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Author Search Results: 'LuckyLollipopLad'

We found 68 matches.


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Viewing 1-30 of 68 matches. 1 | 2 | 3

1.

Mad as Hell

Topic: The Flash 'Reg' Lounge

Posted: 11/28/07 09:36 PM

Forum: Flash

I can make front-page posts and Bezman can't? That's fucked up...


2.

None

Topic: Best Of June- Flash Forum Finalists

Posted: 07/04/07 11:25 AM

Forum: Flash

At 7/3/07 02:35 PM, TrueDarkness wrote: You have 86 posts. =p

86 GREAT posts!

And 1 mediocre one.

Nice job though :)

Ta! :)

At 7/3/07 10:03 PM, Fion wrote: I'm sorry about that, I actually saw your name and thought that you sounded like someone I'd seen around here before but after going into your profile to see only 60 odd posts I didn't bother adding you, I had a lot of authors to go through to find who were flash forumers so any errors please may they be forgiven. ;)

Awww, I love you anyways. Nice hat.


3.

None

Topic: How do make a variable on flash 8

Posted: 07/03/07 02:29 PM

Forum: Flash

At 7/3/07 02:24 PM, ReeceB wrote: I have followed a tutorial and it says to make a text box and put VAR before what I type, but it doesnt seem to work, And also my collisions never work. If somebody knows how to make collisons work please post and I'll explain the full thing.

Don't put code in a text box. Instead, there's a window labelled 'Actionscript' or 'code' or something similar. Type there.

I'm not sure if case makes a difference but generally, type names are lowercase. i.e. type, 'var' - not 'VAR'.


4.

Shouting

Topic: Best Of June- Flash Forum Finalists

Posted: 07/03/07 02:08 PM

Forum: Flash

You forgot me!

Textflower'advert'

Let me into the mutual cock-waggling!

I feel unloved.

5.

None

Topic: Need Flash Files: Examples And Help

Posted: 06/10/07 03:06 PM

Forum: Flash

At 6/10/07 02:50 PM, Gadzook93 wrote: Hello. I been trying to make a game and it is very very hard for me. I looked at tutorials and everything but it didn't get me far. Can somone give me a file that it shows the game like the layer and not the complete game. I want something that oppents attack you automatically. Thank You if you can.

Not sure what you mean by 'like the layer and not the complete game.'

Anyway, I'd simply advise that you start off with some simple game idea within your capabilities and work up. If you want to be a programmer, you'll benefit most from buying 'Actionscript: the Definitive Guide' by Colin Moock. If you're serious, it'll be money well spent.

If you want to be a designer, you're best off learning to work within limitations. Make a game using only tweening, 'stop()', 'gotoAndPlay' and whatever else you know at the moment. Try and work out a vaguely interesting game using only the technical skills you have now. Then learn one more thing and make a game out of that and so on.


6.

None

Topic: mouse avoider cheat protection help

Posted: 06/10/07 03:00 PM

Forum: Flash

At 6/10/07 02:47 PM, azwsxdcrfv wrote: how do i make this for multiple frames insteda of just one, for the script to work gameframe has to be the name of the frame.

Use a variable as a flag (i.e. set a variable to 'true', check for that value, change the value back when you want the code to stop working) then check that variable in the if clause you pasted.


7.

None

Topic: Editing a song?

Posted: 03/20/07 06:38 AM

Forum: Flash

At 3/20/07 06:23 AM, ohguck wrote: Yer so i want break up a song into certain parts for flash. I use Audacity but i dont know how to break up a song (mp3) on that so can anyone help me out? Can you edit a song like this on flash?

Go to the audio portal, read the programs/utilities lists, get a sound converter, convert the mp3 to .wav, then within audacity, cut up the .wav then export it as a new .mp3


8.

None

Topic: Review Request Club

Posted: 03/03/07 05:54 PM

Forum: Clubs & Crews

Word Scrambles: Countries v0.94

Please let me know your average/best scores for the various difficulties! That way, I can adjust the rating messages.

http://www.newgrounds.com/portal/view/366710

Thanks to all!


9.

