Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsErrr didnt think adding details on this one would be so damn difficult. It still needs more in-betweens, even more details, and the hair placeholder.
Wow its been a year since I release something.
Hand knocking on wall. Needs more in-between at the starting scene. Not much going on this one.
A more cleaned up with details added. It needs in-betweens and some art fixing but I'll do that during the final line art since the issue is too subtle anyway. Hands are always difficult to draw...
At 7/25/14 03:58 PM, Fim wrote:At 7/25/14 02:39 PM, RobertTaylor wrote: I should probably also add, if you have a .swf file laying around, you could always De-compile that.That sounds interesting, yeh I still have the .swf intact. How would I decompile it?
I remember using a program called "swf decompiler" by sothink once. Its not perfect but it does manage to salvage some frames. You can free trial it to see if it works. Make back ups of that swf before you plan to alter it.
At 7/25/14 09:16 AM, Fim wrote: I have a problem, help me newgrounds!
So basically, I'm working on a music video for a client, and the file I've been working on has somehow been corrupted / lost.
It was working flawlessly yesterday, and then I go to open the file this morning and I get the following message -
"An error occurred opening file "C:\Sam\Documents\Animation\Stateofdecay\2minute_sod2"
The .fla I have has shrunk from presumably being around 30,000 kb - 40,000 kb to just 1kb, so something clearly has gone wrong with the file when it last saved.
I'm so upset, because there's a good 3 - 4 days work in that file and now I can't seem to find where the original file has gone!
I've tried everything I know how but I'm not very tech savvy in this area, hopefully someone on here has had these problems in the past and you might be able to point me in the right direction :(
That really sucks dude.
I'd say its impossible to recover from a 1 KB unless you had a file backed up. I had this problem before and to lower the chances of error, I save in the uncompress .XFL format and make a lot of back ups.
I agree with Dylan point on criticizing on a technical method. For me this is hard to criticize because this is more of a arthouse approach and I dont know what advice to give that goes with your vision. I'll just critique what I can and take what advice that works with your vision.
As Dylan said, the consistency is off. Sometimes the main figure is out of proportion. I assume the 2nd scene sets up his correct height but it appears to shorten by half in the next scenes. Many people use the head as a guide to get measure out the height. I believe an average adult person is about 7 1/2 heads tall. Personally I use the shoulder to measure out my figure.
Again with Dylan's point as this does feel it was animated straight-on with little pre-production plan. Try working on your storyboard and set up a little animatic (a film done only with storyboards and sound). The animatic would give give you a better idea of how your film should appear.
I feel the artwork relates to a famous painter Pablo Picasso with his Cubism art. You can try researching on that art style to see if that can strengthen the vision your looking for.
I do like the concept of your film and the music and static effect works for the tone.
Wow a lot of great submissions in one day. These should be featured on the front page.
Flash is known to get this kind of errors and I get this all the time. I believe people call this a geometry error(I maybe wrong). Because of this, its best to try to draw with clean line curves as much as possible to lower the chances of the error. However your case doesnt seem to have much curves but there is still a chance to error nonetheless.
What I usually do to fix this is go to modify->shape->optimize to lower the curves and "might" fix that problem. Also if it happens at that specific spot, I usually redo it by copying the line art, delete the art, paste the line art and clean it, and paint bucket it again.
I believe its better of you to just reply on one of your current topics if your going to post consistently . As for your FBF stuff, I like the acting it but its lacking a defined shape so everything looks like its morphing. I usually add a solid shape on top as guide to see if it the shapes are correct. I use the shape guide too obsessively though so I'll need to cut that down in future projects.
At 7/2/14 01:58 AM, Swordticus wrote: So bottom line is, I'm working on an animation in Flash CS6. I'm still getting the hang of the program, but the animation is going to be roughly a minute and a half long. Recently when working on it things started getting laggy, take longer to load and even made the program crash.
After searching it up a bit on google, I found out about the use of Scenes, which apparently are a way to divide the animation into, well, scenes, but all in the same file flash file. While I think it'll help me be more organized (Cause the animation right now is a bit of a mess :p) if I do that I still fear there will be lag, since it's still all the same file. Am I wrong?
Or do you guys think it'd be better if I just divide the animation in different flash files?
When I fully worked in flash it was an ABSOLUTE MUST for me. The scene option may help be organized but it wont help with the lag in the long run. What I did is complete the scenes in graphic symbols in separated save files. An example is this.
-Create a new flash file for what is for scene 1. Make a graphic symbol labeled scene 1 and work your animation within that. Once your done with scene 1, create another flash file for scene 2 and repeat the same steps for scene 1.
Once your finished, you can create another flash file and use that to import all your graphic symbols(scenes) into your library and move the graphic symbols into your timeline.
A major tip is to always create back ups for your flash files since the crashes are known to ruin projects.
Nothing much. This scene concludes with a face palm. Needs in-between at some spots.
Same figure from the above post but running at 6 fps so its easier to analyze
Here it is. Land, roll to walk cycle. My god this was difficult because of her freakishly large head. One more figure to go
You should upload your gifs using the image upload found in this image here below. You will have to upload the images in a separated post but the presentation is much better and easier for the viewer. Viewers tend to only glace and too lazy to bother follow extra steps to view.
