My only suggestion, more combos, and haduokens if possible.
Yeah i dont like the combos too much anymore, you can only mix them up so much. But then you can uppbecome ingenious with linking them - counter, roll, sweep, uppercut, fireball ect
And you can do a fireball, in the air too. I dont see why a 2handed version would be needed when there is the super beam.
if u press up to jump you cant move left or right while in air. is it suppose to be like that?
Its meant to be like that. People always find this weird, I dont get it. I might redo it so if you jump straight up, you can go left or right a tiny bit.
A little tip : when the player is poising for the jump, it then checks if you are pressing left or right. If you time it right, you can press Jump, then Away, and you will jump backwards - handy when you want to dodge and fireball etc
I like it but there is just ONE thing I really dislike about it and those
are the stickmen. I'm not sure if those are meant to be the real sprites or just sketches.
Im using well animated sticks because its the gameplay that matters, and it can be built quickly. Sticks (if done well) create a nice contrast against good FX and backgrounds. At the end of the day, when the engine is done, the graphics can be anything so long as there is time to animate it to the same extent. Personally, with the amount of frames and animations there are, I would probably get slack doing full characters and it wouldnt be as good fbf. That energy is reserved for another game.
Any comments on the fighting system in general? Any bugs or anything? Also is the fire effect on the menu laggy for anyone?