Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
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These are just my assumptions. The earlier Family Guy seasons from 1-3 use a more traditional style because it uses more angles on their shot while the later seasons keeps most of their shots at the same angle. I assume they do this to because its cheaper and easier to animate. Also it could recycle models and use some tweens
Another example of a change in style direction is Johnny Test where it uses a traditional style when it first air and it switches to flash where it depends on tween and than what it appears to be Toon Boom because it looks like a more complex tween.
Now if you want to see an animation where the technique is all of the place is Kill La Kill. It notice it uses both tweens and traditional methods.
Again these are my assumption based on my experience on being a wannabe animator myself.
ah good ol paper and scan animation. I really respect this. These look good. Good job dude and I look forward to seeing more.
At 3/4/14 09:43 PM, KhanhCPham wrote:At 3/4/14 09:41 PM, KhanhCPham wrote: More animation test. Its a backflip to handstand jump to standing upright position. It looks iffy because I only add a rough keyframe on certain areas.whoops forgot to add Gif.
ok it didnt seem to pop out in the previous post. Here it is:
At 3/4/14 09:41 PM, KhanhCPham wrote: More animation test. Its a backflip to handstand jump to standing upright position. It looks iffy because I only add a rough keyframe on certain areas.
whoops forgot to add Gif.
More animation test. Its a backflip to handstand jump to standing upright position. It looks iffy because I only add a rough keyframe on certain areas.
It depends.
For story concepts, I tend to let ideas build up in my mind and once I have things sorted out in my mind, I put it on paper.
For music ideas, if I get rhythm in my mind, I record it as soon as possible because I tend to forget about music concepts easily.
I enjoy these scenes too. It makes it feel new and also the show's willingness to take chances. I find a lot of western audiences dont like these scenes because they want something more grounded in reality. Scenes like these are usually handled majority by one animator. It really allows the animator to become the star in that specific scene. Since scenes like that depend on one animator, it could make or break the scene An example Shingo Yamashita where he does fluid animation but lacks details. He's known for doing the the infamous Naruto vs Pain fight where it looks inconsistent. Personally I enjoyed
Shingo Yamashita's works because it gives the animation a great sense of speed and impact but I can see why its off putting for some.
Its been some time I tried CS3 but have you tried expanding the toolbar? Try click+hold and slide to expand. Sometimes the buttons are just hidden.
More test animations. Blocking thing out is a huge habit but its a dependable tool to accurately read proportions.
*sigh* half more scenes to go so I can began another phase.
I need an update too. I use a fijutsu laptop t4220 and its really outdated. I am working for something thats great towards animating and music creation.
So far the specs I am looking for is:
Wacom Cintiq which is expensive and I am looking for other alternatives with a drawable screen
SSD (solid state drive) so the hard drive can run/save faster. I know the painful feeling of long saves because it interrupts with my creativity. It is expensive but I heard its worth it. Time is money overall.
I am going for a Windows because I have more experience with that OS. I dont know much about the macs but I heard the hardware customization is limited.
I definitely need more research myself. Since I constantly animate, I might as well invest a powerful PC.
I am in the same boat as you dude.
More rough works. A dude punches a lego blocked wall and reacts.
I agree I dont want this to turn into a hate thread like the "why flash" thread *shivers* but I tend to get a lot of fan animation request of dragon ball and naruto. I just simply say no and move on. I tend to look at the good things such as I got a lot of voice over offers ever since my release of my animation.
At 1/30/14 09:44 AM, kkots wrote:At 1/29/14 08:04 PM, KhanhCPham wrote: This one was really hard to do because I had to keep it in perspective. It still needs in-between but I'll do it during the final line art. It still needs arms. O well on to the next scene because I really want to pile them into an animatic so I can have a better view on the overall film.How the hell did it sit down like that so easily? I find it ultra hard. Do you know what preposterous poses I was taking while trying to sit down into that pose specially to check if you did it right? It was a spectacle! Make it more realistic!
thanks for the feedback. I assume its because there are no arms so it doesnt make sense. When the figure was the kneeling position, it reaching for an item with the right arm that was on the ground. The figure than swifts the weight to the left arm that allows the left leg to move forward and leads to a sit position. Perhaps the pose is a bit extreme or I could slow it down because it was quick.
Wow dude I really appreciate you trying the poses yourself. It must be really tiring.
I attached an image with a roughed out arm to see how I am going on this scene.
This one was really hard to do because I had to keep it in perspective. It still needs in-between but I'll do it during the final line art. It still needs arms. O well on to the next scene because I really want to pile them into an animatic so I can have a better view on the overall film.
sadly this will be an ongoing issue and some people still do this while being well aware that it is illegal. I believe the best thing to do is like Realfaction said is to spread awareness while reporting the issue. I attempted creating my own music on my last movie and it wasnt easy to do. The music on that film needs a lot of work but I gain a lot of appreciation of music creation.
Its not much and its sloppy but I felt like posting my process. I use blocks as guides because it helps with consistency. Once I am happy with the guides, I lay in the final line art. The block guides does need more in-betweens but its not worth adding because they are just guides. I'll complete the in-between work during the final line art process.