None

Topic: The Reviewers Club

Posted: 03/03/07 05:50 PM

Forum: Clubs & Crews

At 3/3/07 12:50 PM, Zornkatzu wrote:
I am aware of the purpose of this thread, as I am a member (though I've been inactive from Newgrounds for some time). I was simply asking as a personal favor.

I apologize if it rubbed you, or anyone else, the wrong way.

~Zornkatzu (formerly, Mitsubishi)

Sorry dude. Didn't see your RC sig there...

I think I was a bit out of order myself anyway.

Just got disappointed when I saw this bumped, but there wasn't a new discussion going on.

I'm just sad that this 'club' seems to have gone into stasis recently...


10.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/03/07 04:44 AM

Forum: Flash

At 3/3/07 02:06 AM, Mogly wrote: he sang me a song about how fruit stays cool if you keep it in the middle, or if it's the last peice of fruit left.

In the middle of the water?

canterbury beer challenge

I assume you need to pay for all those drinks to partake in the challenge, eh?

Anyhow, if there were to be a UK meet, it should be either mid/north England or London. For greater convenience. Or If Kirk's gonna let us all crash at his, I suppose that works too...


11.

None

Topic: The Reviewers Club

Posted: 03/03/07 04:24 AM

Forum: Clubs & Crews

At 3/2/07 09:24 PM, Zornkatzu wrote: Hey everyone.

I was hoping you could review my tribute flash that I submitted today. I would greatly appreciate it!

http://www.newgrounds.com/portal/view/366641

Posting in the other thread was enough. This thread's just for discussing reviewing and whatnot.

Just have a little patience - folk will get around to it in their own time. Say, before next Sunday.

So as to have some relevance...

I was wondering if any of you folk felt inclined to start reviewing Audio tracks in a big way since the profile change or the NGAPR release?

I found that the change definitely got me to look at it a few times, and encouraged me to find more tracks.

The NGAPRadio has definitely meant I review more audio these days as it's easy to turn that on, rather than having to keep putting on albums or whatever. Also, you never know what you're gonna get!


12.

None

Topic: Review Request Club

Posted: 01/19/07 08:50 PM

Forum: Clubs & Crews

Caught up with reviews.

I enjoy reading reviews myself.

spot the difference 3
flag-finder
word scrambles: countries v0.5

All games will have direct updates or sequels so all good suggestions will probably be implemented.

- Bez


13.

None

Topic: Its my birthday and...

Posted: 01/19/07 12:19 PM

Forum: Flash

Luis is a fag

I made this to embarrass him.

http://www.newgrounds.com/portal/view/359936


14.

None

Topic: Three Second Thunder Collaboration

Posted: 12/01/06 09:22 PM

Forum: Flash

Not been logging on over the past few days due to problems that made it a bitch to do so recently.

There are 15 games. I may accept a couple more, which are currently being finished off. Probably no boss.

There will be 3 game modes - normal, endless and super-challenge.


15.

None

Topic: Three Second Thunder Collaboration

Posted: 11/29/06 02:57 AM

Forum: Flash

2 days left to get games in!


16.

None

Topic: Text Driven Keyboard.

Posted: 11/29/06 02:57 AM

Forum: Flash

At 11/27/06 01:15 PM, salted-tator-tot wrote: would I replace the "variable" in stringvariable to what the variable of my dynamic text box is?

If you've not already done so:

'stringVariable' represented the name of the variable.


17.

None

Topic: Text Driven Keyboard.

Posted: 11/24/06 01:18 PM

Forum: Flash

At 11/24/06 12:05 PM, salted-tator-tot wrote: But I want to add, that if you use the arrow keys to pick a letter from a list of highlighted choices at the bottom (a-z, 0-9, and space) and you press space to select one, and when you hit space I want the dynamic text box to show that selection at the top and each press of the space bar it adds a letter or or number to the text box next to the one(s) already in there.

stringVariable += "F";

That's how to concatenate letters to a string. I think that's what you were having problems with...


18.

None

Topic: Sould people blam flashes that aren

Posted: 11/19/06 07:26 PM

Forum: Flash

At 11/19/06 07:21 PM, gokuneverbeaten wrote: hi, if someone makes there first flash sould people blam it because it's bad i mean come on you should help them

Fucking hell yes.

Folk shouldn't give a toss about how much work was put in. Folk shouldn't care about the circumstances of the creation. Unless of course that makes for an interesting story in its own right.

