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Author Search Results: 'LonLonRanch'

We found 288 matches.


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Viewing 1-30 of 288 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10

1.

Happy

Topic: Making your brush pixaly (help!)

Posted: 07/23/08 03:58 PM

Forum: Flash

Well since Flash is vector based it really isn't meant to do pixels, if you want pixel graphics I'd recommend using something like photoshop


2.

None

Topic: Buster

Posted: 07/12/08 02:35 PM

Forum: Art

Hey guys, wow it as been ages since I've posted anything in the art section. The other day I was starting to get stressed out about how much programming I've been doing this summer and how it was making my head hurt, which is when I reminded myself that drawing is a hobby I like as much (if not more) than programming, so I decided to crank something out and this is what I came up with.

It was pretty interesting actually, I really had no idea what the heck I wanted to draw, to give you an idea of how lost, random, spontaneous and free form this drawing was I'll go ahead and let you know I originally was planning on drawing a guy with a guitar :D

Leave me some feedback.

Buster


3.

None

Topic: PHP include 'function' problem

Posted: 05/25/08 12:32 PM

Forum: Programming

Hmm strangely enough changing my syntax from:

include ("file.php");
include 'file.php';

seemed to have fixed the problem, odd...


4.

Questioning

Topic: PHP include 'function' problem

Posted: 05/25/08 12:24 PM

Forum: Programming

I'm currently working on a script where I use an include (); statement to add a php file that contains all my funcitons. I have another include file in the same page that loads data that makes reference to one of the funcitons, however everytime I run the script I get this message:

Fatal error: Call to undefined function write_log() in /home/mysite/www/www/example/example.php on line 37

Which means the function is undefined, even though it should be defined from the include(); statement
I have tried this page without using any include(); statements and it works fine so I'm wondering if there is something I need to be doing to my functions (is there a global function() statement or something?) Can anyone help me out?


5.

None

Topic: CSS problem

Posted: 04/16/08 09:39 PM

Forum: Programming

Alright, I got it to work after a little more work than I originally expected :)

Thanks alot for the help


6.

None

Topic: CSS problem

Posted: 04/16/08 08:05 PM

Forum: Programming

Oh alright, that makes sense. Thanks, I'll give it a shot


7.

None

Topic: CSS problem

Posted: 04/16/08 02:22 PM

Forum: Programming

Yea, I just read up on that a little bit, defiantly nice to know so thanks for that. I found that using overflow:hidden works better for me and I got it incorporated now. However I still don't see how to fix the original problem. The height of my side area is set to 100% but it still is limited to the height of the area based off of text.


8.

None

Topic: CSS problem

Posted: 04/16/08 01:39 PM

Forum: Programming

I'm not exactly sure what that means, I am not a CSS expert (actually currently just started a CSS book) but I know the basics. What do you mean by clearing the floats?


9.

None

Topic: CSS problem

Posted: 04/16/08 01:49 AM

Forum: Programming

I'm looking to fill the space underneath where is says "Member, Posts, Lvl" etc.


10.

Resigned

Topic: CSS problem

Posted: 04/15/08 11:00 PM

Forum: Programming

Ok so here's the deal:

I'm doing a redesign for my site and am trying to get rid of all tables and use divs instead, I've been working on my forum design and ran into a problem:

Kind of like Newgrounds, I have the user's avatar and information on the left of the post and the text on the right, the problem is I can't get that sections background's height to fill the empty space, instead it just closes off as soon as there is no more text.

I have a page up to give you an example:
http://www.thebanditsociety.com/forumbet a.html

I want the 2nd and 3rd posts to get the fill that the first posts has, without the empty space on the left.

Hopefully that makes sense, if you could help me out it would be much appreciated.


11.

None

Topic: Is this picture moving? just wonder

Posted: 01/05/08 08:08 PM

Forum: Art

I recommend looking at the publish settings before you are done, if I'm not wrong I think there is a setting that will make it an animated gif or not, something like that...


12.

None

Topic: HomeStar Runner Art.

Posted: 12/24/07 03:31 AM

Forum: Art

I love homestarrunner, hilarious stuff. This is a slightly modified Homestar for you all :D

HomeStar Runner Art.


13.

None

Topic: survival in the portal?!

