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Response to: Thinking about studying Multimedia. Posted December 20th, 2011 in Animation

At 12/20/11 02:47 PM, CrazyRock wrote: Is it a good decision,there are a few schools here in my city that actually have Animation,Web Design,Music and that stuff!?

I was mostly thinking of studying it because of Flash Animation,is it a good payed job?Is it easy to find jobs?

I need info,hope i posted this in the right place,since this is about Animation(as a job)

On average it's not very well paid, and from the people I've studied with about 20% (max) have a job with monthly pay now. It might be worth mention that I studied (and work) in the vfx/games industry and not multimedia / flash. But as far as I've seen it's even worse if you want to make a living as a flash animator.

Now this might sound hardcore and all but keep in mind that ALOT of people who study thease kind of things aren't very dedicated, so among the people who really tried when I studied I'd say that maybe 65% have a steady job, and the rest get sporadic jobs as freelancers.

Also if you really love what you work with it helps when times get rough :) And if you get a steady job at a studio it's pretty fucking fun to go to work most of the times ^^

If you want good pay in the biz maybe you should have a look at the careree path of art director or similar.

hope it helps <3

Response to: quick question audio in flash Posted October 17th, 2011 in Animation

ctrl+shift+f12 = Publish settings

under the flash tab you can see settings for the audio stream and audio event, press the 'set' button next to it and in there you can turn up the bitrate, crank it up and it should give you better quality on your sound :)

The reason the sound is worse with ctrl+enter compared to normal enter is that with just the enter flash plays the real audio file while when you ctrl enter it actualy exports a .swf and plays that, and since the audios bitrate setting is set to 16kps as default (atleast for me) the audio turns to shit :)

Just remamber that the file size can run away if you turn the bitrate on the sound up too high.

Response to: 3D in Flash? Posted October 15th, 2011 in Animation

Try and render an image sequence from blender and importing that, my guess is that Flash makes a low reselution version of your avi, hence the edges.

Response to: The box... Posted April 30th, 2011 in Animation

I did THIS test animation back in early 2007 when I was in animation school. Was mostly to practice perspective and volume :)

Response to: To much detail.. Posted April 10th, 2011 in Animation

At 4/10/11 03:00 AM, Sacros wrote:
My milkshake brings all the boys to the yard,
And their like
It's better than yours,
Damn right it's better than yours,
I can teach you,
But I have to charge.

jelly?

First of all you're an asshat :)
(and that animation was pretty medicore so that makes you an asshat with a scewed world perception, ace bro)

Anyways, rendibsivad, I sent you a pretty detailed PM I hope it helps you out!

Response to: To much detail.. Posted April 8th, 2011 in Animation

can you post an example? I can help you from there :)

Response to: FbF animation file way too big. Posted February 28th, 2011 in Animation

can't say for sure without seeing your animation but if you'r useing the brush tool and have a very low smooth value your file will get big since it will make alot of vector points when you draw, so if you wanna reduce the size of the aniamtion you already have you canuse the 'edit multiple frames tool' (it's close tot he onion skin tool) Stretch the clamps of the tool so it covers your animation in whole. you should see all your frames as if they where ontop of eachother. hold your left mouse buttom and mark them all with the aquare and then sue the smooth tool (Modify>shape>smooth, or you can right click on the lines and find the smooth there.)

Anything unclear? hope this helps :)

Response to: how can i loop a background Posted November 22nd, 2010 in Animation

At 11/22/10 10:59 AM, HeavyUrb wrote: you know how people are waling down the street in side view or even in a car side view the same few houses and mailbox's go by how is that done?

Main Menu > Backgrounds > Loop backgrounds

Tutorial

Response to: Animation Trivia challenge! Posted October 12th, 2010 in Animation

Alfred Hitchcock

Response to: Lip Synch Test Posted September 29th, 2010 in Animation

Anyone know what thsi clips comes from? or how I can get my hands on it?

Response to: Easy Shading Technique Here Posted September 18th, 2010 in Animation

At 9/17/10 03:16 PM, Sacros wrote: hai there

thank you for posting this man.

i think this is how starbarians from happy harry are shaded, at least on the orgy scene.

I'm ready to bet my life that this is NOT how they shaded it...

Response to: animation ownership Posted September 7th, 2010 in Animation

Basiclly no one may steal your stuff if you put your things on the portal but they do anyway sometimes and there really isn't alot you can do about it unless you get a lawyer :P if you wanna protect yourself you can get an .swf decompile protection software.

