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Response to: Who to contact when not compensated Posted June 2nd, 2009 in Audio

At 6/1/09 11:12 PM, MaestroRage wrote: seriously Khuskan that has to be one of the dumbest things i've ever heard. Either you're playing the devil's advocate for the sake of playing the devil's advocate, or you're in troll mode.

Nope, I'm just telling you my experiences with exactly the same problem, though you have made some very fair points.

What needs to be considered is -what- is being sold. When you sell your flash to a sponsor, you are not selling ownership of the flash or anything that makes it up, you are instead selling what is essentially advertisement space and exclusivity rights. This is the gray area that often gets argued over - The sponsor does not buy your music if it is used in the game. They do not claim ownership of it, you remain credited and they recieve no credit for it.

The main debate is whether, since you supplied a flash with audio and therefore sort of made it what it is, if any of the sponsorship success is due to you. Well yes and no. I strongly think it should be, but legally it's hard to make that claim. First of all, us freelance audio producers don't have the funds to really empower ourselves legally. We can file a DMCA, and that's pretty much the ammount of it, and if the producer is entrenched in thinking they're in the right, that isn't going to do any good, because they will argue one of the following points:

*The money made from the production is covering the artists costs, and thus not for profit
*The money is being paid to the artist exclusively to produce the game, and not for the game itself
*The sponsor simply purchased advertising space, and not your work
*The work is still being released for free under the same license the audio was released as

This would mean that you, the producer of the audio, would have to paly the legal fees required to take them to court. The sad fact of the matter is that, yes I agree, it is not right that flash games can be sponsored and make a huge amount of revenue at our expense, but battling against it is fruitless and expensive, so we might as well make the most of the exposure. Even copyright claims are pretty much impossible, you would need to find a layer happy enough with the gray area between commercial and non commercial to believe you had a strong enough case for a settlement.

tl:dr, copyright law is powerful, but sucks unless you're rich.

Response to: Copyright Posted June 2nd, 2009 in Audio

Keep in mind the concept of fair use. You can sample copyrighted works and release it as your own under a (very strict) set of conditions.

Response to: Who to contact when not compensated Posted June 1st, 2009 in Audio

At 6/1/09 02:55 PM, VegetarianMeat wrote:
USED FOR COMMERCIAL PURPOSES - The carriage of persons or property for any fare, fee, rate, charge or other consideration, or directly or indirectly in connection with any business, or other undertaking intended

for profit.

Good luck arguing that they have the adverts for profit and not simply covering their costs, your word against theirs.

Flash is expensive.

Response to: The Audio Forum Lounge Posted June 1st, 2009 in Audio

At 6/1/09 09:44 AM, xKore wrote: Hairy ass cheeks

Is it weird?

Only if it causes problems. Excess hair on the ass can lead to fecal matter getting trapped and infection of the pores, which leads to a sub-dermal mass of hair building up which is incredibly painful and would need surgical correction, followed by laser treatment to prevent re-growth.

Response to: Do you know what ambient is? Posted June 1st, 2009 in Audio

I've got no idea what ambient is. I just submit all my shit there for the sole purpose of annoying OP.

It worked.

Response to: Who to contact when not compensated Posted June 1st, 2009 in Audio

Also forgot to add that being paid a certain ammount of money to put something into your game does not make your game a commercial product. It is only a commercial product if it is, guess what, commercially available, as in the user has to pay.

Response to: Who to contact when not compensated Posted June 1st, 2009 in Audio

This is an incredibly debatable topic.

Advertisements do not count as direct revenue. The artist makes money by ad impressions as opposed to selling the content, which is available free. There is no legal reason that they could not use creative commons licensed work as long as it fell within the license, therefore legally you've got nothing on them.

However, if you specifically don't want your work in a specific flash game, that is your right, and you can pull the license specifically and descriminatly against a certain producer.

Flash games would not be produced these days without ad support and sponsorships, and you're not doing yourself any favours by cutting off that publicity market. As long as they aren't selling the game (or, more specifically, making it so your content is available to the viewer only after they have paid something), then they are breaking copyright law. Otherwise, they're in the right.