Posted: 12/17/07 04:16 AM

Forum: Flash

Well one thing I'm assuming you'll finish it before submitting it :) having 'unfinished' in the title doesn't help haha. But yea I think it would make it through the portal, it is just a lot of random, standard fight scenes but heck, I don't think it would get blammed.


14.

None

Topic: help with RPG-type game

Posted: 12/17/07 04:08 AM

Forum: Flash

Alright man! Glad to see you are looking to make a game like Hero RPG, haha that makes me happy. Well since I have a pretty good idea how that game was made I guess I'll try to give you a few pointers. Before I say anything though I would like to mention that RPG's are fairly complicated to make compared to most games and they take A LOT longer to make, trust me on this...

Ok so first off lets look at an inventory, I actually just got a PM not 2 days ago about my inventory system so I'll tell you what I told him:
Arrays, you need to know how to use an array if you want an inventory system like mine, basically what I have is an array of 16 slots, which I fill with a string such as "Health Potion" or "Fairy Dust" - It is possible that you may not be famili ar with arrays and don't really feel like getting into arrays and if so I don't blame you, you should PM Pelemus-McSoybecause he's the one who asked me about it earlier and he seemed to have found a non-array solution.

Another part of the RPG world I'll talk about is quests, which really arn't all too complicated. Basically what you do is you need to have a dynamic variable, a static variable, and a 'quest'

-For example lets say my 'quest' is to kill 5 Nymphs:
Your static variable will be 5
Your dynamic variable will be set to 0, and each time a Nymph dies it will increment by one (++)

So code wise you might do something like this:

//this will be on a button that starts the quest
on(release){
_root.NymphsDead = 0;
_root.NymphsNeeded = 5;
}

Then you throw in your little guide thing that shows you your current progress. In this MovieClip you have two text boxes which hold your 2 different variables and the code inside would look somewhat like this:

onClipEvent(enterFrame){
if(_root.NymphsDead >= _root.NymphsNeeded){
//the quest has been completed and you do whatever stuff you wish to happen
}
}

hope that helps a little, I'll try to keep in touch with this topic if you still have more, otherwise you can PM me for help.


15.

None

Topic: 12/22/07 My Newgrounds Day

Posted: 12/13/07 01:37 PM

Forum: Flash

Hmm this seems like something that could turn out really well or really bad, I guess it depends on the people who submit. I might try my luck at it and if I like it I'll submit it.

But just a note to the people trying, please put effort into it...


16.

Questioning

Topic: Code Geneator for saved files?

Posted: 11/08/07 09:54 PM

Forum: Flash

I was wondering if anyone knew a link or other helpful information about generating code for saved files on a flash game:
I'll break it down.

-My save files work just fine, loading isn't a problem or anything. However, viewers may lose their saved data from their hard drive due to multiple reasons, so:
Along with the shared objects I make, is there a way I can generate a code to allow people to hold on to that will load all the same information as their shared objects provided?

-hope that makes sense.


17.

None

Topic: Php - looking 4 character function

Posted: 10/31/07 04:49 PM

Forum: Programming

A Thank you, thank ya, I'll go test that out right now :)


18.

Questioning

Topic: Php - looking 4 character function

Posted: 10/31/07 04:39 PM

Forum: Programming

Ok, I'm getting a bunch of data from a POST form, and I'm trying to find out whether or not (I'm assuming there is) a function that can tell me if the first character of my $string is a $ (the ampt). Anyone know what this funciton would be?


19.

None

Topic: Number Of Chars In A String Php

Posted: 10/26/07 04:07 PM

Forum: Programming

Thank you much, I don't see why that didn't come up in a "PHP number of characters in a string" search but I'm happy


20.

Questioning

Topic: Number Of Chars In A String Php

Posted: 10/26/07 04:03 PM

Forum: Programming

Simple question, but I couldn't get the answer from google : (

Basically I'm taking a caption from my database and I want to display the fisrt 50 characters of that string and then add "..." to the end of it UNLESS that string is already less than 50 characters. But for some reason I cant find a function that tells me how many characters are in my string. Anyone know how to get the total number of characters in a string?


21.

None

Topic: Flash cs3 - Test Movie problem

Posted: 09/23/07 07:39 PM

Forum: Flash

Ah, thanks very much


22.

