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Response to: Movie Clip Animations - As3 Posted May 24th, 2011 in Game Development

Yeah.... I don't want to (never going to) jailbreak my iPod...

Response to: Movie Clip Animations - As3 Posted May 22nd, 2011 in Game Development

"thats kinda what im doing, but i accidentally set up the control scheme as a multitouch device because i got carried away :P" as I said in my last post...

Response to: Movie Clip Animations - As3 Posted May 21st, 2011 in Game Development

thats kinda what im doing, but i accidentally set up the control scheme as a multitouch device because i got carried away :P

Response to: Movie Clip Animations - As3 Posted May 21st, 2011 in Game Development

Thanks, I'll try that, the only problem is that i cant really test it because im developing for an iphone application and haven't bought the developers license yet (this is just a test for it but I could add different control scheme for now...). Thanks anyway!


Hello everyone,
It's been a while since I've been on Newgrounds, but know I'm trying to learn ActionScript 3 (have been for 2-3 days) and need some help with movieclip animations.
I have a movieclip with frame labels on the beginning frame of each new action, and am trying to figure out how to make them play when say a button is pressed. All I need help with is the playing of the animation, not the function controlling it(I have that set up)
Thanks for your help!
-Logidude

Response to: The Game Trailer Collab Posted February 12th, 2010 in Collaboration

I am out. I do not have any time at all now. Sorry windowskiller for letting you down again. But I was only 20-30% done anyway.

Response to: Mini-Game Collab 2 continued... Posted January 30th, 2010 in Collaboration

Did you get my game update yet Mr. Randomist?

Response to: The 30-Minute Collab Posted January 30th, 2010 in Collaboration

At 1/30/10 04:53 PM, BionicMaggot wrote: Sweet! Thanks!

But, I am going to keep this collab going, considering someone already made one, and it's not too bad :D

You haven't even submitted 3 flashes, so you don't even have a BA. You need a BA of 2.5 to start a flash collab. Plus 'trusting' people to make their flash in 30 mintues is bad. What you could have done is say, that you where going to host this collab, and on this certain date at this certain time, the collab will start and you will give everyone 1,2 or 3 hours to complete their flash, and submit it to you.

Response to: asdfcollab (again) Posted January 28th, 2010 in Game Development

Don't worry. I found out.

Response to: asdfcollab (again) Posted January 28th, 2010 in Game Development

Can someone give me the dimensions and fps? I forgot them, and am starting am part over again. I wiped my computer and this was the one thing I didn't copy.

Response to: - Game Trailer Collab - Posted January 23rd, 2010 in Game Development

His mouth just looks a bit wierd to me. But it does look good. And Windowskiller, I am just wondering how did you start the old version of this collab if you didn't have a 3.5 BA? because on your webpage it says you haven't even made a submission. Only to other collabs.

Response to: Mini-Game Collab 2 Posted January 23rd, 2010 in Game Development

Yes I did draw them. Just not the explosion. And yes I do know that about the size of the bomb. It was jus quick by the way. And the controls are wasd, but I
might change it to the arrow keys.

Response to: asdfcollab (again) Posted January 23rd, 2010 in Game Development

I need a voice for my idea. A dad is talking to his son.
Dad-I thought I told you to not to draw on the walls.
I will choose the best and use it in my cartoon.

Response to: Mini-Game Collab 2 Posted January 23rd, 2010 in Game Development

Here is the very early test for my game.
http://www.newgrounds.com/dump/item/f6ec 83178fcde75aa81a7a22ebcb009d
Mr Randomist, i am PMing you the files for my other game rigth now.

Response to: Mini-Game Collab 2 Posted January 23rd, 2010 in Game Development

Remember that bomb game idea I had that I decided not to do, my other game is that. I have the engine going and I just need to make a menu, timer and change the graphics. I will PM you with my other game.

Response to: Mini-Game Collab 2 Posted January 22nd, 2010 in Game Development

Ok Then. Just kick me. Do what you want. I don't really care. If you think I have copied the games I have made, I have gotten most of my ideas from other games, kick me. But just let me make one quickly. Before you decide to. Let me make a different one, all by myself, with my own ideas. Please don't kick me just yet. Even though I just finished the game I was working on.