Response to: Recording Software for Linux? Posted June 1st, 2009 in Audio

Ubuntu studio is the operating system you are talking about.

Response to: where is the sound panel!!! Posted May 31st, 2009 in Audio

At 5/31/09 02:57 PM, Buujack wrote: on this tutorial " http://www.newgrounds.com/portal/view/10 8060 " it says open the sound panel but where the heck is the sound panel!!!!! is there shortcut for it

Flash forum

Response to: where to get bomberman sound FX Posted May 31st, 2009 in Audio

At 5/31/09 11:02 AM, Kaizerwolf wrote: You do realize that those are copyrighted sounds?

Depends how they are used. Newgrounds submissions could be considered fair use under parody.

Response to: Audio Submission Title Editing Help Posted May 31st, 2009 in Audio

You could delete and resubmit, but that would lose download/listens count.

It would, however, generate a new wave of exposure for your track. It's a tradeoff, and unless I'm mistaken it's not in breach of any rules.

Response to: Question Posted May 31st, 2009 in Audio

Damn near impossible.

Also questionably legal - don't do this for any song you submit to NG!

Response to: Know any good 8-bit sound progs? Posted May 31st, 2009 in Audio

You'll want a piece of software called a tracker. Trackers are the traditional way of making 8 bit music, and haven't changed much in design or form factor since their conception in the late 80s/early 90s. Milkytracker is a good place to start.

Response to: whats your amount of points Posted May 29th, 2009 in Audio

I have about 9000, probably just a little bit over, actually. The average points for members of this part of the forums is quite high when compared to the general discussion forums, as demonstrated by the following graph:

whats your amount of points

Response to: The Audio Forum Lounge Posted May 29th, 2009 in Audio

At 5/28/09 04:10 PM, Gorgorothx wrote: Subliminal Message

Wow. I can't see it no matter what angle I look at it. WTF?!

If you can't see it, it means you've got a good quality LCD monitor and not a shitty TN panel that discolours at different angles.

Response to: A question... and request. Posted May 28th, 2009 in Audio

At 5/28/09 01:14 PM, gregaaron89 wrote:
At 5/28/09 10:45 AM, RandomPicDaily wrote: Im looking for more of an up beat fast tune......
Be more specific. Also upbeat and fast kind of seem the opposite of ambient, so I'm confused, which do you want?

Shh, just keep self-whoring until he finds something he likes :-)

Response to: Bring it on North Korea! Posted May 28th, 2009 in General

At 5/28/09 09:56 AM, ResidentOEvil wrote:
which have a yield of 25 Megatons each, which is almost 2000 Hiroshimas per bomb.
We don't want to use them, but if we have to in order to prevent a nuclear war, we certainly can.

Yeah great idea! Let's use NUCLEAR WEAPONS to prevent the use of NUCLEAR WEAPONS. What a fantastic plan!

Response to: A question... and request. Posted May 28th, 2009 in Audio

  • Khuskan - Slowed to Joy
    Khuskan - Slowed to Joy by Khuskan

    Click to listen.

    Score
    4.33 / 5.00
    Type
    Song
    Genre
    Ambient
    Popularity
    346 Views
  • Khuskan - Minimal
    Khuskan - Minimal by Khuskan

    Click to listen.

    Score
    4.31 / 5.00
    Type
    Song
    Genre
    Ambient
    Popularity
    2,665 Views
  • Khuskan - Atomic
    Khuskan - Atomic by Khuskan

    Click to listen.

    Score
    4.40 / 5.00
    Type
    Song
    Genre
    Ambient
    Popularity
    12,567 Views

Response to: Awaiting Audio Approval? Posted May 27th, 2009 in Audio

At 5/27/09 07:18 PM, Bad-Man-Incorporated wrote: Yeah man. However, regardless of the license, it's not welcome here. Otherwise the audio portal would fill up with generic "duplo" music mixes...which isn't original at all.