A game/movie's job is to entertain. If it's bad, it's bad. We should be telling them the truth. Encourage and educate folk by leaving reviews and explain clearly what is wrong with their productions, whilst maybe pointing out the strong points (or the points that aren't terrible).


19.

None

Topic: Hows about my puzzle game idea?

Posted: 11/19/06 07:21 PM

Forum: Flash

P.s. If you want any help play-testing or level-designing, I'd love to help with that.


20.

None

Topic: Hows about my puzzle game idea?

Posted: 11/19/06 07:15 PM

Forum: Flash

It's awesome. I agree. Definitely continue it.

Maybe you could change it so say small light coloured shapes must be on top of big dark shapes. (Remember to be nice to colour-blind folk.)

And every few levels a new shape appear? And to complete each level, each big shape must have the same shape on top.

One point - make it so it's more obvious how far we can move the arrows. Maybe make some sort of grid or visual aid, representing the multiple positions? Though maybe not necessary...

Definitely add a click count. I understand that the Armorgames high score tables are easy to set up.

Stay funky.


21.

None

Topic: Just finished game, need new ideas

Posted: 11/19/06 07:11 PM

Forum: Flash

If you find hitTest() hard, I doubt you'll find much else easy. I was gonna suggest a cool wordscramble game, but string manipulation isn't any easier. It's good to learn though.

Spot the Difference is probably the easiest game to make from a coding point of view.


22.

None

Topic: Review Request Club

Posted: 11/16/06 02:12 PM

Forum: Clubs & Crews

Heya.

Requesting reviews for:

fan game 0.39
katakana game v0.25 (Only if you can play it for a while)

And then if you feel like it:
1D RGB Flipper Puzzle v1.0 (If you can think of anything I could improve, that'd be awesome.)
Damn You, Mr. Ladyboy!!!(Don't bother commenting on the length - maybe criticise the art/animation though.)

And yeah, I've started reviewing stuff from this list (with my main alias).

Stay funky,
- Bez


23.

None

Topic: Three Second Thunder Collaboration

Posted: 11/11/06 07:27 PM

Forum: Flash

If anyone has any questions regarding games submissions, I'll be replying a lot faster. For now, I'll just field the comments/questions from all the naysayers.

At 10/29/06 05:59 PM, caseyo wrote: billion second borings

An amusing concept. 6/10 for the rhyme. But games lasting 32 years are slightly... impractical.

Reminds me of the Penn and Teller bus ride game.

At 10/29/06 06:04 PM, cheshirepus wrote: Flash 5... does it have to be Y2K compatible also?

Of course.

At 10/29/06 07:29 PM, Glaiel-Gamer wrote: sorry to break it to you, but this will not work

What makes you say that?

At 10/29/06 07:47 PM, Sean-McPherson wrote: For the record, anyone with Flash can go to File>publish settings, and change it to Flash 5.

I believe that this only applies to those with Flash Mx or MX2004. Not 100% certain though.

If I were you (the creator) then I'd wait for the next 4 seconds, or the next great bandwagon.

I still maintain that the reduction of the length of each game by 25% is a significant difference. Not to mention the fact that the rules/actual mechanics of these microgames will by no means copy those that have gone before.

This is no attempt to 'cash in' on the success of a series or a concept - rather an attempt to experiment with the concept a little bit.

At 10/29/06 10:53 PM, fa11en1ce wrote:
At 10/29/06 08:48 AM, Blackfang wrote: Ok lets get things straight. You have like..one person joining. The rest of mostly wont because we all know its a rip off of Four Second Firestorm. NOt that hard to find out.
I'm not trying to hide the fact.
so aren't you admitting this is a rip-off?

Did you mean to type:

so are you admitting this is a rip-off?

In either case, for the record - yes, this was obviously inspired heavily by FSF. The name can be considered an honest tip of a hat in its direction. The instructions were mostly copied from FSFirestorm, as most of the same rules apply here.

However: this is no attempt to copy it wholesale. The concept is one I would have wanted to experiment with, whether the FSF series had existed or not. Can the format be used to tell a story or to inform through the microgames themselves? How short could these games be and still give you a fair chance of success on first play-through?

