The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsAt 7/17/14 12:20 AM, Chronamut wrote: so this origami base is a bit diferent - for this one I actually made one of the bases, scanned it in both opened and on its side,and made 2 rings arrayed in photoshop with it - the scanner seemed to colour it a bit oddly which looks cool - but in reality the whole thing would be white, with off-white in the middle probably.
maybe if i'm 80 and a billionaire i would buy it... at a yard sale
but no matter how much effort it took it looks pretty bland to me. I respect origami but this is the origami version of dull fractal art
I'm bumping this as I'm in a search for primate muscle references
In return have this
Please post any art reference you know love and use
Ty
doing a thing here
https://www.youtube.com/watch?v=TUfqhypug2M
Kbai
At 7/7/14 12:09 AM, M-Maher wrote: Quick! everyone stop what we're doing! were all wrong! Aigis has all the answers! please lead us oh lord Aigis Christ to the promised land! SPIN US A THREAD OH WISE PATRIARCH AND DELIVER US TO SERENITY!
I'm sorry can I see your law degree?
At 3/25/14 05:49 PM, J-qb wrote:At 3/24/14 07:01 PM, Nacco wrote: Wait, you're doing this in AS2?!Nae and I have reached that particular age when you are so absorbed by remembering the things you know that there is no time left for learning new stuff.
I could do it an as3, but as2's easier for this,i dont need to make classes and packages just to lay out a image viewer. I'll have time this weekend, if someone *cough test cough* wants to design their ideal layout for the thing that'd be great so i can work off something. The fla file i've got so far is pretty barebone
Currently working as a graphic designer/illustrator in a studio working on a bunch of corporate things for big(for a country this small) clients so if you have any specific questions about how big companies get their graphics done/timeframes/anything to do with traditional media/advertising let me know
At 1/18/14 03:47 PM, Ozcar wrote:At 1/18/14 03:31 PM, Aigis wrote: Incidentally, the fact that you're writing such long books so quickly without an editor is a bit more worrying to me than comforting. Even Stephen King takes at least three months to write his first drafts.I guess he didn't have a computer to write his first books. Oh, wait. He didn't. I write fast and I write well. That's all I have to say.
If you are not interested, that's ok. Stop trolling me.
He's not trolling and you are exploiting artists, I wish more artists would realize this
Before any of you decide to do art at a rate lower than working at mcdonalds watch this
http://youtu.be/nXUOCNYRIuQ?t=1m48s
If you still wanna do this, go ahdead. But just know when you work for next to nothing it affects the whole industry and if one day you want to work for a proper rate the client can go "oh I'll just go exploit a first year college student/art forum artist, way easier" they'll get shit work, but they'll do it.
Poor Samurai Dexter gon be sexually assulted by chicken man :<
Oshit sorry meant to post it in lounge
This comic is amazing
http://english.bouletcorp.com/2013/12/18/we-can-be-heroes/
Big Johnny posing (5 more)
http://thehatchery.co.nz/staging/10366-v1/faces.jpg
At 11/10/13 12:32 PM, TurkeyOnAStick wrote:At 10/27/13 06:50 AM, J-qb wrote: YES BABY RHINOS!bleugh
meanwhile in the chat
At 12/17/13 10:50 AM, buriedantenna wrote: Thanks for the reply, I appreciate the feedback :) I agree, there were some redundant questions, but I counted 5 geek questions and 6 art questions (and one about my book/motion comic project, which I'd say was half and half.) So I thought that was enough material for some discussion with other artists. I would have liked some of that in depth stuff that you've listed even more though.
so now that youve gotten the complements you've been fishing for you feel like starting an art thread or are you going to bump this thread hoping for more? I think Johnny described it perfectly
At 12/16/13 06:46 PM, buriedantenna wrote: In what way was I being humble? I'm linking to some artwork I did and some art related questions that other artists on here might have opinions on. I'm neither bragging, nor humble. I think there needs to be a stupid canned internet phrase for people who throw around stupid canned internet phrases that they're too stupid to understand.
