Be a Supporter!
Response to: The Cinematic Collab Posted November 9th, 2010 in Collaboration

I'm not trying to be difficult here, but I think we should go with something a little less well-known. No?

Response to: Best of October 2010 Posted November 9th, 2010 in NG News

At 11/9/10 10:59 AM, TomFulp wrote:
At 11/8/10 10:40 PM, LazyMuffin wrote: I thought sponsored animations don't get prize money.
But then again, the top 5 were either crew or sponsored animations...

HMMPH.

Good month.
NG works in mysterious ways... But I guess I kinda forgot that FUCK.

Didn't people have an issue with this last month too?

Response to: The Cinematic Collab Posted November 9th, 2010 in Collaboration

Haha. Love that painting. If we went with a painting, we should go with something a bit more symbolic. Something that subtly emanates the theme of the movie.

@ Rabbid, I do like your enthusiasm and ideas, but like Liquify said, we can't over-complicate this. The crime is NOT the most important element of the story. It's the characters and how they portray it.

Response to: The Cinematic Collab Posted November 8th, 2010 in Collaboration

At 11/8/10 08:33 PM, Liquify wrote: So. How is everyone this Monday?

Any developments?

I would submit a new character, but I will wait till MOC gives me the go ahead.

I think we're good with what we have, for now at least. Now that we have our characters, it's time to come up with a crime. It should be some sort of heist, but not a bank robbery. Someone brought up the idea of them trying to steal something from a museum. I think we should run with that. It could be something like a precious artifact or a painting. Let's come up with some ideas with that and we'll be ready to start up a script.

Response to: Best of October 2010 Posted November 8th, 2010 in NG News

Damn. Didn't make the monthlys. Oh well. Congrats to all the winners!

Response to: The Cinematic Collab Posted November 7th, 2010 in Collaboration

At 11/7/10 06:20 PM, Dylawrence wrote: Hey, I'm really intrigued by Vince! I would like to write/animate his version of the story... but I couldn't animate (or start animating) until about January or February, when is the due date?

you can ball park it for me.

We haven't really come up with a due date yet, as the project is still in the very early stages of development. My estimate would be some time in March or April. That should give us all an ample amount of time.

Response to: Top entries from 11/06/2010! Posted November 7th, 2010 in P-bot's Postings

I agree with pretty much everyone here. I haven't seen a top 5 this low in at least two months. Surprising, especially for a Saturday.

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

Well, actually, my reasoning for considering a previous era was to do the opposite; keep things simple. We don't want to over-complicate the story. Remember, the main focus isn't how clever they are in pulling off the crime (remember they fail in a sense), but to show how each of the characters explain the situation differently. Thus, giving us a real good look at their motivations.

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

At 11/6/10 09:17 PM, Liquify wrote:
At 11/6/10 09:15 PM, SteakandKidneyPie wrote: Yes, make it the past and then work it up to the present
... What?

This has to happen in the same time period. I.E. if we choose to do this back in Al Capone's Chicago, then the whole animation should take place there.

That animation's story time frame should be all in a day type of thing. I think, correct me if I am wrong MOC.

Liquify, you are right. What I meant by period piece is this could take place during a different era. Like you mentioned, during the 20's or 30's or something. When crime was a big thing. (not like it isn't now, but you get what I mean)

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

I just thought of something. To add another spin to our story, is anyone up for making this a period piece? Meaning it could take place either in the distant past, or even the future.

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

MOC will be animating the main scene where the characters are meeting before talking to the boss. When each one of the characters talk to the "boss" his story will be told flashback style with animation done by the person assigned to that character.

Each person will animate their character's story of how the situation played out.

That is correct.

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

At 11/6/10 07:00 PM, Liquify wrote:
At 11/6/10 06:27 PM, MOC-Productions wrote: Also, I feel like Liquify and I are the only ones still talking here. I understand it's the weekend and I'm sure some of you are busy, but anyone who is still 100% here, please post within the next couple days.
I will say that here very soon I will be much more busy with school and college applications, but any free time I have I will try and dedicate to this.

I am going to try and draw a rough sketch of Soap right now, just to see what my vision looks like. I have the idea, but we will see.

So, right now we have about 7 people in total working on this?

