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Author Search Results: 'Krinn'

We found 116 matches.


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Viewing 1-30 of 116 matches. 1 | 2 | 3 | 4

1.

Happy

Topic: What's Wrong?!

Posted: 08/27/09 04:35 PM

Forum: Flash

At 8/27/09 04:21 PM, Kwing wrote: Come on, guys! This is getting really frustrating!

Relax! :) You need to keep cool if you want to think straight. First put a trace function onto Frame 15 to see if Flash even moves the play-head there.

Next, try putting a text label onto that frame, and changing the code from 15 to the name of the label instead. Hopefully doing these two things will give you some clues as to why it's acting up.

Just FYI, I've had 3-4 bugs in every game I made where I could find no logical cause. It is possible that there is something wrong with Flash itself. In those cases, it is best diverting your time to come up with a way to sidestep that problem, rather than trying to solve it.

Hope this helps!


2.

None

Topic: Mmorpg Needs Server Developer

Posted: 06/14/08 07:04 AM

Forum: Flash

Hi,

My name is Krin and I'm a developer at ArmorGames.com. I'm working with the team that created the Flash RPG Sonny (http://armorgames.com/play/505/sonny), and now we're working on a new Action RPG Engine in AS3. We're trying to expand it into a real time MMO-RPG, so we're looking to hire some people to develop the servers and help integrate the technology with the client.

Currently we have this server up and running, ready for development:
CPU: AMD Quadcore.
HDD: 40 GB system disk, 200 GB data disk.
CD/DVD: one for the setup.
OS: Gentoo Linux.
Network: 2x IPv4, 1000 Mbps.

Anyone up for the job? Please send an email to Krin@ArmorGames.com if you are interested or have any questions, I'm copy-pasting this post into many different forums, so it's probably the best way to reach me.

Krin


3.

Happy

Topic: Need Server Developer For Flash Mmo

Posted: 06/14/08 07:02 AM

Forum: Programming

Hi,

My name is Krin and I'm a developer at ArmorGames.com. I'm working with the team that created the Flash RPG Sonny (http://armorgames.com/play/505/sonny), and now we're working on a new Action RPG Engine in AS3. We're trying to expand it into a real time MMO-RPG, so we're looking to hire some people to develop the servers and help integrate the technology with the client.

Currently we have this server up and running, ready for development:
CPU: AMD Quadcore.
HDD: 40 GB system disk, 200 GB data disk.
CD/DVD: one for the setup.
OS: Gentoo Linux.
Network: 2x IPv4, 1000 Mbps.

Anyone up for the job? Please send an email to Krin@ArmorGames.com if you are interested or have any questions, I'm copy-pasting this post into many different forums, so it's probably the best way to reach me.

Krin


4.

None

Topic: Giant noob questions

Posted: 04/08/08 11:17 PM

Forum: Flash

First you need the program. Get "Adobe Flash CS3" from the adobe website, you can get a trail version. You can buy a student version for a cheaper amount as well.

Next thing you need is patience, because Flash takes time to learn, just like other major trade-skill out there. Ask yourself, do you want to specialize in visuals/graphics/animation first, or programming?

Then either get books, or read online tutorials. Keep going at it solid for about 1-2 months and you'll start to know how to use it. Play around a lot and make lots of experiments.

Good luck!


5.

None

Topic: As3 Instance Name And .root Trouble

Posted: 03/06/08 03:37 PM

Forum: Flash

That's true, but the concept I'm getting at here is using an 'imaginary' place to stage the grid and eliminate the use of hitTest completely. The power of AS3 is it's brute processing and calculating speed. Curves like in Fancy Pants could be done I suppose with code. Each curve would be something along the lines of a quadratic or cubic equation if you wanted a point of inflexion in the curve.

But the main thing is, try not to use hitTest for this kind of thing.

Unless there is a clear advantage with hitTest that I'm missing here?


6.

None

Topic: Art Competition

Posted: 03/05/08 08:14 PM

Forum: Art

I attached my stylus pen to my jaw and I ate a Belgian dish I forgot the name of. The Graphic tablet was placed on a wall so the pen drew the motion of my jaw as I ate the food.