i usually go to forums ive never been to and make a post showing off an interview ive made on a website no one's ever heard off, usually a great conversation starter. brb im off to post to in the brackenwood about how some guy once interviewed me on a newgrounds post because hey humblebrag(.gif)
At 12/10/13 01:51 AM, MajesticBob wrote:At 12/10/13 01:38 AM, lovingthedark wrote:Thanks.At 12/9/13 11:11 AM, MajesticBob wrote: stuffDude, congrats on both those things!
Grats Bob!
Thought some of you may be interested
The British Library Puts 1,000,000 Images into the Public Domain
At 12/16/13 08:45 AM, buriedantenna wrote: This is an interview I did with G33k-HQ about my artwork. I thought some of you might like to read it and maybe give your own takes on some of the questions.
http://www.g33k-hq.com/culture/g33k-hq-interview-artist-phil-mcdermott/
humblebrag.gif
At 12/10/13 08:26 PM, dghjgtty wrote: I just wanna say that your reply came off as pretty rude, and yes I acknowledge this is a community of artists,...
I never meant to be attacking, was just trying to be straightforward, best of luck advertising though
At 12/10/13 06:45 PM, dghjgtty wrote: I hope I'm posting in the right forum, I didn't see anywhere else that I could put this up and the rukes didn't say anything about commissions so I'm going to take a chance and advertise my commissions!
All the information is in my DA journal.
I would greatly appreciate it if you'd look through and even if you don't wan't to buy anything I would rea;;y a prreciate a promo as well!
http://izmene.deviantart.com/journal/COMMISSIONS-50-OFF-SALE-now-selling-animations-416161696
a) this is a community of artists, not art lovers so you may not get a lot of sales
AAAnd I got you a jpeg script BUT it can only save if it saves a psd file since otherwise it will overwrite the old one
So yeah http://pastelink.me/dl/0964d1
#target photoshop;
if (app.documents.length > 0) {
//psd vars
var Name = app.activeDocument.name.replace(/\.[^\.]+$/, '');
var EXT = app.activeDocument.name.toLowerCase().match(/[^\.]+$/).toString();
var newNumber = zeroPad(Number(Name.match(/\d+$/))+1,1);
var newName = Name.replace(/\d+$/,newNumber) + ".";
var v= 'version'
var version=0
var saveFile = new File(app.activeDocument.path +"/" + newName+ EXT);
var thedoc = app.activeDocument;
// getting the name and location;
var docName = thedoc.name;
if (docName.indexOf(".") != -1) {var basename = docName.match(/(.*)\.[^\.]+$/)[1]}
else {var basename = docName};
// getting the location, if unsaved save to desktop;
// create folder if it does not exist;
// jpg options;
var jpegOptions = new JPEGSaveOptions();
jpegOptions.quality = 12;
jpegOptions.embedColorProfile = true;
jpegOptions.matte = MatteType.NONE;
//save jpg as a copy:
var saveFile = new File(app.activeDocument.path +"/" + newName+ EXT);
SavePSD(saveFile)
thedoc.saveAs(saveFile,jpegOptions,true);
};
//psd script
function zeroPad(n, s) {
n = n.toString();
while (n.length < s) n = '0' + n;
return n;
}
function SavePSD(saveFile){
psdSaveOptions = new PhotoshopSaveOptions();
psdSaveOptions.embedColorProfile = true;
psdSaveOptions.alphaChannels = true;
activeDocument.saveAs(saveFile, psdSaveOptions, false, Extension.LOWERCASE);
}
Note: i'm really bad at coding and have never used this language, so this is a mashup of code found on the web
There you go Test, small change. Now it will save as
file1 file2 file3 instead of 001002
http://pastelink.me/dl/bfecb9
For anyone else this is a script to save psd versions, but the first version needs to end with 0 so myfile0.psd before using this
to use it make a new action, then record. The only step is file>scripts>browse>select the script and close the action. Bind it to a key and it will save a new psd each time.