Give or take. I'm sure one or two will fade off like in most collabs. Xionico said he's up for it, but we haven't really heard from him lately. Although I'm sure he has his hands tied with all the Xionic Madness 4 voice auditions.

Response to: Review Request Club Posted November 6th, 2010 in Clubs & Crews

I didn't realize a thread like this existed. Cool.

I should note that the only reason I am posting 2 submissions is because it is technically one movie divided into two parts. Whoever reviews it can just leave their review on the page for the second part. Thanks.

These are old, but I worked really hard on them and they don't have many reviews.

Tactical Directive Part 1 Volume 1

Tactical Directive Part 1 Volume 2

Thanks in advance.

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

At 11/6/10 06:09 PM, Liquify wrote:
At 11/6/10 01:27 PM, StalkerGuy wrote: You should like draw the characters for animators to know how they look
I think it would be cool for each animator to draw their version of what they see the character as and then we could pick the one we like the best.

Just my opinion though.

That's a great idea. We do have to remember that while the art in this flash will be very diverse, we do have to maintain consistency. It would be weird to see something really well animated, then see a stickman or something just poorly drawn. Any of you are more than welcome to submit some art, and we can go from there.

Also, I feel like Liquify and I are the only ones still talking here. I understand it's the weekend and I'm sure some of you are busy, but anyone who is still 100% here, please post within the next couple days.

Thanks

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

At 11/6/10 09:04 AM, Liquify wrote:
At 11/5/10 11:42 PM, MOC-Productions wrote: Also, a great one. You have a talent with creating solid characters. However, let's leave some room for the others to create their character if they choose. If they'd rather use one of the one's you've created (which I hope they do), they certainly can.
Ok, I will just wait until you need me then. I don't know what you want me to do as of now, rather than just sit idly by. I could write Soap or Vince's version of the story to tell the boss if you want or I can just sit tight.

You're welcome to write either of your characters' stories. The only reason I say wait is because we haven't come up with a specific crime for them to pull off yet. It'd be hard to write a character's side of the story when we don't know what that story is yet. Once more of the members start showing back up, we'll get this figured out and get the ball rolling.

Response to: The Cinematic Collab Posted November 6th, 2010 in Collaboration

At 11/6/10 12:32 AM, SteakandKidneyPie wrote: Oh, okay. Could you revise all this for me please, what exactly am I meant to do?

You have a few options. You can strictly write and not animate. You can animate and not write. Or you can do both. If you decide to write, you can pick one of liquify's characters, or create your own. Once you have done so, wait for me to produce a detailed plot synopsis and first scene. Once that get's posted, you may write a scene for your character's portrayal of the crime.

Hope that helps.

Response to: The Cinematic Collab Posted November 5th, 2010 in Collaboration

At 11/5/10 10:39 PM, Liquify wrote: Unofficial Character Bio #2

Name: Vince

- Vince is a joker and a safe breaker. He is the man to pick the lock, break the safe, or disable the security. Vince is very slow with his work, due to the fact that he loves to talk. He loves to crack jokes, but he uses jokes to break your ice and break your wallet. Once you are Vince's friend you better have your hands on your possessions because he will make the move without you knowing. Vince's problem is his speed. He is the best at what he does, but he will waste precious seconds not looking at his objective to talk to someone about where they want to go after the job is done. While Vince is talking to you and disabling the security you will see his eyes scanning your body, he is looking for you wallet. Even though Vince is slow, there is nobody better at the job.

----------------------------

I hate to double post, but what do you think of this one?

Also, a great one. You have a talent with creating solid characters. However, let's leave some room for the others to create their character if they choose. If they'd rather use one of the one's you've created (which I hope they do), they certainly can.

And yes, you have earned a spot in the credits. And you are welcome to voice act if you like, as long as your voice sounds appropriate for the project. I trust that it does. Good work so far. Love your enthusiasm.

Response to: The Cinematic Collab Posted November 5th, 2010 in Collaboration

At 11/5/10 09:55 PM, Liquify wrote: Unofficial Character Bio #1

Name: Soap

- Soap is clean with his work and clean with his kills. He likes to get to the point and get the job done. He is fast-talking, smooth, and quick. Soap got the name by being so clean when he does a job. He may be a bit of a clean freak, but he is called for people who don't want evidence and people who don't want any knocks at the door from police. Soap works best under pressure, but he normally works alone, he tightens when working with others, but he will still get the job done. After a job is done he acts as though it never happened and it is apart of the "clean" persona he has. Will Soap tell the boss the true clean story or will he try to keep his own self clean by telling an alternative version.