I call this piece "Trotsky."

Art Competition


7.

None

Topic: Passable Variables : ActionScript 3

Posted: 03/05/08 07:16 PM

Forum: Flash

Variables DO exist even if the movie moves to a different frame. Perhaps you mean when it's created from, say, a movieClip? Maybe you should give us a specific example or put the thing into context.


8.

None

Topic: interested in making flash

Posted: 03/05/08 07:11 PM

Forum: Flash

Adobe Flash CS3 is a good place to start. Might want to buy an older version second hand or something. Start with the 30 day trail, it sounds like a short time but within that time you will know if Flash is the program for you or not.


9.

None

Topic: As3 Instance Name And .root Trouble

Posted: 03/05/08 07:09 PM

Forum: Flash

If you're making walls I wouldn't use hitTest.

I'd go for something like splitting the stage into an imaginary grid.

You use a code to predict where the x and y of your character will be.

Once you have x and y predicted, you divide them by the 'block' size of your grid, so if each block is 30x30, then you'd do something like: Math.floor(character.x/30) which will give you exactly which 'block' the character's position will be in. Once you know which block it is, you can get the code to check if that block is solid or not (just define a Boolean property in the block class called 'solid' or something).

Something along those lines would run much faster, be bug proof, and will only take a couple of hours to program.


10.

None

Topic: Artist needs ASer for game

Posted: 03/05/08 07:02 PM

Forum: Flash

Dude develop the style like the one in your animation. It's got a lot more character than the thing with the soldiers and guns. Everyone does soldiers and guns these days, you'll stand out more if you do something different.

Also I recommend you practice a bit more with lighting and colors, and if you use the gradient, never put one side to be a shade of black (if the other side is in color).


11.

None

Topic: NG London Meetup 2

Posted: 12/30/07 12:53 PM

Forum: Flash

Hey,

I'm interested to come to the NG meet up. I'm not a regular or anything I just joined like 2 months ago, but here is one of my submissions if you are interested:

http://www.newgrounds.com/portal/view/41 7513

I live in London (Central) and I'd love to meet up with other NG people.

- Krin


12.

None

Topic: Looking for Programmer

Posted: 09/13/07 09:29 AM

Forum: Programming

I just found something cool: Have you guys heard about this package here?

http://www.gotoandplay.it/_articles/mult iplayerCentral/

It's called SmartFox or so, and I'm looking at it right now. It looks like a promising platform to create multiplayer games with, but I'm trying to figure out how to install it on my web server so I can test it over the internet.

Any got ideas of how to install this program on a remote server? I'm so bad at this stuff.


13.

None

Topic: New Flash Rts: Looking For...

Posted: 09/11/07 08:29 PM

Forum: Flash

At 9/11/07 08:26 PM, Rational-Delirium wrote: I thought it would involve downloading (guess I was wrong :/). I clicked on your link but couldn't find the BETA game, where is it?

Direct Link: http://krinlabs.com/index.php?id=beta.ht ml

It's kinda tough to learn without the massive instruction sheet attached to the first post though. The real game will have the first 10 or so missions just made to show the different features (think Warcraft or Starcraft, how they gradually introduce new units through the single player campaign).


14.

None

Topic: New Flash Rts: Looking For...

Posted: 09/11/07 08:16 PM

Forum: Flash

At 9/11/07 07:54 PM, Rational-Delirium wrote: BETA testing can be dangerous if you don't have .movie protection. People can submit it as their own and take full credit for it. Follow the steps in this tutorial to avoid this from happening. I would like to BETA test it but I'm not allowed to.

Thanks for the suggestion mate I'll look it up. Although I doubt anyone will even want to take an unfinished single-mission, no tutorial BETA.. It'd be bad for their business. But why aren't you allowed to BETA test it? Just curious...


15.

Kissing

Topic: New Flash Rts: Looking For...

Posted: 09/11/07 07:33 PM

Forum: Flash

...some people who might be interested to help.