This scripting system is really weird, i wanna figure out a lot more things but if i add a "v"+ instead of saving it as filev1 filev2 it will save filev1 file vv2 file vvv3 etc. will figure it out though
At 11/17/13 05:49 PM, TicTackLock wrote: Can someone tell me how i can make art style's like homestuck and medabot's from scratch?
vector software? effort?
At 11/15/13 02:40 AM, Little-Eise wrote:At 11/15/13 01:47 AM, Escapement wrote:Nah, it really isn't the same, dude. References should be used as a starting point, a means to an end. More than anything, a good reference should be a loose guide. When you grid out a picture, generally the intention is to straight up copy it.
college actually, painting by grid is the same as painting by reference, except one uses extra lines to keep shit proportional.
If you're using a grid to keep constant proportions, it just means you need to practice drawing more. To someone learning how to draw, the grid method is a useful tool to build confidence, but that's about it. When you use grids you're not really learning how to draw, nor are you thinking about what you're drawing. You aren't thinking about the proportions and the overall composition of whatever you're drawing, either. You're just trying to make sure each square looks the same as the corresponding one on the picture you're reproducing.
I need to put a*here and say that grid IS useful and different to tracing when doing paint studies in real life(havent tried digital with it) as it helps replicate the object/person so the painter can focus on the actual tones. I did a year of it in paint class in uni, and it was really useful. Again the purpose of the class wasn't learning anatomy or human proportion that was more for a different class and using a grid to lay everything out sped up the process to copy it to as accurate as possible so you could stat learning monotone, warm and cool colors etc.
Not arguing your point completely, but putting it in the side not that yes it's useful for studies. Could be useful in digital studies too, if you also not allow yourself to use theye dropper tool to pick up colors.
At 11/3/13 02:20 PM, ReNaeNae wrote: ok, we're starting! But we could use a couple more people to help critique (J-qb, felis, lucky!)
If you want stuff reviewed, let us know!
I told you guys I cant on this day :( Sorry, it's monday here and its not a public holiday like last week
At 10/30/13 03:07 PM, Daverom wrote: I can't figure out how to upload them to livestream from anything but autopilot.
which don't have sound for some reason, which defeats the purpose of the vods.
I've only been fiddling with it Sunday night and this morning.
Just loop http://newsimg.ngfiles.com/290000/290494_0304365626-snoop.gif.gif for 2 hours
Hey, beginner question. Say I want to trace out an object in as3's x and y then swap it with another object on a grid what's the best practise to do it with?
Here's 2 versions, one with a grid script from http://www.as3blog.org/2010/03/01/how-to-create-an-as3-game-grid/comment-page-1/
package {
import flash.display.*
import com.frigidfish.Grid;
import flash.events.*
import flash.geom.Point;
public class grid1 extends MovieClip{
public var ItemCount:Number=12
public var GridWidth:Number = 5
public var GridHeight:Number =Math.ceil(ItemCount/GridWidth)
public var gameGrid:Grid = new Grid(Token,GridHeight,GridWidth,5);
public var menusVector:Vector.<Number> = new Vector.<Number>();
public function grid1() {
addChild(gameGrid)
gameGrid.x=stage.stageWidth/2 - gameGrid.width/2
gameGrid.y=stage.stageHeight/2 - gameGrid.height/2
for(var e=0;e<ItemCount;e++){
menusVector.push(e)
}
trace(menusVector)
for(var q=0;q<GridWidth;q++){
for(var w=0;w<GridHeight;w++){