-----------------------------------

So? What do you think?

That's an EXCELLENT character. Two sentences into reading, I could immediately visualize him. He's in. No pun intended.

One more thing. I AM WRITING THE OPENING SCENE. Lol. Not trying to be mean, but everyone keeps saying they'll write an opening scene. That is unnecessary. Please, everyone, just focus on your characters for now.

And since Liquify is only writing, any of you animators are more than welcome to utilize his character for your story.

Response to: The Cinematic Collab Posted November 5th, 2010 in Collaboration

At 11/5/10 06:25 PM, SteakandKidneyPie wrote: Here is the beginning of the script

Narrator: As the dreadful creature awakens for another night of blood-lust, humanity locks themselves indoors.

I still have to finish that last line after the commar a bit too.

I have more time off now so I will get right to it

Which part are you writing? I plan on doing the first scene. But the plan isn't to start the script until everyone has figured out their characters.

Response to: High Society Club Posted November 5th, 2010 in Clubs & Crews

At 11/5/10 04:34 PM, klik wrote: This new land called "America" has been making me very frustrated lately.

tea?

Ah, indeed. I had the unfortunate task of being stationed in that land for various societal meetings. I must say, quite an odd culture those yanks have. That being said, their unreasonable behavior in no way compares to that of the French.

Response to: High Society Club Posted November 5th, 2010 in Clubs & Crews

A jolly good roster if I do say so myself. However, I must request that I be referred to as "Lord" Chadwick Harrington III on the next roster.

Response to: High Society Club Posted November 5th, 2010 in Clubs & Crews

Although the decision is not left to myself, I would suggest proving yourself by insulting a frenchman to death. And I do mean that quite literally. Thou shall insult him until he is left with so little dignity, he sees his true uselessness in our high society and consequentially takes his own life. This was suggested by one the other nobles, and I found the sound of it rather exquisite.

That, my good lad, would at least impress a Lord of my caliber and better your chances at working you way up the ladder of high society.

However, as previously stated, the decision would not be left to me.

(Sips some Brandy from golden chalice)

Moving on, I do believe the start of page XI calls for a new roster, no?

Response to: The Cinematic Collab Posted November 4th, 2010 in Collaboration

I'm glad this collab is really picking up.

Rabid, I think you're off to a good start, but the dialogue seems like its trying to hard to straight up TELL the audience not only the plot, but who these characters are. I'd rather their actions imply those things. Try to keep that in mind, because I'd like to keep you as a writer.

That being said, I'd like to write/animate the first and last scene. Or rather the scenes that aren't "flashbacks" since they'll sort of be stuck in between. Rabid brings up a good point. It should be three men and three animators. That should make this a relatively easy task to accomplish in a reasonable amount of time.

Here's the official list of people involved and their "jobs" so far, or at least how I've interpreted it:

Me-writer/animator
Xionico-writer/animator (I think. He didn't really specify which one)
SteakandKidneypie-writer/animator
Liquify-writer
Rabid-Animals-writer

Considering we have 5 writers and the script only calls for about four, I may have one of you guys just animate.

With that, depending on how fast you guys produce your scripts, I think its pretty safe to say the writing positions are closed. We have one open spot for an animator and then I think we're good.

I'll try and get an overall plot/story finalized and typed up by this weekend. In the meantime, I suggest all you writers start to "invent" your characters and type up a short bio. Post it here so everyone knows what they're working with. Try to stay away from cliches. I 'm not trying to sound mean, but if I see too many, I may have to ween someone out.

Once everyone has their characters figured out, I'll produce a first scene. Then you guys can develop your stories from there. It's important that we all come up with one specific event pertaining to the crime, then figure out how your characters would describe such an event. So bare that in mind. Everyone try to keep your characters as unique and dynamic as possible. We don't want two of the characters to be the exact same person. Try to come up with unique traits for your character. Something that will set them apart from the rest.

