Para: You're coming to UK Meet 3, right? We'll have a long hair and silliest hat contest. :p
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More and more, I feel like the time spent skimming this thread is just wasted. Was I wrong all along - is this just a place to herd off the spam and not a forum for intelligent discussion at all? :-(
Before posting a topic, please ask yourself the following question: "Am I making a post which is either funny, informative, or interesting on some level?" If you can answer "yes" to this, then please post. If you cannot, then refrain.
Before replying, please ask yourself: "Does my reply offer any significant advice or help contribute to the conversation in any fashion?"
QFT.
I've had to send a few PMs to people who are starting to post for the hell of it. Spamming is the least of my concerns - it's the pwning n00bs aspect I'm starting to frown on heavily here. Gust's done it for years, but at least all his posts end up having some actual grain of advice or a solution to the problem while he's insulting people - most people seem to be ripping threads apart because they've got nothing better to do.
Seriously people. If you really have nothing better to do or nothing to contribute to the forum other than trolling criticism or spam venting, turn off Firefox, IE and Safari, and go open Flash. Do ten minutes animation work instead.
Geeky Hobby Tiem
At 7/29/08 08:57 AM, Bezman wrote:
Making other games
I just wondered - how many people have experimented in formally designing non-electronic games, whether it's a board game, card game or whatever?
On that note, are there any big boardgame, RPG, CCG or traditional-playing-card-game players?
I vaguely remember Kayn exposing himself as an RPG player.
I do this from time to time. I'm a big fan of Exalted and most Steve Jackson card games. I play a lot of 40K still and know the rules to Magic. Could probably play L5R in a pinch as well.
I've tried planning my own NG Card Game, and then sat with the group of the second UK Meetup and done the same. I've tried board game design. I love it. But I don't make anything especially novel by the end of it and so consign the half concieved ideas to my mental scrapbin and move on.
The hard part is coming up with something clever without making it overly complex.
Kinda parallels really, really closely with CG design...