At 10/28/06 04:26 PM, trig1 wrote:
when you said : if your worried about something, download the template; where can i get it?
Sorry. Forgot to upload the template.
It's... here.
It'll take you a wee while to read through the comments and whatnot, but it'll set you on track to make loads of excellent games. The template includes - an demo game with a time-limit, a demo 'survival' game, a game of mine that may go into the final thing (with a plethora of changes) and a template movie clip, which you can duplicate to make it easier for yourself.
It's all in a testing environment and if you spend a while reading all the comments, you'll understand exactly what I want to see from the games.
I put in two aids that I forgot to mention in my opening posts. (note - these aren't strictly necessary - just aids to let you do stuff easier)
Firstly:
f(_root.timeUp){
}
Any code placed within those braces will run on one single frame only - just before an automatic win/loss is activated as a result of a timeout. You can use this to make any last-minute choices you want, regarding a win/loss.
Secondly:
_root.timeElapsed
this variable stores the number of milliseconds that passed since the last frame. If your game involves moving objects, please multiply stuff such as acceleration and distance moved by _root.timeElapsed before adding it on. Your code should be able to run at the same speed, even if there is a lot of lag for whatever reason.
remember - if you have any problems, I can help you out.
At 10/28/06 04:26 PM, trig1 wrote:
and are all the minigames keyboard, or cursor aswell?
All the microgames are for the cursor. Hence my long discussion of what can be achieved with the cursor up above.
Just to check - you are aware of the Flash version we're working in, right?
At 10/28/06 06:20 PM, fa11en1ce wrote:
Ok, just to get things straight. 4 seconds, 3 seconds. You claim their different, such as defence games where the concept is the same, yet here's the difference from defence games and 4 seconds and 3 seconds
In a defence game, the plot can be anything, weapons, techniques, everything. So can the story, people, areas, time, anything. So maybe the concept is similar to every other defence game, but thats it.
The concept is very similar, but so are the game mechanics. Look at them. Point. Click. A projectile is fired. Weapons and other modifications are made, but with a few exceptions, all that changes is the 'wrapper'. There may be different graphics, but we'll be doing exactly the same things and processing the same information in our minds. A few numbers may be different, but it's virtually identical.
However, 4 seconds, 3 seconds, so if I made a defence game called "Border Control", and then "Border Control 2" comes out; except its made by somebody else. The concept and everything is the same, except the other person just changed minor parts of it. So its the same as a rip-off.
Well, you're completely wrong to assume everything will be the same. If I included a 'click the difference' game, a 'spot the oddest' game and basically copied the various mouse games in that collab, then you'd have a valid argument. But as I said before, the only similarities between the two are the short time-span of the games, as well as the basic 'mood'. The individual games will, I'm confident, be different enough to merit appreciation if given a chance.
The overal style and look will probably be very different when it comes out in the end.
The reduction of the time limit from 4 to 3 seconds isn't simply a 'minor part'. Rather, it's a shift that will greatly affect the whole game. There's a big difference between making games that are completable within 4s and making ones that are completable within 2s (which is what I'm asking for here - to allow players a bit of time to think).
If I'm wrong, can you point out where?
Hope that helps you understand my reasoning.
At 10/28/06 06:46 PM, edit-undo wrote:
You aren't seriously making this are you..?
Do you want to join?
As I said above, it will be submitted. So yes, it will be made.
At 10/28/06 06:52 PM, Denvish wrote:
At 10/28/06 06:46 PM, edit-undo wrote:
You aren't seriously making this are you..?
Considering that only one person has joined, and the rest are proclaiming indignation at a blatant rip-off, probably not.
To be honest, I never expected many to join. It is Flash 5, after all.
@topic starter - come up with your own idea for a collab.
I have.
People aren't likely to join this unless a) you're offering a decent financial rewards and/or b) you're a known and respected NG member.
Well, I am offering mysterious sketches. As to my fame, I make no claims about that though I do know that some of my submissions have genuinely touched a few individuals.
I just hope that others may join this, mainly because of their desire to experiment with the microgame format. This is an experiment to see how simple we can keep these games and I consider that an interesting challenge - in FSFS, it was easy to get away with a fair amount of complexity in the submissions. In this, if we can't complete the game within 2s, we'll have to simplify it further.
At the moment, although your posts are intelligent, it just seems like you're trying to get other people to do the dirty work (ie, actually making the games) on your behalf, so you can claim credit and get recognition.
I assure you that I'm more than capable of creating enough microgames to submit this, even if no-one else were to join. However, if others were to take part, it'd certainly be more of a party, and help establish a bit more diversity within the styles.
I expect myself to be the biggest contributer to this and have no clue what gave you the opposite idea. Seriously, I'd honestly like to know. For future reference.