Response to: Why? Posted September 4th, 2010 in Animation

I don't think it's the smoothing, judging by the shape of the fill yuo get after I'd say that flash Is taking the negative space inside your lines and make them fills. If this is the case you can draw a line that doesn't intersect with it self nothing should appear. I think I have a vauge memory of useing a similar function years ago... or I'm just makeing stuff up :P tried to google it real fast but couldn't find anything...

Response to: Animation Trivia challenge! Posted August 19th, 2010 in Animation

At 8/19/10 02:13 AM, JordanD wrote:
QUESTION 32-ish

What was a popular Disney technique for making walk cycles look more interesting?

They had a good animator make one awesome cykle then all the juniors copied it!

........

Response to: Animation Trivia challenge! Posted August 10th, 2010 in Animation

At 8/10/10 06:14 AM, Sam wrote: Really, is that how people judge what frame rate to use, depending on if they're doing a run or walk cycle?

No, but there is a general rule on how many frames a run/walk cykle should be Jordan just says it's 24fps so we can answer on common ground since two people could answer 12 and 15 and mean the same speed if they use diffrent fps.

Might as well drop an answer I guess, I usually go for 12 frames.

Response to: Animation Trivia challenge! Posted August 8th, 2010 in Animation

At 8/7/10 08:13 PM, JordanD wrote:
QUESTION 28
Name 3 ways to get vitality in an animated walk cycle!

Hip movement (up,down,back,forth,side to side), upper body twisting, (gives some realy nice opposing action to the hip) and believe it or not but feets bending, I've seen soo many walkcykles with bad feets and it just ruins the whole animation. If you don't believe the character is actualy planting his foot on the ground, why would you believe the rest of the animation?

Response to: Animation Trivia challenge! Posted August 2nd, 2010 in Animation

At 8/2/10 04:37 PM, JordanD wrote:
In flash, what is the animator's cheater tool for doing menu's and scene selection in movies. (For the people who don't know actionscript)

Well I just googled an on release code line and then I use frame labels to make it go back and forth.

Response to: Animation Trivia challenge! Posted July 21st, 2010 in Animation

At 7/21/10 12:14 PM, JordanD wrote:
Question 18 submitted by Noray, so he is exempt from this one:
What is a good, minimal-effort, way to break a monotonous walk cycle?

Well I beleive most of us have seen Adams little arm trick where you basicly copy the frames so it has 2 cyckles and then aniamte the hands difrently on the secound round.

Response to: Can Somone Make Me A Logo? Posted July 18th, 2010 in Animation

At 7/18/10 08:51 PM, DreamGlow wrote: I've had this idea in my head for awhile now. I already have a Logo for my film production but I want one that's animated. And I'm not as good on Flash as people here on NG are. But if you would like to help me it would mean so much. And it will be featured on all my short films and stuff I make.

Quick question, is it paid or not?

Response to: How many seconds can you animate... Posted July 14th, 2010 in Animation

Umm, totaly depends on the quality of the animation? Watchable? 2min in a day is my record. Great quality? ~1-2 sec

Response to: Newground Game Jam Announcements Posted July 11th, 2010 in Game Development

At 7/11/10 11:02 PM, C01 wrote: So wait. Is the deadline right now or 2 hours from now?

52min from now I think.

Response to: i need critiques Posted July 8th, 2010 in Animation

Link doesn't work

Response to: Animation Trivia challenge! Posted July 8th, 2010 in Animation

At 7/8/10 02:59 AM, JordanD wrote:
Name 3 advantages to "Pose to Pose" animating!

1: You get better volume control
2: You get stronger poses
3: It's easier to tweak your animation since you very early on get a feel for how it moves.

(4: You become an animation machine that produce 500 million frames a day, earning you tons of money... or you could call it just time efficient... 8D)

Response to: Animation Trivia challenge! Posted July 7th, 2010 in Animation

At 7/7/10 07:17 PM, Blounty wrote: Twinning is the greatest achievement a man can perform, apart from, maybe triplets.

http://famewatcher.com/2009/02/octodaddy -david-solomon-nadyas-sperm.html

greatest man in history? So good he didn't even need to touch the woman.

Response to: Animation Trivia challenge! Posted July 5th, 2010 in Animation

At 7/5/10 02:19 PM, JordanD wrote: QUESTION 5

This commonly used flash feature allows for less lag in flash movies and games by converting vector to bitmap. What is it?

perhaps noobies can learn a thing or two :O

b-b-b-b-b-bitmap caching? :o

Response to: Animation Trivia challenge! Posted July 4th, 2010 in Animation

At 7/4/10 05:38 PM, JordanD wrote: QUESTION 3:

What is the difference between Timing and Spacing?