And Xionico, let me know if you're writing, animating, or both. That way I know exactly who I have doing what.

Good luck everyone.

Response to: The Cinematic Collab Posted November 4th, 2010 in Collaboration

At 11/4/10 09:28 PM, Liquify wrote: Ok, so maybe a police scene or do you mean a bit more of a setup before the robbery?

Maybe have all of the men outside the room talking about the robbery so we can get a general feel for their characters. Then they all go in to discuss things with the boss.

Response to: The Cinematic Collab Posted November 4th, 2010 in Collaboration

Yes, similar to the beginning of Snatch. But there's be a little more setup before the actual meeting.

Response to: The Cinematic Collab Posted November 4th, 2010 in Collaboration

I should also mention that the crime doesn't HAVE to be a bank robbery, considering its been done 100 times. But it has to be a crime that involves planning and multiple people. Let me know your guys' ideas for a crime if you want that changed.

Response to: The Cinematic Collab Posted November 4th, 2010 in Collaboration

At 11/4/10 08:06 PM, Xionico wrote: I like the second idea as well :D

And if there are free spots. Count me in!

Xionico, you're in. No questions asked lol. SteakandKidneypie, you too.

Alright guys. I think I've come up with a pretty solid idea. Here it goes...

Three to five men (depending on the amount of animators) are in a remote location. They have met up with their alleged "boss". None of them have seen him face-to-face before, but the circumstances call for a meeting.

These men have just attempted to pull off a bank robbery. Surprise, surprise. Something goes wrong. Cops end up swarming the place. It's an all out bloodbath. None of the men can figure out how the cops got there so quick. (Yes it sounds like reservoir dogs, but hear me out). Anyway, they all come to the conclusion that one of them is a cop. With this notion, they all decide to finally meet their boss and each tell their side of the story, leaving it up to the boss to determine who is most likely the rat.

We stick with our theme about how people tend to spin their stories to make it look like they're in the right no matter what. Each of these men brought in on this job have never met before. So they have an easy time accusing one another and making it seem like everyone is guilty but them.

THE ENDING:

Now here's the cool part. Once all of the men have told their stories. They look to the Boss and wait for him to make his determination. One of the men get's hostile with the boss and says something like "how do we know you're not the cop". And guess what...he is. At that moment, the boss says "you don't". Hostile man panics, draws his gun and at that very instant, the room is raided by cops.

Now one might ask, "why would the 'boss' plan a robbery and risk innocent lives just to catch some criminals?"

Well, remember how I said none of the men have ever SEEN the boss before? The cops used that to their advantage. They're somehow able to nab the REAL boss and get him to admit to planning the robbery shortly before it occurs. After a failed attempt to stop the robbery, the police need to get all of the suspects into one room AND get them to confess. What better way to do so than let them tell their stories individually?

Moral of the story: no matter how much these men try to convince themselves that they're in the right and everyone else is wrong, they're ALL guilty.

That's what I've come up with so far. Hopefully this interests you guys. I like it because it leaves alot of room for you guys to generate your own version of the story. The key is getting to know the character you invent and how he will spin things.

Let me know if this works for you guys.

-Matt Hunter

Response to: The Cinematic Collab Posted November 4th, 2010 in Collaboration

If we go with the second option, I have plenty of ideas for that one as well. However, before I discuss them, I'd like to know who is in so far. If you are in, please state which part you'd like to play: writer, animator, or both. Thanks.

Response to: Pumpkin Carving 2010 Posted November 4th, 2010 in NG News

But do we have to post screens of our carve n' share pumpkins here, or does he just look through the submissions on the program?

Response to: The Cinematic Collab Posted November 4th, 2010 in Collaboration

At 11/4/10 05:56 PM, SteakandKidneyPie wrote: Give me a theme for a script please mate, so I can write alot better.

The theme should emanate the natural greed that every person has in them, whether they like it or not. I should note that if we go with the package story, the audience would never find out what's inside, nor would the characters. They all just assume it's money, or something of high value. It would convey that the root of all people's problems and trails would be the blind pursuit of wealth.

If we went with the other idea, the theme would be that everyone see's things differently, typically in their own favor. People naturally convince themselves that all their dark actions are justified. It helps them hide their guilt.

It really depends on the plot we choose.