//gameGrid.plot[w][q].visible = false
placeSquare2(q)
}
}
}
function placeSquare(column, row){
var subItem:item1 = new item1();
addChild(subItem)
subItem.x =(gameGrid.plot[column][row].x)+gameGrid.x
subItem.y =(gameGrid.plot[column][row].y)+gameGrid.y
}
function placeSquare2(CellNumber){
var subItem:item1 = new item1();
addChild(subItem)
subItem.x =(gameGrid.cell[CellNumber].x)+gameGrid.x
subItem.y =(gameGrid.cell[CellNumber].y)+gameGrid.y
subItem.addEventListener(MouseEvent.CLICK, getPressed);
}
function getPressed(event:MouseEvent){
var subItem:item1 = item1(event.currentTarget);
subItem.x =(gameGrid.cell[2].x)+gameGrid.x
subItem.y =(gameGrid.cell[2].y)+gameGrid.y
trace(subItem.x)
}
}
}
second one is with no grid
package {
import flash.display.*
import com.frigidfish.Grid;
import flash.events.*
import flash.geom.Point;
import com.greensock.*;
public class grid2 extends MovieClip{
public var ItemCount:Number=12
public var GridWidth:Number = 5
public var GridHeight:Number =Math.ceil(ItemCount/GridWidth)
public var gameGrid:Grid = new Grid(Token,GridHeight,GridWidth,5);
public var menusVector:Vector.<Object> = new Vector.<Object>(24);
//public var RandomColor:Number=Math.random() * 0xFFFFFF;
public function grid2() {
for(var q=0;q<menusVector.length;q++){
var Box:Token = new Token()
addChild(Box)
Box.x=q*100
if(q>4){
Box.y=100
Box.x=(q-5)*100
}
if(q>9){
Box.y=200
Box.x=(q-10)*100
}
if(q>14){
Box.y=300
Box.x=(q-15)*100
}
if(q>19){
Box.y=400
Box.x=(q-20)*100
}
if(q>24){
Box.y=500
Box.x=(q-25)*100
}
Box.name='MainMenu'+q
Box.LocationX=Box.x
Box.LocationY=Box.y
//menusVector.push(Box)
Box.addEventListener(MouseEvent.CLICK,ButtonPressed);
//TweenMax.to(Box, 0, {tint: RandomColor})
}
}
function ButtonPressed(event:MouseEvent){
trace("X is: " + event.target.LocationX)
trace("Y is: " + event.target.LocationY)
trace(Object(root).getChildAt[0])
//TweenMax.to(event.target, 0, {tint:0x6666ff});
}
}
}
for the sake of keeping it simple, lets say it's the second code and I want to put the item I've traced in the middle and swap it out with the item that's currently in the middle. in as2 i could run a loop and trace out the objects on stage, find out what the name of the object there is and swap it... but I'm pretty clueless on doing this with as3... any advice?
At 8/22/13 12:03 AM, Aigis wrote:At 8/21/13 09:58 PM, M-Maher wrote: aye, I swear by Photoshop as one of the greatest graphical programs out there, but because of their choke hold on the market they charge outrageous amounts of money for the privilege of using the product, maybe its just me but £429 seems absolutely outrageous for a software licence.They charge that much because it's a good product and people are willing to pay for it. There's no choke hold they have on the market beyond that people generally think they make the best products.
Grumble grumble complain, grumble.
They don't have a monopoly. There's nothing about their programs that forces you to use them to make any specific thing. There's nothing to stop other graphical programs being sold. There are plenty you can buy already. Adobe just make some of the best.
They used to back when dreamweaver flash and photoshop were the industry standard(though they kinda still are mostly), and since they realized a ton of people already pirate their stuff anyway they did the monthly subscription option which is actually a really good deal if you're making money off their products.
At 8/1/13 10:57 PM, lovingthedark wrote: HEY I'M SO ALONE COME JOIN ME.
I would if this wasn't the message I've been getting for the last 8 months
Hope you're safe Aigis, stay inside, away from the cbd, keep drawing and take a week off lawyering(then sue the ocean)