I agree with the sentiments, though I am strongly opposed to unwritten rules being enforced on a userbase that rarely reads the written ones.

Response to: Awaiting Audio Approval? Posted May 27th, 2009 in Audio

At 5/27/09 02:07 AM, Bad-Man-Incorporated wrote: There are many factors that can determine originality. The big ones are: Not using premade composed loops to construct "your" song,

I'm in two minds about that stance - Most of the time the pre-made loops that come with higher-end music workstations are actually copyright free, meaning there is no real legal reason as to why they couldn't be used on NG, assuming of course that the 'artist' isn't simply uploading each premade loop and claiming it to be his own work.

That being said, I suppose that filters out a lot of crap.

Response to: uploading the mp3 file Posted May 27th, 2009 in Audio

At 5/27/09 03:29 PM, Rebbeg wrote: btw, i've tried in both internet explorer and firefox

Historically a lot of people have had problems with the mp3 encoder that audacity uses with the audio portal. Lame.dll seems to do some very non-mp3 standard things with tracks which prevents newgrounds from handling them properly. Try another encoder.

Response to: wats bad and wats good Posted May 27th, 2009 in Audio

The zero and five button are pretty much the only two used.

Response to: The Audio Forum Lounge Posted May 27th, 2009 in Audio

Newgrounds Javascript

Has anyone else ever had problems with the Javascript parts of NG randomly not working? It seems to go through phases for me where I can't get a metric fuckton of the sites features to work - at the moment I can't even vote or review on anything on any web browser I have on any of my three operating systems, or any other computers on this network. I'm sure it's a network problem (which I can do nothing about on account of being on a massive university network), but it seems weird that NG is the only website effected by the issue and how the problem seems to come and go...

Response to: Reason's Redrum & Midi Posted May 27th, 2009 in Audio

We need a bot that simply replies 'RTFM' to every thread.

Response to: Sibelius 6 Is Here! Posted May 26th, 2009 in Audio

At 5/26/09 03:19 PM, Nosferatu-of-Worms wrote: I'm not worried about it sounding good. All I need is an export midi function and I'm good.

You'll still get very quantized un-natural sounding results.

Response to: What exactly is the best music? Posted May 26th, 2009 in Audio

Neither of those can really be considered music.

I jest, I jest.

Rap and Hip-Hop are often thought of as synonymous, however Rap tends to be more mainstream while hip-hop tends to be more deep and meaningful. Rest is personal taste.

Response to: Reason's Redrum & Midi Posted May 26th, 2009 in Audio

I don't mean program in the computer sense, there will be an option in the controllers menus to assign buttons to the pads, probably reached by pressing a certain button combination. It's not as complicated as it sounds.

Response to: The Audio Forum Lounge Posted May 26th, 2009 in Audio

Wide layout

I for one like it, but I do find it slightly buggy, there seem to be empty frames EVERYWHERE, including one that is obscuring the menu bar at the top of NG for whatever reason.

Then again, newgrounds has always been buggy on this network, occasionally I won't be able to run any of the java-script powered parts of the site actually making it impossible to view movies - the way the movies are embedded into their pages is a great workaround for that problem, which I cannot fix in any other way!

Response to: how do i convert hh. to mp3 Posted May 26th, 2009 in Audio

You will need to find hammerheads export feature to export the loop as an audio file, then you can convert that audio file to an MP3.

Response to: Reason's Redrum & Midi Posted May 26th, 2009 in Audio

Sounds like something that would need to be fixed on the midi controller end over the reason end.

The problem is that Redrum is a sampler that works in the same way as the NN19 and NNXT. The drum samples are mapped from C3 up to whatever, spaced every semitone. It sounds like your controller triggers midi notes out of the pads, but those notes it is triggering are not the ones redrum responds to.

I think it is likely there is a programming feature on your controller that lets you tell what note each pad should trigger. Infact, pretty much every button on modern midi controllers should be assignable to midi notes, and this is almost always handled hardware end or by software that you installed to use your control surface on your computer.