right move cannon, and thats bout it, if anyone can help please post


All times are Eastern Daylight Time (GMT -4) | Current Time: 07:40 AM

<< < > >>

Viewing 1-30 of 670 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91623