I'm Krin, and I used to make Flash games, until my IB exams (so I stopped for 2 years). Well I've got a bit of time between now and University, so I'm making a new Flash game.

It's close to the point of completion, but there are things I cannot do by myself effectively. This is where YOU (might) come in.

BETA Testing
Games always have bugs, imbalances, and things that generally can be improved before launch. BETA testing and feedback and help shape up the game rapidly. When I'm always pressing that "Test Movie" button I lose track of what it's like being a player of the game, I'm just checking if the latest feature works, so I think different players and suggestions are always refreshing.

Voices
I was originally going to do all the voices in the game myself, but then I realized all the characters would have to be male (and looking rather handsome). I'd also like different tones and accents. Currently, I'm looking for some European voices (the game is set in Europe), and one or two people who can speak Egyptian or Arabic, and sounds rather intimidating. A couple of young, attractive female voices (no little boys, please). Your recording sound quality must be pretty good. Background noise, fuzzy static, etc.. It ain't cool.

Animator
I doubt I will find one, but I'll put this up anyways. The game will need a way to tell the story, and create drama. I CAN animate, and I probably will end up doing all the animation myself, but I'm not very efficient at it, I don't know all the tricks, etc. If one of you pro animators out there want a piece, just tell me we'll work something out.

The instructions and open BETA is right here: http://krinlabs.com/forum/viewtopic.php?
t=30

This is a test mission I made specifically for the BETA, it's short and simple, but make sure you read the post before you play it, else you might get very confused. If you want to add something (ideas, suggestions), feel free to drop a post in the forums.

Thanks a lot, sir / ma'am.
-K

PS: Screenie!

New Flash Rts: Looking For...


16.

None

Topic: Looking for Programmer

Posted: 09/11/07 01:10 PM

Forum: Programming

At 9/11/07 11:44 AM, Kipperoo wrote: Have you looked at Tubes? It's got an integrated chat, and a good class for making client/server calls, 100% in ActionScript -- meaning, you can write your server in AS and even pass AS data types back and forth.

Alright Kipp mate, thanks for the suggestion, I'll go check it out right now. Sounds interesting!


17.

None

Topic: Looking for Programmer

Posted: 09/11/07 12:20 PM

Forum: Programming

Yes, I think I would need to get a dedicated server, but apart from that I don't know much else about the coding. The Flash part of the game is almost done (the engine is about 90% done, it is already playable).

I know making real-time multiplayer games in Flash can get sketchy. The turn based part of the game should be no problem to code, but the real time battle part might be a little trickier. The game BETA is found here: http://krinlabs.com/index.php?id=beta.ht ml


18.

None

Topic: Looking for Programmer

Posted: 09/11/07 08:14 AM

Forum: Programming

Well of course, I know the basics of PHP, or the parts that are very similar to AS, but I seem to remember that the downside of making a multi-player PHP game is that it's not very practical to make real time games with it, due to the slow response time?

I'm not sure if this has changed.


19.

None

Topic: Looking for Programmer

Posted: 09/11/07 06:44 AM

Forum: Programming

Hey,

My name is Krin, and I'm a Flash Artist. I've been working on a strategy game, and I'd like to mod it so it can be made into a multilayer game as well, but I don't know any other programming language other than AS, and I'm looking for someone pro to help me on this.

Objectives:
- PHP based account database (for each player).
- Some form of *secure* client to server, server to client coding.
- A sophisticated chat system inbuilt into the game.

About the game:
There are two parts to it. The 'Map' part, which is turn based, so should be easy to program. This is where players chose which bases to attack, defend, conquer, etc. The 'battle' part, which is a field with three lanes, each with its own unit line up. Players place a unit of their choice into the lane queue, and when the time comes, it is released onto the battlefield. I'll be putting up a BETA to my website soon (www.krinlabs.com) so I can get feedback on unit stat balance, so if you wanna know how it works, it'll be there.

There are no random outcomes in either client, so if they get the same unit line-up info, the battle will play out exactly the same. The reaction time between server and client DOES matter though.