In developing this game, I aim to learn more about the answer to that 2nd question.

At 10/29/06 10:54 PM, fa11en1ce wrote: oh, one more thing, wouldn't it be so much better (saying if this WASNT a rip off) that you just get flash 8 urself rather than demote every1 2 publish a some what soggy flash 5?

Publishing as Flash 5 (or 6 or even 7 nowadays) ensures that everyone will be able to play it. Believe it or not, there are still a fair number of people that don't have even Flash player 8.

I chose Flash 5 rather than 6 or 7 to reduce the number of complications that may arise during this project.


24.

None

Topic: Movie Clip Follows Mouse!

Posted: 10/29/06 05:41 PM

Forum: Flash

At 10/29/06 05:34 PM, 23450 wrote:
At 10/29/06 05:27 PM, LuckyLollipopLad wrote: //my cock is much bigger than yours.
not really. i understand exacly what your doing with your code, but its not what i was trying to do with my code. and do i really want to set up my entire game for time ellapsed? not really. i would much rather stick with frames past. if having 0 lag was a big deal for one of my games, then ya, i would probably do time ellapsed. but i dont think, in this case, that it is.

im in no way arguing, i just believe me code is more practical...

Well, yours is better for general purpose use. But mine is better for a game where I'd want to easily alter the max speed/acceleration of each enemy slightly.

And I think if a game's time critical, then you really don't want to have slow-down. I hated the way that in my old 'Dodging Circles' game, some folk could play an easier game by expanding the whole screen so it'd slow down (this was some years back).

And the matter of whose cock is bigger is a totally seperate argument to the matter of which code is better. I was just adding that as a FYI.


25.

None

Topic: Three Second Thunder Collaboration

Posted: 10/29/06 05:37 PM

Forum: Flash

At 10/29/06 03:42 AM, SuperCandyBoy wrote: I can save Flash 5 files! I'm one of the only ones on Newgrounds who can join!

Cool beans. Fancy it?

BTW there have been already two other parody threads of this.
One Second Orgasm and Two Second Tsunami.
Nuff said, jokes over.

yeah, I know! Those other threads have gotten a bit old. This is the sincere one.

At 10/29/06 08:48 AM, Blackfang wrote: Ok lets get things straight. You have like..one person joining. The rest of mostly wont because we all know its a rip off of Four Second Firestorm. NOt that hard to find out.

I'm not trying to hide the fact.

Please, get your own original idea, and i bet well all like it better then this rip off of Three Second Firestorm

Three Second Firestorm?

At 10/29/06 09:44 AM, trig1 wrote: lol loadsa ppl noted that im the only one helpin out. and it isnt gunna be that great if it only has 2 authors, so ive decide to stop. sorry bout that (theres also another reson- im making a game that im working really hard on so i wont have ne time to work on this aswell).

Fair enough.

The number of authors is hardly a reflection of the quality though.

Anyway, good luck with the other game. If you want to join this later on, there's plenty of time.

At 10/29/06 09:46 AM, onlyproductions wrote: dude like 3 users on ng have flash 5

Flash MX users are allowed - you just need to use AS1 and save in Flash 5 format.

At 10/29/06 09:46 AM, Re2deemer wrote:
At 10/29/06 09:44 AM, trig1 wrote: lol loadsa ppl noted that im the only one helpin out. and it isnt gunna be that great if it only has 2 authors, so ive decide to stop. sorry bout that (theres also another reson- im making a game that im working really hard on so i wont have ne time to work on this aswell).
lol....now what ya gonna do, LLL????

As I said to Denvish, I'm capable of doing all the microgames myself if needs be. Maybe we'll miss out on some crazy nights out coding or whatever, but it'll get done.


26.

None

Topic: Movie Clip Follows Mouse!

Posted: 10/29/06 05:27 PM

Forum: Flash

At 10/29/06 05:05 PM, 23450 wrote: onClipEvent (load) {
xspeed = 0;
yspeed = 0;
}
onClipEvent (enterFrame) {
xspeed += (_root._xmouse-_x)/50;
yspeed += (_root._ymouse-_y)/50;
xspeed = xspeed*.99;
yspeed = yspeed*.99;
_x += xspeed/5;
_y += yspeed/5;
}
there. my code, along with some other things, will work just the same. you guys happy now or what?

