At 9/7/07 01:13 PM, LJCoffee wrote:
I had other apps open but when I took the shot I was actively running Reason... It appeared that the cpu load was being split across the four cores.
Yea, probably cause all the other apps' loads were being shared evenly, hence running the cpu heavy song on Reason, to clearly be able to tell if any particular cpu was being hit with the whole load instead of it being evenly distributed. I suppose the best test would be to run the computer on safe mode so it's running only the bare minimum amount of sys processes to keep itself running, and then open up a monster RNS file and play it while examining how your multicore takes it. But that's unnecessary now, from my experiments with R3 and the gentleman's post in another forum about R4 I believe R4 will be lacking multicore support.
I don't suppose the QX6700 and the mobo here are splitting it all up... (hardware drivers handling load splitting instead of software?) It's possible... but unlikely...
I figure it's simple, the application just needs to know how to send some data to one cpu and then some other data to another cpu to have it's load be shared evenly. Problem is that Reason likes to play favorites <_<
It always seemed to run fine and even if things get out of hand, you can always bounce tracks or do a little resampling to get around cpu issues...
Eh, it's an inconvenience I'm not too fond of... I constantly do a lot of editing and having to resample constantly really would be a pain... I figure it'd be a lot nicer if Propellerhead wasn't cheap and just gave R4 the multicore support, I think it may be the only big name digital home studio that doesn't have it.
Oh well, multi-core support is always a nice thing, even if it's not a necessary thing...
Haha, well when you have a dual core at 1.6ghz each, and even some of R3 demo songs get the cpu meter up half way, multicore support starts to sound reeaaallly nice. So nice that I decided to go over to propellerhead's site and post a thread on their feature suggestion forum, though I doubt they ever look at it considering all the idiots constantly whining about implementing audio tracks and vst support -_- I'll see how that goes, and perhaps I'll look around to see if they have another method of registering complaints/suggestions or whatever.