Try to think of the answer, don't google it!

Timing is about the "beat" of an animation, the time you give to diffrent poses aswell as the time you give the character to change pose, Spacing is about the actual space in the drawing, how far something moves between images. for example if you desiced to hold one frame for 4 frames and the next one for 2, thats the timing, and if you move the object in the drawing 2cm to the left in the secound drawing, that's the spacing. Maybe a too extensive explination xD

Response to: 3D software for flash? Posted July 4th, 2010 in Animation

At 7/4/10 01:49 PM, SenorLlama wrote: From what I understand all 3d programs (Maya, 3DSMax, Blender, etc) have a vector render plugin. I know for a fact that Maya 2011 includes a Vector Renderer. Getting it to look good? Well... I don't have a clue about that.

Yepp this is correct, I have used the vector render for 3D objects in Flash. Basicly I just rendered as .png (since it has an alpha channel) and imported the image sequence in flash and traced bitmap and it wa slike a normal animation in flash. There might be someway to automize the workflow tought, never looked into it. Also if you want some nice looking object you can render the object normaly with an alpha channel, it all depends on what look your going for.

Hmm thing I might have got it wrong cuz if you wanna get vector object out of maya directly without having to trace bit map I have no idea how you're supposed to go on about it..

Response to: Animation Trivia challenge! Posted July 4th, 2010 in Animation

At 7/4/10 02:03 PM, JordanD wrote:
At 7/4/10 01:52 PM, SenorLlama wrote:
QUESTION 3

In 2D character animation (if not all 2D animation), you are not necessarily manipulating lines, but rather ___________.

Fill in the blank yo!

Volumes I'd say

Response to: Looking for game programmer (paid) Posted June 30th, 2010 in Game Development

A partner have been found, thanks to everyone who have shown interest.


Alright so I'm looking for a programmer to team up with for a game I'm working on. It's a top-down shooter game (with short cut scenes to drive the story forward). I am sort of early in the development but felt I needed a programmer by my side. Since this is the first game I'm making I don't want to do some rookie mistake that will give me/us alot of extra work. (That said I'm not new to flash itself, been useing it since 2004)

About the game:

Working title (NOT final): Major Fish Hate

Story:

Ok so the basic outline of the story is that a shark and his daughter is out swimming. When suddenly some fisherman capture the kid. Daddy shark (currently named Major) swims after them but they anchor at a dock and he can no longer follow them so he mutates into a half man half shark and starts kicking some ass to save his daughter.

Gameplay:

As said before, top-down shooter, move around with 'wasd' aim with mouse, the usual (think crimson land) Theres also a bar that fills up the more blood you see. When it gets full you go in to a frency mode where you deal more dmg, move faster and possibly regnerate some health.
At this moment I'm unsure if you will have a wepon and upgrade it or if you will find different weapons. Also there will be some kind of leveling system, where you can increase diffrent things, dmg, mobility, improve the blood frency, etc, etc. It's still early in the development.

Some of the art to give you an idea what you'll be working with:

Mock-up of the gameplay (background is very much not final, neither is the UI):
http://www.newgrounds.com/dump/item/4c94 8478508f8f6e87911374e0d03d9b
Character sheet, Major and first enemy:
http://www.newgrounds.com/dump/item/95b0 bac2e225b45463a8590a0a4afa72
Screenshot from the intro (cut scene):
http://www.newgrounds.com/dump/item/114e c041d91128981f18370c2e8858c8

So what do I want from you? You have to have a great knowledge about either AS2 or AS3, I don't care what you use as long as things run smoothly :) You also have to have previous experiance with makeing bigger games (with bigger I mean not just a single day project). If you have made a top-down shooter game before that is a huge plus. If you've released a game on flashgamelicense before that's also a big plus, and last it's nice if your swedish, but that's a very minor plus ;D

About cash:
The game will be put up on flashgamelicense and we will hopefully get a sponsorship, have not used it myself but have friends that have used it and it has worked out just fine for them. Cash will be split equaly between you and me. If we have to hire someone else, let's say someone to make music the shares would be 45%,45%,10%, giving the music guy 10% and we would still have equal shares. (further details can be worked out if you want.)

I think that's about it, you can e-mail me at Magical_Arts(at)hotmail.com If your interested, just make sure to include previous work and maybe something about yourself in the mail!

Hope to hear from you guys soon!
/Mathias J.