Well, it's got acceleration now, at least...

But wouldn't it be easier from a conceptual point of view, if we're setting up the different enemies, to have a single value for acceleration and max speed?

Much easier to tweak the behaviours than if we're faffing around with all that variable acceleration, 'friction' and having to divide the 'speed' by some constant.

Anyway, all your movement code could work terribly if the system was lagging. You should be calculating the duration of the last frame in ms and using that to calculate acceleration/movement.

Note - though in the below code I calculate timeElapsed in this one mc, it'd be better calculating it somewhere centrally, maybe setting _root.timeElapsed, accessing that from anything that needs to change over time.

onClipEvent(load){
//acceleration
var DD = 0.001;
// top speed
var MAXD = 0.4;
// current speed
var dx = 0;
var dy = 0;

var previousFrameTime = getTimer();
var currentFrameTime = getTimer();
var timeElapsed = 0;
}

onClipEvent(enterFrame){

//update timeElapsed.
previousFrameTime = currentFrameTime;
currentFrameTime = getTimer();
timeElapsed = currentFrameTime - previousFrameTime;

//accelerate
if (_root._xmouse>_x) {
dx += DD*timeElapsed;
if(dx>MAXD){
dx = MAXD;
}
} else {
dx -= DD*timeElapsed;
if(dx<-MAXD){
dx = -MAXD;
}
}
if (_root._ymouse>_y) {
dy += DD*timeElapsed;
if(dy>MAXD){
dy = MAXD;
}
} else {
dy -= DD*timeElapsed;
if(dy<-MAXD){
dy = -MAXD;
}
}
//move
_x += dx*timeElapsed;
_y += dy*timeElapsed;
}

//my cock is much bigger than yours.


27.

None

Topic: Odd Problem - Plz Help

Posted: 10/29/06 05:05 PM

Forum: Flash

At 10/29/06 04:52 PM, Mr-Money wrote: As I said, it's the list component. I don't wanna give away my AS, so I won't give you the .fla.

As I said, the list populates with items fine. But it will only have values assigned to it if I use AS to skip all the frames before it or put it in a completely new Flash document.

Very odd.

Well, there's some problem in the frames preceding it.

I doubt you'll get much more information than that.


28.

None

Topic: Movie Clip Follows Mouse!

Posted: 10/29/06 05:03 PM

Forum: Flash

At 10/29/06 04:33 PM, 23450 wrote:
At 10/29/06 04:31 PM, phyconinja wrote: code
no. that so bad. lol. use the code i posted, does prety much the same thing with onyl 2 lines.

Operative word being 'pretty much'.

The longer version actually homes in, 'gravitating' towards the target.

Your 2-line version just moves a 10th of the distance to the mc - slowing down to a near halt as it gets close.

It depends what's needed, but it slightly annoys me when people use that shorter code for homing enemies. I just find that with proper homing, it feels so much more 'alive'.

Why would an enemy slow down as it gets to you?


29.

None

Topic: Is there a workaround?

Posted: 10/29/06 01:13 AM

Forum: Flash

At 10/28/06 11:50 PM, Pingo-Five wrote: on (rollOver) {

This handler only works with buttons.

You should create a button and use that within the mc instead.

Or, perhaps you could use:

onClipEvent(enterFrame){
if(this.hitTest(_root._xmouse, _root._ymouse){
//actions
}
}

(basically testing to see if the cursor touched it - almost but not quite identical)

The only difference I know of between the button method and the mc hitTest is that the latter will function even if the mouse button is depressed, or the right button has just been depressed.


30.

None

Topic: Three Second Thunder Collaboration

Posted: 10/29/06 01:07 AM

Forum: Flash

At 10/28/06 04:26 PM, trig1 wrote: when you said : if your worried about something, download the template; where can i get it?

Sorry. Forgot to upload the template.

It's... here.

It'll take you a wee while to read through the comments and whatnot, but it'll set you on track to make loads of excellent games. The template includes - an demo game with a time-limit, a demo 'survival' game, a game of mine that may go into the final thing (with a plethora of changes) and a template movie clip, which you can duplicate to make it easier for yourself.

It's all in a testing environment and if you spend a while reading all the comments, you'll understand exactly what I want to see from the games.