I draw directly on the screen with my Fujitsu t4220 laptop but I want to upgrade it soon. I do wish I have a cintiq but it is expensive so I tend to invest the money on something else.
At 12/7/13 07:54 PM, Behonkiss wrote: I picked up Toon Boom Animate 3 during a sale and am attempting to make a full jump over to it from Flash. I'm working on drawing and rigging my first character in it, and was wondering if anyone knows of any particularly helpful tutorials for the application as a whole, either written or visual.
Also, is there a way to enable anti-aliasing for your drawn lines, both while creating and in the final published work? Even my smoothest lines so far have slight jagged edges to them.
I use Animate 2 but I watched these tutorials by this youtube user here: http://www.youtube.com/user/etrnspktr/videos. As for Anti-aliasing, you can right click your drawing layer->go to layer properties->go to drawing tab->set your Anti-aliasing to high. Keep in mind when you do a quality check, make sure you go to render view(full effect mode but more uses CPU). Usually opengl view(effects off but uses less CPU and this includes Anti-aliasing being off) is set on default. When you export your film, it should automatically export in render mode.
You can also have your Anti-aliasing while in opengl by going to edit->preference->opengl tab->enable real time Anti-aliasing.
At 11/23/13 03:44 PM, kkots wrote:At 11/22/13 11:54 PM, KhanhCPham wrote: I agree Show Hare deserves more views but I think it needs a better thumbnail. I hope he'll continue to use his skills.You want to put boobs on the tumbnail? It's a movie about sadness, and grief. The thumbnail does depict that, to some extent. Do you want the thumbnail to depict something else, to trick users into watching it?
People just want to have mindless fun, violence, porn, etc - they need no sad/beautiful stories.
Disclaimer: I am by no means protecting such people or attacking the submission. Just "expressing" stuff.
So there was plenty of good stuff and kickstarters this week? Those kickstarters are breeding way too fast...
I was agreeing with tom's statement about thumbnail 's low contrast might not be attracting more viewers than it should. I tend to look at things at a quick glance and I couldnt see the figures in the thumbnail clearly but I was glad I clicked on this film since it was on the front page for so long. I consider it a hidden gem. I do agree with you that sex and violence gathers the most attraction. Maybe I shouldve of been clearer with the previous comment.
I agree Show Hare deserves more views but I think it needs a better thumbnail. I hope he'll continue to use his skills.
At 11/21/13 02:03 PM, kkots wrote:At 11/21/13 12:41 PM, Pkmn2 wrote: I really hate myself for doing that, so I'm requesting you guys for some advice on how you get yourself to do some animating.You can't stop doing that, because your mind is programmed to do it.
My best advice is to keep doing it as much as possible (intentionally, to make yourself furious about it) until a BREAKDOWN happens and YOU START ANIMATING LIKE CRAZY HELL OH MY GOSH
I actually do this in some way. When I find myself animating at a slow rate and just stare at the screen, I do something else until I have to urge to animate efficiently again.
It needs more in-betweens but I thought its not worth adding in-betweens in a rough. It needs more movement in the hair also. Its not much but what the heck =P
At 11/18/13 02:07 AM, TowelMarket wrote: Will this continuation be as random as the first one, or will it have a plot?
I'd say the story is more approachable but simple. I still want it to be over the top. I am steering away from the girl abuse guy scenario for now.
Thought I restart this thread again. I been doing a continuation of my previous animation. Been redesigning characters and so far I only got a rough plan done. Here's a character sheet of one of my characters. I'll post wip animations so people can see how the project is going. I am welcome feedback.
I agree with cloud and PM the newgrounds staff. Tom did praised one of your works as his june favorite so he might consider. It would be nice to see it with less downgrades as much as possible.
There good. Your already better than a lot of people on newgrounds.
I kinda want to see a double bounce after the cannon fires.
The present is amazing. I like how you add character to it.
At 11/3/13 11:54 PM, wierdbros wrote: Just made a new Zelda video on my channel and was wondering if people could give me some honest critue on it.
You got nice fluidity in the animation and your sound design skill are great that it can be distraction for the iffy art. I felt the art is lacking though. I'd say try to work on smaller movements because it can help you gain an eye on keeping your proportions consistent. I get the feeling you can get away with fast movements but when it come to the slower stuff like the slow motion at the end, the inconsistency is noticeable. Your blur style is used a bit obsessive that felt the forms are morphing intend of giving a sense of speed. Although I do like this blur style at times because it provides a great sense of speed and impact, a lot of people tend to respond it negatively because of its lack of detail.
At 11/3/13 12:28 AM, KameStudios wrote: http://www.newgrounds.com/dump/item/57d7634972a84eec642e6656086a6dab
there's something missing to this eye opening can someone please point it out?
its missing an eyebrow in one frame.
This is just my take but it felt strange when you have the bottom of the eye lid moving so much. Maybe you can do a sudden move of the eye into a normal position within 1-2 frames and than slowly open its eyes.
You can check this out for example.
http://www.youtube.com/watch?v=QnToKvQL4_4 skip to 24 sec.