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This post is a replica from this one that I recommend you to read, for a better visibility and the download link, instead of the one below.

In a world where the only liveable place is a little town kept secluded from the rest of the world, a man has decided to build a giant tower that may reach the "Upper World". However, he hasn't succeeded and is left for dead along with his son in the tower still under construction. A century later, a man named "Hell" wants to discover the truth about their disappearance and resume the construction of the tower.

Hi, everyone!

Since the Pendulum project is taking much more time than planned, I decided to make a little game (see the little synopsis a bit higher.)

I'm sure you're asking why I indicated this is a Demo. Well, the reason is the game isn't finished yet, more like a new released Alpha.
Of course, it's almost finished. However, I would like to have feedback about this game and I'll gladly accept any remark as long as it may improve the game or even my designing skills.

The tower.

The main goal of the game is to climb the tower and find the truth about Frederick E. Rosenstein and his son's disappearance. However, there will be another goal of freeing everyone caught in the tower. (I'm using future since that's what I haven't finished.)
The player will do all that controling a shady character named "Hell" and ONLY him.

Rescuing Linda in the tower.

With approx. 20 people to save and the mystery to unravel by climbing the tower, I think the challenge should be present for the entirety of the game.

First and the Rescue Log

First (the maid) introducing the "Rescue Log", helping to know how many people are still inside the tower and the name of those rescued. [IN PROCESS]

Within these people to save, a lot of them may propose different services.
For example, Linda who's the first person the player can save in the tower will buy some items ten times the shop will do.

Linda

The player can also choose to give her items, instead of making her pay. It may help later in the game.

Shop

The shop is a classic from RPG Maker, so I don't need to go further in explaining how it works.

Mia

Unlocking the Bataglia Trio may gain the player access to the inn and the restaurant as well as some intel about characters (Mia, the girl in the picture, will be the one giving intel.) [IN PROCESS]

Karina

Karina is a sorceress mastering Buff, Debuff and Healing spells. She will teach Hell some of her spells in exchange of services (be it items or coins.) [IN PROCESS]

Forge

Graham and Rhea are crafters able to enhance Hell's weapons and best armor. Still in exchange of coins, but another factor is needed: Fairy Dust (for weapons) and Fairy Drops (for the armor.)

Bounty Hunters' HQ

When the player will set Miguel free, instead of reopening the Bounty Hunters' Association, he will be rebuilding it with Gregorio's help. The latter will propose to look for items in exchange of coins.

Bank

This is the bank held by Jacques. It's a classic system of Withdraw/Deposit and the player may deposit as much as he wants.

Gambit
Liselotte

Liselotte (down) and Gambit (up) propose each a mini-game of hasard to gain either items (with Liselotte) or coins (with Gambit.)

Anyway, that's all for characters... for now.
The player may also interact with jars and furnitures, which helps to gain free items or coins.

Jars and Items
Books

The player may also check some books and find some interesting ones. [IN PROCESS]

Underground Alley

Or check the underground alley for treasures.

As for the dungeon, most of the floors are randomly generated and are furnished with minimaps:

Another level of the tower.

However, enemies can't be beaten in a rogue-like way: when the player touch them, it'll activate a classic J-RPG battle.

Classic Battle System

There are several ways to battle:
- Attacking (the Normal Attack will change element according to Hell's weapon.)
- Offensive spells (from six elements: Water, Fire, Wind, Ice, Earth, Lightning, and non-elemental spells.)
- Defensive spells (Healing, Buff/Debuff...)
- Guard (but the plyer can't win if he guards only.)
- Items
- Summons (Hell may summon three creatures.) [IN PROCESS]

Escaping a battle results of preventing the enemy from moving in the map for 1 to 6 turns, while winning kills the hindrance.
Hell doesn't gain stats by leveling up, but gains stats after every victory (depending on the enemy.)
For example, the player begin with Hell at 50MHP and 100MMP (125MMP if they let its equipment, but I'll take it raw for this example.)
If the player kills a group of 2 slimes, Hell will gain 1MHP and 1 or 2MMP (depending on your luck)
It means while Hell began with 50|100, after one battle against 2 slimes, he will either be at 51|101 or 51|102 (for ten battles against them and nothing else, it would be 60|110-120.)