I put in two aids that I forgot to mention in my opening posts. (note - these aren't strictly necessary - just aids to let you do stuff easier)

Firstly:
f(_root.timeUp){
}

Any code placed within those braces will run on one single frame only - just before an automatic win/loss is activated as a result of a timeout. You can use this to make any last-minute choices you want, regarding a win/loss.

Secondly:
_root.timeElapsed
this variable stores the number of milliseconds that passed since the last frame. If your game involves moving objects, please multiply stuff such as acceleration and distance moved by _root.timeElapsed before adding it on. Your code should be able to run at the same speed, even if there is a lot of lag for whatever reason.

remember - if you have any problems, I can help you out.

At 10/28/06 04:26 PM, trig1 wrote: and are all the minigames keyboard, or cursor aswell?

All the microgames are for the cursor. Hence my long discussion of what can be achieved with the cursor up above.

Just to check - you are aware of the Flash version we're working in, right?

At 10/28/06 06:20 PM, fa11en1ce wrote: Ok, just to get things straight. 4 seconds, 3 seconds. You claim their different, such as defence games where the concept is the same, yet here's the difference from defence games and 4 seconds and 3 seconds

In a defence game, the plot can be anything, weapons, techniques, everything. So can the story, people, areas, time, anything. So maybe the concept is similar to every other defence game, but thats it.

The concept is very similar, but so are the game mechanics. Look at them. Point. Click. A projectile is fired. Weapons and other modifications are made, but with a few exceptions, all that changes is the 'wrapper'. There may be different graphics, but we'll be doing exactly the same things and processing the same information in our minds. A few numbers may be different, but it's virtually identical.

However, 4 seconds, 3 seconds, so if I made a defence game called "Border Control", and then "Border Control 2" comes out; except its made by somebody else. The concept and everything is the same, except the other person just changed minor parts of it. So its the same as a rip-off.

Well, you're completely wrong to assume everything will be the same. If I included a 'click the difference' game, a 'spot the oddest' game and basically copied the various mouse games in that collab, then you'd have a valid argument. But as I said before, the only similarities between the two are the short time-span of the games, as well as the basic 'mood'. The individual games will, I'm confident, be different enough to merit appreciation if given a chance.

The overal style and look will probably be very different when it comes out in the end.

The reduction of the time limit from 4 to 3 seconds isn't simply a 'minor part'. Rather, it's a shift that will greatly affect the whole game. There's a big difference between making games that are completable within 4s and making ones that are completable within 2s (which is what I'm asking for here - to allow players a bit of time to think).

If I'm wrong, can you point out where?

Hope that helps you understand my reasoning.

At 10/28/06 06:46 PM, edit-undo wrote: You aren't seriously making this are you..?

Do you want to join?

As I said above, it will be submitted. So yes, it will be made.

At 10/28/06 06:52 PM, Denvish wrote:
At 10/28/06 06:46 PM, edit-undo wrote: You aren't seriously making this are you..?
Considering that only one person has joined, and the rest are proclaiming indignation at a blatant rip-off, probably not.

To be honest, I never expected many to join. It is Flash 5, after all.

@topic starter - come up with your own idea for a collab.

I have.

People aren't likely to join this unless a) you're offering a decent financial rewards and/or b) you're a known and respected NG member.

Well, I am offering mysterious sketches. As to my fame, I make no claims about that though I do know that some of my submissions have genuinely touched a few individuals.

I just hope that others may join this, mainly because of their desire to experiment with the microgame format. This is an experiment to see how simple we can keep these games and I consider that an interesting challenge - in FSFS, it was easy to get away with a fair amount of complexity in the submissions. In this, if we can't complete the game within 2s, we'll have to simplify it further.

At the moment, although your posts are intelligent, it just seems like you're trying to get other people to do the dirty work (ie, actually making the games) on your behalf, so you can claim credit and get recognition.

I assure you that I'm more than capable of creating enough microgames to submit this, even if no-one else were to join. However, if others were to take part, it'd certainly be more of a party, and help establish a bit more diversity within the styles.

I expect myself to be the biggest contributer to this and have no clue what gave you the opposite idea. Seriously, I'd honestly like to know. For future reference.


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