Response to: - Game Trailer Collab - Posted January 22nd, 2010 in Game Development

I knew about that website, and that is where I got the idea of my game done.
Sorry I haven't been working on my submission lately because I wiped my computer. I haven't put it back on yet, but I migth be able to use my other laptop with it on.

Response to: Mini-Game Collab 2 Posted January 19th, 2010 in Game Development

Sorry. I just wiped my computer the other day and haven't put flash back on it yet. I have all the programming done, I just need to finish off the artwork, and then make a menu, and then I am done. Not too long. Promise by the end of the week.

Response to: - Game Trailer Collab - Posted January 18th, 2010 in Game Development

Part: Piano Hero
Progress: Unfinished

Response to: Mini-Game Collab 2 Posted January 11th, 2010 in Game Development

At 1/9/10 06:22 PM, PowerSource wrote:
At 1/9/10 07:19 AM, MrRandomist wrote: label your frames it makes things easier then all you need to do is:

// code from above
_root.gotoAndPlay('end1');
}
or he could always use _root..nextFrame();

That is exactly what I used, _root.nextFrame();

Response to: Mini-Game Collab 2 Posted January 9th, 2010 in Game Development

Thanks Mr. Randomist but I just figured it just before you posted this. I should have my mini game done in the next couple of days.

Response to: hitTest Help Posted January 8th, 2010 in Game Development

Thank you! I have been trying to get that to work for a while and now it does. Thanks alot.

hitTest Help Posted January 8th, 2010 in Game Development

Ok. To finish this hitTest I worked out what I did wrong.

if (_root.player.hitTest(_root.end1)) {
            //gotoAndPlay(2); (Need to replace this)
        }

What code do I use to replace gotoAndPlay(2); with? The code is on the player. The HitTest is working, just what code do I use to make it go to the next frame in the main timeline? Please help me because then the game is almost done.

Response to: Mini-Game Collab 2 Posted January 8th, 2010 in Game Development

Ok. To finish this hitTest I worked out what I did wrong.

if (_root.player.hitTest(_root.end1)) {
            //gotoAndPlay(2); (Need to replace this)
        }

What code do I use to replace gotoAndPlay(2); with? The code is on the player. The HitTest is working, just what code do I use to make it go to the next frame in the main timeline? Please help me because then the game is almost done.

Response to: Mini-Game Collab 2 Posted January 7th, 2010 in Game Development

Sorry for not posting. I have forgotten about this collab.I just need to get this one hitTest working, but it isn't! If anyone could please help. I need a hittest for and object 'player' and the end of the level 'end'. I have done it all properly but it isn't working.

Response to: -: The Stop-Motion Collab :- Posted January 1st, 2010 in Game Development

At 1/1/10 07:03 AM, Icandraw wrote: Fin :D http://spamtheweb.com/ul/upload/010110/5 0368_Stop_Motion.php

That is looking awesome. If I could suggest something, I would have back to the main menu buttons on the scene selection and Bio pages. Plus I am working on something now.

Response to: Mini-Game Collab 2 Posted December 29th, 2009 in Game Development

Is this collab still even on? No body has posted here for days.... I am still in, just finishing of the graphics and programming.

Response to: -: The Stop-Motion Collab :- Posted December 29th, 2009 in Game Development

I will join. i can whip something up for you soon.

Response to: Programming help: restart game Posted December 13th, 2009 in Game Development

Could someone try to help me. I am really getting stuck. I need the p;layer to go to his coordinates when he has a hitTest with the enemy. I have the hittest worked out, I just don't know what to do to make the player go to the coordinates. Look above for my code. Please help.

Response to: Mini-Game Collab 2 Posted December 13th, 2009 in Game Development

Here is my game so far. It is meant to be a game where you need to dodge the enemys and get to the other side.
http://spamtheweb.com/ul/upload/2509/728 33_worlds_hardest_game.php
There are still a few programming issues, but I am working on that.