As Rosenturm is a game made with RPG Maker VX Ace, the controls are the same as the default ones:
- Z: Interacting
- X: Cancelling
- Up,Down,Left,Right: Well, you know...
- Shift (either one): Dashing
And I think that's all there is to it.

There are also things I didn't screenshot, but they are basically "sidequests" and the crystals.

There are two types of crystals in the game:
- The Save Crystal which is unique. It saves the player's advancement in the game. Only available after the long intro scene in Hell's house.
(Here is one of the loading/saving screens, by the way.)
- The Teleport Crystal: there are 7 of them at specific floors of the tower. They may help the player not to redo all of the tower (especially when the objective is near the last floor.)
Then, what's left to complete the making of this game is:
- Finish the story. (Obviously)
- Finish creating the characters (there are some without even a line.)
- Create Karina's spell-selling system as well as the Bataglia Trio Inn/Restaurant/Intel system.
- Finish the Rescue Log.
- Finish writing the books.
- Create the Summon system in battle.

PS: The game is and will forever be free, since I could only make it with RGSS3 Scripts and free to use (in non-commercial projects) music and images. I don't want to make profit on the scripters' and image/audio hosters' work.

Response to: In Need Of People Posted February 21st, 2014 in Collaboration

At 2/20/14 07:42 PM, Shaneul782 wrote: Would love to help, but have no clue how to use programming and editing soft wares in order to create a game, sorry :(

Don't worry! I have the necessary from now on (but one can PM me if they have questions about a job.)

Thanks for your 'devotion' :)

Response to: In Need Of People Posted February 14th, 2014 in Collaboration

I'm using SDL 2.0 (so in C/C++) with Code::Blocks.

Response to: In Need Of People Posted February 14th, 2014 in Collaboration

I PM'd you.

If any other person can help me, it'd be great.
Still in need of fellow programmers ^^

In Need Of People Posted February 13th, 2014 in Collaboration

Hi, everyone!

I'm making this post because I need some help from people who'd be eager to work on a Tactical RPG.
I'm currently making a game close to a Disgaea, but with more features (like a World Map, for example... There are also Crafting, Special money to unlock Special features, etc...)

The main features of this game would be:
- Exploration & Combat System: When on the battlefield, the player would be able to make two teams. One is for exploring and the other for battling.
- 25 playable characters (maybe more, but I don't feel it'll be convenient...)
- Different relationships with other characters (male & female.)
- Ten difficulties (finish the story once to unlock the next level of difficulty. Can only be changed by finishing a cycle.)
- Maybe higher numbers than in Disgaea (though that'd be too much...)
- A Spyro-like Jewel System, where the player exchanges the jewels he looted to unlock bonuses.
- Several Endings, depending of the player's course.
- Everything can be upgraded: Crafting isn't enough. The characters can also eat their prisoners (captured enemies) to increase their stats.

I know it's nothing concrete yet, but I'm currently working on the program (so I can't show you more than words and numbers.)

Here is the list of people I need:
- 1 Game-Designer (though not THAT needed, I think it'd be easier if I weren't alone to Game-Design.)
- 1 to 3 Level-Designer (I need LD for sure, because it will be a large world.)
- 2 Artists (I barely have the necessary, so i'm asing other artists to help if hey want.)
- 3 Programmers (This is a MUST, since I can't bring myself to program such a game all alone -too much time- and I think recorrection from other programmers vould be needed.)

I wish to announce that it will be paid (for each work.)

All the details will be communicated by PM to everyone willing to participate.

Thank you all for reading this!

Cordially,

KaiserKreuz/Kaz.