Some enemy concepts.
A- The Sawfish
Has two energy blades that it will use to try and hack at the player, each strike does immense damage. However, the attack is hesitant, since it is not a kamikaze attack, so it is slow enough to intercept easily. Has lots of health to counter that.
B- Super Canister
Canister ships are launched from catapults either mounted in individual emplacements or in large ships. These canisters are massive death machines, capable of deploying "swarm" ships and deadly rates of fire with the vulcan cannon on its nose. However, these are slower than regular canisters due to their size and insufficient propulsion.
These will only be encountered on harder levels, or later ones, with more enemy firepower.
C- Canister Ship
Has a single small gun on its nose.
Here, I will describe movement of the ships. The canister ships are launched from catapults at high speed, in a straight line.
If not shot, they will later approach the player, possible from behind.
These are faster and weaker than the former canisters.
D- Canister Catapult
Launches regular Canister ships
E- Barricade Mine
When the player reaches a certain point, this wall like thing will shoot up from the ground and blast the player with an intense, but not unavoidable, wall of bullets. Destroying the port from which it launches is difficult, but not impossible. The mine itself is indestructible.
This variant has a regular rocket tip, but in later levels, ordinary gun turrets could also turn out to be barricade mines, forcing the player to try to destroy everything.
My scanner scans things with extra light, it seems, so everything seems pale. I edited it in PS to make it look like it used to be.
![[shmup] Cyberpunk Level](http://bbsimg.ngfiles.com/14/20344000/ngbbs4b009a3c4295d.jpg)