Questioning

Topic: Flash cs3 - Test Movie problem

Posted: 09/23/07 07:07 PM

Forum: Flash

Right so I just got Flash cs3 and its awesome and I like it alot, however - everytime I test my movie (well its actually a game) The interface still reads the hot keys. So when I go to 'test movie' to demo my game, which uses WASD for directional keys, which also happen to be hotkeys in flash cs3 and so while I'm trying to test my game the freakin flash interface keeps switching tools! >: ( any way to turn this off?


23.

None

Topic: Fighting Game Help

Posted: 07/26/07 01:34 AM

Forum: Flash

Yep, I think you got the idea, good luck with your game


24.

None

Topic: Fighting Game Help

Posted: 07/25/07 11:45 PM

Forum: Flash

Ok I made a typo, here is the edited code, also the code should be A,S,Right Arrow:

ComboHits = 0;

var keyListener:Object = new Object();
keyListener.onKeyDown = function() {

//if the Key is 'A'
if (Key.getCode() == 65){
ComboHits = 1;
}

// if the Key is 'S'
if (Key.getCode() == 83){
//check to see if key A has been pushed first
if(ComboHits == 1){
ComboHits = 2;
}
}

// if the Key is 'Right Arrow'
if (Key.getCode() == 39){
//check to see if key A and S have been pushed first, then execute the combo attack
if(ComboHits == 2){
//special attack ~ as a function then set the Combo back to 0
specialattack();
ComboHits = 0;
}
}
};
Key.addListener(keyListener);


25.

None

Topic: Fighting Game Help

Posted: 07/25/07 11:34 PM

Forum: Flash

Well first of all if your new to actionscript I wouldn't recommend a fighting/combo game because thats a fairly advanced coding, but one way you could code a combo would to do something like this (this isn't exactly the best way but it should work for what your trying)

make a var for the place in your combo (set it at 0 = no combo keys pressed):

ComboHits = 0;

Then do a check for when the user presses one of the combo keys (lets say your combo is A, S, Down):
//We'll use a Key Listener to get the key presses~

var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.getCode() == 65){//if the Key is 'A'
ComboHits = 1;
}
if (Key.getCode() == 83){// if the Key is 'S'
//check to see if key A has been pushed first
if(ComboHits == 1){
ComboHits = 2;
}
}
if (Key.getCode() == 39){// if the Key is 'Right Arrow'
//check to see if key A and S have been pushed first, then execute the combo attack
if(ComboHits == 2){
//special attack ~ as a function
specialattack();
}
}
};
Key.addListener(keyListener);

that might not make sense to you but if it does, I hope there are no typos


26.

None

Topic: Resizing in photoshop

Posted: 06/02/07 09:02 PM

Forum: Art

Ok sorry about that, I guess I shouldn't ask until I've tried to figure it out.
Yep I figured it out...


27.

Questioning

Topic: Resizing in photoshop

Posted: 06/02/07 08:52 PM

Forum: Art

So I have quite a few 100px by 100px images that I want to convert to 75 by 75, does any know if there is an easy was to apply the image resize to a whole bunch of images or do I just have to do it to all of them?

This seems the best place for the question, and heres a pic so i don't bread forum rules:

Resizing in photoshop


28.

None

Topic: Madness VS Bunnykill

Posted: 05/31/07 08:25 PM

Forum: Flash

I think bunnykill is much more interesting. The graphics are better, the animation is smoother, and it hold my attention better. Madness will always be classic and all but I think bunnykill was put together much better. Madness has been losing ground over time I think, and that might happen to bunnykill as well. As for madness, i think the colors are lame, the stories always end up the same and look like the previous episode. They both are good but I'd much rather watch Bunnykill


29.

None

Topic: requirments for flash

Posted: 05/31/07 08:19 PM

Forum: Flash

What do you mean requirements?

Once you buy it you basically need to have a computer and install it on, and thats alls you need to get started. As for system requirements I really don't think its very demanding.


30.

None

Topic: Automatic Quality Setting

Posted: 05/31/07 01:46 AM

Forum: Flash

Thanks DFox, your probably the most helpful person on Ng


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Viewing 1-30 of 288 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10