Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 7/26/13 05:04 PM, Awkw0rdTurtle wrote: Ive been working on a fight scene for a while and ive run out of ideas for what to happen next so i thought it be a great time to ask you guys what i should do next in the fight sequence it in the roughs right now but id like this to be anything so suggest weapons they could pull out, special abilities they may have like fire breathing or something. and hopefully i can animate it but im at a real bust in ideas for the fight sequence so let me know what would work.
http://www.newgrounds.com/dump/item/af26c405610cd45b60092548 98e87978
Heres some of the work so far, ignore the pink line its there for personal prefrence.
It look good for an action scene but the animation is a bit too snappy in my opinion. You can out this AMV where it has a lot collection of anime-style fight scenes. This might give you some inspiration. Here's the vid:
http://www.youtube.com/watch?v=ON_1TkSKdDI
Thanks for adding me as a fan :)
At 7/26/13 12:08 AM, WooleyWorld wrote: Good game, Khan.
:)
You too.
Yes! I got the daily feature. Shows my hard work is paying off.
Watch "animator's survival kit" by richard williams where he explains in great detail about the animation process. People swear by this video/book as its probably the best explanation of animation ever. This video saved my grade during college when I had no knowledge about animation. There are some tutorials here that teaches the flash interface. I got my walkthrough of the program from the "Total Training" series. As for actually starting to animate, its actually hard to explain because it varies. Some people start by animating simple dots and lines just to get familiar with flash. Once your more comfortable, you can go into animating boxes.
Its finally done! You can view it here:
What happens when a girl gets too embarrassed
At 7/22/13 01:33 AM, wierdbros wrote: http://www.newgrounds.com/portal/view/621909
My first long term project. Tell me what you think please. I could really use the criticism.
The good: Your animation style has a lot of energy and your grasp of the choreography is not bad. Controlling your character while having a camera rotate isnt an easy thing to do.
The bad: Inconsistency issues. Your design seem to want to a sort-of realistic feel but it doesnt not achieve that so the art seems odd to me. You held the smear drawings for too long. This makes me assume the characters are morphing instead of moving fast. It needs a lot of clean up.
You do have a lot of talent but I just feel you need to put some more time. Try applying that in your next project.
I have a tablet laptop too and I find its still effective to use the keyboard shortcut keys to make frames faster. I leave my setup like a normal opened laptop. My laptop hinges are pretty tight so I have little trouble the screen flapping back.
I like the fluidity and your in-between skills are great but the guy's length is constantly the same size even when he bends his knees. He's body should be lowered when he bends down.
a very informative post. I just completed my animations but it needs music. Since I worked every single thing on the animation, I figure I might as well make my music....and it was hard to grasp. I tried making something on Fl studio but all i could do is loop a melody. Lets see how this works out within 1-3 month than I might have to find a copyright free song.
You wont know unless you try. The hardest part of animation is trying to figure out how to dive right in. People tend to give up when they just first an attempt animation and realize how much of a mess it is to process. Some people are better editors or you could try an editing approach. When I draw, its really messy but with a the contour tool, its smooth.
I have flash cs3 so I dont know if it is possible with flash 8. I know you can add a color effect through a tween and set to tint or advance to no color. This would make the image black and white. If you simply just the line art, I dont think there is a filter that can do that. if you already colored the image, you'll have to delete the paint fill.
Sorry again for the small image because of the NG limit
Full View here:
http://khanhcpham.deviantart.com/art/Rocket-Blast-380819612
Thought this turned out ok. Sorry this is the only viewing size I can provide. You can see the full view here:
http://khanhcpham.deviantart.com/art/Face-Punch-380048239
At 6/20/13 08:19 PM, TheToonTower wrote: I made this 4 minute animation and i was just wondering what you guys thought about it. Anything that might help me make it better would be great.
http://www.youtube.com/watch?v=D1vQ2ReVRQk
You should post in the portal where it guarantees at least 200 views and more chances of feedback. The animation work is not bad but you need to time your scenes much better. Some scenes drag out for too long. You might have to cut of portions of already animated parts but it would make the pacing much better.
Showing more color work. Sorry about the small size because of the newgrounds file limit
Full view here: http://khanhcpham.deviantart.com/art/Rose-Swing-378849453
I advise you to make back up for that flash because I had it crash me on while saving and lost a project. I usually make a make a separate file for each movie scene as a graphic/movie symbol. Once I am done, I compile all the graphic symbol into one file.
At 6/14/13 05:54 AM, ThyGentleman wrote: What do you do to overcome that anxiety when heading into the realm of uncertainty?
I really hate this feeling whenever I am feeling stomped doing a scene. This is why the planning phase is really important because it gives a clearer idea of what the animation is going to be. There are cases when I did a scene for a long time but it turns out to be bad so I had to either:
1. Do the best I can with what whatever I have and save time
or
2. Redo the whole thing but waste time.
What I find that helps is doing the easy scenes first so I can have an early idea of how the animation is going to be and I can be ready to do the harder scenes. Also easy scenes are easier to fix.
I havent post for awhile so I thought I show how the color appears in my project. Geez this projecting is taking awhile. Oh well art is a lifetime to learn. I currently have all the backgrounds and line work done.