If you do think you can help me on this, email me at krinlabs@gmail.com, and tell me how you would go about it. You WILL be paid if it works.

-K


20.

Happy

Topic: Gondor Minigame Challenge

Posted: 05/24/05 01:32 PM

Forum: Flash

Wonderful. Absolutely wonderful. Exams are over, and I am in a mini-game designing mood.

Guess I'll be stepping into this one!

*Muhahaha* But I already have an iP--

Nevermind.


21.

None

Topic: Elite Flash Development Union

Posted: 03/05/05 12:06 PM

Forum: General

I doubt anyone would dare break the protection. If so, it will be a situation for the law to deal with.


22.

None

Topic: Sinjid Sotw Warrior Walkthrough

Posted: 01/07/05 04:37 AM

Forum: Where is / How to?

Wow.... You've went through a lot to get all that info.

You could've asked me and I would've gladly given all the stats to you. I have a frame-set in fla. form with ALL the enemy stats in them if that intrests you. Includes all the damage, exp, gold, defence, shield defence, everything.

And that's a friggin cool map.


23.

None

Topic: What to do?

Posted: 12/01/04 06:25 AM

Forum: Flash

I find it real hard to remember all the things I've written when scripting a big game. I probably forgot how to spawn a unit in Crimson Warfare, or shoot an enegy wave in Sinjid Battle Arena, because the AS there was all over the place.

The best way to fix this is make everything into a function, or easy to edit. All the biggest game companies make an editor to make thier games with: Warcraft 3, Tomb Raider, Unreal Tournament, Half Life. Unless you wanna make a short minigame.

As for ideas, write everything down on paper. You can always look back, and it helps you visualize your concept, see mistakes, flaws, etc.


24.

None

Topic: Actionscripting: linking to a site

Posted: 12/01/04 06:16 AM

Forum: Flash

Yep, like the guy said:

getURL("http://website.com", "_self");


25.

None

Topic: Is this a good pic? took me 1.5 hrs

Posted: 12/01/04 06:09 AM

Forum: Flash

Was that done in MS Paint? Don't draw in MS Paint. It's an ancient drawing program.


26.

None

Topic: PHP/MySQL ScoreBoard Help

Posted: 06/03/04 04:31 AM

Forum: Programming

I'm making this scoreboard for a flash game with PHP and MySQL. I've got everything set up, except a score limit, i.e. how many scores are supposed to be sumbitted.

For example, I want only 20 scores max on the board, so anyone who sumbits a score, which has a lower value than the 20th score on the list, will not be put onto the scoreboard.

Can anyone help?


27.

None

Topic: We Are Too Leniant

Posted: 01/05/04 11:17 PM

Forum: Flash

The method with the _url thing is the best way to protect websites stealing flash movies to put on their sites, I think, but as Sekky stated, it won't still run from local computers. How about making exe. that can be downloaded from a site, and link the people there if they want to play the game from thier own computers?


28.

None

Topic: Legendary frog.

Posted: 12/22/03 05:11 PM

Forum: Flash

I don't mind Frog's work, I liked the "One Ring to Rule Them All" thing, and that FF Chochobo Mix thing got me Lol - ing, but I don't get how his movies get such high scores. In my opinion, I don't think Frog's humour should be at NG, We should have more funny, stupidish, non sensical stuff here (like BEEBO!!!).


29.

None

Topic: attaching actions!??

Posted: 12/01/03 12:05 PM

Forum: Flash

Umm yeah, your example did work, except is was a new picture in the movieclip. I was thinking like other movieclips having actions attached to them.....I'm not sure if that's what you did, but doesnt look like it


30.

Questioning

Topic: attaching actions!??

Posted: 12/01/03 10:58 AM

Forum: Flash

I have like 5 movieclips....they look different, but i want them to do the same things. I can copy and paste the code, but i'ld have to do that everytime i change something

Is there a way to refer the code to something? like, telll all the movieclips to perfrom thier actions based on a single source?


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Viewing 1-30 of 116 matches. 1 | 2 | 3 | 4