I think I know why your walks look floaty. There is no down motion so it kind of looks like the figure magically is pull up by a string. Putting that down motion may give it some momentum. You can improve farther by adding x axis rotation (horizontal rotation) on your torsos so your fast moving runs looks like it has more flexibility. Look at the down motion on this image for reference.
it looks floaty like a puppet on strings in my opinion unless that is your intention. It lacks a shifting in the weight. This can work if your planning on a comical cartoon.
You can upload the GIF file on the post because its much easier for the audience to view.
I actually use both or at least the Toon Boom Animate Pro version. I use flash for all of my rough work because I enjoy the interface and the feature to edit multiple frames at once is a big deal for me. I dont enjoy flash's export feature where any format besides SWF looks blurry and unstable. I heard a program called Swivel can remedy the exporting problem.
I use Toon Boom Animate Pro for all my finalized work. I find Toon Boom has better control of line curves. Toon Boom has a powerful module effect feature and you can be really creative with it.
I use editing in Adobe Premiere and sound design with Adobe Audition.
My last animation is done with the program just explained and can be found here:
What happens when a girl gets too embarrassed
The last scene requires 3 animated figures so here is one of them. Its moving way too fast so I might adjust it once I analyze the whole film in a rough cut. Next is a jump, land, roll to a run cycle.
To be honest there isnt really much to judge because there is barely anything going on. Obviously your a new inspiring animator so I suggest exploring with what skills you have so you can develop more techniques.
I have more of a fine art and anime influence but it took time to figure my drawing approach by experience. Also I am trying to achieve that hand drawn anime style in my animation.
Research material that really helped me is:
-Book or DVD of The Animator's Survival Kit by Richard Williams (its gives in-depth information about the animation process. Its consider to be an animator's bible for some)
-DVD of Structure of Man by Riven Phoenix (He does a step by step drawing of drawing anatomy. I found some of his explanations confusing at some part but its worth a watch if your info drawing anatomy.
-DVD of Basic Perspective Form Drawing The Techniques of Scott Robertson (He goes in-depth lesson of drawing in perspective
You can try a simple approach that worked with TomSka with his ASDF series here:
https://www.youtube.com/watch?v=5xniR1GN69U&list=PL3A5849BDE0581B19
congrats to the winners. I wonder if I will be able to crack at #1 one day.
At 6/11/14 04:32 AM, Slyhermit wrote: Well, shit man. Good start! For a beginner, I can see a potential.
I recommend this book: http://www.amazon.com/Tezuka-School-Animation-Learning-Basics/dp/1569709955/ref=sr_1_7?s=books&ie=UTF8&qid=1402475411&sr=1-7&keywords=osamu+tezuka
I cam across this book by chance at an art store, and from that, I was taught the very fundamentals from one of the greats.
I agree it has potential. The core movement itself has a lot of character. My only complaint isthe animation has a lot of boiling (unstable lines). I usually label which frames are keyframes and focus on those for consistency. The rest are in-betweens so I can literally draw inbetween the lines. If I see boiling in my own animation I usually:
-delete some of the inbetweens that have issues
-if its too much of a problem, I delete all of the inbetween and recheck the keyframes and redo it all
At 6/9/14 02:24 AM, Hobosome wrote: Hi I am a new animator, I'm not that good, but I was wondering If someone out there can check out this animation I made? My tablet is tiny so doing frame by frame is difficult for me. Leave any hate or like, anything that can help me improve.
Thanks a million
https://www.youtube.com/my_videos?o=U
That link does not link to your movie. Try reposting the correct link
slow motion turn around that leads to a lego brick to the face
follow up again but this time the camera tracked on the girl kicking through the wall in slow motion. Two more scenes to go so I can snap them up in premiere so I can see how the film flows.
It depends in the shot. If it were me, I would use a lot of tracking shots of spider-man because it would show how he choreograph his web swings while giving a sense of speed with the background moves. This was done before in the spider-man's TV series where they would track spider-man and use 3D moving backgrounds. I think it would be difficult to sell his swings to the audience by doing static 2D shots and constantly cut away to a new scene because cutting away too much during an action takes out the tension. If I had to use 2d background elements, I would properly use a multiplane cam to give an illusion of 3D depth or use a huge 2D background that would feel like a panorama shot to give the illusion of 3D. I could also animate the background moves by hand but it would take too much labor to plan out and animate all those buildings but I like the effect it gives.
At 5/31/14 02:32 PM, TechLeSSWaYz wrote: I tried deleting cookies and such and it didn't help. Can anyone help me out here? D:
http://www.newgrounds.com/portal/view/640148
If I remember correctly, the system isnt really stable. Sometimes it would update itself overtime. When it doesnt update immediately, I just update like about 5-10 times until it eventually updates within a few hours. Maybe you get better info in the "Where is / How to?" forum here: http://www.newgrounds.com/bbs/forum/3
Follow up of the previous scene. Little girl fly kicks through a lego-like wall and the other figure reacts to it. It needs more work. This is met to be a slow motion scene.
At 5/28/14 11:50 PM, ContactEric wrote: I am using Adobe Flash Professional CS6 on my Laptop to create
an animation . Half the time I am using Adobe, its freezes on me
with a "Not Responding" message on top of the window and is then
unusable for a few minutes. This is really anoying when I'm in
the middle of something.
Is this do to the speed of my laptop or is there something else
that would cause this?
Thanks
If its just random, try turning off the auto-recovery feature that is in the preference. There is also a Auto-save feature in the document properties. I remember these features made me crash and its just much better to make back up saves
Wow there are some good films here. Amazed these are done in such a short time. I dont think I will be able to hang if I enter these. Good job everyone.