You can see the full view here:
http://khanhcpham.deviantart.com/art/Walk-Cycle-377042563
Remove the spaces from the link if newgrounds anti spam is on.
It does take time to get noticed and places like youtube where it has no viewing system is difficult if your unknown. Newgrounds is great because it has a system where you'll be on the portal until it gets 200 votes. If its good work, it will have a higher chance to be on radar.
In deviantart, you should take advantage of the group feature where you post your work in relation of the title of group. You tend to get more watcher if people are browsing within the same interest. With more watchers, you have a higher chance to be in the top listing.
Posting in animation forums or related interest does help too. Just be sure you dont to be too unnecessary persistent and post in the correct forums. And of course take criticism as much if you can. Even if you think you created the most amazing thing and took a lot of time, the audience may bash it and its not their fault they dont like it.
Just my personal take here. I would use:
1. Voice + Sub
2. Voice
3. If you can, rewrite your film and directed in way that doesnt require voices.
When you do subs only, people expect it to have voices. I am also wary when using voices because a bad voice and destroy the film.
At 5/15/13 06:42 PM, PBandJStudios wrote: Simple animation I made. :D How is it?
http://www.newgrounds.com/dump/item/c2c59c204165ca84e45c1612 3f300f71
Although its simple, its pretty good. I like how you add a bounce after the land. Perhaps put a shadow on top of the plate to give it more depth. I am just nitpicking (I am on critic mode where I am just trying to find problems while it is good) but perhaps the timing of the drop is too symmetrical. Maybe have a fast to faster arc in your timing or try removing some frames to give it a sense of speed. Again, its just a nitpick and it looks good.
You could just browse in the portal and check their profile but what the heck.
-Khanh Pham
-2D aniamtor
-Influenced by anime style
-Website: http://khanhcpham.deviantart.com/
-A work in progress animation I am working right now can be viewed here http://www.youtube.com/watch?v=299BF87zGy4
-Sample animation here view below
I see that your going to go for a more realistic animation and that would raise the viewer's expectations. Here is what I see so far in each animation
Number One: I would animate the finger. When the hand reaches to the hair, have the fingers extend. Close the fingers When it touches the hair. I would also draw the full body first and put the hair in another layer so you dont have to constantly redraw the neck as the hair moves.
Number Two: I want to say its a bit jittery but at the same time I feel its correct because its suppose to be a quick movement. Maybe work on the in-betweens to make the transitions better but thats a nitpick because I am on critique mode.
Number Three: Transition problems. I feel the last two drawings has a size problem. Try removing the 2nd from the last frame and see if it looks smooth. If it does, try redoing the 2nd from the last frame to make the transition smoother.
Another tip is to not have your animaton constantly clean when its still in the rough stages. I would draw through the objects so you have a better view and control of your objects. Here's my animation attached on this thread and I have my objects drawn through the objects. Once it looks good, I can clean it up.
It depends of what works for you but I would say to try to find a way to animate efficiently. I cant tell you how because no one thinks the same way. As the above poster say, scanning a drawing for animation is really tedious and you may end up retracing the scanned image another program. If your really new, I'd say practice several methods until a style works for you. I usually start off with a storyboard so I can figure out the composition and I import it into flash to roughly animate objects.
I want the character to walk up and open the box instead of the sudden cut of opening the box. Thats just a nitpick of mine though and the scene could still work with some sound design.
I believe your going to get a lot of different answers when asked about a style. My influence is from anime. Harry Partridge has that 80s vibe so I assume his style is influence from 80s cartoons. Sometimes its not always the animation that makes it entertaining but its the direction, writing, and sound design that takes the spotlight. As for how you know is your own material is well animated and funny, that is for the audience to judge or how demanding you want for your own animation. If you know your current animation is bad, it shows how much you have to improve to make it better.
Usually its easier for the artist to ask what specific thing they wish to improve on because I always assume what they have is what they originally intended. Personally I think the proportion is odd where the left side of the hump is smaller than the right. Since your going for a more of a human look, your going to need to keep consistent with your shapes. I'd say go read or watch videos of "animator's survival kit" where it teaches the basics of animation and its more toward classic frame by frame animation. You have a long way to go but practice makes things better eventually.
Try posting here http://www.newgrounds.com/collab/browse/artist. Its like job request page for collabs.
At 3/10/13 09:21 AM, AndyOfTheArcticDucks wrote: Ah, walk-cycles, the sworn enemy us all.
Anything I could improve on with this?
It lacks an up and down motion. The arm also feels strange. its like the character is knocking something from behind. Perhaps have the arm extend towards more. I like have you rotate the upper torso though.
Wow the project is is lengthy and I wonder if your animating this yourself. Its going to take a lot of energy but it is still possible if you have a lot of willpower. Your ability to draw your information is great even if it even if its a just a few lines. your gestural lines show emotion on the character and its a vital skill I believe many frame by frame animators should learn. Although its still an animatic and I still have dont know the context unless you work on it more, your opening shot with the mother walking does get disorienting with your cuts. An example is you have the woman walking left and than it cuts with her walking right. It makes me wonder if the character turned around and adding a scene of her turning can fix that. Unless your doing it a "passage of time" of her walking endlessly , you can add a fade in to make the transition of the scenes.